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#include "xev.h"
#include "enemy.h"
PRIVATE char *fn[] = {
"talken1.img",
"talken2.img",
"talken3.img",
"talken4.img",
"talken5.img"
};
PRIVATE Pixmap pixmap[5];
PRIVATE Pixmap pixmap_mask[5];
PRIVATE GC gc[5];
PRIVATE int anim[10] = {4,4,3,3,2,2,1,1,0,0};
PRIVATE int shot_p[5][3] = {
{15,20,25},
{20,25,35},
{35,38,40},
{40,45,60},
{60,70,80}
};
void TalkenSetChar()
{
int c_no;
char img[CSIZE*CSIZE] , mask[128];
XGCValues gcv;
gcv.graphics_exposures = False;
for(c_no = 0 ; c_no < 5 ; c_no++) {
int x,y;
sprintf(tpath , "%s/%s",IMAGE_DIR,fn[c_no]);
LoadChar(tpath,img , sizeof(img));
pixmap[c_no] = XCreatePixmap(d,w,CSIZE,CSIZE,depth);
bzero(mask , sizeof(mask));
gc[c_no] = XCreateGC(d,w,GCGraphicsExposures,&gcv);
DrawChar32(img , mask , gc[c_no],pixmap[c_no]);
pixmap_mask[c_no]
= XCreateBitmapFromData(d,w,mask,CSIZE,CSIZE);
XSetClipMask(d,gc[c_no],pixmap_mask[c_no]);
}
}
void TalkenFree()
{
int i;
for(i = 0 ; i < 5 ; i++) {
XFreePixmap(d,pixmap[i]);
XFreePixmap(d,pixmap_mask[i]);
XFreeGC(d,gc[i]);
}
}
void TalkenInit(enemy_no)
int enemy_no;
{
short sgnx,sgny,absxy,v;
int i;
enemy[enemy_no].enemy_no = TALKEN;
enemy[enemy_no].tmp1 = 9;
enemy[enemy_no].tmp2 = 0;
if(jx.sht[UNION] < XSIZE/2) {
enemy[enemy_no].x.dummy = (XSIZE - rand() % (XSIZE/2))*65536;
enemy[enemy_no].y.dummy = -32*65536;
}
else
{
enemy[enemy_no].x.dummy = 65536*(rand() % (XSIZE/2));
enemy[enemy_no].y.dummy = -32*65536;
}
sgnx = jx.sht[UNION] - enemy[enemy_no].x.sht[UNION];
sgny = jy.sht[UNION] - enemy[enemy_no].y.sht[UNION];
absxy = 1+ABS(sgnx) + ABS(sgny);
v = (rand() % 10+ 6)*STPF;
enemy[enemy_no].vx = v*sgnx*33000/absxy;
enemy[enemy_no].vy = v*sgny*33000/absxy;
}
int Talken(enemy_no)
int enemy_no;
{
int i;
int yararetaTL = 0;
register int dx,dy;
int sx,sy;
enemy[enemy_no].x.dummy += enemy[enemy_no].vx;
enemy[enemy_no].y.dummy += enemy[enemy_no].vy;
sx = enemy[enemy_no].x.sht[UNION];
sy = enemy[enemy_no].y.sht[UNION];
if(enemy[enemy_no].tmp1 > 0)
enemy[enemy_no].tmp1 += enemy[enemy_no].tmp2 ;
dx = jx.sht[UNION] - sx; dy = jy.sht[UNION] - sy;
if(dx > -20 && dx < 20 && dy > -20 && dy < 20)
yararetaTL = 1;
for(i = 0 ; i < SHOT_NUM ; i++)
{
if(!shot[i].flag)
continue;
if((shot[i].x.sht[UNION] - sx) > -20 &&
(shot[i].x.sht[UNION] - sx) < 20
&& (shot[i].y.sht[UNION] - sy) > -24 &&
(shot[i].y.sht[UNION] - sy) < 24)
{
score += 50;
shot[i].flag = 0;
BombInit(enemy_no);
return 0;
}
}
if(sx < 0 ||sx > XSIZE
|| sy > YSIZE)
{
enemy[enemy_no].enemy_no = 0;
}
else
{
if(sy > (YSIZE/2+128 - (rand() & 255)))
{
enemy[enemy_no].tmp2 = -STPF/2;
if(enemy[enemy_no].tmp1 == 9 &&
(rand() & 127) < shot_p[game_level][level]) {
EShut(enemy_no,enemy[enemy_no].x.dummy,
enemy[enemy_no].y.dummy);
}
enemy[enemy_no].vx = 0;
enemy[enemy_no].vy = 0;
}
if(enemy[enemy_no].tmp1 == 0) {
enemy[enemy_no].vy = -8*65536*STPF;
enemy[enemy_no].vx = STPF*(8 - rand() & 3)*65536;
}
SetSprite(enemy[enemy_no].x.sht[UNION],
enemy[enemy_no].y.sht[UNION],
pixmap[anim[enemy[enemy_no].tmp1]],
gc[anim[enemy[enemy_no].tmp1]],
CSIZE,CSIZE);
}
return yararetaTL;
}
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