File: object.h

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/////////////////////////////////////////////////////////////////////////////
// Name:        object.h
// Purpose:     wxObject class, plus run-time type information macros
// Author:      Julian Smart
// Modified by:
// Created:     01/02/97
// RCS-ID:      $Id: object.h,v 1.44.2.2 2000/04/16 23:58:50 VZ Exp $
// Copyright:   (c) Julian Smart and Markus Holzem
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_OBJECTH__
#define _WX_OBJECTH__

#ifdef __GNUG__
#pragma interface "object.h"
#endif

#include "wx/defs.h"
#include "wx/memory.h"

class WXDLLEXPORT wxObject;

#if wxUSE_DYNAMIC_CLASSES

// #ifdef __GNUWIN32__
#ifdef GetClassName
#undef GetClassName
#endif
#ifdef GetClassInfo
#undef GetClassInfo
#endif
// #endif

class WXDLLEXPORT wxClassInfo;
class WXDLLEXPORT wxInputStream;
class WXDLLEXPORT wxOutputStream;
class WXDLLEXPORT wxObjectInputStream;
class WXDLLEXPORT wxObjectOutputStream;
class WXDLLEXPORT wxHashTable;
class WXDLLEXPORT wxObject_Serialize;

#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
  #include "wx/ioswrap.h"
#endif

/*
 * Dynamic object system declarations
 */

typedef wxObject * (*wxObjectConstructorFn) (void);

class WXDLLEXPORT wxClassInfo
{
 public:
   wxClassInfo(wxChar *cName, wxChar *baseName1, wxChar *baseName2, int sz, wxObjectConstructorFn fn);

   wxObject *CreateObject(void);

   inline wxChar *GetClassName(void) const { return m_className; }
   inline wxChar *GetBaseClassName1(void) const { return m_baseClassName1; }
   inline wxChar *GetBaseClassName2(void) const { return m_baseClassName2; }
   inline wxClassInfo* GetBaseClass1() const { return m_baseInfo1; }
   inline wxClassInfo* GetBaseClass2() const { return m_baseInfo2; }
   inline int GetSize(void) const { return m_objectSize; }
   inline wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; }
   static inline wxClassInfo* GetFirst() { return sm_first; }
   inline wxClassInfo* GetNext() const { return m_next; }
   bool IsKindOf(wxClassInfo *info) const;

   static wxClassInfo *FindClass(wxChar *c);

   // Initializes parent pointers and hash table for fast searching.
   static void InitializeClasses(void);

   // Cleans up hash table used for fast searching.
   static void CleanUpClasses(void);

public:
   wxChar*                  m_className;
   wxChar*                  m_baseClassName1;
   wxChar*                  m_baseClassName2;
   int                      m_objectSize;
   wxObjectConstructorFn    m_objectConstructor;

   // Pointers to base wxClassInfos: set in InitializeClasses
   // called from wx_main.cc
   wxClassInfo*             m_baseInfo1;
   wxClassInfo*             m_baseInfo2;

   static wxClassInfo*      sm_first;
   wxClassInfo*             m_next;

   static wxHashTable*      sm_classTable;
};

WXDLLEXPORT wxObject* wxCreateDynamicObject(const wxChar *name);

#if wxUSE_SERIAL
WXDLLEXPORT wxObject* wxCreateStoredObject( wxInputStream& stream );
#endif

#define DECLARE_DYNAMIC_CLASS(name) \
 public:\
  static wxClassInfo sm_class##name;\
  wxClassInfo *GetClassInfo() const \
   { return &name::sm_class##name; }

#define DECLARE_ABSTRACT_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_CLASS(name) DECLARE_DYNAMIC_CLASS(name)

//////
////// for concrete classes
//////

// Single inheritance with one base class
#define IMPLEMENT_DYNAMIC_CLASS(name, basename) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
   { return new name; }\
 wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename), (wxChar *) NULL, (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name);

// Multiple inheritance with two base classes
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name(void) \
   { return new name; }\
 wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename1), (wxChar *) wxT(#basename2), (int) sizeof(name), (wxObjectConstructorFn) wxConstructorFor##name);

//////
////// for abstract classes
//////

// Single inheritance with one base class
#define IMPLEMENT_ABSTRACT_CLASS(name, basename) \
 wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename), \
         (wxChar *) NULL, (int) sizeof(name), (wxObjectConstructorFn) NULL);

// Multiple inheritance with two base classes
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \
 wxClassInfo name::sm_class##name((wxChar *) wxT(#name), (wxChar *) wxT(#basename1), \
         (wxChar *) wxT(#basename2), (int) sizeof(name), (wxObjectConstructorFn) NULL);

#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2

#define CLASSINFO(name) (&name::sm_class##name)

#else // !wxUSE_DYNAMIC_CLASSES

// No dynamic class system: so stub out the macros
#define DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_ABSTRACT_CLASS(name)
#define DECLARE_CLASS(name)
#define IMPLEMENT_DYNAMIC_CLASS(name, basename)
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2)
#define IMPLEMENT_ABSTRACT_CLASS(name, basename)
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2)
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2

#endif // wxUSE_DYNAMIC_CLASSES/!wxUSE_DYNAMIC_CLASSES

#define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::sm_class##className)

// Just seems a bit nicer-looking (pretend it's not a macro)
#define wxIsKindOf(obj, className) obj->IsKindOf(&className::sm_class##className)

// to be replaced by dynamic_cast<> in the future
#define wxDynamicCast(obj, className) \
        ((obj) && ((obj)->IsKindOf(&className::sm_class##className)) \
        ? (className *)(obj) \
        : (className *)0)

#define wxConstCast(obj, className) ((className *)(obj))

#ifdef __WXDEBUG__
    inline void wxCheckCast(void *ptr)
    {
        wxASSERT_MSG( ptr, _T("wxStaticCast() used incorrectly") );
    }

    #define wxStaticCast(obj, className) \
        (wxCheckCast(wxDynamicCast(obj, className)), ((className *)(obj)))

#else // !Debug
    #define wxStaticCast(obj, className) ((className *)(obj))
#endif // Debug/!Debug

// Unfortunately Borland seems to need this include.
#ifdef __BORLANDC__
    #if wxUSE_IOSTREAMH
        #include <iostream.h>
    #else
        #include <iostream>
    #endif
#endif

class WXDLLEXPORT wxObjectRefData;

class WXDLLEXPORT wxObject
{
 public:

  // This is equivalent to using the macro DECLARE_ABSTRACT_CLASS
  static wxClassInfo sm_classwxObject;

  wxObject(void);
  virtual ~wxObject(void);

  virtual wxClassInfo *GetClassInfo(void) const { return &sm_classwxObject; }
  wxObject *Clone(void) const;
  virtual void CopyObject(wxObject& object_dest) const;

  bool IsKindOf(wxClassInfo *info) const;

#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
  void * operator new (size_t size, wxChar * fileName = NULL, int lineNum = 0);
  void operator delete (void * buf);

// VC++ 6.0
#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
  void operator delete(void *buf, wxChar*, int);
#endif

    // Causes problems for VC++
#if wxUSE_ARRAY_MEMORY_OPERATORS && !defined(__VISUALC__) && !defined( __MWERKS__)
  void * operator new[] (size_t size, wxChar * fileName = NULL, int lineNum = 0);
  void operator delete[] (void * buf);
#endif

#ifdef __MWERKS__
  void * operator new[] (size_t size, wxChar * fileName , int lineNum = 0);
  void * operator new[] (size_t size) { return operator new[] ( size , NULL , 0 ) ; }
  void operator delete[] (void * buf);
#endif

#endif // Debug & memory tracing

#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
  virtual void Dump(ostream& str);
#endif

#if wxUSE_SERIAL
  virtual void StoreObject( wxObjectOutputStream &stream );
  virtual void LoadObject( wxObjectInputStream &stream );
#endif

  // make a 'clone' of the object
  void Ref(const wxObject& clone);

  // destroy a reference
  void UnRef(void);

  inline wxObjectRefData *GetRefData(void) const { return m_refData; }
  inline void SetRefData(wxObjectRefData *data) { m_refData = data; }

protected:
  wxObjectRefData*      m_refData;
#if wxUSE_SERIAL
  wxObject_Serialize*   m_serialObj;
#endif
};

/*
 * wxObjectData
 */

class WXDLLEXPORT wxObjectRefData {

    friend class wxObject;

public:
    wxObjectRefData(void);
    virtual ~wxObjectRefData(void);

    inline int GetRefCount(void) const { return m_count; }
private:
    int m_count;
};

#ifdef __WXDEBUG__
#ifndef WXDEBUG_NEW
#define WXDEBUG_NEW new(__TFILE__,__LINE__)
#endif
#else
#define WXDEBUG_NEW new
#endif

// Redefine new to be the debugging version. This doesn't
// work with all compilers, in which case you need to
// use WXDEBUG_NEW explicitly if you wish to use the debugging version.

#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
#define new new(__TFILE__,__LINE__)
#endif

#endif
    // _WX_OBJECTH__