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#include <stdio.h>
#include "constant.h"
/**** x include files ****/
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <X11/keysymdef.h>
#if USE_LONGJMP
#include <setjmp.h>
#endif
#include "extern.h"
/******************************************************************************
dump_board (filename, use_brief)
Dump all relevant information about the current state of the game to
the file <filename>. If <use_brief>, just dump minimal terrain and
side info (as generated by edit, for example).
******************************************************************************/
dump_board (filename, use_brief)
char filename[];
int use_brief;
{
int i, j;
FILE *fp,
*fopen();
cell_type cell;
if ((fp = fopen (filename, "w")) == NULL)
throw_error ("Unable to open map file: %s", filename);
/** Save the crucial parameters which determine compatibility **/
fwrite (&Config->board_x_size, sizeof(short), 1, fp);
fwrite (&Config->board_y_size, sizeof(short), 1, fp);
fwrite (&Config->level_min, sizeof(int), 1, fp);
fwrite (&Config->level_max, sizeof(int), 1, fp);
fwrite (&Config->tile_type, sizeof(int), 1, fp);
fwrite (&Config->value_int[OPTION_CELL][0], sizeof(int), 1, fp);
fwrite (&Config->side_count, sizeof(short), 1, fp);
if (use_brief)
fprintf (fp, "B");
else
fprintf (fp, "F");
/** Save each cell **/
for (i=0; i<Board->cell_count; i++)
dump_cell (CELL(i), Config->side_count,
Config->direction_count, fp, use_brief);
fclose (fp);
}
/******************************************************************************
dump_cell (cell, side_count, direction_count, fp, use_brief)
Dump all relevant information about <cell> to the dump file pointed to by
<fp>, making sure to save only relevant information. If <use_brief>,
just dump essential terrain and side information.
******************************************************************************/
dump_cell (cell, side_count, direction_count, fp, use_brief)
cell_type *cell;
int side_count,
direction_count;
FILE *fp;
{
int i,
fixed_size;
s_char dummy;
if (use_brief)
{
fwrite (&cell->level, sizeof(s_char), 1, fp);
if (cell->side == SIDE_NONE && cell->angle == 0)
{
dummy = SIDE_VOID;
fwrite (&dummy, sizeof(s_char), 1, fp);
}
else
{
fwrite (&cell->side, sizeof(s_char), 1, fp);
if (cell->side != SIDE_NONE)
fwrite (&(cell->value[cell->side]), sizeof(s_char), 1, fp);
fwrite (&cell->angle, sizeof(short), 1, fp);
if (cell->angle == ANGLE_FULL)
fwrite (&cell->growth, sizeof(s_char), 1, fp);
else if (cell->angle > 0)
fwrite (&cell->old_growth, sizeof(s_char), 1, fp);
}
}
else
{
/** Save the first part of the cell_type structure, which consists **/
/** of statically defined variables. **/
fixed_size = &(cell->old_value) - &(cell->level) + sizeof(char);
fwrite (cell, fixed_size, 1, fp);
/** Save the second part of the cell_type structure, which contains **/
/** dynamically allocated arrays. **/
fwrite (cell->dir, sizeof(s_char), direction_count, fp);
fwrite (cell->march, sizeof(s_char), side_count, fp);
fwrite (cell->march_dir, sizeof(s_char), side_count, fp);
fwrite (cell->march_type, sizeof(s_char), side_count, fp);
fwrite (cell->value, sizeof(s_char), side_count, fp);
fwrite (cell->seen, sizeof(s_char), side_count, fp);
fwrite (cell->draw_level, sizeof(s_char), side_count, fp);
}
}
/******************************************************************************
load_board_header ()
Load all relevant information about the current state of the game from
the pointer <Config->fp>.
******************************************************************************/
load_board_header ()
{
int i, j,
side, player,
cell_size;
short side_count;
char dummy;
/** Load the set of header information **/
fread (&Config->board_x_size, sizeof(short), 1, Config->fp);
fread (&Config->board_y_size, sizeof(short), 1, Config->fp);
fread (&Config->level_min, sizeof(int), 1, Config->fp);
fread (&Config->level_max, sizeof(int), 1, Config->fp);
fread (&Config->tile_type, sizeof(int), 1, Config->fp);
fread (&cell_size, sizeof(int), 1, Config->fp);
fread (&Config->load_side_count, sizeof(short), 1, Config->fp);
fread (&dummy, sizeof(char), 1, Config->fp);
if (dummy == 'B')
Config->use_brief_load = TRUE;
else
Config->use_brief_load = FALSE;
/** Correct any conflicting options **/
if (Config->level_min < 0)
{
/** Set sea values if not set in command line **/
if (!Config->enable_all[OPTION_SEA])
{
for (side=0; side<Config->side_count; side++)
Config->value_double[OPTION_SEA][side] = 5;
}
Config->enable_all[OPTION_SEA] = TRUE;
Config->enable_terrain = TRUE;
}
Config->value_int_all[OPTION_HILL_TONES] = Config->level_max+1;
Config->value_int_all[OPTION_FOREST_TONES] = Config->level_max+1;
Config->value_int_all[OPTION_SEA_TONES] = -Config->level_min;
if (Config->level_max > 0)
{
/** Set default hill values if not set in command line **/
if (!Config->enable_all[OPTION_HILLS])
{
for (side=0; side<Config->side_count; side++)
Config->value_double[OPTION_HILLS][side] = 5.0*HILL_FACTOR;
}
if (!Config->enable_all[OPTION_HILLS] &&
!Config->enable_all[OPTION_FOREST])
Config->enable_all[OPTION_HILLS] = TRUE;
Config->enable_terrain = TRUE;
}
Config->fill_number = -Config->level_min;
/** Set cell sizes for any side which didn't explicitly set it **/
for (player=0; player<Config->player_count; player++)
{
side = Config->player_to_side[player];
if (!Config->enable[OPTION_CELL][side])
{
Config->value_int[OPTION_CELL][side] = cell_size;
Config->cell_size[side] = cell_size;
}
}
/** If side counts in file and game don't match, set OVERWRITE so **/
/** that troops are not loaded. **/
if (Config->side_count != Config->load_side_count)
Config->enable_all[OPTION_OVERWRITE] = TRUE;
}
/******************************************************************************
load_board (use_brief)
Load each cell of the board from the already open file (from which the
header has already been loaded). If <use_brief>, load a succinct version
of the board.
******************************************************************************/
load_board (use_brief)
int use_brief;
{
int i, j;
cell_type *cell;
/** Load each cell **/
for (i=0; i<Board->cell_count; i++)
{
cell = CELL(i);
load_cell (cell, Config->load_side_count,
Config->direction_count, Config->fp, use_brief);
j = 0;
}
fclose (Config->fp);
}
/******************************************************************************
load_cell (cell, side_count, direction_count, fp, use_brief)
Load all relevant information about <cell> from the dump file pointed to by
<fp>, making sure to load only relevant information. If <use_brief>, load
a succinct version of the board.
******************************************************************************/
load_cell (cell, load_side_count, direction_count, fp, use_brief)
cell_type *cell;
int load_side_count,
direction_count,
use_brief;
FILE *fp;
{
int i,
fixed_size,
full_fixed_size;
char buffer[1000];
if (use_brief)
{
fread (&cell->level, sizeof(s_char), 1, fp);
fread (&cell->side, sizeof(s_char), 1, fp);
if (cell->side == SIDE_VOID)
cell->side = SIDE_NONE;
else
{
if (cell->side != SIDE_NONE)
fread (&(cell->value[cell->side]), sizeof(s_char), 1, fp);
fread (&cell->angle, sizeof(short), 1, fp);
if (cell->angle == ANGLE_FULL)
{
fread (&cell->growth, sizeof(s_char), 1, fp);
cell->old_growth = cell->growth;
}
else if (cell->angle > 0)
{
fread (&cell->old_growth, sizeof(s_char), 1, fp);
cell->growth = 0;
}
}
}
else
{
/** Load the first part of the cell_type structure, which consists **/
/** of statically defined variables. **/
fixed_size = &(cell->side) - &(cell->level);
fread (&(cell->level), fixed_size, 1, fp);
fixed_size = &(cell->old_value) - &(cell->side) + sizeof(s_char);
if (Config->enable_all[OPTION_OVERWRITE])
fread (buffer, fixed_size, 1, fp);
else
fread (&(cell->side), fixed_size, 1, fp);
/** Load the second part of the cell_type structure, which contains **/
/** dynamically allocated arrays. Assume arrays already allocated. **/
if (Config->enable_all[OPTION_OVERWRITE])
{
fread (buffer, sizeof(s_char), direction_count, fp);
fread (buffer, sizeof(s_char), load_side_count, fp);
fread (buffer, sizeof(s_char), load_side_count, fp);
fread (buffer, sizeof(s_char), load_side_count, fp);
fread (buffer, sizeof(s_char), load_side_count, fp);
fread (buffer, sizeof(s_char), load_side_count, fp);
fread (buffer, sizeof(s_char), load_side_count, fp);
}
else
{
fread (cell->dir, sizeof(s_char), direction_count, fp);
fread (cell->march, sizeof(s_char), load_side_count, fp);
fread (cell->march_dir, sizeof(s_char), load_side_count, fp);
fread (cell->march_type, sizeof(s_char), load_side_count, fp);
fread (cell->value, sizeof(s_char), load_side_count, fp);
fread (cell->seen, sizeof(s_char), load_side_count, fp);
fread (cell->draw_level, sizeof(s_char), load_side_count, fp);
}
}
}
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