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/** @file remoteconnection.h
* @brief RemoteConnection class used by the remote backend.
*/
/* Copyright (C) 2006,2007,2008,2010,2011,2014,2015 Olly Betts
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef XAPIAN_INCLUDED_REMOTECONNECTION_H
#define XAPIAN_INCLUDED_REMOTECONNECTION_H
#include <string>
#include "remoteprotocol.h"
#include "safeerrno.h"
#include "safenetdb.h" // For EAI_* constants.
#include "safeunistd.h"
#ifdef __WIN32__
# include "safewinsock2.h"
# include <xapian/error.h>
/** Class to initialise winsock and keep it initialised while we use it.
*
* We need to get WinSock initialised before we use it, and make it clean up
* after we've finished using it. This class performs this initialisation when
* constructed and cleans up when destructed. Multiple instances of the class
* may be instantiated - windows keeps a count of the number of times that
* WSAStartup has been successfully called and only performs the actual cleanup
* when WSACleanup has been called the same number of times.
*
* Simply ensure that an instance of this class is initialised whenever we're
* doing socket handling. This class can be used as a mixin class (just
* inherit from it) or instantiated as a class member or local variable).
*/
struct WinsockInitializer {
WinsockInitializer() {
WSADATA wsadata;
int wsaerror = WSAStartup(MAKEWORD(2,2), &wsadata);
// FIXME - should we check the returned information in wsadata to check
// that we have a version of winsock which is recent enough for us?
if (wsaerror != 0) {
throw Xapian::NetworkError("Failed to initialize winsock", wsaerror);
}
}
~WinsockInitializer() {
WSACleanup();
}
};
/** Get the errno value of the last error to occur due to a socket operation.
*
* This is specific to the calling thread.
*
* This is needed because some platforms (Windows) separate errors due to
* socket operations from other errors. On platforms which don't do this,
* the return value will be the value of errno.
*/
inline int socket_errno() {
int wsa_err = WSAGetLastError();
switch (wsa_err) {
# ifdef EADDRINUSE
case WSAEADDRINUSE: return EADDRINUSE;
# endif
# ifdef ETIMEDOUT
case WSAETIMEDOUT: return ETIMEDOUT;
# endif
# ifdef EINPROGRESS
case WSAEINPROGRESS: return EINPROGRESS;
# endif
default: return wsa_err;
}
}
/* Newer compilers define these, in which case we map to those already defined
* values in socket_errno() above.
*/
# ifndef EADDRINUSE
# define EADDRINUSE WSAEADDRINUSE
# endif
# ifndef ETIMEDOUT
# define ETIMEDOUT WSAETIMEDOUT
# endif
# ifndef EINPROGRESS
# define EINPROGRESS WSAEINPROGRESS
# endif
// We must call closesocket() (instead of just close()) under __WIN32__ or
// else the socket remains in the CLOSE_WAIT state.
# define CLOSESOCKET(S) closesocket(S)
#else
// Use a macro so we don't need to pull safeerrno.h in here.
# define socket_errno() errno
# define CLOSESOCKET(S) close(S)
#endif
inline int eai_to_xapian(int e) {
// Under WIN32, the EAI_* constants are defined to be WSA_* constants with
// roughly equivalent meanings, so we can just let them be handled as any
// other WSA_* error codes would be.
#ifndef __WIN32__
// Ensure they all have the same sign - this switch will fail to compile if
// we bitwise-or some 1 and some 2 bits to get 3.
#define C(X) ((X) < 0 ? 2 : 1)
// Switch on a value there is a case for, to avoid clang warning:
// "no case matching constant switch condition '0'"
switch (3) {
case
C(EAI_AGAIN)|
C(EAI_BADFLAGS)|
C(EAI_FAIL)|
C(EAI_FAMILY)|
C(EAI_MEMORY)|
C(EAI_NONAME)|
C(EAI_SERVICE)|
C(EAI_SOCKTYPE)|
C(EAI_SYSTEM)|
#ifdef EAI_ADDRFAMILY
// In RFC 2553 but not RFC 3493 or POSIX:
C(EAI_ADDRFAMILY)|
#endif
#ifdef EAI_NODATA
// In RFC 2553 but not RFC 3493 or POSIX:
C(EAI_NODATA)|
#endif
#ifdef EAI_OVERFLOW
// In RFC 3493 and POSIX but not RFC 2553:
C(EAI_OVERFLOW)|
#endif
0: break;
case 3: break;
}
#undef C
// EAI_SYSTEM means "look at errno".
if (e == EAI_SYSTEM)
return errno;
// POSIX only says that EAI_* constants are "non-zero". On Linux they are
// negative, but allow for them being positive too.
if (EAI_FAIL > 0)
return -e;
#endif
return e;
}
/** A RemoteConnection object provides a bidirectional connection to another
* RemoteConnection object on a remote machine.
*
* The connection is implemented using a pair of file descriptors. Messages
* with a single byte type code and arbitrary data as the contents can be
* sent and received.
*/
class RemoteConnection {
/// Don't allow assignment.
void operator=(const RemoteConnection &);
/// Don't allow copying.
RemoteConnection(const RemoteConnection &);
/** The file descriptor used for reading.
*
* If this is -1, the connection is unidirectional and write-only.
* If both fdin and fdout are -1, then the connection has been closed.
*/
int fdin;
/** The file descriptor used for writing.
*
* If this is -1, the connection is unidirectional and read-only.
* If both fdin and fdout are -1, then the connection has been closed.
* It is valid for fdout to be the same as fdin.
*/
int fdout;
/// Buffer to hold unprocessed input.
std::string buffer;
/// Remaining bytes of message data still to come over fdin for a chunked read.
off_t chunked_data_left;
/** Read until there are at least min_len bytes in buffer.
*
* If for some reason this isn't possible, returns false upon EOF and
* otherwise throws NetworkError.
*
* @param min_len Minimum number of bytes required in buffer.
* @param end_time If this time is reached, then a timeout
* exception will be thrown. If (end_time == 0.0),
* then keep trying indefinitely.
*
* @return false on EOF, otherwise true.
*/
bool read_at_least(size_t min_len, double end_time);
#ifdef __WIN32__
/** On Windows we use overlapped IO. We share an overlapped structure
* for both reading and writing, as we know that we always wait for
* one to finish before starting another (ie, we don't *really* use
* overlapped IO - no IO is overlapped - its used only to manage timeouts)
*/
WSAOVERLAPPED overlapped;
/** Calculate how many milliseconds a read should wait.
*
* This will raise a timeout exception if end_time has already passed.
*/
DWORD calc_read_wait_msecs(double end_time);
#endif
protected:
/** The context to report with errors.
*
* Subclasses are allowed to manage this.
*/
std::string context;
public:
/// Constructor.
RemoteConnection(int fdin_, int fdout_,
const std::string & context_ = std::string());
#ifdef __WIN32__
/// Destructor
~RemoteConnection();
#endif
/** See if there is data available to read.
*
* @return true if there is data waiting to be read.
*/
bool ready_to_read() const;
/** Check what the next message type is.
*
* This must not be called after a call to get_message_chunked() until
* get_message_chunk() has returned 0 to indicate the whole message
* has been received.
*
* Other than that restriction, this may be called at any time to
* determine what the next message waiting to be processed is: it will not
* affect subsequent calls which read messages.
*
* @param end_time If this time is reached, then a timeout
* exception will be thrown. If
* (end_time == 0.0) then the operation will
* never timeout.
*
* @return Message type code or -1 for EOF.
*/
int sniff_next_message_type(double end_time);
/** Read one message from fdin.
*
* @param[out] result Message data.
* @param end_time If this time is reached, then a timeout
* exception will be thrown. If
* (end_time == 0.0) then the operation will
* never timeout.
*
* @return Message type code or -1 for EOF.
*/
int get_message(std::string &result, double end_time);
/** Prepare to read one message from fdin in chunks.
*
* Sometimes a message can be sufficiently large that you don't want to
* read it all into memory before processing it. Also, it may be more
* efficient to process it as you go.
*
* This method doesn't actually return any message data - call
* get_message_chunk() to do that.
*
* @param end_time If this time is reached, then a timeout
* exception will be thrown. If
* (end_time == 0.0) then the operation will
* never timeout.
*
* @return Message type code or -1 for EOF.
*/
int get_message_chunked(double end_time);
/** Read a chunk of a message from fdin.
*
* You must call get_message_chunked() before calling this method.
*
* @param[in,out] result Message data. This is appended to, so if you
* read more than needed the previous time, leave
* the excess in result.
* @param at_least Return at least this many bytes in result,
* unless there isn't enough data left in the
* message (in which case all remaining data is
* read and 0 is returned).
* @param end_time If this time is reached, then a timeout
* exception will be thrown. If
* (end_time == 0.0) then the operation will
* never timeout.
*
* @return 1 if at least at_least bytes are now in result;
* -1 on EOF on the connection; 0 for having read
* < at_least bytes, but finished the message.
*/
int get_message_chunk(std::string &result, size_t at_least,
double end_time);
/** Save the contents of a message as a file.
*
* @param file Path to file to save the message data into. If
* the file exists it will be overwritten.
* @param end_time If this time is reached, then a timeout
* exception will be thrown. If
* (end_time == 0.0) then the operation will
* never timeout.
*
* @return Message type code or -1 for EOF.
*/
int receive_file(const std::string &file, double end_time);
/** Send a message.
*
* @param type Message type code.
* @param s Message data.
* @param end_time If this time is reached, then a timeout
* exception will be thrown. If
* (end_time == 0.0) then the operation will
* never timeout.
*/
void send_message(char type, const std::string & s, double end_time);
/** Send the contents of a file as a message.
*
* @param type Message type code.
* @param fd File containing the message data.
* @param end_time If this time is reached, then a timeout
* exception will be thrown. If
* (end_time == 0.0) then the operation will
* never timeout.
*/
void send_file(char type, int fd, double end_time);
/** Shutdown the connection.
*
* @param wait If true, wait for the remote end to close the
* connection before returning.
*/
void do_close(bool wait);
};
#endif // XAPIAN_INCLUDED_REMOTECONNECTION_H
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