File: Resource_Reference.html

package info (click to toggle)
xbanner 1.31-13
  • links: PTS
  • area: main
  • in suites: hamm
  • size: 1,108 kB
  • ctags: 832
  • sloc: ansic: 5,084; sh: 263; csh: 168; makefile: 150
file content (2295 lines) | stat: -rw-r--r-- 60,627 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
<HTML>
<HEAD>
   <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
   <META NAME="GENERATOR" CONTENT="Mozilla/4.0b3C (X11; I; Linux 2.0.27 i586) [Netscape]">
   <TITLE>XBanner Resources Reference</TITLE>
</HEAD>
<BODY BGCOLOR="#93DB70">

<CENTER>
<H1>
The XBanner Resource Reference</H1></CENTER>

<CENTER>
<H3>
For XBanner v1.3</H3></CENTER>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;<!-- AS-TOC_BEGIN{ --></CENTER>

<CENTER>
<H1>
Table of Contents</H1></CENTER>

<CENTER><TABLE COLS=2 WIDTH="76%" rules="cols" >
<TR>
<TD><A HREF="#as-h4-68060">General Options</A>&nbsp;
</TD>

<TD><A HREF="#as-h4-68068">Miscellaneous Effect-Specific Resources</A>&nbsp;
</TD>
</TR>

<TR>
<TD><A HREF="#as-h4-68061">Information And Debugging Options</A>&nbsp;
</TD>

<TD><A HREF="#as-h4-68069">Other Effects Specific Options</A>&nbsp;
</TD>
</TR>

<TR>
<TD><A HREF="#as-h4-68062">Background Effects</A>&nbsp;
</TD>

<TD><A HREF="#as-h4-680610">Miscellaneous Resources</A>&nbsp;
</TD>
</TR>

<TR>
<TD><A HREF="#as-h4-68063">Underlining The Text</A>&nbsp;
</TD>

<TD><A HREF="#cmdline">Other Command Line Switches</A>&nbsp;
</TD>
</TR>

<TR>
<TD><A HREF="#as-h4-68064">Putting An Image On The Screen</A>&nbsp;
</TD>

<TD><A HREF="#prgclass">Program Class And Program Name Hints</A>&nbsp;
</TD>
</TR>

<TR>
<TD><A HREF="#as-h4-68065">The Glint Feature</A>&nbsp;
</TD>

<TD><A HREF="#outline_effects">Outline Effects - Detailed Information</A>&nbsp;
</TD>
</TR>

<TR>
<TD><A HREF="#as-h4-68066">Color Cycling Options</A>&nbsp;
</TD>

<TD><A HREF="#underline_effects">Underline Effects - Detailed Information</A>&nbsp;
</TD>
</TR>

<TR>
<TD><A HREF="#as-h4-68067">PlasmaCloud Effects</A>&nbsp;
</TD>

<TD><A HREF="#as-h4-680611">Explanations About Resource Types</A>&nbsp;
</TD>
</TR>
</TABLE></CENTER>
<CENTER></CENTER>
<CENTER>Click <A HREF="#Index">here</A> to see the index.&nbsp;<!-- AS-TOC_END} --></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68060"></A>General Options</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".label"></A><TT>.label</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Label</TT>
<BR><I>String</I>&nbsp;
</TD>

<TD VALIGN=TOP>The label is the text that XBanner draws on the root window.
It may be any text. All text is drawn on one line.&nbsp;
<BR>
<BR>You can use double-quotes (e.g. <TT>" "</TT>) for leading spaces.&nbsp;
<BR>
<BR>Also, you can use environment variables within the label. Use <TT>$VAR_NAME</TT>
or <TT>${VAR_NAME}</TT> to insert environment variable values into the
label. To get a single <TT>$</TT> sign, use <TT>$$</TT>.&nbsp;
<BR>
<BR>Command-line: <TT>-label</TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".effect"></A><TT>.effect</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Effect</TT>
<BR><I>Keyword</I>&nbsp;
</TD>

<TD VALIGN=TOP>The graphics rendering to be done on the text of <TT>.label</TT>.
<BR>Command-line: <TT>-effect</TT>. This is a <A HREF="#keyword">keyword</A>
resource.&nbsp;
<BR>Valid values:&nbsp;

<DL>
<DT>
<A NAME="3D-Shadow"></A><TT>3D-Shadow</TT>&nbsp;</DT>

<DD>
Take <TT><A HREF="#Shadowed-Outline">Shadowed-Outline</A></TT>, and
use it for both the main text and its shadows. You can use <TT><A HREF="#.shadows">.shadows</A></TT>
to control the number of shadows. The outline for the "shadows" is chosen
by <TT><A HREF="#.shadowColor">.shadowColor</A></TT>.&nbsp;</DD>

<DT>
<A NAME="Backlight"></A><TT>Backlight</TT>&nbsp;</DT>

<DD>
The text is outlined with 1-pixel outlines, colored along a color-gradient.
Use <TT><A HREF="#.thickness">.thickness</A></TT> to select number of outlines,
and <TT><A HREF="#.backlightGrad">.backlightGrad</A></TT> for the gradient.&nbsp;</DD>

<DT>
<A NAME="Coin"></A><TT>Coin</TT>&nbsp;</DT>

<DD>
This is very much like <TT><A HREF="#StandOut">StandOut</A></TT> but
it has the first few pixels closest to the text with oposite colors, creating
a sort of a rim resembling the rim of a coin.&nbsp;</DD>

<DT>
<A NAME="Fade"></A><TT>Fade</TT>&nbsp;</DT>

<DD>
This effect is very much like the <TT><A HREF="#Thick">Thick</A></TT>
effect, only that here the pixels of the thickness of the text change along
a color-gradient. If you select the color gradient such that the furthest
color from the text is the same color as the background, it seems as if
the text fades into the background. Use <TT><A HREF="#.fadeGrad">.fadeGrad</A></TT>
to select the color gradient.&nbsp;</DD>

<DT>
<A NAME="FatText"></A><TT>FatText</TT>&nbsp;</DT>

<DD>
The outlines are like in <TT><A HREF="#Backlight">Backlight</A></TT>,
but go into the letters, causing them to look fat if the colors are properly
selected. Use <TT><A HREF="#.thickness">.thickness</A></TT> to select number
of "out"lines, and <TT><A HREF="#.fatTextGrad">.fatTextGrad</A></TT> for
the gradient.&nbsp;</DD>

<DT>
<A NAME="FgGrad"></A><TT>FgGrad</TT>&nbsp;</DT>

<DD>
This is like <TT><A HREF="#Shadow">Shadow</A></TT> but the pixels of
the text are colored along a color gradient from the top line of pixels
to the bottom. Use <TT><A HREF="#.fgGradGrad">.fgGradGrad</A></TT> to select
the color gradient for this effect.&nbsp;</DD>

<DT>
<A NAME="FgPlasma"></A><TT>FgPlasma</TT>&nbsp;</DT>

<DD>
The text is seen to be like a window into an area filled with a PlasmaCloud.
Use <TT><A HREF="#.fgPlasmaNCol">.fgPlasmaNCol</A></TT> to select number
of colors for the PlasmaCloud. The color gradient of the PlasmaCloud can
be selected with <TT><A HREF="#.fgPlasmaGrad">.fgPlasmaGrad</A></TT>, and
the graininess factor for the <TT>FgPlasma</TT> effect can be set with
<TT><A HREF="#.fgPlasmaGrain">.fgPlasmaGrain</A></TT>.&nbsp;</DD>

<DT>
<A NAME="FunnyOutline"></A><TT>FunnyOutline</TT>&nbsp;</DT>

<DD>
Like taking a marker and coloring the outermost line of the letters
from the inside. Only wide parts of the font keep their original color,
and the outcome is somewhat like an outline. Here the <TT><A HREF="#.hiColor">.hiColor</A></TT>
resource selects the outline color.&nbsp;</DD>

<DT>
<A NAME="None"></A><TT>None</TT>&nbsp;</DT>

<DD>
No effect. Text is drawn as it is.&nbsp;</DD>

<DT>
<A NAME="Outline"></A><TT>Outline</TT>&nbsp;</DT>

<DD>
Text appears with an outline. Use the <TT><A HREF="#.hiColor">.hiColor</A></TT>
resource to select the color of the outline.&nbsp;</DD>

<DT>
<A NAME="Popart"></A><TT>PopArt</TT>&nbsp;</DT>

<DD>
The text is surrounded by 1-pixel wide outlines with their colors alternating
between <TT><A HREF="#.hiColor">.hiColor</A></TT> and <TT><A HREF="#.shadowColor">.shadowColor</A></TT>.
The number of outlines is selected by the <TT><A HREF="#.thickness">.thickness</A></TT>
resource.&nbsp;</DD>

<DT>
<A NAME="Shadow"></A><TT>Shadow</TT>&nbsp;</DT>

<DD>
Simple shadow under the text. Use <TT><A HREF="#.shadowColor">.shadowColor</A></TT>.
Use <TT><A HREF="#.shadowXOffset">.shadowXOffset</A></TT> and <TT><A HREF="#.shadowYOffset">.shadowYOffset</A></TT>
to control location of the shadow under the text.&nbsp;</DD>

<DT>
<A NAME="Shadowed-Outline"></A><TT>Shadowed-Outline</TT>&nbsp;</DT>

<DD>
Combination of <TT><A HREF="#Shadow">Shadow</A></TT> and <TT><A HREF="#Outline">Outline</A></TT>.&nbsp;</DD>

<DT>
<A NAME="Shake"></A><TT>Shake</TT>&nbsp;</DT>

<DD>
Lines of pixels in the same color as the text are drawn at 3 pixels
and 6 pixels above the text giving it a sense of shaking. This can create
the infamous "NERVOUS? TENSE? TIRED?" sign.&nbsp;</DD>

<DT>
<A NAME="StandOut"></A><TT>StandOut</TT>&nbsp;</DT>

<DD>
The text seems to have a frame like that of Motif buttons, with shading
which makes it stand out of the surrounding background. The upper and left
sides are colored by <TT><A HREF="#.hiColor">.hiColor</A></TT> and the
bottom and right sides are colored by <TT><A HREF="#.shadowColor">.shadowColor</A></TT>.&nbsp;</DD>

<DT>
<A NAME="StandIn"></A><TT>StandIn</TT>&nbsp;</DT>

<DD>
This is like <TT><A HREF="#StandOut">StandOut</A></TT> but with the
colors inverted.&nbsp;</DD>

<DT>
<A NAME="StandOut2"></A><TT>StandOut2</TT>&nbsp;</DT>

<DD>
Same as <TT><A HREF="#StandOut">StandOut</A></TT> but the effect is
rendered into the letters, rather than outside. This is great for unspaced
text.&nbsp;</DD>

<DT>
<A NAME="StandIn2"></A><TT>StandIn2</TT>&nbsp;</DT>

<DD>
Same as <TT><A HREF="#StandIn">StandIn</A></TT> but the effect is rendered
into the letters, rather than outside. This is great for unspaced text.&nbsp;</DD>

<DT>
<A NAME="Thick"></A><TT>Thick</TT>&nbsp;</DT>

<DD>
Like <TT><A HREF="#Outline">Outline</A></TT> but instead of a shadow,
the letters have a visible thickness. Use <TT><A HREF="#.thickness">.thickness</A></TT>
to control thickness of letters in pixels.&nbsp;</DD>
</DL>
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".font"></A><TT>.font</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Font</TT>
<BR><I>String</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the font to be used for the text you chose with
<TT><A HREF="#.label">.label</A></TT>. Click <A HREF="fonttips.html">here</A>
for some hints on finding fonts.
<BR>Command-line: <TT>-font</TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".placement"></A><TT>.placement</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Placement</TT>
<BR><I>Keyword</I>&nbsp;
</TD>

<TD VALIGN=TOP>This resource governs where the text will be placed on the
screen. You can choose any of the following:

<PRE>&nbsp;&nbsp; TopLeft&nbsp;&nbsp;&nbsp;&nbsp; TopCenter&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; TopRight
&nbsp;&nbsp;&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Center

&nbsp;&nbsp; BottomLeft BottomCenter BottomRight</PRE>
As well as <TT>XY</TT> and <TT>CenteredOnY</TT>.
<BR>When using <TT>XY</TT>, use <TT><A HREF="#.x">.x</A></TT> and <TT><A HREF="#.y">.y</A></TT>
to choose the location of the text.
<BR>When using <TT>CenteredOnY</TT>, only <TT><A HREF="#.y">.y</A></TT> affects
the location, and the text is centered on that <TT>Y</TT> position.
<BR>You can use <TT><A HREF="#.showCalc">.showCalc</A></TT> to help you choose
where to place your text.
<BR>Command-line: <TT>-placement</TT>.&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68061"></A>Information And Debugging Options</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".showErrors"></A><TT>.showErrors</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.ShowErrors</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>Display error and warning information by drawing it, black
text on white background on the root window. The line is placed in the
top left corner. This is a <A HREF="#boolean">boolean</A> resource.&nbsp;
<BR>Command-line: <TT>-showerr</TT> and <TT>-noshowerr</TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".showCalc"></A><TT>.showCalc</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.ShowCalc</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>This prints out to standard error information about the
size and position of the text's bounding box. This may be useful in selecting
placement of a second line of text by running XBanner twice. This is a
<A HREF="#boolean">boolean</A> resource.&nbsp;
<BR>Command-line: <TT>-showcalc</TT> and <TT>-hidecalc</TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".dumpRes"></A><TT>.dumpRes</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.DumpRes</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>This <A HREF="#boolean">boolean</A> resource will tell XBanner
to write to a file the list of all resources it sees, after having merged
in all different sources, like the app-deafults file, the .Xdefaults, etc.&nbsp;
<BR>Command-line: <TT>-dumpres</TT> and <TT>-nodumpres</TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".dumpResFile"></A><TT>.dumpResFile</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.DumpResFile</TT>
<BR><I>String</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the file name for the <TT><A HREF="#.dumpRes">.dumpRes</A></TT>
resource.&nbsp;
<BR>Command-line: <TT>-dumpresfile</TT>.&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68062"></A>Background Effects</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".bgStyle"></A><TT>.bgStyle</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BgStyle</TT>
<BR><I>Keyword</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a <A HREF="#keyword">keyword</A> resource which
selects what type of background you want. Most of these background style
use the <TT><A HREF="#.bgGrad">.bgGrad</A></TT> and <TT><A HREF="#.bgGradRepeat">.bgGradRepeat</A></TT>
to select the color gradient, and <TT><A HREF="#.barSize">.barSize</A></TT>
to determine the number of colors in the gradient as a function of the
thickness of each element in the gradient.&nbsp;
<BR>Command-line: <TT>-bgstyle</TT>.&nbsp;
<BR>Valid values:&nbsp;

<DL>
<DT>
<A NAME="bgpix"></A><TT>BgPix</TT></DT>

<DD>
This tiles a pixmap (<TT>.XPM</TT> file) over the root window. Use
<TT><A HREF="#.bgPixFile">.bgPixFile</A></TT> to select the pixmap file.&nbsp;</DD>

<DT>
<A NAME="fan"></A><TT>Fan</TT></DT>

<DD>
This draws a nice fan, whose center is at the center of the bottom
pixel line of the screen.&nbsp;</DD>

<DT>
<A NAME="fill"></A><TT>Fill</TT></DT>

<DD>
This simply fills the background with a single color determined by
the <TT><A HREF="#.bgFillColor">.bgFillColor</A></TT> resource.&nbsp;</DD>

<DT>
<A NAME="leftdiag"></A><TT>LeftDiagonal</TT></DT>

<DD>
This fills the background with a color gradient going from the top-left
corner to the bottom right.&nbsp;</DD>

<DT>
<A NAME="leftright"></A><TT>LeftRight</TT></DT>

<DD>
Fills the screen with a color gradient going from the left side to
the right.&nbsp;</DD>

<DT>
<A NAME="leftsplit"></A><TT>LeftSplit</TT></DT>

<DD>
Like two small <TT><A HREF="#fan">Fan</A></TT> effects one centered
on the top-left corner and the other on the bottom-right corner of the
screen.&nbsp;</DD>

<DT>
<TT>None</TT></DT>

<DD>
No background rendering will be done.&nbsp;</DD>

<DT>
<A NAME="plasma"></A><TT>Plasma</TT></DT>

<DD>
This will fill the bacground with a PlasmaCloud. Use <TT><A HREF="#.plasmaNumColors">.plasmaNumColors</A></TT>
and <TT><A HREF="#.plasmaGraininess">.plasmaGraininess</A></TT> to select
number of color and the graininess factor for the PlasmaCloud.&nbsp;</DD>

<DT>
<TT>RightDiagonal</TT></DT>

<DD>
Same as <TT><A HREF="#leftdiag">LeftDiagonal</A></TT>, but the gradient
is going from the top-right corner to the bottom left.&nbsp;</DD>

<DT>
<TT>RightSplit</TT></DT>

<DD>
Same as <TT><A HREF="#leftsplit">LeftSplit</A></TT> but the little
fans are centered on the top-right corner and bottom-left corner.&nbsp;</DD>

<DT>
<TT>Ripples</TT></DT>

<DD>
Draws intersecting circles that (when color cycled) look like ripples
in a pond.&nbsp;</DD>

<DT>
<A NAME="topdown"></A><TT>TopDown</TT></DT>

<DD>
The color gradient goes from top to bottom.&nbsp;</DD>
</DL>
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".bgFillColor"></A><TT>.bgFillColor</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BgFillColor</TT>
<BR><I>ColorSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the color used for the filling the background if
requested by the <TT><A HREF="#fill">Fill</A></TT> background style or
the <TT><A HREF="#.bgFill">.bgFill</A></TT> resource. This is a <A HREF="#color_res">color</A>
resource.&nbsp;
<BR>Command-line: <TT>-bg</TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".bgGrad"></A><TT>.bgGrad</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BgGrad</TT>
<BR><I>GradSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a <A HREF="#color_grad">color gradient</A> resoruce
which determines which colors are the anchor colors of the background rendering
effects.&nbsp;
<BR>Command-line: <TT>-bggrad</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".bgGradRepeat"></A><TT>.bgGradRepeat</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BgGradRepeat</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a numerical resource which causes XBanner to use
a smaller number of colors for the background gradient, but use these colors
several times.&nbsp;
<BR>This resource must be a positive integer.&nbsp;
<BR>Command-line: <TT>-bggradrep</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".autoFillBg"></A><TT>.autoFillBg</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.AutoFillBg</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>This will cause XBanner to do a background fill before any
of the background style (except <TT>None</TT> of course, <TT><A HREF="#fill">Fill</A></TT>
and <TT><A HREF="#bgpix">BgPix</A></TT>). This resource takes precedence
over <TT><A HREF="#.bgFill">.bgFill</A></TT>.&nbsp;
<BR>Command-line: <TT>-autofill</TT> and <TT>-noautofill</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".bgFill"></A><TT>.bgFill</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BgFill</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>This resource is just like <TT><A HREF="#.autoFillBg">.autoFillBg</A></TT>
but <U><FONT SIZE=+1>you</FONT></U> specifiy the color by <TT><A HREF="#.bgFillColor">.bgFillColor</A></TT>.&nbsp;
<BR>Command-line: <TT>-bgfill</TT> and <TT>-nobgfill</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".barSize"></A><TT>.barSize</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BarSize</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This resource governs the amount of colors allocated for
the background effects (not including <TT><A HREF="#bgpix">BgPix</A></TT>,
<TT><A HREF="#fill">Fill</A></TT>, <TT>None</TT> and <TT><A HREF="#plasma">Plasma</A></TT>).
For instance, the <TT><A HREF="#topdown">TopDown</A></TT> background style
is drawn by drawing a set of bars from top to bottom each in a different
color. <TT>.barSize</TT> selects the size of these bars in pixels. The
<TT><A HREF="#fan">Fan</A></TT> background style is drawn by drawing triangles
with one vertex at the center of the fan, and the distance between the
other two vertices, which are both on the side of the screen or on top,
is controlled by the <TT>.barSize</TT> resource.&nbsp;
<BR>Command-line: <TT>-barsize</TT> or <TT>-bs</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".bgPixFile"></A><TT>.bgPixFile</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BgPixFile</TT>
<BR><I>String</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is simply the name of the <TT>.XPM</TT> file to be
used for the <TT><A HREF="#bgpix">BgPix</A></TT> background style.&nbsp;
<BR>Command-line: <TT>-bgpixfile</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".ripples"></A><TT>.ripples</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Ripples</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>Selects the number of circles to draw for the <TT>Ripples</TT>
background. Best values are 2 and 3.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".rippleColors"></A><TT>.rippleColors</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.RippleColors</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the number of colors to use for the <TT>Ripples</TT>
background.&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68063"></A>Underlining The Text</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".underlined"></A><TT>.underlined</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Underlined</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>This <A HREF="#boolean">boolean</A> resource determines
if the text will be underlined.&nbsp;
<BR>Command-line: <TT>-underline</TT> or <TT>-ul</TT>, and <TT>-noul</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".underlineColor"></A><TT>.underlineColor</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.UnderlineColor</TT>
<BR><I>ColorSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the <A HREF="#color_res">color</A> of the underline.
The word <U>FGC</U> is a special keyword that causes XBanner to use the
same color for the underline as for the text. This also causes the following
rendering effects to be rendered on the underline as well: <TT><A HREF="#Backlight">Backlight</A>,
<A HREF="#Coin">Coin</A>, <A HREF="#Fade">Fade</A>, <A HREF="#FatText">FatText</A>,
<A HREF="#FgGrad">FgGrad</A>, <A HREF="#FgPlasma">FgPlasma</A>, <A HREF="#FunnyOutline">FunnyOutline</A>,
<A HREF="#Popart">PopArt</A>, <A HREF="#Shadow">Shadow</A>, <A HREF="#Shadowed-Outline">Shadowed-Outline</A>,
<A HREF="#Shake">Shake</A>, <A HREF="#StandOut">StandOut</A>, <A HREF="#StandIn">StandIn</A>,
<A HREF="#StandOut2">StandOut2</A>, <A HREF="#StandIn2">StandIn2</A>, <A HREF="#Thick">Thick</A></TT>.&nbsp;
<BR>Command-line: <TT>-ulcolor</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".underlineThickness"></A><TT>.underlineThickness</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.UnderlineThickness</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This numerical value (which must be positive) determines
the number of pixels width of the underline.&nbsp;
<BR>Command-line: <TT>-ulthick</TT>&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68064"></A>Putting An Image On The Screen</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".doPixmap"></A><TT>.doPixmap</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.DoPixmap</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a <A HREF="#boolean">boolean</A> resource which
determines whether or not you want a pixmap file put on the screen. If
the pixmap file (<TT>.XPM</TT> file) uses the <TT>None</TT> color, XBanner
will honor it.&nbsp;
<BR>Command-line: <TT>-dopixmap</TT> and <TT>-nopixmap</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".pixFile"></A><TT>.pixFile</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.PixFile</TT>
<BR><I>String</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the name of the pixmap file (<TT>.XPM</TT>) to be
put on the screen. If this file name begins with a @ sign, then this is
the name of a pixmap-list file. The pixmap-list file contains a line for
each pixmap to display, and the location where to display it.
<BR>Example:
<BR>
<BR><TT>XBanner.pixFile: @/usr/local/etc/pix_names.lst</TT>
<BR>
<BR><B><I>File: <TT>/usr/local/etc/pix_names.lst</TT></I></B>&nbsp;

<PRE>/usr/local/lib/pixmaps/Linux_Penguin.xpm 0 600
/usr/lib/3D-Pixmaps/Sponsors.xpm 800 760</PRE>
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".pixmapX"></A><TT>.pixmapX</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.PixmapX</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>The <TT>X</TT> position of the pixmap on the screen.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".pixmapY"></A><TT>.pixmapY</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.PixmapY</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>The <TT>Y</TT> position of the pixmap on the screen.&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68065"></A>The <U>Glint</U> Feature</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".glint"></A><TT>.glint</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Glint</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>A <A HREF="#boolean">boolean</A> resource to turn the Glint
feature on or off. This implies <TT><A HREF="#.linger">.linger: True</A></TT>.&nbsp;
<BR>Command-line: <TT>-glint</TT> and <TT>-noglint</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".glintSpeed"></A><TT>.glintSpeed</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.GlintSpeed</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This numerical resource governs the speed of each glinting
star appearing on your text. There are 3 different groups of values:&nbsp;

<UL>
<LI>
Positive values make for faster and faster glints, which use up less
CPU time and less network bandwidth.&nbsp;</LI>

<LI>
A value of zero (0) is the fastest, and is actually a "blink" of the
glint star. You can change this speed by editing <TT>xbanner.h</TT> and
changing the definition of <TT>BLINK_SPEED_TIME</TT>.&nbsp;</LI>

<LI>
Negative values mean slower and slower glints.&nbsp;</LI>
</UL>
Command-line: <TT>-glintspeed</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".glintMin"></A><TT>.glintMin</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.GlintMin</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This resource is the smallest size of glint you would like
in pixels. The Glint feature makes glints whose size is randomly chosen
between this value and <TT>.glintMax</TT>.&nbsp;
<BR>Command-line: <TT>-gmin</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".glintMax"></A><TT>.glintMax</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.GlintMax</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>See <TT><A HREF="#.glintMin">.glintMin</A></TT>.&nbsp;
<BR>Command-line: <TT>-gmax</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".glintTimeMin"></A><TT>.glintTimeMin</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.GlintTimeMin</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the shortest amount of time between glints. XBanner
will wait a random time between glints, which is at least <TT>.glintTimeMin</TT>
milliseconds long, and not longer than <TT>.glintTimeMax</TT> ms.&nbsp;
<BR>Command-line: <TT>-gtimemin</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".glintTimeMax"></A><TT>.glintTimeMax</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.GlintTimeMax</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>See <TT><A HREF="#.glintTimeMin">.glintTimeMin</A></TT>&nbsp;
<BR>Command-line: <TT>-gtimemax</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".cornerMask"></A><TT>.cornerMask</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.CornerMask</TT>
<BR><I>Keyword-list</I>&nbsp;
</TD>

<TD VALIGN=TOP>The corner-mask is a comma separated list of keywords (see
below) that describes which corners you allow / forbid XBanner to glint
on. The default is all corners. Evaluation is done from left to right.&nbsp;
<BR>Keywords:&nbsp;

<DL>
<DT>
<TT>All</TT>&nbsp;</DT>

<DD>
All corners.&nbsp;</DD>

<DT>
<TT>DownLeft</TT>&nbsp;</DT>

<DD>
Add Down-Left corners.&nbsp;</DD>

<DT>
<TT>DownRight</TT>&nbsp;</DT>

<DD>
Add Down-Right corners.&nbsp;</DD>

<DT>
<TT>NoDownLeft</TT>&nbsp;</DT>

<DD>
Remove Down-Left corners from the mask.&nbsp;</DD>

<DT>
<TT>NoDownRight</TT>&nbsp;</DT>

<DD>
Remove Down-Right corners from the mask.&nbsp;</DD>

<DT>
<TT>NoUpLeft</TT>&nbsp;</DT>

<DD>
Remove Up-Left corners from the mask.&nbsp;</DD>

<DT>
<TT>NoUpRight</TT>&nbsp;</DT>

<DD>
Remove Up-Right corners from the mask.&nbsp;</DD>

<DT>
<TT>UpLeft</TT>&nbsp;</DT>

<DD>
Add Up-Left corners.&nbsp;</DD>

<DT>
<TT>UpRight</TT>&nbsp;</DT>

<DD>
Add Up-Right corners.&nbsp;</DD>
</DL>
Command-line: <TT>-cornermask</TT>&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68066"></A>Color Cycling Options</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".cycleColors"></A><TT>.cycleColors</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.CycleColors</TT>
<BR><I>Keyword-list</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a comma separated list of keywords, each signifying
a component you want to have color-cycling done on. This implies <TT><A HREF="#.linger">.linger:
True</A></TT>.&nbsp;
<BR>Command-line: <TT>-cycle</TT>&nbsp;
<BR>Valid keywords:&nbsp;

<DL>
<DT>
<TT>Backlight</TT>&nbsp;</DT>

<DD>
Cycle the colors of the <TT><A HREF="#Backlight">Backlight</A></TT>
effect.&nbsp;</DD>

<DT>
<TT>BG</TT>&nbsp;</DT>

<DD>
Cycle the colors of the background. This does not work for the <TT><A HREF="#bgpix">BgPix</A></TT>,
<TT><A HREF="#fill">Fill</A></TT> and <TT>None</TT> background styles.&nbsp;</DD>

<DT>
<TT>Fade</TT>&nbsp;</DT>

<DD>
Cycle the colors of the <TT><A HREF="#Fade">Fade</A></TT> effect.&nbsp;</DD>

<DT>
<TT>FatText</TT>&nbsp;</DT>

<DD>
Cycle the colors of the <TT><A HREF="#FatText">FatText</A></TT> effect.&nbsp;</DD>

<DT>
<TT>FG</TT>&nbsp;</DT>

<DD>
Continually change the color of the main text along a color gradient.
This can be done on any effect, but of course it will have no effect on
<TT><A HREF="#FgPlasma">FgPlasma</A></TT>, and, depending on <TT><A HREF="#.thickness">.thickness</A></TT>,
it might have no effect on <TT><A HREF="#FatText">FatText</A></TT>, <TT><A HREF="#StandOut2">StandOut2</A></TT>
and <TT><A HREF="#StandIn2">StandIn2</A></TT>. Use <TT><A HREF="#.fgCycleGrad">.fgCycleGrad</A></TT>
to select the color gradient.&nbsp;</DD>

<DT>
<TT>FgGrad</TT>&nbsp;</DT>

<DD>
Cycle the colors of the <TT><A HREF="#FgGrad">FgGrad</A></TT> effect's
color gradient.&nbsp;</DD>

<DT>
<TT>FgPlasma</TT>&nbsp;</DT>

<DD>
Cycle the colors of the <TT><A HREF="#FgPlasma">FgPlasma</A></TT> effect.&nbsp;</DD>

<DT>
<TT>None</TT>&nbsp;</DT>

<DD>
No color-cycling.&nbsp;</DD>

<DT>
<B>Important limitation:</B> Color Cycling can be used only in PseudoColor
displays (8-bit). This is a hardware-induced limitation.</DT>
</DL>
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".reverseCycle"></A><TT>.reverseCycle</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.ReverseCycle</TT>
<BR><I>Keyword-list</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a comma-separated list of keywords telling which
cycling components should be cycled in reverse direction. for a list of
the keywords see <A HREF="#.cycleColors">.cycleColors</A>.&nbsp;
<BR>Command-line: <TT>-cycrev</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".forwardCycle"></A><TT>.forwardCycle</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.ForwardCycle</TT>
<BR><I>Keyword-list</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a comma-separated list of keywords telling which
cycling components should be cycled in forward direction. for a list of
the keywords see <A HREF="#.cycleColors">.cycleColors</A>.&nbsp;
<BR>Command-line: <TT>-cycfor</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".cycleSpeed"></A><TT>.cycleSpeed</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.CycleSpeed</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This numerical resource selects the speed for the color
cycling. This is currently uniform for all cycling components. This value
is actually a divisor to the value passed to the <TT>usleep()</TT> function,
hence it is not linear but suffers greatly from the overhead of the rest
of the operations done around it. Be warned that faster color-cycling means
much larger CPU time consumption! This value must be positive.&nbsp;
<BR>Command-line: <TT>-cycspeed</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".bgGradSteps"></A><TT>.bgGradSteps</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BgGradSteps</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>When this is set to non-zero, the color cycling of the background
will change its cycling direction every number of steps equal to the value
of this resource.&nbsp;
<BR>Command-line: <TT>-bgsteps</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".effectSteps"></A><TT>.bgGradSteps</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.EffectSteps</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>When this is set to non-zero, the color cycling of the foreground
rendering effect will change its cycling direction every number of steps
equal to the value of this resource.&nbsp;
<BR>Command-line: <TT>-effectsteps</TT>&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68067"></A>PlasmaCloud Effects</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".plasmaNumColors"></A><TT>.plasmaNumColors</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.PlasmaNumColors</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the number of colors used when making the <TT><A HREF="#plasma">Plasma</A></TT>
background style. Notice that this resource together with <TT><A HREF="#.plasmaGraininess">.plasmaGraininess</A></TT>
define the smoothness of the PlasmaCloud effect, though it is better to
choose a higher graininess factor than a lower number of colors to get
a less smooth effect.&nbsp;
<BR>Command-line: <TT>-plncol</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".plasmaGraininess"></A><TT>.plasmaGraininess</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.PlasmaGraininess</TT>
<BR><I>Float</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a floating-point value which must be positive, and
chooser the graininess factor for the PlasmaCloud.&nbsp;
<BR>Command-line: <TT>-plgrain</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fgPlasmaNCol"></A><TT>.fgPlasmaNCol</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FgPlasmaNCol</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the number of colors to use for the <TT><A HREF="#FgPlasma">FgPlasma</A></TT>
rendering effect.&nbsp;
<BR>Command-line: <TT>-fgplncol</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fgPlasmaGrain"></A><TT>.fgPlasmaGrain</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FgPlasmaGrain</TT>
<BR><I>Float</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the graininess factor for the <TT><A HREF="#FgPlasma">FgPlasma</A></TT>
rendering effect. This value must be positive.&nbsp;
<BR>Command-line: <TT>-fgplgrain</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fgPlasmaGrad"></A><TT>.fgPlasmaGrad</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FgPlasmaGrad</TT>
<BR><I>GradSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the <A HREF="#color_grad">color gradient</A> of
the <TT><A HREF="#FgPlasma">FgPlasma</A></TT> effect.&nbsp;
<BR>Command-line: <TT>-fgplgrad</TT>&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68068"></A>Miscellaneous Effect-Specific Resources</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".shadows"></A><TT>.shadows</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Shadows</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This sets the number of 'shadows' under the main text in
the <TT><A HREF="#3D-Shadow">3D-Shadow</A></TT> effect. This resource must
be positive.&nbsp;
<BR>Command-line: <TT>-shadows</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fgCycColors"></A><TT>.fgCycColors</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FgCycColors</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the number of colors for the <TT>FG</TT> cycling
effect. Must be positive.&nbsp;
<BR>Command-line: <TT>-fgcyccols</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".backlightGrad"></A><TT>.backlightGrad</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.BacklightGrad</TT>
<BR><I>GradSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This determines the <A HREF="#color_grad">color-gradient</A>
for the <TT><A HREF="#Backlight">Backlight</A></TT> effect. The first color
in the specification is furtherst from the letters. So if you want to see
why it is called <TT>Backlight</TT>, try a FG color of black, on a DarkBlue
screen, and use <TT>.backlightGrad: darkblue,cyan</TT>.&nbsp;
<BR>Command-line: <TT>-bkltgrad</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fadeGrad"></A><TT>.fadeGrad</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FadeGrad</TT>
<BR><I>GradSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the <A HREF="#color_grad">color gradient</A> for
the <TT><A HREF="#Fade">Fade</A></TT> effect. Again, the first color is
furthest from the letters. To gain best results, make the first color in
the specification be very very close to the color of the background around
the letters.&nbsp;
<BR>Command-line: <TT>-fadegrad</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fatTextGrad"></A><TT>.fatTextGrad</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FatTextGrad</TT>
<BR><I>GradSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the <A HREF="#color_grad">color gradient</A> for
the <TT><A HREF="#FatText">FatText</A></TT> effect. Here the first color
is the inner color.&nbsp;
<BR>Command-line: <TT>-ftgrad</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fgGradGrad"></A><TT>.fgGradGrad</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FgGradGrad</TT>
<BR><I>GradSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the <A HREF="#color_grad">color gradient</A> for
the <TT><A HREF="#FgGrad">FgGrad</A></TT> effect. Here the first color
in the specification is near the top of the text.&nbsp;
<BR>Command-line: <TT>-fggrad</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fgGradBarSize"></A><TT>.fgGradBarSize</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FgGradBarSize</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This numeric resource determines how many pixel-lines of
the <TT><A HREF="#FgGrad">FgGrad</A></TT> effect's main text should use
each color, hence deciding the number of colors used for this effect.&nbsp;
<BR>Command-line: <TT>-fggradbs</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".fgCycleGrad"></A><TT>.fgCycleGrad</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.FgCycleGrad</TT>
<BR><I>GradSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the <A HREF="#color_grad">color gradient</A> used
for the <TT>FG</TT> cycling effect.&nbsp;
<BR>Command-line: <TT>-fgcycgrad</TT>&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-68069"></A>Other Effects Specific Options</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".foreground"></A><TT>.foreground</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Foreground</TT>
<BR><I>ColorSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the main color for the text, and initial color for
most things.&nbsp;
<BR>Command-line: <TT>-fg</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".shadowColor"></A><TT>.shadowColor</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.ShadowColor</TT>
<BR><I>ColorSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is the <A HREF="#color_res">color</A> of the shadow
for the following effects: <TT><A HREF="#FatText">FatText</A></TT>, <TT><A HREF="#FgGrad">FgGrad</A></TT>,
<TT><A HREF="#FgPlasma">FgPlasma</A></TT>, <TT><A HREF="#Shadow">Shadow</A></TT>,
and <TT><A HREF="#Shadowed-Outline">Shadowed-Outline</A></TT>. This also
selects the color of the outlines of the various shadows of the <TT><A HREF="#3D-Shadow">3D-Shadow</A></TT>.
Also, this selects the right and bottom colors for the <TT><A HREF="#StandOut">StandOut/In/Out2/In2</A></TT>
effects.&nbsp;
<BR>Command-line: <TT>-shadowcol</TT> or <TT>-sc</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".hiColor"></A><TT>.hiColor</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.HiColor</TT>
<BR><I>ColorSpec</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects the color of the outline in <TT><A HREF="#Outline">Outline</A></TT>
effect, the outline color of the main text in <TT><A HREF="#3D-Shadow">3D-Shadow</A></TT>,
the colors for the left and top sides of the text in <TT><A HREF="#StandOut">StandOut/In/Out2/In2</A></TT>.&nbsp;
<BR>Command-line: <TT>-hicolor</TT> or <TT>-hc</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".thickness"></A><TT>.thickness</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Thickness</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects the thickness of the following effects: <TT><A HREF="#Backlight">Backlight</A></TT>,
<TT><A HREF="#Coin">Coin</A></TT>, <TT><A HREF="#Fade">Fade</A></TT>, <TT><A HREF="#FatText">FatText</A></TT>,
<TT><A HREF="#FunnyOutline">FunnyOutline</A></TT>, <TT><A HREF="#PopArt">PopArt</A></TT>,
<TT><A HREF="#StandOut">StandOut/In/Out2/In2</A></TT>, <TT><A HREF="#Thick">Thick</A></TT>.
Notice that while it is obvious what <TT>.thickness</TT> means for some
of the effects, it is not obvious for others. For the <TT>FatText</TT>
and <TT>StandIn/In2</TT>, the <TT>.thickness</TT> selects the number of
pixels along the letters' edge and into the letter that XBanner will draw.
This is also true for <TT>FunnyOutline</TT>.&nbsp;
<BR>Command-line: <TT>-thickness</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".shadowXOffset"></A><TT>.shadowXOffset</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.ShadowOffset</TT>
<BR><I>Numeric</I>
<BR><I>(common class)</I>&nbsp;
</TD>

<TD VALIGN=TOP>This resource, which may be negative selects the <TT>X</TT>
offset of the shadow under the text, for those effects that have a shadow:
<TT><A HREF="#3D-Shadow">3D-Shadow</A></TT>, <TT><A HREF="#FatText">FatText</A></TT>,
<TT><A HREF="#FgGrad">FgGrad</A></TT>, <TT><A HREF="#FgPlasma">FgPlasma</A></TT>,
<TT><A HREF="#Shadow">Shadow</A></TT>, <TT><A HREF="#Shadowed-Outline">Shadowed-Outline</A></TT>.
Negative values will cause the shadow to appear on the left.&nbsp;
<BR>No command-line switch, see <TT><A HREF="#.ShadowOffset">.ShadowOffset</A></TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".shadowYOffset"></A><TT>.shadowYOffset</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.ShadowOffset</TT>
<BR><I>Numeric</I>
<BR><I>(common class)</I>&nbsp;
</TD>

<TD VALIGN=TOP>This resource, which may be negative selects the <TT>Y</TT>
offset of the shadow under the text. See <TT><A HREF="#.shadowXOffset">.shadowXOffset</A></TT>&nbsp;
<BR>No command-line switch, see <TT><A HREF="#.ShadowOffset">.ShadowOffset</A></TT>.&nbsp;
</TD>
</TR>

<TR>
<TD ALIGN=CENTER VALIGN=TOP><I>Common Class</I>&nbsp;
</TD>

<TD VALIGN=TOP><A NAME=".ShadowOffset"></A><TT>.ShadowOffset</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This common classname selects how far left and down from
the main text the shadow will appear. It simply sets both <TT><A HREF="#.shadowXOffset">.shadowXOffset</A></TT>
and <TT><A HREF="#.shadowYOffset">.shadowYOffset</A></TT>.&nbsp;
<BR>Command-line: <TT>-shdoffset</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".surroundMin"></A><TT>.surroundMin</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Surround</TT>
<BR><I>Numeric</I>
<BR><I>(common class)</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects the offset to the left and up from the main
text where the outline will start. See <TT><A HREF="#.Surround">.Surround</A></TT>
for detailed description.&nbsp;
<BR>No command-line switch, see <TT><A HREF="#.Surround">.Surround</A></TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".surroundMax"></A><TT>.surroundMax</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Surround</TT>
<BR><I>Numeric</I>
<BR><I>(common class)</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects the offset to the right and down from the main
text where the outline will start. See <TT><A HREF="#.Surround">.Surround</A></TT>
for detailed description.&nbsp;
<BR>No command-line switch, see <TT><A HREF="#.Surround">.Surround</A></TT>.&nbsp;
</TD>
</TR>

<TR>
<TD ALIGN=CENTER VALIGN=TOP><I>Common Class</I>&nbsp;
</TD>

<TD VALIGN=TOP><A NAME=".Surround"></A><TT>.Surround</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This resource selects how the oultline will look. Outlines
are done by simply drawing the text in the outline's color, in severak
locations surrounding the position of the text. If this resource is set
to 1, then the text will be drawn in the outline's color one pixel left-up,
up, right-up, left, right, left-down, down, right-down from the main text.
You can use a <TT><A HREF="#.surroundMin">.surroundMin</A></TT> value of
1 and a <TT><A HREF="#.surroundMax">.surroundMax</A></TT> value of 6 to
generate asymetric outlines. This resource affects the following effects:
<TT><A HREF="#Outline">Outline</A></TT>, <TT><A HREF="#Shadowed-Outline">Shadowed-Outline</A></TT>,
<TT><A HREF="#3D-Shadow">3D-Shadow</A></TT>.&nbsp;
<BR>Command-line: <TT>-surround</TT>&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-680610"></A>Miscellaneous Resources</H3></CENTER>

<TABLE BORDER >
<TR>
<TH ALIGN=LEFT VALIGN=TOP>Resource
</TH>

<TH ALIGN=LEFT VALIGN=TOP>Class
<BR><I>Type</I>
</TH>

<TH VALIGN=TOP>Description&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".x"></A><TT>.x</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.X</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects the X position of the text for the <TT>XY</TT>
<A HREF="#.placement">placement</A> type.&nbsp;
<BR>Command-line: <TT>-x</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".y"></A><TT>.y</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Y</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects the Y position of the text for the <TT>XY</TT>,
and <TT>CenteredOnY</TT> <A HREF="#.placement">placement</A> types.&nbsp;
<BR>Command-line: <TT>-y</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".defXOffset"></A><TT>.defXOffset</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.DefOffset</TT>
<BR><I>Numeric</I>
<BR><I>(common class)</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects a minimum distance from the left / right sides
of the screen where the text is allowed to be. This resource mainly guards
against trying to draw outside the screen.&nbsp;
<BR>No command-line switch.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".defYOffset"></A><TT>.defYOffset</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.DefOffset</TT>
<BR><I>Numeric</I>
<BR><I>(common class)</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects a minimum distance from the top / bottom of
the screen where the text is allowed to be. This resource mainly guards
against trying to draw outside the screen.&nbsp;
<BR>No command-line switch.&nbsp;
</TD>
</TR>

<TR>
<TD ALIGN=CENTER VALIGN=TOP><I>Common Class</I>&nbsp;
</TD>

<TD VALIGN=TOP><A NAME=".DefOffset"></A><TT>.DefOffset</TT>
<BR><I>Numeric</I>&nbsp;
</TD>

<TD VALIGN=TOP>This selects both <TT><A HREF="#.defXOffset">.defXOffset</A></TT>
and <TT><A HREF="#.defYOffset">.defYOffset</A></TT> in one resource.&nbsp;
<BR>No command-line switch.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".linger"></A><TT>.linger</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Linger</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a <A HREF="#boolean">boolean</A> resource telling
XBanner to leave behind a process with an open display to the X server,
and wait until the '<B><TT>freetemp</TT></B>' utility is run. This helps
a lot if you want to run XBanner behind a Chooser window for XDMCP over
to X-Terminals and such. Since the Chooser will open the display after
the <TT>Xsetup</TT> script is done, the X server will see no clients, and
reset! This option will prevent this.&nbsp;
<BR>Command-line: <TT>-linger</TT>&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><A NAME=".expose"></A><TT>.expose</TT>&nbsp;
</TD>

<TD VALIGN=TOP><TT>.Expose</TT>
<BR><I>Boolean</I>&nbsp;
</TD>

<TD VALIGN=TOP>This is a <A HREF="#boolean">boolean</A> resource telling
XBanner to redraw any areas of the screen that become uncovered. When you
succeed in logging in, the login-box disappears, and leaves an empty rectangle
until your X login sequence fills the screen with something else. This
feature is also probably necessary if you wish to use the moving XDM3D
(which moves the login-box randomly every few seconds, ala Windows-NT).
You must use the '<B><TT>freetemp</TT></B>' utility if you use this.&nbsp;
<BR><B>Important limitation:</B> If you are running XBanner twice (e.g. for
2 lines) then you must not let the first invocation of XBanner handle expose
events, since this will cause unexpected results!
<BR>Command-line: <TT>-expose</TT>/<TT>-noexpose</TT>&nbsp;
</TD>
</TR>
</TABLE>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="cmdline"></A>Other Command Line Switches</H3></CENTER>

<CENTER><TABLE BORDER COLS=2 >
<TR>
<TH>Switch
</TH>

<TH>Meaning&nbsp;
</TH>
</TR>

<TR>
<TD VALIGN=TOP><TT>-h</TT>
</TD>

<TD VALIGN=TOP>Simple help and version information.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><TT>-v</TT>
</TD>

<TD VALIGN=TOP>Same as <TT>-h</TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><TT>-help</TT>
</TD>

<TD VALIGN=TOP>Displays a detailed list of command-line switches to <TT>stdout</TT>.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><TT>-display</TT>
</TD>

<TD VALIGN=TOP>The display to work with.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><TT>-file</TT>
</TD>

<TD VALIGN=TOP>Use a specified resource file.&nbsp;
</TD>
</TR>

<TR>
<TD VALIGN=TOP><TT>-xrm</TT>
</TD>

<TD VALIGN=TOP>Use this option to quote any X resource that XBanner recognizes.&nbsp;
</TD>
</TR>
</TABLE></CENTER>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="prgclass"></A>Program Class Name Hints</H3></CENTER>
The program class is <TT>XBanner</TT>, and the program name is the name
of the binary. This means that if you make a link to <TT>xbanner</TT> and
call it <TT>mybanner</TT> then you can use two resources like:

<PRE>mybanner.thickness:&nbsp;&nbsp;&nbsp;&nbsp; 9
XBanner.thickness:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 5</PRE>
<CENTER>and when you run <TT>xbanner</TT>, you will get a thickness of 5, but if
you run it as <TT>mybanner</TT> the thickness will be 9!</CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="outline_effects"></A>Outline Effects - Detailed Information</H3></CENTER>
All outline effects use the <TT><A HREF="#.surroundMin">.surroundMin</A></TT>
and <TT><A HREF="#.surroundMax">.surroundMax</A></TT> resources. But you
can set both of them together using their common class name - <TT><A HREF="#.Surround">XBanner.Surround</A></TT>.
In general, the outlining is done by drawing the text in the shadow color
first a bit to the left and up, and work your way on all the directions.
This means that if <TT><A HREF="#.surroundMin">.surroundMin</A></TT> is
-1, <TT><A HREF="#.surroundMax">.surroundMax</A></TT> is 2, and the text
should be placed at some <TT>X,Y</TT> location, the outline will be drawn
at:

<PRE>(X-1,Y-1), (X,Y-1), (X+1,Y-1), (X+2,Y-1), (X-1,Y), . . . , (X+2,y+2).</PRE>
<CENTER>This was done mainly because I wanted to enable unbalanced outlines on
the axis going from top-left to down-right. This does not pertain to the
<TT><A HREF="#FunnyOutline">FunnyOutline</A></TT> effect.</CENTER>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="underline_effects"></A>Underline Effects - Detailed
Information</H3></CENTER>
<CENTER>The <TT><A HREF="#.underlined">.underlined</A></TT> resource is a <TT><A HREF="#boolean">boolean</A></TT>
that enables underlining of the text drawn by XBanner. You can choose a
color name / RGB and set it with the <TT><A HREF="#.underlineColor">.underlineColor</A></TT>
resource, but the best is to set this to <TT>FGC</TT> which is a special
keyword. XBanner recognizes this special name and uses the FG color for
the underline. This means that the effects will get rendered on the underline
as well. You can choose the line thickness with the <TT><A HREF="#.underlineThickness">.underlineThickness</A></TT>
resource.</CENTER>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="rootimg"></A>Images On The Root Window</H3></CENTER>
Currently, only pixmap files are supported. I plan to add <TT>.GIF</TT>
support, for <TT>GIF89a</TT> version, since this version (like <TT>.XPM</TT>)
has an option to specify a transparent color. The pixmap pasted on the
screen uses the <TT>None</TT> color specification in the pixmap file. You
can also use an image to be tiled over the entire root window. See the
<A HREF="#bgpix">BgPix</A> background style.
<CENTER><BR></CENTER>
<CENTER>I have supplied a version of Larry Ewing's Penguin Linux Logo in <TT>.XPM</TT>
format with the background set to <TT>None</TT> so it is useable with XBanner!
Another version with a colormap reduced to 32 colors is also supported.
See the demo for the use of pixmaps.</CENTER>
<CENTER></CENTER>
<CENTER><IMG SRC="red_line.gif" ALT="-" HEIGHT=7 WIDTH=768>&nbsp;</CENTER>

<CENTER>
<H3>
<A NAME="as-h4-680611"></A>Notes And Explanations Of Different
Types Of Resources</H3></CENTER>

<OL>
<LI>
<A NAME="numeric"></A><FONT COLOR="#0000DA">Numeric</FONT> resources
are integer numbers.</LI>

<LI>
<A NAME="float"></A><FONT COLOR="#0000DA">Float</FONT> resources are
simple notation floating-point numbers. Use XX.YY notation only.</LI>

<LI>
<A NAME="boolean"></A><FONT COLOR="#0000DA">Boolean</FONT> resources
are also not case-sensitive and can accept the values: <TT>True, False,
Yes, No, On, Off, 1, 0</TT>. It should be noted that if you use <TT>-file</TT>
to load a resource file, and that resource file specifies a certain boolean
value, then you can override it with another commandline option. Hence
using <TT>-bgstyle None</TT> will definitely make XBanner not render any
background.</LI>

<LI>
<A NAME="keyword"></A><FONT COLOR="#0000DA">Keyword</FONT> resources
are not case sensitive. Using <TT>XBanner.effect: fgplasma</TT> is the
same as using <TT>XBanner.effect: FgPlasma</TT>. This is true for the keywords
to command-line switches as well: <TT>-effect Coin</TT> is the same as
<TT>-effect COIN</TT>. (Be careful, the switches themselves ARE case sensitive
in Unix, so <TT>-Effect</TT> is not <TT>-effect</TT>!).</LI>

<LI>
<A NAME="keyword_list"></A><FONT COLOR="#0000DA">Keyword lists</FONT>
are simply a comma-separated list of keywords. Some resources take this
type of value, like <TT><A HREF="#.cycleColors">.cycleColors</A></TT>.</LI>

<LI>
<A NAME="color_res"></A><FONT COLOR="#0000DA">Color</FONT> resources
are simply a name of a color, or a color RGB representation. You can use
either <TT>#RRGGBB</TT> or <TT>#RRRRGGGGBBBB</TT>.</LI>

<LI>
<A NAME="color_grad"></A><FONT COLOR="#0000DA">Color gradients</FONT>
are simply a comma-separated list of <A HREF="#color_res">color</A> resources.
The limit is currently 8 colors per gradient and can be changed through
editing <TT>xbanner.h</TT> and changing the <TT>MAX_COLORS_PER_GRAD</TT>
definition. Here's an example:</LI>
<BR><TT>XBanner.BgGrad: Red,#00C276,Blue,Green,#000010AC5F42</TT>&nbsp;
</OL>

<HR>

<CENTER>
<H3>
<A NAME="Index"></A>Alphabetical Index Of Resources</H3></CENTER>

<H4>
Common Classes</H4>

<UL>
<LI>
<TT><A HREF="#.DefOffset">.DefOffset</A></TT>&nbsp;</LI>

<LI>
<TT><A HREF="#.ShadowOffset">.ShadowOffset</A></TT>&nbsp;</LI>

<LI>
<TT><A HREF="#.Surround">.Surround</A></TT>&nbsp;</LI>
</UL>

<H4>
Resources</H4>

<TABLE>
<TR>
<TD>- A -&nbsp;
</TD>

<TD><TT><A HREF="#.fatTextGrad">.fatTextGrad</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.plasmaGraininess">.plasmaGraininess</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.autoFillBg">.autoFillBg</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.fgCycColors">.fgCycColors</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.plasmaNumColors">.plasmaNumColors</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD>- B -&nbsp;
</TD>

<TD><TT><A HREF="#.fgCycleGrad">.fgCycleGrad</A></TT>&nbsp;
</TD>

<TD>- R -&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.backlightGrad">.backlightGrad</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.fgGradBarSize">.fgGradBarSize</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.reverseCycle">.reverseCycle</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.barSize">.barSize</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.fgGradGrad">.fgGradGrad</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.rippleColors">.rippleColors</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.bgFill">.bgFill</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.fgPlasmaGrad">.fgPlasmaGrad</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.ripples">.ripples</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.bgFillColor">.bgFillColor</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.fgPlasmaGrain">.fgPlasmaGrain</A></TT>&nbsp;
</TD>

<TD>- S -&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.bgGrad">.bgGrad</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.fgPlasmaNCol">.fgPlasmaNCol</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.shadowColor">.shadowColor</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.bgGradRepeat">.bgGradRepeat</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.font">.font</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.shadowXOffset">.shadowXOffset</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.bgGradSteps">.bgGradSteps</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.foreground">.foreground</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.shadowYOffset">.shadowYOffset</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.bgPixFile">.bgPixFile</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.forwardCycle">.forwardCycle</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.shadows">.shadows</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.bgStyle">.bgStyle</A></TT>&nbsp;
</TD>

<TD>- G -&nbsp;
</TD>

<TD><TT><A HREF="#.showCalc">.showCalc</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD>- C -&nbsp;
</TD>

<TD><TT><A HREF="#.glint">.glint</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.showErrors">.showErrors</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.cornerMask">.cornerMask</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.glintMax">.glintMax</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.surroundMax">.surroundMax</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.cycleColors">.cycleColors</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.glintMin">.glintMin</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.surroundMin">.surroundMin</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.cycleSpeed">.cycleSpeed</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.glintSpeed">.glintSpeed</A></TT>&nbsp;
</TD>

<TD>- T -&nbsp;
</TD>
</TR>

<TR>
<TD>- D -&nbsp;
</TD>

<TD><TT><A HREF="#.glintTimeMax">.glintTimeMax</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.thickness">.thickness</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.defXOffset">.defXOffset</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.glintTimeMin">.glintTimeMin</A></TT>&nbsp;
</TD>

<TD>- U -&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.defYOffset">.defYOffset</A></TT>&nbsp;
</TD>

<TD>- H -&nbsp;
</TD>

<TD><TT><A HREF="#.underlineColor">.underlineColor</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.doPixmap">.doPixmap</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.hiColor">.hiColor</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.underlineThickness">.underlineThickness</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.dumpRes">.dumpRes</A></TT>&nbsp;
</TD>

<TD>- L -&nbsp;
</TD>

<TD><TT><A HREF="#.underlined">.underlined</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.dumpResFile">.dumpResFile</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.label">.label</A></TT>&nbsp;
</TD>

<TD>- X -&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.effectSteps">.effectSteps</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.linger">.linger</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.x">.x</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD>- E -&nbsp;
</TD>

<TD>- P -&nbsp;
</TD>

<TD>- Y -&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.effect">.effect</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.pixFile">.pixFile</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.y">.y</A></TT>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.expose">.expose</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.pixmapX">.pixmapX</A></TT>&nbsp;
</TD>

<TD>&nbsp;
</TD>
</TR>

<TR>
<TD>- F -&nbsp;
</TD>

<TD><TT><A HREF="#.pixmapY">.pixmapY</A></TT>&nbsp;
</TD>

<TD>&nbsp;
</TD>
</TR>

<TR>
<TD><TT><A HREF="#.fadeGrad">.fadeGrad</A></TT>&nbsp;
</TD>

<TD><TT><A HREF="#.placement">.placement</A></TT>&nbsp;
</TD>

<TD>&nbsp;
</TD>
</TR>
</TABLE>
<A HREF="index.html">Back to documentation index</A>.
<BR>
<HR>
<BR>
<BR><A HREF="../index.html">Back to top</A>.
<BR>
<BR><A HREF="mailto:amitm@netvision.net.il"><IMG SRC="email.gif" ALT="[email]" HEIGHT=26 WIDTH=89></A><A HREF="mailto:amitm@netvision.net.il">Please
email me for any comments.</A>&nbsp;

</BODY>
</HTML>