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#include <stdio.h>
#include <X11/cursorfont.h>
#include "icon.bm"
#include "main.h"
Pixel getcolor();
Pixel bgcolor, bdcolor; /* background & border*/
/*--------------------------------------------------------------------
* makeWindows, connects to X-server, creates the application windows,
* allocates GC's & sets WM hints, creates cursors & maps windows
*
* passed: argc, argv straight from the commandline
* returns: nothing
* dep: win struct, a bunch of globals; see maindefs.h
*/
makeWindows(argc, argv, display_name)
int argc;
char **argv;
char *display_name;
{
unsigned int border_width=1;
char *window_name=APPNAME;
char *icon_name=APPNAME;
/*char *display_name=NULL;*/
Pixmap icon_pixmap;
int i;
#ifdef DEBUG
fprintf(stderr,"DEBUG: makeWIndows()\n");
#endif
/* connect to X server */
if ( (display=XOpenDisplay(display_name)) == NULL ) {
fprintf(stderr,"%s: cannot connect to X server %s\n", argv[0],
XDisplayName(display_name));
exit( -1 );
}
/* get screen size from display structure macro */
screen = DefaultScreen(display);
bgcolor=getcolor(colors[BACKGROUND]);
bdcolor=getcolor(BDWINCOLOR);
/* create opaque window;inherit attributes from root*/
base= XCreateSimpleWindow(display, RootWindow(display, screen),
posx, posy, width, height, border_width, bdcolor, bgcolor);
if(demo){
demobase=XCreateSimpleWindow(display, RootWindow(display, screen),
posx, posy, demowidth, demoheight, border_width, bdcolor, bgcolor);
load_font(&font_info);
}
/* create separate GC for drawing */
for(i=0; i<MAXCOLORS; i++) makeGCs(&gc[i], colors[i]);
/* do special settings*/
XSetLineAttributes(display, gc[FRAME], framewidth, LineSolid, CapButt,
JoinMiter); /* extra thick lines for the frame*/
if(demo) XSetFont(display, gc[FRAME], font_info->fid);
XSetFillStyle(display,gc[BEADS],FillSolid);
XSetFunction(display,gc[BEADS],GXxor); /* so we don't disturb BG while
animating beads*/
/* Create bitmap for icon */
icon_pixmap= XCreateBitmapFromData(display, base, icon_bits, icon_width,
icon_height);
if(demo){
/* Set resize hints */
size_hints.flags= PPosition | PMinSize | PMaxSize;
size_hints.width= demowidth;
size_hints.height= demoheight;
size_hints.min_width=size_hints.max_width=demowidth;
size_hints.min_height=size_hints.max_height=demoheight;
size_hints.x= posx+10; size_hints.y= posy+10;
/* set Properties for window manager (always before mapping) */
XSetStandardProperties(display, demobase, DEMOWINAME, DEMOWINAME,
icon_pixmap, argv, argc, &size_hints);
/* Select event types wanted */
XSelectInput(display, demobase, ExposureMask | KeyPressMask |
ButtonPressMask | ButtonReleaseMask);
}
/* Set resize hints re-using size_hints struct for the base-window*/
size_hints.flags= PPosition | PSize | PMinSize|PMaxSize;
size_hints.width=size_hints.min_width=width;
size_hints.height= height;
/* the abacus can be made as wide as the screen or MAXCOLS (whichever is
* smaller)*/
size_hints.max_width=DisplayWidth(display, screen);
/* height is fixed at run-time */
size_hints.min_height=size_hints.max_height=height;
size_hints.x= posx; size_hints.y= posy;
/* set Properties for window manager (always before mapping) */
XSetStandardProperties(display, base, window_name, icon_name,
icon_pixmap, argv, argc, &size_hints);
/* Select event types wanted */
XSelectInput(display, base, ExposureMask | KeyPressMask | ButtonPressMask |
StructureNotifyMask | PointerMotionHintMask | ButtonMotionMask |
ButtonReleaseMask);
/* create & map unique cursor to this window*/
Hand=XCreateFontCursor(display, XC_hand2);
XDefineCursor(display, base, Hand);
if (demo) XDefineCursor(display, demobase, Hand);
XMapWindow(display, base);
if (demo) XMapWindow(display, demobase);
}/*make Windows*/
/*-----------------------------------------------------------------
* makeGCs, creates a default GC then sets the color, line &
* font attributes; font must have been loaded before this is called
*
* passed: pointer to GC to be set,
* colorname to set("red","green"...)
* returns: nothing
* dep: XGC values, win, display, getcolor()
*/
makeGCs(gc, colorname)
GC *gc;
char *colorname;
{
unsigned long valuemask = 0; /* use defaults*/
XGCValues values;
*gc = XCreateGC(display, base, valuemask, &values); /* ...create gc*/
/* ...set color & other GC attributes*/
XSetForeground(display, *gc, getcolor(colorname));
XSetBackground(display, *gc, getcolor(colors[BACKGROUND]));
XSetLineAttributes(display, *gc, 0, LineSolid, CapButt, JoinMiter);
}/* makeGCs*/
/*-------------------------------------------------------------------
* closeDisplay, de-allocates GC's, fonts & pixmaps, breaks connection with
* X server & de-allocates all data, exits application
*
* passed: nothing
* returns:doesn't return
* dep: globals in maindefs.h
*/
/* ARGSUSED*/
closeDisplay()
{
int i;
for(i=0; i<MAXCOLORS; i++) XFreeGC(display, gc[i]);
if (demo) XUnloadFont(display, font_info->fid);
XFreeCursor(display, Hand);
XCloseDisplay(display);
exit(0);
}
/*------------------------------------------------------------------------
* getcolor, allocates requested color in the default colormap & returns
* a RGB pixel-value for use in allocating a GC.
* Automatically detects a monochrome display, & assumes
* black-on-white thus returning black instead of requested colors
* & white when requested.
*
* passed: colorname to allocate
* returns: RGB pixel-value encoided in an unsigned long (I'm
* breaking Rule#1 of Xlib programming by accessing
* the individual structure elements rather than
* using correct types (Pixel is defined for Xt only))
* dep: nothing
*/
unsigned long getcolor(colorname)
char *colorname;
{
int depth; /* of the screen*/
Colormap cmap; /* for allocating colors*/
XColor generic; /* hold pixel-values while making different GC's*/
int i;
depth=DisplayPlanes(display, screen); /* is it mono or color*/
cmap=DefaultColormap(display, screen);
/* mono screen; ignore colorname; default: black on white */
if(depth==1){
if(!strcmp(colorname,"white")) /* user wants white*/
return(WhitePixel(display, screen));
else
return(BlackPixel(display, screen));
}
else{
/* parse the color & get pixel values to set color... */
if(!XParseColor(display, cmap, colorname, &generic)){
fprintf(stdout,"%s: Bad colorname:%s \n", APPNAME, colorname);
return(BlackPixel(display, screen)); /* send back default*/
}
/* allocate color in colormap if space is available*/
if(!XAllocColor(display, cmap, &generic)){
fprintf(stdout,"Could not allocate %s, colormap full or \
write-immune\n",colorname);
return(BlackPixel(display, screen));
}
/* color is good*/
return(generic.pixel);
}
}/* get color*/
load_font(font_info)
XFontStruct **font_info;
{
/*char *fontname = "-*-times-*-r-*-*-*-180-*";*/
char *altfontname = "8x13";
/* Access font */
if ((*font_info=XLoadQueryFont(display,demofont)) == NULL) {
(void) fprintf( stderr, "Cannot open %s font\n",demofont);
(void) fprintf( stderr, "Attempting %s font as alternate\n",
altfontname);
if((*font_info=XLoadQueryFont(display,altfontname)) == NULL) {
(void) fprintf( stderr, "Cannot open %s alternate font\n",
altfontname);
(void) fprintf( stderr, "use the -demofont option to specify a \
font to use\n");
exit( -1 );
}
}
}
/*-----------------------------------------------------------------
* report_button, reports which of the 3 mouse button was pressed
* This implementation is *technically* incorrect,
* I looked-up the type of data the button-event was (unsigned int);
* I don't know how else to do it.
* To maintain portability integrity the user must never directly
* access the data-types! (I just broke this rule)
* -LF
*
* passed: the xevent item with the value of button pressed
* returns: 1- if left-button pressed
* 2- if middle button
* 3- if right button
*/
int report_button(butn)
unsigned int butn;
{
switch(butn){
case Button1:
return(1);
case Button2:
return(2);
case Button3:
return(3);
}/* switch*/
}/* report button*/
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