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/**********************************************************************
* room.c - Room object definition
*
* Copyright 1993, David Nedde
*
* Permission to use, copy, modify, and distribute this software
* and its documentation for any purpose and without fee is granted
* provided that the above copyright notice appears in all copies.
* It is provided "as is" without express or implied warranty.
**********************************************************************/
/* System Headers */
#include <stdio.h>
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/cursorfont.h>
#ifdef MOTIF
#include <Xm/DrawingA.h>
#endif
#ifdef ATHENA
#include <X11/Xaw_d/DrawingA.h>
#endif
/* Local headers */
#include "room.h"
#include "misc.h"
#include "scrollbar.h"
/* Macros */
/* This is the spacing between the balls representing pixels on the bitmap */
#define SF 1.5 /* FIX - make a resource */
/* Functions */
static void redisplay_cb(/*w, room, call_data*/);
static void resize_cb(/*w, datap_ptr, call_data*/);
static void process_input_cb(/*w, room, call_data*/);
static void wait_for_resize(/* room*/);
static Widget create_canvas(/* parent, name*/);
/* Object public methods */
/* Create the room object */
room_type room__create( form_w, items, file_sel)
Widget form_w;
items_type items;
file_sel_type file_sel;
{
Dimension right_wall;
Dimension floor;
Widget canvas;
room_type room = XtNew( room_struct_type);
room->item = (item_type)0;
room->items = items;
room->file_sel = file_sel;
room->left_wall = int2intf(0);
room->ceiling = int2intf(0);
/* room->gravity is set in xball_sys via scrollbar callback */
room->button1 = False;
room->button2 = False;
room->button3 = False;
room->canvas = canvas = create_canvas( room, form_w, "canvas");
XtVaGetValues(canvas,
XtNbackground, &room->background,
XtNwidth, &right_wall,
XtNheight, &floor,
NULL);
room->right_wall = int2intf( right_wall);
room->floor = int2intf( floor);
return room;
}
/* Destroy the room object */
void room__destroy( room)
room_type room;
{
XtDestroyWidget( room->canvas);
XtFree( (char *)room);
}
/* Called when the scrollbar changes. Sets the gravity value */
void room__set_gravity_cb(w, room, call_data)
Widget w;
room_type room;
scrollbarCallbackStruct * call_data;
{
room->gravity = call_data->value;
}
/* A menu callback that clears the room of all balls */
void room__clear_mcb(w, room, call_data, extra)
Widget w;
room_type room;
caddr_t call_data;
char * extra;
{
items__destroy_all( room->items);
}
/* A menu callback that randomizes all balls in the room */
void room__randomize_mcb(w, room, call_data, extra)
Widget w;
room_type room;
caddr_t call_data;
char * extra;
{
item_type item;
for (item = items__get_first( room->items);
item != (item_type)0;
item = items__get_next( room->items))
{
item__randomize( item, -16, 16, -16, 16);
}
}
/* A menu callback that queries the user for a bitmap and then loads it */
void room__load_bitmap_mcb(w, room, call_data, extra)
Widget w;
room_type room;
caddr_t call_data;
char * extra;
{
char *file_name = file_sel__display( room->file_sel, "Load Bitmap");
if (file_name != (char *)0)
room__load_bitmap( room, file_name, 10, 10);
}
/* Loads the specified bitmap file at the specified position in the room */
void room__load_bitmap(room, filename, pos_x, pos_y)
room_type room;
char * filename;
int pos_x;
int pos_y;
{
unsigned width, height; /* Bitmap dimensions */
int x_hot, y_hot;
Pixmap bitmap; /* The bitmap as a pixmap */
XImage * ximage; /* The bitmap as an image */
int x, y;
int status;
Dimension new_width, new_height;
status = XReadBitmapFile(XtDisplay(room->canvas), XtWindow(room->canvas),
filename, &width, &height, &bitmap,
&x_hot, &y_hot);
switch (status)
{
case BitmapOpenFailed:
fprintf(stderr,
"room__load_bitmap: Could not open bitmap file %s\n",filename);
return;
break;
case BitmapFileInvalid:
fprintf(stderr,
"room__load_bitmap: Bitmap file %s does not contain valid data\n",
filename);
return;
break;
case BitmapNoMemory:
fprintf(stderr,
"room__load_bitmap: Not enough memory to open bitmap file %s\n",
filename);
return;
break;
}
/* Get a local copy of the pixmap so we can query the pixel values */
ximage = XGetImage(XtDisplay(room->canvas),
bitmap,0,0,width,height,AllPlanes,XYPixmap);
if (ximage == NULL)
{
fprintf(stderr,"room__load_bitmap: Problem getting bitmap image\n");
return;
}
new_width = MAX( intf2int(room->right_wall),
pos_x + width * item__get_width() * SF+10);
new_height = MAX( intf2int(room->floor),
pos_y + height * item__get_height() * SF+10);
if (new_width != intf2int(room->right_wall) ||
new_height != intf2int(room->floor))
{
room->resized = False;
/* Set the window width and height so the balls fit on it */
XtVaSetValues(room->canvas,
XtNwidth, new_width,
XtNheight, new_height,
NULL);
wait_for_resize( room);
}
/* Create a ball for each pixel set in the bitmap */
for (y = 0; y < height; y++)
{
for (x = 0; x < width; x++)
{
if (XGetPixel(ximage, x, y))
items__new_item(room->items,
(int)(x * item__get_width() * SF + pos_x),
(int)(y * item__get_height() * SF + pos_y),
/*x_vel*/0, /*y_vel*/0);
}
}
}
/* Set the room's width and wait for the window to resize before returning */
void room__set_width(room, width)
room_type room;
int width;
{
Dimension d_width = width;
if (intf2int(room->right_wall) == width)
return;
room->resized = False;
XtVaSetValues(room->canvas,
XtNwidth, d_width,
NULL);
/* room->right_wall = int2intf(width); Set in window resize callback */
wait_for_resize( room);
}
/* Set the height of the room, resize the actual room and wait for it
to resize before returning. */
void room__set_height(room, height)
room_type room;
Dimension height;
{
Dimension d_height = height;
if (intf2int(room->floor) == height)
return;
room->resized = False;
XtVaSetValues(room->canvas,
XtNheight, d_height,
NULL);
/* room->floor = int2intf(height); set in the window resize callback */
wait_for_resize( room);
}
/* Private object methods */
/**********************************************************************
* redisplay - Called when DrawingArea canvas gets an expose event
* Redraws all balls in room
**********************************************************************/
static void redisplay(room, event)
room_type room;
XEvent * event;
{
Display * display = XtDisplay( room->canvas);
Window window = XtWindow ( room->canvas);
if (!item__initted())
{
Cursor cursor = XCreateFontCursor( display, XC_watch );
XDefineCursor( display, window, cursor);
item__init( get_toplevel( room->canvas), display, window,
room->background);
XFreeCursor( display, cursor);
XUndefineCursor( display, window);
}
if (event->xexpose.count == 0) /* Wait until last expose event*/
{
item_type item;
XClearWindow( display, window);
for (item = items__get_first( room->items);
item != (item_type)0;
item = items__get_next( room->items))
{
item__redraw( item);
}
}
}
/**********************************************************************
* resize_cb - Called when DrawingArea canvas is resized
* Adjusts the right wall and floor
**********************************************************************/
static void resize_cb(w, room, call_data)
Widget w;
room_type room;
caddr_t call_data;
{
Dimension width,height;
XtVaGetValues(w,
XtNwidth, &width,
XtNheight, &height,
NULL);
room->right_wall = int2intf(width);
room->floor = int2intf(height);
/* Set flag in case someone is waiting for the resize */
room->resized = True;
}
/* Waits for the window to actually resize. This depends on the
resize callback code setting the room->resized flag to True. Callers
should set the room->resized flag to False before calling. */
static void wait_for_resize( room)
room_type room;
{
XEvent event;
XtAppContext app_context;
app_context = XtWidgetToApplicationContext( room->canvas);
/* Wait for the window resize to occur */
while (!room->resized)
{
XtAppNextEvent(app_context, &event);
XtDispatchEvent(&event);
}
}
/**********************************************************************
* process_input - Called when DrawingArea canvas has input
* Handles mouse button events
**********************************************************************/
static void process_input( room, event)
room_type room;
XEvent * event;
{
switch (event->type)
{
/* Process mouse button events */
case ButtonPress:
switch (event->xbutton.button)
{
case 1:
/* Button 1 - Create 1 item under the pointer */
room->oldx = room->newx = event->xbutton.x;
room->oldy = room->newy = event->xbutton.y;
/* Create an item under the pointer */
room->item = item__create(event->xbutton.x,
event->xbutton.y,
/*x,y velocity*/ 0, 0);
room->button1 = True;
break;
/* Remember the button we have pressed (used in mouse motion) */
case 2: room->button2 = True; break;
case 3: room->button3 = True; break;
}
break;
case ButtonRelease:
switch (event->xbutton.button)
{
/* button 1 release - move item to items list */
case 1:
item__set_x_vel( room->item, room->newx - room->oldx);
item__set_y_vel( room->item, room->newy - room->oldy);
items__add( room->items, room->item);
room->item = (item_type)0;
room->button1 = False;
break;
/* Remember the button we have unpressed (used in mouse motion) */
case 2: room->button2 = False; break;
case 3: room->button3 = False; break;
}
}
}
/**********************************************************************
* process_motion - Called when DrawingArea canvas have pointer motion events
**********************************************************************/
static void process_motion( room, event)
room_type room;
XEvent * event;
{
if (room->button1)
{
/* When button 1 pressed during movement */
/* Save 'speed' of pointer for when the button is released */
room->oldx = room->newx;
room->oldy = room->newy;
room->newx = event->xmotion.x;
room->newy = event->xmotion.y;
item__set_x_vel( room->item, (room->newx - room->oldx));
item__set_y_vel( room->item, (room->newy - room->oldy));
item__move_pos( room->item,
event->xmotion.x, event->xmotion.y);
}
else
if (room->button2)
{
/* Create a random velocity ball */
items__new_item(room->items, event->xmotion.x, event->xmotion.y,
rand_range( -8, 8),
rand_range( -8, 0));
}
else
if (room->button3)
{
items__new_item(room->items, event->xmotion.x, event->xmotion.y,
0, 0);
}
}
#ifdef MOTIF
static void process_motion_act(/*w, datap_ptr, event*/);
/* Create motif canvas as a DrawingArea Widget */
static Widget create_canvas( room, parent, name)
room_type room;
Widget parent;
char * name;
{
Widget canvas =
XtCreateManagedWidget("canvas", xmDrawingAreaWidgetClass, parent,
NULL, 0);
XtAddCallback(canvas, XmNexposeCallback, redisplay_cb, (XtPointer)room);
XtAddCallback(canvas, XmNinputCallback, process_input_cb,(XtPointer)room);
XtAddCallback(canvas, XmNresizeCallback, resize_cb, (XtPointer)room);
XtAddEventHandler(canvas, ButtonMotionMask, FALSE,
process_motion_act, (XtPointer)room);
return canvas;
}
static void redisplay_cb(w, room, call_data)
Widget w;
room_type room;
XmDrawingAreaCallbackStruct * call_data;
{
redisplay( room, call_data->event);
}
static void process_input_cb(w, room, call_data)
Widget w;
room_type room;
XmDrawingAreaCallbackStruct * call_data;
{
process_input( room, call_data->event);
}
static void process_motion_act(w, room, event)
Widget w;
room_type room;
XEvent * event;
{
process_motion( room, event);
}
#endif
#ifdef ATHENA
static void process_motion_cb(/*w, room, call_data*/);
/* Create canvas as a DrawingArea widget */
static Widget create_canvas( room, parent, name)
room_type room;
Widget parent;
char * name;
{
Widget canvas =
XtCreateManagedWidget("canvas", drawingAreaWidgetClass, parent,
NULL, 0);
XtAddCallback(canvas,XtNexposeCallback,redisplay_cb, (XtPointer)room);
XtAddCallback(canvas,XtNinputCallback, process_input_cb, (XtPointer)room);
XtAddCallback(canvas,XtNresizeCallback,resize_cb, (XtPointer)room);
XtAddCallback(canvas,XtNmotionCallback,process_motion_cb, (XtPointer)room);
return canvas;
}
static void redisplay_cb(w, room, call_data)
Widget w;
room_type room;
XawDrawingAreaCallbackStruct * call_data;
{
redisplay( room, call_data->event);
}
static void process_input_cb(w, room, call_data)
Widget w;
room_type room;
XawDrawingAreaCallbackStruct * call_data;
{
process_input( room, call_data->event);
}
static void process_motion_cb(w, room, call_data)
Widget w;
room_type room;
XawDrawingAreaCallbackStruct * call_data;
{
process_motion( room, call_data->event);
}
#endif
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