1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393
|
#include "xb_config.h"
#ifndef vms
#include <unistd.h>
#else
#include <ssdef.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <signal.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>
/*
#ifdef vms
#define fork() vfork()
#endif
*/
#include "xbanner.h"
/* globals which go external */
int CornerMask = DownRight|DownLeft|UpRight|UpLeft; /* corner types to glint on */
int GlintSizeMin = GLINTSIZE_MINVAL; /* glint stars are at least this size */
int GlintSizeMax = GLINTSIZE_MAXVAL; /* and no larger than this size */
int glint_speed = GLINTSPEED_DEFVAL; /* speed of stars */
int CycleSpeed = CYCLESPEED_DEFVAL; /* divisor of LINGER_DELAY */
Bool XB_Linger = XB_LINGER_DEFVAL; /* linger after drawing is done? */
Bool XB_Glint = XB_GLINT_DEFVAL; /* do we do the stars thingy? */
Bool XB_Expose = XB_EXPOSE_DEFVAL; /* do we handle expose events? */
long GlintMaxTime = GLINTMAXTIME_DEFVAL; /* max time between glint sparks */
long GlintMinTime = GLINTMINTIME_DEFVAL; /* min time between glint sparks */
/* Glinting stuff */
Corner *CornerList;
int NumCorners = 0;
/* For now it is a patch, so it's here */
extern Pixmap exposepix;
#if 0
/* cycle the red-component. Not yet adapted to the new cycling method */
void RedCycle(Display *disp,Bool store)
{
static int i;
static unsigned short r;
r = CycleColors[0].red;
for(i=0;i<NumCycleColors-1;i++)
CycleColors[i].red = CycleColors[i+1].red;
CycleColors[i].red = r;
if(store)
XStoreColors(disp,cmap,CycleColors,NumCycleColors);
}
/* cycle the green-component. Not yet adapted to the new cycling method */
void GreenCycle(Display *disp,Bool store)
{
static int i;
static unsigned short g;
g = CycleColors[0].green;
for(i=0;i<NumCycleColors-1;i++)
CycleColors[i].green = CycleColors[i+1].green;
CycleColors[i].green = g;
if(store)
XStoreColors(disp,cmap,CycleColors,NumCycleColors);
}
/* cycle the blue-component. Not yet adapted to the new cycling method */
void BlueCycle(Display *disp,Bool store)
{
static int i;
static unsigned short b;
b = CycleColors[0].blue;
for(i=0;i<NumCycleColors-1;i++)
CycleColors[i].blue = CycleColors[i+1].blue;
CycleColors[i].blue = b;
if(store)
XStoreColors(disp,cmap,CycleColors,NumCycleColors);
}
#endif
/* Show one star only. This draws a single star on a given location */
static void DoStar(Display *disp,Window w,GC mgc,int x,int y,int size,
Pixel pixel)
{
/* choose the color */
XSetForeground(disp,mgc,pixel);
/* make the central cross */
XDrawLine(disp,w,mgc,x-size/2,y,x+size/2,y);
XDrawLine(disp,w,mgc,x,y-size/2,x,y+size/2);
if(size>12) /* make the middle thicker */
{
XDrawLine(disp,w,mgc,x-size/4,y+1,x+size/4,y+1);
XDrawLine(disp,w,mgc,x-size/4,y-1,x+size/4,y-1);
XDrawLine(disp,w,mgc,x+1,y-size/4,x+1,y+size/4);
XDrawLine(disp,w,mgc,x-1,y-size/4,x-1,y+size/4);
XDrawPoint(disp,w,mgc,x-2,y-2); /* the points are for smoothing */
XDrawPoint(disp,w,mgc,x+2,y-2);
XDrawPoint(disp,w,mgc,x-2,y+2);
XDrawPoint(disp,w,mgc,x+2,y+2);
if(size>24) /* make the middle even thicker */
{
XDrawLine(disp,w,mgc,x-size/8,y+2,x+size/8,y+2);
XDrawLine(disp,w,mgc,x-size/8,y-2,x+size/8,y-2);
XDrawLine(disp,w,mgc,x+2,y-size/8,x+2,y+size/8);
XDrawLine(disp,w,mgc,x-2,y-size/8,x-2,y+size/8);
XDrawPoint(disp,w,mgc,x-3,y-3);
XDrawPoint(disp,w,mgc,x+3,y-3);
XDrawPoint(disp,w,mgc,x-3,y+3);
XDrawPoint(disp,w,mgc,x+3,y+3);
}
}
/* look out! no XSync() here! */
} /* DoStar() */
/* make a star appear and disappear, from small size to large and back */
void BlinkStar(Display *disp, Window w, int cx, int cy, int size, unsigned long pixel)
{
Pixmap bgpix; /* to keep old area before star was drawn */
XGCValues gcv;
int i,scrn_no;
volatile int j; /* volatile so optimizers won't remove my idle-loop */
/* bounds checks - don't try to draw where you shouldn't */
if(cx-size/2-1 < 0 || cx+size/2+1 >= sc_w ||
cy-size/2-1 < 0 || cy+size/2+1 >= sc_h)
return;
scrn_no = XDefaultScreen(disp); /* get the default screen # */
mgc = XCreateGC(disp,w,0,&gcv); /* create us a GC */
/* make a pixmap and copy the area into it taking some margin too */
bgpix = XCreatePixmap(disp,w,size+3,size+3,DefaultDepth(disp,scrn_no));
XCopyArea(disp,w,bgpix,mgc,cx-size/2-1,cy-size/2-1,size+3,size+3,0,0);
/*
Blinking one star is simple. I copy the area under it, draw it from
size 3 to the requested size in glint_speed steps, then I return
the copied area, and draw smaller until it disappears
*/
/* 0 is a blinking speed - for really slow machines */
if(glint_speed != 0)
{
if(glint_speed > 0)
{
for (i=3 ; i<size ; i += glint_speed)
{
DoStar(disp,w,mgc,cx,cy,i,pixel);
XSync(disp,False); /* must do that here! */
} /* grow star */
for ( ; i>2 ; i -= glint_speed)
{
XCopyArea(disp,bgpix,w,mgc,0,0,size+3,size+3,cx-size/2-1,cy-size/2-1);
DoStar(disp,w,mgc,cx,cy,i-1,pixel);
XSync(disp,False);
} /* shrink star */
}
else /* glint_speed < 0 */
{
for (i=3 ; i<size ; i ++)
{
DoStar(disp,w,mgc,cx,cy,i,pixel);
XSync(disp,False); /* must do that here! */
for(j=glint_speed;j;j++) ; /* j is volatile - delay */
} /* grow star */
for ( ; i>2 ; i --)
{
XCopyArea(disp,bgpix,w,mgc,0,0,size+3,size+3,cx-size/2-1,cy-size/2-1);
DoStar(disp,w,mgc,cx,cy,i-1,pixel);
XSync(disp,False);
for(j=glint_speed;j;j++) ;
} /* shrink star */
} /* else of if (glint_speed > 0) */
}
else /* glint_speed == 0! */
{
DoStar(disp,w,mgc,cx,cy,size,pixel); /* show the star */
XSync(disp,False); /* must do that here! */
usleep(BLINK_SPEED_TIME); /* sleep a while */
}
/* restore normality */
XCopyArea(disp,bgpix,w,mgc,0,0,size+3,size+3,cx-size/2-1,cy-size/2-1);
XFreeGC(disp,mgc); /* and free resources */
XFreePixmap(disp,bgpix);
XSync(disp,False);
} /* BlinkStar() */
/*
The Linger() algorithm:
First client writes a property named XPROPERTY, and gives it the value
"Li%d" where %d is a single digit stating this client's number. In this
case it will be 0 because it is the first.
Each additional client simply adds one to the number, and adds the new
digit to the end of the property.
When freetemp runs, it reads the property, and selects the last client,
writes the first 2 chars of the property as "X%d", to ask that client
to exit. The client will respond with "D%d". That's X for eXit, and D
for Done.
*/
static void Linger(Display *disp)
{
int cnt=0,idx,format;
Bool done=False;
Atom xprop,proptype;
unsigned long items,bytesleft;
unsigned char *propval;
unsigned char newval[21];
int my_number=0;
int scrn_no;
GC mgc;
XEvent evnt;
XExposeEvent *expose;
/* some initializations */
scrn_no = XDefaultScreen(disp); /* get the default screen # */
mgc = DefaultGC(disp,scrn_no); /* get the root window GC */
GlintMaxTime *= 1000; /* user specifies in millisecs */
GlintMinTime *= 1000; /* but usleep needs it in usec */
/* Get an Atom for the property, or make one */
xprop = XInternAtom(disp,XPROPERTY,False);
/* check if the property already exists */
if(XBPropExists(disp,root,xprop))
{
/* check if it is our property */
XGetWindowProperty(disp, /* Display */
root, /* Window */
xprop, /* Property */
0,20, /* offset,len */
False, /* delete */
XA_STRING, /* type */
&proptype, /* actual type */
&format, /* actual format */
&items, /* items read */
&bytesleft, /* bytes left */
&propval); /* data return */
/* check the type to see it really is ours */
if(proptype != XA_STRING || format != 8 || bytesleft > 0)
error(disp,mgc,"Can't linger, property conflict",True);
/* check to make sure no race conditions occur */
if(propval[0]!='L' || propval[1]!='i') /* Freetemp already running? */
error(disp,mgc,"Can't linger. Freetemp is running",True);
/* add our number into the linger-list */
my_number = 1 + propval[strlen((char*)propval)-1] - '0';
if(my_number>9)
error(disp,mgc,"Too many linger processes",True);
sprintf((char*)newval,"%s%d",propval,my_number);
XFree(propval); /* free it up */
} /* XBPropExists() */
else
strcpy((char*)newval,"Li0");
/* set the property (or change it to show we are waiting also) */
XChangeProperty(disp,root, /* disp & win */
xprop, /* property */
XA_STRING, /* type */
8, /* format */
PropModeReplace, /* mode */
newval, /* data */
strlen((char*)newval)); /* num elem */
/* prepare to do stars - determine first random time */
if((XB_Glint==True) && (NumCorners > 0))
cnt = (rand()%(GlintMaxTime-GlintMinTime)+GlintMinTime)/LINGER_DELAY;
/* preparation to linger includes selecting input for expose... */
if(XB_Expose)
XSelectInput(disp,root,ExposureMask);
/* main linger loop */
while(!done)
{
/* first let's see if we were asked to exit */
XGetWindowProperty(disp, /* Display */
root, /* Window */
xprop, /* Property */
0,20, /* offset,len */
False, /* delete */
XA_STRING, /* type */
&proptype, /* actual type */
&format, /* actual format */
&items, /* items read */
&bytesleft, /* bytes left */
&propval); /* data return */
/* no need to check type, we assume nobody will have changed it */
if(propval[0]=='X' && propval[1]-'0' == my_number) /* X for eXit */
break; /* exit the while() loop */
/* Last thing is to free up the propval thingy */
XFree(propval);
/* Let's remove events from the queue so we don't get swollen */
while(XPending(disp))
{
XNextEvent(disp,(XEvent*)(&evnt));
if(XB_Expose==True && evnt.type==Expose)
{
expose = (XExposeEvent*)(&evnt);
XCopyArea(expose->display,exposepix,expose->window,mgc,
expose->x,expose->y,
expose->width,expose->height,
expose->x,expose->y);
}
}
/* done checking if we need to exit - so sleep a while */
usleep(LINGER_DELAY / CycleSpeed);
/* ======= from here we start checking the effects ==================== */
/* let's see if there's anything to glint on */
if((XB_Glint==True) && (NumCorners > 0))
{
if(--cnt==0)
{
/* choose next time randomly */
cnt = (rand()%(GlintMaxTime-GlintMinTime)+GlintMinTime)/(LINGER_DELAY/CycleSpeed);
/* choose a corner randomly */
idx = rand() % NumCorners;
/* and blink it */
BlinkStar(disp,root,
CornerList[idx].x,CornerList[idx].y,
(rand()%(GlintSizeMax-GlintSizeMin))+GlintSizeMin,
WhitePixel(disp,scrn_no));
}
} /* glint = true, corners>0 */
/* color-cycle. This func checks if there's anything to do at all */
DoColorCycling(disp);
} /* while (!done) */
/* so we are exiting, eh? Let's tell freetemp */
propval[0]='D'; /* D for Done */
propval[1]=my_number+'0'; /* just for safety */
/* re-set the property to signify we are exiting */
XChangeProperty(disp,root, /* disp & win */
xprop, /* property */
XA_STRING, /* type */
8, /* format */
PropModeReplace, /* mode */
propval, /* data */
strlen((char*)propval));/* num elem */
/* free the propval */
XFree(propval);
/* free the exposepix */
if(XB_Expose)
XFreePixmap(disp,exposepix);
/* just for safety - only freetemp will really free those resources */
XSetCloseDownMode(disp,RetainTemporary);
XCloseDisplay(disp);
#ifdef vms
exit(SS$_NORMAL);
#else
exit(0);
#endif
} /* Linger() */
/* This is the function that calls fork() - to make the child */
void DoLinger(void)
{
Display *disp;
/* Must open the display for the lingering child before the parent closes */
if(dispname[0]=='\0')
disp = XOpenDisplay(NULL);
else
disp = XOpenDisplay(dispname);
if(disp==NULL)
{
fprintf(stderr,"%s: DoLinger() failed to open the display!\n",PRGCLASS);
return;
}
if(fork() == 0) /* the child lingers... */
Linger(disp);
/* the parent returns to main() and exits */
}
|