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/////////////////////////////////////////////////////////////////////////////
// Name: xrc.i
// Purpose: Wrappers for the XML based Resource system
//
// Author: Robin Dunn
//
// Created: 4-June-2001
// RCS-ID: $Id: xrc.i,v 1.11.2.5 2002/12/24 00:06:12 RD Exp $
// Copyright: (c) 2001 by Total Control Software
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
%module xrc
%{
#include "wxPython.h"
#include "pyistream.h"
#include "wx/xrc/xml.h"
#include "wx/xrc/xmlres.h"
#include <wx/filesys.h>
#include <wx/fs_mem.h>
%}
//---------------------------------------------------------------------------
%include typemaps.i
%include my_typemaps.i
%extern wx.i
%extern windows.i
%extern _defs.i
%extern events.i
%extern controls.i
%extern streams.i
//---------------------------------------------------------------------------
%{
// Put some wx default wxChar* values into wxStrings.
static const wxString wxPyEmptyString(wxT(""));
static const wxString wxPyUTF8String(wxT("UTF-8"));
static const wxString wxPyStyleString(wxT("style"));
static const wxString wxPySizeString(wxT("size"));
static const wxString wxPyPosString(wxT("pos"));
static const wxString wxPyBitmapString(wxT("bitmap"));
static const wxString wxPyIconString(wxT("icon"));
static const wxString wxPyFontString(wxT("font"));
%}
class wxPyXmlSubclassFactory;
//---------------------------------------------------------------------------
enum wxXmlResourceFlags
{
wxXRC_USE_LOCALE = 1,
wxXRC_NO_SUBCLASSING = 2
};
// This class holds XML resources from one or more .xml files
// (or derived forms, either binary or zipped -- see manual for
// details).
class wxXmlResource : public wxObject
{
public:
// Ctors.
// Flags: wxXRC_USE_LOCALE
// translatable strings will be translated via _()
// wxXRC_NO_SUBCLASSING
// subclass property of object nodes will be ignored
// (useful for previews in XRC editors)
wxXmlResource(const wxString& filemask, int flags = wxXRC_USE_LOCALE);
%name(wxEmptyXmlResource) wxXmlResource(int flags = wxXRC_USE_LOCALE);
%pragma(python) addtomethod = "__init__:self.InitAllHandlers()"
%pragma(python) addtomethod = "wxEmptyXmlResource:val.InitAllHandlers()"
~wxXmlResource();
// Loads resources from XML files that match given filemask.
// This method understands VFS (see filesys.h).
bool Load(const wxString& filemask);
%addmethods {
bool LoadFromString(const wxString& data) {
static int s_memFileIdx = 0;
// Check for memory FS. If not present, load the handler:
wxMemoryFSHandler::AddFile(wxT("XRC_resource/dummy_file"),
wxT("dummy data"));
wxFileSystem fsys;
wxFSFile *f = fsys.OpenFile(wxT("memory:XRC_resource/dummy_file"));
wxMemoryFSHandler::RemoveFile(wxT("XRC_resource/dummy_file"));
if (f)
delete f;
else
wxFileSystem::AddHandler(new wxMemoryFSHandler);
// Now put the resource data into the memory FS
wxString filename(wxT("XRC_resource/data_string_"));
filename << s_memFileIdx;
s_memFileIdx += 1;
wxMemoryFSHandler::AddFile(filename, data);
// Load the "file" into the resource object
bool retval = self->Load(wxT("memory:") + filename );
return retval;
}
}
// Initialize handlers for all supported controls/windows. This will
// make the executable quite big because it forces linking against
// most of wxWin library
void InitAllHandlers();
// Initialize only specific handler (or custom handler). Convention says
// that handler name is equal to control's name plus 'XmlHandler', e.g.
// wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler
// (xmlres) can create include file that contains initialization code for
// all controls used within the resource.
void AddHandler(wxPyXmlResourceHandler *handler);
// Add a new handler at the begining of the handler list
void InsertHandler(wxPyXmlResourceHandler *handler);
// Removes all handlers
void ClearHandlers();
// Registers subclasses factory for use in XRC. This function is not meant
// for public use, please see the comment above wxXmlSubclassFactory
// definition.
static void AddSubclassFactory(wxPyXmlSubclassFactory *factory);
// Loads menu from resource. Returns NULL on failure.
wxMenu *LoadMenu(const wxString& name);
// Loads menubar from resource. Returns NULL on failure.
wxMenuBar *LoadMenuBar(const wxString& name);
%name(LoadMenuBarOnFrame) wxMenuBar *LoadMenuBar(wxWindow *parent, const wxString& name);
// Loads toolbar
wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name);
// Loads dialog. dlg points to parent window (if any). Second form
// is used to finish creation of already existing instance (main reason
// for this is that you may want to use derived class with new event table)
// Example (typical usage):
// MyDialog dlg;
// wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
// dlg->ShowModal();
wxDialog *LoadDialog(wxWindow *parent, const wxString& name);
%name(LoadOnDialog)bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name);
// Loads panel. panel points to parent window (if any). Second form
// is used to finish creation of already existing instance.
wxPanel *LoadPanel(wxWindow *parent, const wxString& name);
%name(LoadOnPanel)bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name);
// Load a frame's contents from a resource
wxFrame *LoadFrame(wxWindow* parent, const wxString& name);
%name(LoadOnFrame)bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name);
// Load an object from the resource specifying both the resource name and
// the classname. This lets you load nonstandard container windows.
wxObject *LoadObject(wxWindow *parent, const wxString& name,
const wxString& classname);
// Load an object from the resource specifying both the resource name and
// the classname. This form lets you finish the creation of an existing
// instance.
%name(LoadOnObject)bool LoadObject(wxObject *instance, wxWindow *parent, const wxString& name,
const wxString& classname);
// Loads bitmap or icon resource from file:
wxBitmap LoadBitmap(const wxString& name);
wxIcon LoadIcon(const wxString& name);
// Attaches unknown control into given panel/window/dialog:
// (unknown controls are used in conjunction with <object class="unknown">)
bool AttachUnknownControl(const wxString& name, wxWindow *control,
wxWindow *parent = NULL);
// Returns numeric ID that is equivalent to string id used in XML
// resource. To be used in event tables
// Macro XMLID is provided for convenience
static int GetXRCID(const wxString& str_id);
// Returns version info (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a)
long GetVersion() const;
// Compares resources version to argument. Returns -1 if resources version
// is less than the argument, +1 if greater and 0 if they equal.
int CompareVersion(int major, int minor, int release, int revision) const;
// Gets global resources object or create one if none exists
static wxXmlResource *Get();
// Sets global resources object and returns pointer to previous one (may be NULL).
static wxXmlResource *Set(wxXmlResource *res);
// Returns flags, which may be a bitlist of wxXRC_USE_LOCALE and wxXRC_NO_SUBCLASSING.
int GetFlags();
// Set flags after construction.
void SetFlags(int flags) { m_flags = flags; }
};
//----------------------------------------------------------------------
%pragma(python) code = "
def XRCID(str_id):
return wxXmlResource_GetXRCID(str_id)
def XRCCTRL(window, str_id, *ignoreargs):
return window.FindWindowById(XRCID(str_id))
XMLID = XRCID
XMLCTRL = XRCCTRL
"
//----------------------------------------------------------------------
// wxXmlSubclassFactory
%{
class wxPyXmlSubclassFactory : public wxXmlSubclassFactory
{
public:
wxPyXmlSubclassFactory() {}
DEC_PYCALLBACK_OBJECT_STRING_pure(Create);
PYPRIVATE;
};
IMP_PYCALLBACK_OBJECT_STRING_pure(wxPyXmlSubclassFactory, wxXmlSubclassFactory, Create);
%}
%name(wxXmlSubclassFactory)class wxPyXmlSubclassFactory {
public:
wxPyXmlSubclassFactory();
void _setCallbackInfo(PyObject* self, PyObject* _class);
%pragma(python) addtomethod = "__init__:self._setCallbackInfo(self, wxXmlSubclassFactory)"
};
//----------------------------------------------------------------------
// In order to provide wrappers for wxXmlResourceHandler we need to also
// provide the classes for representing and parsing XML.
// Represents XML node type.
enum wxXmlNodeType
{
// note: values are synchronized with xmlElementType from libxml
wxXML_ELEMENT_NODE,
wxXML_ATTRIBUTE_NODE,
wxXML_TEXT_NODE,
wxXML_CDATA_SECTION_NODE,
wxXML_ENTITY_REF_NODE,
wxXML_ENTITY_NODE,
wxXML_PI_NODE,
wxXML_COMMENT_NODE,
wxXML_DOCUMENT_NODE,
wxXML_DOCUMENT_TYPE_NODE,
wxXML_DOCUMENT_FRAG_NODE,
wxXML_NOTATION_NODE,
wxXML_HTML_DOCUMENT_NODE
};
// Represents node property(ies).
// Example: in <img src="hello.gif" id="3"/> "src" is property with value
// "hello.gif" and "id" is property with value "3".
class wxXmlProperty
{
public:
wxXmlProperty(const wxString& name = wxPyEmptyString,
const wxString& value = wxPyEmptyString,
wxXmlProperty *next = NULL);
wxString GetName() const;
wxString GetValue() const;
wxXmlProperty *GetNext() const;
void SetName(const wxString& name);
void SetValue(const wxString& value);
void SetNext(wxXmlProperty *next);
};
// Represents node in XML document. Node has name and may have content
// and properties. Most common node types are wxXML_TEXT_NODE (name and props
// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
// with content="hi").
//
// If wxUSE_UNICODE is 0, all strings are encoded in the encoding given to Load
// (default is UTF-8).
class wxXmlNode
{
public:
wxXmlNode(wxXmlNode *parent = NULL,
wxXmlNodeType type = 0,
const wxString& name = wxPyEmptyString,
const wxString& content = wxPyEmptyString,
wxXmlProperty *props = NULL,
wxXmlNode *next = NULL);
~wxXmlNode();
// user-friendly creation:
%name(wxXmlNodeEasy)wxXmlNode(wxXmlNodeType type, const wxString& name,
const wxString& content = wxPyEmptyString);
void AddChild(wxXmlNode *child);
void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
bool RemoveChild(wxXmlNode *child);
void AddProperty(wxXmlProperty *prop);
%name(AddPropertyName)void AddProperty(const wxString& name, const wxString& value);
bool DeleteProperty(const wxString& name);
// access methods:
wxXmlNodeType GetType() const;
wxString GetName() const;
wxString GetContent() const;
wxXmlNode *GetParent() const;
wxXmlNode *GetNext() const;
wxXmlNode *GetChildren() const;
wxXmlProperty *GetProperties() const;
wxString GetPropVal(const wxString& propName,
const wxString& defaultVal) const;
bool HasProp(const wxString& propName) const;
void SetType(wxXmlNodeType type);
void SetName(const wxString& name);
void SetContent(const wxString& con);
void SetParent(wxXmlNode *parent);
void SetNext(wxXmlNode *next);
void SetChildren(wxXmlNode *child);
void SetProperties(wxXmlProperty *prop);
};
// This class holds XML data/document as parsed by XML parser.
class wxXmlDocument : public wxObject
{
public:
wxXmlDocument(const wxString& filename,
const wxString& encoding = wxPyUTF8String);
%name(wxXmlDocumentFromStream)wxXmlDocument(wxInputStream& stream,
const wxString& encoding = wxPyUTF8String);
%name(wxEmptyXmlDocument)wxXmlDocument();
~wxXmlDocument();
// Parses .xml file and loads data. Returns TRUE on success, FALSE
// otherwise.
bool Load(const wxString& filename,
const wxString& encoding = wxPyUTF8String);
%name(LoadFromStream)bool Load(wxInputStream& stream,
const wxString& encoding = wxPyUTF8String);
// Saves document as .xml file.
bool Save(const wxString& filename) const;
%name(SaveToStream)bool Save(wxOutputStream& stream) const;
bool IsOk() const;
// Returns root node of the document.
wxXmlNode *GetRoot() const;
// Returns version of document (may be empty).
wxString GetVersion() const;
// Returns encoding of document (may be empty).
// Note: this is the encoding original file was saved in, *not* the
// encoding of in-memory representation!
wxString GetFileEncoding() const;
// Write-access methods:
void SetRoot(wxXmlNode *node);
void SetVersion(const wxString& version);
void SetFileEncoding(const wxString& encoding);
%addmethods {
// Returns encoding of in-memory representation of the document (same
// as passed to Load or ctor, defaults to UTF-8). NB: this is
// meaningless in Unicode build where data are stored as wchar_t*
wxString GetEncoding() {
#if wxUSE_UNICODE
return wxPyEmptyString;
#else
return self->GetEncoding();
#endif
}
void SetEncoding(const wxString& enc) {
#if wxUSE_UNICODE
// do nothing
#else
self->SetEncoding(enc);
#endif
}
}
};
//----------------------------------------------------------------------
// And now for wxXmlResourceHandler...
%{ // C++ version of Python aware wxXmlResourceHandler, for the pure virtual
// callbacks, as well as to make some protected things public so they can
// be wrapped.
class wxPyXmlResourceHandler : public wxXmlResourceHandler {
public:
wxPyXmlResourceHandler() : wxXmlResourceHandler() {}
//~wxPyXmlResourceHandler();
// Base class virtuals
DEC_PYCALLBACK_OBJECT__pure(DoCreateResource);
DEC_PYCALLBACK_BOOL_NODE_pure(CanHandle);
// accessors for protected members
wxXmlResource* GetResource() { return m_resource; }
wxXmlNode* GetNode() { return m_node; }
wxString GetClass() { return m_class; }
wxObject* GetParent() { return m_parent; }
wxObject* GetInstance() { return m_instance; }
wxWindow* GetParentAsWindow() { return m_parentAsWindow; }
wxWindow* GetInstanceAsWindow() { return m_instanceAsWindow; }
// turn some protected methods into public via delegation
bool IsOfClass(wxXmlNode *node, const wxString& classname)
{ return wxXmlResourceHandler::IsOfClass(node, classname); }
wxString GetNodeContent(wxXmlNode *node)
{ return wxXmlResourceHandler::GetNodeContent(node); }
bool HasParam(const wxString& param)
{ return wxXmlResourceHandler::HasParam(param); }
wxXmlNode *GetParamNode(const wxString& param)
{ return wxXmlResourceHandler::GetParamNode(param); }
wxString GetParamValue(const wxString& param)
{ return wxXmlResourceHandler::GetParamValue(param); }
void AddStyle(const wxString& name, int value)
{ wxXmlResourceHandler::AddStyle(name, value); }
void AddWindowStyles()
{ wxXmlResourceHandler::AddWindowStyles(); }
int GetStyle(const wxString& param = wxT("style"), int defaults = 0)
{ return wxXmlResourceHandler::GetStyle(param, defaults); }
wxString GetText(const wxString& param, bool translate = TRUE)
{ return wxXmlResourceHandler::GetText(param, translate); }
int GetID()
{ return wxXmlResourceHandler::GetID(); }
wxString GetName()
{ return wxXmlResourceHandler::GetName(); }
bool GetBool(const wxString& param, bool defaultv = FALSE)
{ return wxXmlResourceHandler::GetBool(param, defaultv); }
long GetLong( const wxString& param, long defaultv = 0 )
{ return wxXmlResourceHandler::GetLong(param, defaultv); }
wxColour GetColour(const wxString& param)
{ return wxXmlResourceHandler::GetColour(param); }
wxSize GetSize(const wxString& param = wxT("size"))
{ return wxXmlResourceHandler::GetSize(param); }
wxPoint GetPosition(const wxString& param = wxT("pos"))
{ return wxXmlResourceHandler::GetPosition(param); }
wxCoord GetDimension(const wxString& param, wxCoord defaultv = 0)
{ return wxXmlResourceHandler::GetDimension(param, defaultv); }
wxBitmap GetBitmap(const wxString& param = wxT("bitmap"),
const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize)
{ return wxXmlResourceHandler::GetBitmap(param, defaultArtClient, size); }
wxIcon GetIcon(const wxString& param = wxT("icon"),
const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize)
{ return wxXmlResourceHandler::GetIcon(param, defaultArtClient, size); }
wxFont GetFont(const wxString& param = wxT("font"))
{ return wxXmlResourceHandler::GetFont(param); }
void SetupWindow(wxWindow *wnd)
{ wxXmlResourceHandler::SetupWindow(wnd); }
void CreateChildren(wxObject *parent, bool this_hnd_only = FALSE)
{ wxXmlResourceHandler::CreateChildren(parent, this_hnd_only); }
void CreateChildrenPrivately(wxObject *parent, wxXmlNode *rootnode = NULL)
{ wxXmlResourceHandler::CreateChildrenPrivately(parent, rootnode); }
wxObject *CreateResFromNode(wxXmlNode *node,
wxObject *parent, wxObject *instance = NULL)
{ return wxXmlResourceHandler::CreateResFromNode(node, parent, instance); }
wxFileSystem& GetCurFileSystem()
{ return wxXmlResourceHandler::GetCurFileSystem(); }
PYPRIVATE;
};
IMP_PYCALLBACK_OBJECT__pure(wxPyXmlResourceHandler, wxXmlResourceHandler, DoCreateResource);
IMP_PYCALLBACK_BOOL_NODE_pure(wxPyXmlResourceHandler, wxXmlResourceHandler, CanHandle);
%}
//----------------------------------------------------------------------
// Now the version that will be SWIGged.
%name(wxXmlResourceHandler) class wxPyXmlResourceHandler : public wxObject {
public:
wxPyXmlResourceHandler() : wxXmlResourceHandler() {}
//~wxPyXmlResourceHandler();
void _setCallbackInfo(PyObject* self, PyObject* _class);
%pragma(python) addtomethod = "__init__:self._setCallbackInfo(self, wxXmlResourceHandler)"
// Creates an object (menu, dialog, control, ...) from an XML node.
// Should check for validity.
// parent is a higher-level object (usually window, dialog or panel)
// that is often neccessary to create the resource.
// If instance is non-NULL it should not create a new instance via 'new' but
// should rather use this one, and call its Create method.
wxObject *CreateResource(wxXmlNode *node, wxObject *parent,
wxObject *instance);
// Sets the parent resource.
void SetParentResource(wxXmlResource *res);
wxXmlResource* GetResource() { return m_resource; }
wxXmlNode* GetNode() { return m_node; }
wxString GetClass() { return m_class; }
wxObject* GetParent() { return m_parent; }
wxObject* GetInstance() { return m_instance; }
wxWindow* GetParentAsWindow() { return m_parentAsWindow; }
wxWindow* GetInstanceAsWindow() { return m_instanceAsWindow; }
// Returns true if the node has a property class equal to classname,
// e.g. <object class="wxDialog">.
bool IsOfClass(wxXmlNode *node, const wxString& classname);
// Gets node content from wxXML_ENTITY_NODE
// The problem is, <tag>content<tag> is represented as
// wxXML_ENTITY_NODE name="tag", content=""
// |-- wxXML_TEXT_NODE or
// wxXML_CDATA_SECTION_NODE name="" content="content"
wxString GetNodeContent(wxXmlNode *node);
// Check to see if a parameter exists.
bool HasParam(const wxString& param);
// Finds the node or returns NULL.
wxXmlNode *GetParamNode(const wxString& param);
// Finds the parameter value or returns the empty string.
wxString GetParamValue(const wxString& param);
// Add a style flag (e.g. wxMB_DOCKABLE) to the list of flags
// understood by this handler.
void AddStyle(const wxString& name, int value);
// Add styles common to all wxWindow-derived classes.
void AddWindowStyles();
// Gets style flags from text in form "flag | flag2| flag3 |..."
// Only understads flags added with AddStyle
int GetStyle(const wxString& param = wxPyStyleString, int defaults = 0);
// Gets text from param and does some conversions:
// - replaces \n, \r, \t by respective chars (according to C syntax)
// - replaces _ by & and __ by _ (needed for _File => &File because of XML)
// - calls wxGetTranslations (unless disabled in wxXmlResource)
wxString GetText(const wxString& param, bool translate = TRUE);
// Returns the XRCID.
int GetID();
// Returns the resource name.
wxString GetName();
// Gets a bool flag (1, t, yes, on, true are TRUE, everything else is FALSE).
bool GetBool(const wxString& param, bool defaultv = FALSE);
// Gets the integer value from the parameter.
long GetLong( const wxString& param, long defaultv = 0 );
// Gets colour in HTML syntax (#RRGGBB).
wxColour GetColour(const wxString& param);
// Gets the size (may be in dialog units).
wxSize GetSize(const wxString& param = wxPySizeString);
// Gets the position (may be in dialog units).
wxPoint GetPosition(const wxString& param = wxPyPosString);
// Gets a dimension (may be in dialog units).
wxCoord GetDimension(const wxString& param, wxCoord defaultv = 0);
// Gets a bitmap.
wxBitmap GetBitmap(const wxString& param = wxPyBitmapString,
const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize);
// Gets an icon.
wxIcon GetIcon(const wxString& param = wxPyIconString,
const wxArtClient& defaultArtClient = wxART_OTHER,
wxSize size = wxDefaultSize);
// Gets a font.
wxFont GetFont(const wxString& param = wxPyFontString);
// Sets common window options.
void SetupWindow(wxWindow *wnd);
// Creates children.
void CreateChildren(wxObject *parent, bool this_hnd_only = FALSE);
// Helper function.
void CreateChildrenPrivately(wxObject *parent, wxXmlNode *rootnode = NULL);
// Creates a resource from a node.
wxObject *CreateResFromNode(wxXmlNode *node,
wxObject *parent, wxObject *instance = NULL);
// helper
wxFileSystem& GetCurFileSystem();
};
//----------------------------------------------------------------------
//----------------------------------------------------------------------
%init %{
wxClassInfo::CleanUpClasses();
wxClassInfo::InitializeClasses();
wxXmlInitResourceModule();
wxXmlResource::Get()->InitAllHandlers();
%}
//----------------------------------------------------------------------
// This file gets appended to the shadow class file.
//----------------------------------------------------------------------
%pragma(python) include="_xrcextras.py";
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