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#include "xev.h"
#include "enemy.h"
PRIVATE char *fn[] = {
"bomb01.img",
"bomb02.img",
"bomb03.img",
"bomb04.img",
"bomb11.img",
"bomb12.img",
"bomb13.img",
"bomb14.img",
"bomb21.img",
"bomb22.img",
"bomb23.img",
"bomb24.img",
"bomb31.img",
"bomb32.img",
"bomb33.img",
"bomb34.img",
"bomb41.img",
"bomb42.img",
"bomb43.img",
"bomb44.img"
};
PRIVATE Pixmap pixmap[5];
PRIVATE Pixmap pixmap_mask[5];
PRIVATE GC gc[5];
PRIVATE int anim[5] = {4,3,2,1,0};
void BombSetChar()
{
int c_no;
char img[CSIZE*CSIZE] , mask[512];
XGCValues gcv;
gcv.graphics_exposures = False;
for(c_no = 0 ; c_no < 5 ; c_no++) {
int x,y,cx,cy;
pixmap[c_no] = XCreatePixmap(d,w,CSIZE*2,CSIZE*2,depth);
bzero(mask , sizeof(mask));
gc[c_no] = XCreateGC(d,w,GCGraphicsExposures,&gcv);
for(cy = 0 ; cy < 2 ; cy++)
for(cx = 0 ; cx < 2 ; cx++) {
sprintf(tpath , "%s/%s",IMAGE_DIR,fn[c_no*4+cy*2+cx]);
LoadChar(tpath,img , sizeof(img));
for(y = 0 ; y < CSIZE ; y++)
for(x = 0 ; x < CSIZE ; x++) {
if(img[y*CSIZE+x] != 100) {
mask[y*8+x/8+cx*4+cy*256] |= (1<< (x%8));
XSetForeground(d,gc[c_no],
pixel[img[y*CSIZE+x]]);
XDrawPoint(d,pixmap[c_no]
,gc[c_no],x+cx*32,y+cy*32);
}
}
}
pixmap_mask[c_no]
= XCreateBitmapFromData(d,w,mask,CSIZE*2,CSIZE*2);
XSetClipMask(d,gc[c_no],pixmap_mask[c_no]);
}
}
void BombFree()
{
int i;
for(i = 0 ; i < 5 ; i++) {
XFreePixmap(d,pixmap[i]);
XFreePixmap(d,pixmap_mask[i]);
XFreeGC(d,gc[i]);
}
}
void BombInit(enemy_no)
int enemy_no;
{
enemy[enemy_no].enemy_no = BOMB;
enemy[enemy_no].tmp1 = 5;
enemy[enemy_no].tmp2 = 0;
enemy[enemy_no].vx = 0;
enemy[enemy_no].vy = 0;
}
void BombCInit(enemy_no)
int enemy_no;
{
enemy_chijou[enemy_no].enemy_no = BOMB;
enemy_chijou[enemy_no].tmp1 = 5;
enemy_chijou[enemy_no].tmp2 = 0;
enemy_chijou[enemy_no].vx = 0;
enemy_chijou[enemy_no].vy = STPF*65536;
}
int Bomb(enemy_no)
int enemy_no;
{
enemy[enemy_no].tmp1--;
SetSprite(enemy[enemy_no].x.sht[UNION]-CSIZE/2,
enemy[enemy_no].y.sht[UNION]-CSIZE/2,
pixmap[anim[enemy[enemy_no].tmp1]],
gc[anim[enemy[enemy_no].tmp1]],
CSIZE*2,CSIZE*2);
if(enemy[enemy_no].tmp1 == 0)
enemy[enemy_no].enemy_no = 0;
return 0;
}
void CBomb(enemy_no)
int enemy_no;
{
enemy_chijou[enemy_no].tmp1--;
enemy_chijou[enemy_no].y.dummy += enemy_chijou[enemy_no].vy;
SetSprite(enemy_chijou[enemy_no].x.sht[UNION]-CSIZE/2,
enemy_chijou[enemy_no].y.sht[UNION]-CSIZE/2,
pixmap[anim[enemy_chijou[enemy_no].tmp1]],
gc[anim[enemy_chijou[enemy_no].tmp1]],
CSIZE*2,CSIZE*2);
if(enemy_chijou[enemy_no].tmp1 == 0)
if(enemy_chijou[enemy_no].tmp3 == 1)
enemy_chijou[enemy_no].enemy_no = ATO;
else
enemy_chijou[enemy_no].enemy_no = 0;
}
void JikiBomb(i)
int i;
{
SetSprite(jx.sht[UNION]-CSIZE/2,jy.sht[UNION]-CSIZE/2,
pixmap[anim[i]],gc[anim[i]],
CSIZE*2,CSIZE*2);
}
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