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<HTML>
<head><title>wxColour</title></head>

<BODY BGCOLOR=#FFFFFF>
<A NAME="wxcolour"></A><CENTER>
<A HREF="wx.htm"><img align=center src="contents.gif" BORDER=0 ALT="Contents"></A> <A HREF="wx22.htm#classref"><img align=center src="up.gif" BORDER=0 ALT="Up"></A> <A HREF="wx45.htm#wxcloseevent"><img align=center src="back.gif" BORDER=0 ALT="Previous"></A> <A HREF="wx47.htm#wxcolourdata"><img align=center src="forward.gif" BORDER=0 ALT="Next"></A> </CENTER><HR>

<H2>wxColour</H2>
<P>
A colour is an object representing a combination of Red, Green, and Blue (RGB) intensity values,
and is used to determine drawing colours. See the
entry for <A HREF="wx48.htm#wxcolourdatabase">wxColourDatabase</A> for how a pointer to a predefined,
named colour may be returned instead of creating a new colour.<P>
Valid RGB values are in the range 0 to 255.<P>
<B><FONT COLOR="#FF0000">Derived from</FONT></B><P>
<A HREF="wx158.htm#wxobject">wxObject</A><P>
<B><FONT COLOR="#FF0000">Include files</FONT></B><P>
&lt;wx/colour.h&gt;<P>
<B><FONT COLOR="#FF0000">Predefined objects</FONT></B><P>
Objects:<P>
<B>wxNullColour</B><P>
Pointers:<P>
<B>wxBLACK<BR>

wxWHITE<BR>

wxRED<BR>

wxBLUE<BR>

wxGREEN<BR>

wxCYAN<BR>

wxLIGHT_GREY</B><P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx48.htm#wxcolourdatabase">wxColourDatabase</A>, <A HREF="wx169.htm#wxpen">wxPen</A>, <A HREF="wx36.htm#wxbrush">wxBrush</A>,
<A HREF="wx49.htm#wxcolourdialog">wxColourDialog</A><P>
<B><FONT COLOR="#FF0000">Members</FONT></B><P>
<A HREF="#wxcolourconstr">wxColour::wxColour</A><BR>
<A HREF="#wxcolourblue">wxColour::Blue</A><BR>
<A HREF="#wxcolourgetpixel">wxColour::GetPixel</A><BR>
<A HREF="#wxcolourgreen">wxColour::Green</A><BR>
<A HREF="#wxcolourok">wxColour::Ok</A><BR>
<A HREF="#wxcolourred">wxColour::Red</A><BR>
<A HREF="#wxcolourset">wxColour::Set</A><BR>
<A HREF="#wxcolourassign">wxColour::operator =</A><BR>
<A HREF="#wxcolourequality">wxColour::operator ==</A><BR>
<A HREF="#wxcolourinequality">wxColour::operator !=</A><BR>
<P>

<HR>
<A NAME="wxcolourconstr"></A>
<H3>wxColour::wxColour</H3>
<P>
<B></B> <B>wxColour</B>()<P>
Default constructor.<P>
<B></B> <B>wxColour</B>(<B>const unsigned char</B><I> red</I>, <B>const unsigned char</B><I> green</I>, <B>const unsigned char</B><I> blue</I>)<P>
Constructs a colour from red, green and blue values.<P>
<B></B> <B>wxColour</B>(<B>const wxString&amp; </B><I>colourNname</I>)<P>
Constructs a colour object using a colour name
listed in <B>wxTheColourDatabase</B>.<P>
<B></B> <B>wxColour</B>(<B>const wxColour&amp;</B><I> colour</I>)<P>
Copy constructor.<P>
<B><FONT COLOR="#FF0000">Parameters</FONT></B><P>
<I>red</I><UL><UL>
The red value.</UL></UL>
<P>
<I>green</I><UL><UL>
The green value.</UL></UL>
<P>
<I>blue</I><UL><UL>
The blue value.</UL></UL>
<P>
<I>colourName</I><UL><UL>
The colour name.</UL></UL>
<P>
<I>colour</I><UL><UL>
The colour to copy.</UL></UL>
<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx48.htm#wxcolourdatabase">wxColourDatabase</A><P>
<B><FONT COLOR="#0000C8">wxPython note:</FONT></B><BR>
 Constructors supported by wxPython are:<P>

<UL><UL>

<TABLE>


<TR><TD VALIGN=TOP>
<B>wxColour(red=0, green=0, blue=0)</B>
</TD>

<TD VALIGN=TOP>

</TD></TR>


<TR><TD VALIGN=TOP>
<B>wxNamedColour(name)</B>
</TD>

<TD VALIGN=TOP>

</TD></TR>


</TABLE>
</UL></UL>

<P>


<HR>
<A NAME="wxcolourblue"></A>
<H3>wxColour::Blue</H3>
<P>
<B>unsigned char</B> <B>Blue</B>() <B>const</B><P>
Returns the blue intensity.<P>

<HR>
<A NAME="wxcolourgetpixel"></A>
<H3>wxColour::GetPixel</H3>
<P>
<B>long</B> <B>GetPixel</B>() <B>const</B><P>
Returns a pixel value which is platform-dependent. On Windows, a COLORREF is returned.
On X, an allocated pixel value is returned.<P>
-1 is returned if the pixel is invalid (on X, unallocated).<P>

<HR>
<A NAME="wxcolourgreen"></A>
<H3>wxColour::Green</H3>
<P>
<B>unsigned char</B> <B>Green</B>() <B>const</B><P>
Returns the green intensity.<P>

<HR>
<A NAME="wxcolourok"></A>
<H3>wxColour::Ok</H3>
<P>
<B>bool</B> <B>Ok</B>() <B>const</B><P>
Returns TRUE if the colour object is valid (the colour has been initialised with RGB values).<P>

<HR>
<A NAME="wxcolourred"></A>
<H3>wxColour::Red</H3>
<P>
<B>unsigned char</B> <B>Red</B>() <B>const</B><P>
Returns the red intensity.<P>

<HR>
<A NAME="wxcolourset"></A>
<H3>wxColour::Set</H3>
<P>
<B>void</B> <B>Set</B>(<B>const unsigned char</B><I> red</I>, <B>const unsigned char</B><I> green</I>, <B>const unsigned char</B><I> blue</I>)<P>
Sets the RGB intensity values.<P>

<HR>
<A NAME="wxcolourassign"></A>
<H3>wxColour::operator =</H3>
<P>
<B>wxColour&amp;</B> <B>operator =</B>(<B>const wxColour&amp;</B><I> colour</I>)<P>
Assignment operator, taking another colour object.<P>
<B>wxColour&amp;</B> <B>operator =</B>(<B>const wxString&amp;</B><I> colourName</I>)<P>
Assignment operator, using a colour name to be found in the colour database.<P>
<B><FONT COLOR="#FF0000">See also</FONT></B><P>
<A HREF="wx48.htm#wxcolourdatabase">wxColourDatabase</A><P>

<HR>
<A NAME="wxcolourequality"></A>
<H3>wxColour::operator ==</H3>
<P>
<B>bool</B> <B>operator ==</B>(<B>const wxColour&amp;</B><I> colour</I>)<P>
Tests the equality of two colours by comparing individual red, green blue colours.<P>

<HR>
<A NAME="wxcolourinequality"></A>
<H3>wxColour::operator !=</H3>
<P>
<B>bool</B> <B>operator !=</B>(<B>const wxColour&amp;</B><I> colour</I>)<P>
Tests the inequality of two colours by comparing individual red, green blue colours.<P>

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