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! This is the XBanner app-defaults sample file.
! It may be used as an app-defaults file... Notice that all options are
! specified in their Class names, so that any other resoruces will override
! this.
! Note:
! This file, /etc/X11/Xbanner.ad is used when you start up Xbanner via
! xdm. To change the look of the xdm modify this file.
! The application class is "XBanner", the application name is the name of
! the binary. So if you make a link to xbanner and call it "mybanner2",
! you can use options like "xbanner.label: label", for when xbanner is
! called as 'xbanner' and "mybanner2.label: Banner2" for when you run the
! link 'mybanner2'
! *** GENERAL OPTIONS ***
! The text that will appear! This gets parsed for environment variables
! as in the shell. So $HOSTNAME and ${HOSTNAME} will work!
XBanner.Label: Debian
! Type of effect to render the text with. Allowed keywords:
! None : Just draw the text in the Foreground color
! Shadow : Add a nice shadow under the text using the ShadowColor
! Outline : Add an outline to the text. See SurroundMin/Max also!
! Shadowed-Outline : Outline with a shadow.
! 3D-Shadow : Outline and appears several times in a 3D fashion
! Thick : Shows the text as if it is made of thick letters
! StandOut : Should look like a 3D thing standing out of the screen.
! StandIn : Opposite of StandOut...
! PopArt : Outlines with colors alternating HiColor/ShadowColor
! Coin : Somewhat like a coin. Especially with right colors.
! Fade : The Shadow/Thickness fades along a color gradient
! Backlight : Text surrounded by colors of a color gradient
! FatText : Text looks like it is fat and has a shadow.
! StandOut2 : Different way to do it. Nicer, I think.
! StandIn2 : Same here...
! FunnyOutline : The wider areas of the text are filled with the HiColor
! FgGrad : Does a Color gradient on the text and has a shadow.
! FgPlasma : The foreground of the text is a PlasmaCloud
! Shake : Can produce the infamouse 'Nervous? Tense? Tired?' sign
XBanner.Effect: Shadowed-Outline
! The font for the effect. See the doc about finding good scalable fonts.
!XBanner.Font: -bitstream-charter-bold-i-normal--200-*-100-100-*-*-iso8859-1
!XBanner.Font: -bitstream-terminal-bold-r-normal--50-360-100-100-c-300-iso8859-1
!XBanner.Font: -bitstream-courier-bold-r-normal--200-*-100-100-*-*-iso8859-1
XBanner.Font: -adobe-utopia-bold-i-normal--125-*-100-100-*-*-iso8859-1
! The placement of the text. Allowed values are:
! TopLeft TopCenter TopRight BottomLeft BottomCenter BottomRight XY Center
! and CenteredOnY
! When placement = XY, XBanner.x and XBanner.y settings take effect.
! When placement = CenteredOnY, XBanner.y setting takes effect.
XBanner.Placement: TopCenter
! *** DEBUGGING/INFORMATION ***
! XBanner can write warnings on the root window:
XBanner.ShowErrors: True
! XBanner can tell you what it calculated are the relevant sizes and
! location of the text to help you figure out what's wrong.
XBanner.ShowCalc: False
! XBanner can dump the resources it sees into a file:
XBanner.DumpRes: False
XBanner.DumpResFile: /tmp/XB_res.lst
! *** BACKGROUND EFFECTS ***
! XBanner can fill the background with a nice pattern:
! Styles: None, TopDown, LeftRight, LeftDiagonal, RightDiagonal, LeftSplit,
! RightSplit, Fan, Fill, BgPix, Plasma, Ripples
XBanner.BgStyle: LeftRight
! Fill up the screen anyway, even if we paint it with something else later.
XBanner.BgFill: False
XBanner.BgFillColor: gray
! The color gradient for the BG
XBanner.BgGrad: red,green,#0000ff,red
! Repeat the color gradient of the background several times. Good to reduce
! the number of allocated colors, and make the BarSize smaller which means
! it will look a lot smoother.
XBanner.BgGradRepeat: 1
!XBanner.BgGradRepeat: 4
! For some BgStyle's like TopDown it's useful to paint the screen with a
! color that's like the median color of the color gradient. This does a
! nice trick on the eyes when the login-box disappears.
XBanner.AutoFillBg: True
! This is a measure that helps determine how fine the filling of the
! background should be. In TopDown it is the width of the bars that make up
! the color gradient.
XBanner.BarSize: 12
! Name of the pixmap file to tile over the root window
XBanner.BgPixFile: /usr/include/X11/pixmaps/xdm_bg.xpm
! The number of ripples for the Ripples BG style
XBanner.Ripples: 3
! Number of colors to use for the Ripples BG style
XBanner.RippleColors: 32
! *** UNDERLINE OPTIONS ***
! XBanner can put a nice underline under the text...
XBanner.Underlined: False
XBanner.UnderlineColor: yellow
! If you choose 'FGC' as the color, some of the rendering effects will be
! rendered on the underline as well!
!XBanner.UnderlineColor: FGC
XBanner.UnderlineThickness: 8
! *** PASTE PIXMAP OPTIONS ***
! XBanner can put an image on the screen. Currently only .XPM!
! If your filename starts with '@', then it is a file containing a list
! of pixmaps of the format:
! <pathname> <x> <y>
! And the PixmapX/PixmapY have no effect.
XBanner.DoPixmap: False
XBanner.PixFile: Linux_logo.xpm
XBanner.PixmapX: 200
XBanner.PixmapY: 300
! *** GLINT OPTIONS ***
! XBanner can linger around after it has finished drawing, and glint on of
! the corners of the text every once in a while.
XBanner.Glint: False
! Speed of glints. Negative values allowed, and are slower. 0=Blink
XBanner.GlintSpeed: 1
! Minimum and maximum sizes of the tiny sparks glinting the text
XBanner.GlintMin: 56
XBanner.GlintMax: 120
! Time boundaries for the glints (ms):
XBanner.GlintTimeMin: 1000
XBanner.GlintTimeMax: 3500
! Corner-mask to glint on. Can be: All, [No]{Up|Down}{Left|Right}
! i.e.: All,NoDownRight will give you all corners except DownRight
XBanner.CornerMask: All
! *** COLOR CYCLING OPTIONS ***
! List of things you want to have colors cycled. Can be:
! None, FgGrad, Fade, BG, FatText, Backlight, FG, FgPlasma
XBanner.CycleColors: None
!XBanner.CycleColors: BG,Fade
! Directions of cycling the colors. Use comma to make a list if more than 1.
!XBanner.ReverseCycle: BG
!XBanner.ForwardCycle: Fade
! *** PLASMA OPTIONS ***
! Number of colors to use for the Plasma BG style
XBanner.PlasmaNumColors: 96
! Graininess factor
XBanner.PlasmaGraininess: 0.76
! Number of colors to use for the FgPlasma effect
XBanner.FgPlasmaNCol: 27
! Graininess factor for the FgPlasma
XBanner.FgPlasmaGrain: 0.95
! Colors to draw the FgPlasma with
XBanner.FgPlasmaGrad: white,deepskyblue,white
! *** EFFECT SPECIFIC STUFF ***
! Number of shadows in the 3D-Shadow effect:
XBanner.Shadows: 3
! Number of colors for the color gradient of the FgCycle feature:
XBanner.FgCycColors: 16
! Color gradient for the Backlight effet:
XBanner.BacklightGrad: darkblue,cyan
! Color gradient for the Fade effet:
XBanner.FadeGrad: black,gray20
! Color gradient for the FatText effet:
XBanner.FatTextGrad: blue,darkblue
! Color gradient for the FgGrad effet:
XBanner.FgGradGrad: darkblue,cyan
! BarSize for the FgGrad color gradient:
XBanner.FgGradBarSize: 4
! Color gradient for the FgCycle feature:
XBanner.FgCycleGrad: white,black,white
! *** AFFECTING SOME OR MOST EFFECTS ***
! Color names for the foreground, shadow and hi-lite colors. If using a
! named color, must be in your X server's list. A #rrggbb is also allowed.
XBanner.Foreground: red
XBanner.ShadowColor: black
XBanner.HiColor: yellow
!XBanner.Foreground: goldenrod
!XBanner.ShadowColor: darkgoldenrod
!XBanner.HiColor: lightgoldenrod
!XBanner.Foreground: #ffff00000000
!XBanner.ShadowColor: #0000ffff0000
!XBanner.HiColor: #00000000ffff
!XBanner.Foreground: gray50
!XBanner.ShadowColor: black
!XBanner.HiColor: white
!XBanner.Foreground: gray80
!XBanner.ShadowColor: black
!XBanner.HiColor: darkblue
! This is used for the following effects:
! StandIn/StandOut - The thickness of the shadowed outline
! StandIn2/StandOut2 - How far into the letters the filling will go
! Thick - The thickness of the letters
! Coin - Same as in StandIn/Out
! PopArt - The number of alternating color layers.
! FunnyOutline - Thickness of the outline
! FatText - How many pixels into the letters to do
! Backlight - Size of the outlines
! Fade - Thickness of the letters
XBanner.Thickness: 10
! The X distance and Y distance of the shadow under the text in shaodw types.
! The common class name is "XBanner.ShadowOffset" which sets both.
XBanner.shadowXOffset: 14
XBanner.shadowYOffset: 14
! This is the information about the surrounding size of the Outlined effects
! Roughly, Max - Min = width of the outline. Setting both to 0 gives
! a nice effect too. I suggest using -1,1 or -2,2 etc.
! Notice: These are the resource names. The class for both is:
! XBanner.Surround: <val>
! Using this is equivalent to "XBanner.surroundMin: -<val>" together with
! "XBanner.surroundMax: <val>"
XBanner.surroundMin: -4
XBanner.surroundMax: 4
! *** MISC ***
! These are the X/Y location of the text when the placement is set to XY
XBanner.X: 100
XBanner.Y: 100
! XBanner tries not to let the text out of bounds with this.
! The common class name is "XBanner.DefOffset" which sets both
XBanner.defXOffset: 25
XBanner.defYOffset: 25
! XBanner can linger around after it has finished drawing, and wait.
! This is good for people running XBanner behind a XDM chooser.
XBanner.Linger: False
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