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#! /bin/sh

echo "=================== XBATTLE TUTORIAL ========================" 
echo "RETURN to continue"
read p1
clear
echo "The xbattle  game  board is a grid  of  squares that can contain"
echo "troops of different  colors (or shades  of  gray if  you  have a"
echo "monochrome monitor). Here is a small xbattle game board that was"
echo "started with the command..."
echo
echo "> xbattle -black me -board 5 -cell 64 -manpos -armies 1"

xbattle -black me -board 5 -cell 64  -manpos -armies 1&

echo
echo "This means: run xbattle, my color is  black, the board size is 5"
echo "x 5 game squares, and each game square is 64 x 64 pixels, use"
echo "manual positioning of the window, and give me one army."
echo
echo "RETURN to continue"
read p1
clear

echo "The square in the  middle  represents an army  of  black troops,"
echo "which you can command by clicking with the mouse.  The direction"
echo "in which the  troops march  depends on where  in the game square"
echo "you click the  mouse- each  game square  is divided into regions"
echo "like this..."
echo
echo "       GAME SQUARE"
echo "========================="
echo "|| up & |march | up &  ||"
echo "|| left |  up  | right ||"
echo "||------|------|-------||"
echo "||march | stop | march ||"
echo "|| left |      | right ||"
echo "||------|------|-------||"
echo "||down &|march |down & ||"
echo "|| left | down | right ||"
echo "========================="
echo
echo "So,  for instance, to march  to the right,   you click near  the"
echo "right edge of the game square, and you will see a command vector"
echo "appear, pointing right.   Your  troop  square  will now  rapidly"
echo "shrink, and  the neighboring   square will  grow, as  the troops"
echo "march from one square to the next.  If you click near the corner"
echo "of  the game  square  the troops  will split   and  move in both"
echo "directions  at the same   time.   March  your troops  around the"
echo "board to get the feel of the commands."
echo
echo "The left mouse  button  toggles the command  vectors on or  off,"
echo "while  the  middle mouse  button clears all command vectors  and"
echo "instates the new one.  Try out both these command modes."
echo
echo "RETURN to continue"
read p1
clear
echo "There is a text line under the game board. Commands issued while"
echo "the mouse is in the text area will be interpreted differently to"
echo "commands issued on the  game  board.  Position your mouse in the"
echo "text area, and  type control-c, (i.e. hold  the control  key and"
echo "type c) and  the game should quit.  Quit   the game  before  you"
echo "continue."
echo
echo "RETURN to continue"
read p1
clear
echo
echo "Now we will start a  game with two  opposing armies,  black  and"
echo "white, and you can practice attacking the enemy.   The game will"
echo "be started with the command line..."
echo
echo "> xbattle -black me -white me -board 5 -manpos -armies 3"
echo
echo "This time,  the board  is  5 x  5,  and the square   size is the"
echo "default size.  The argument '-armies 3' creates three armies for"
echo "each team and arranges them in opposing ranks.  You will have to"
echo "position two windows this time, black and white, place them next"
echo "to each other so that you can see them both.   You will  only be"
echo "able to command the black  troops in the  black window, and  the"
echo "white troops from the white  window,  although both windows will"
echo "show the same game board.  Later on, you will be opening the two"
echo "windows on separate displays to play against an opponent on that"
echo "display; for now, you will be controlling both sides."
echo
echo "You  can   also  choose  '-light'  and  '-dark'  team colors  on"
echo "monochrome monitors, while color  monitors will  display '-red',"
echo "'-green', '-blue', as well as the  monochrome ones.  If  you are"
echo "playing  between color and   monochrome  monitors, you  can even"
echo "define hybrid colors  such as  '-red_black' (color name  first),"
echo "which will appear red  on the color  and black on the monochrome"
echo "monitors.   Pure colors  like   '-red' will appear on monochrome"
echo "monitors with a letter 'R' in each square."
echo
echo "Actually, you can choose  from any of the  colors defined in the"
echo "file /usr/lib/X11/rgb.txt,which includes bizzare entries such as"
echo "'LavenderBlush', 'MistyRose', 'PapayaWhip'  as well as  the more"
echo "usual colors.  Grey    tones must   be  defined   in  the   file"
echo ".HOME/.xbattle, which is  your xbattle customization file.  Each"
echo "gray  tone must have  a pixmap    pattern assigned to   it.  The"
echo ".xbattle file supplied  with  the game  defines the  -light  and"
echo "-dark grey  tones, as well as -gator  and -brick textures, among"
echo "others."
echo
echo "RETURN to continue"
read p1
clear

xbattle -black me -white me -board 5 -manpos -armies 3&

echo "You can see the two  battle lines drawn  up opposite each other."
echo "Command one of the  black squares to  march into a white square."
echo "You will see that with  equal  initial strength, the attacker is"
echo "under  a disadvantage and  suffers  much more loss, although the"
echo "white might suffer some loss from the attack."
echo
echo "Now try something  else- in  the white window, command the white"
echo "troops  to  scatter all over   the  game board, splitting   into"
echo "smaller sections by clicking  near the  corners.   Then form the"
echo "remaining  black squares into a column,  and command the head of"
echo "the column to attack the smallest white squares one by one.  You"
echo "will see that  this has a  much greater effect.  During  battle,"
echo "both sides can suffer damage,  but when the  opposing forces are"
echo "unequal, the smaller force suffers  much greater  losses, so you"
echo "should always   strive for local  superiority   to minimize your"
echo "losses."
echo
echo "Try arranging flanking attacks by surrounding white squares from"
echo "two or more sides, and  then attacking simultaneously.  You must"
echo "click quickly to   assure  a  simultaneous attack in    order to"
echo "achieve maximum effect.  Here is another rule of xbattle- that a"
echo "simultaneous assault from two  or more directions  increases the"
echo "effectiveness of the attack.  "
echo
echo "Notice that during an attack,  both colors are displayed  in the"
echo "game square in their proper proportions, with an X battle symbol"
echo "as long as the battle continues."
echo
echo "RETURN to continue"
read p1
clear

echo "Notice that the text  area now contains two  lines, one for each"
echo "team.  Position your mouse in the text area and  type some keys-"
echo "you will see the characters appearing on both windows.  When the"
echo "opposing teams are  run from remote sites, the  text line can be"
echo "used to communicate between the windows."
echo
echo "Now, type control-c in both windows and quit the game before you"
echo "continue."
echo
echo "RETURN to continue"
read p1
clear

echo "We will now experiment with resupply- in the next  game you will"
echo "see circles   in some  of  the   game  squares.    These circles"
echo "represent supply sources, and if you  capture one, it becomes an"
echo "endless supply of  additional troops   of your color.  The  game"
echo "board can soon be swamped by the excess troops if you  move them"
echo "around."
echo 
echo "This game was started with the command..."
echo
echo "> xbattle -red me -board 6 -manpos -armies 1 -towns 5"
echo
echo "where  the argument  -towns 5  provided  for randomly positioned"
echo "towns (the circles) with  randomly varying sizes with  a density"
echo "of  5.  Almost all arguments in  xbattle range between 0 and 10,"
echo "so that 5 is generally a mid value.  Notice  also that this time"
echo "your color is given as red.  If you are  on a color monitor, you"
echo "will  see  your troops as   red.  If  you   are  on a monochrome"
echo "monitor, they  will  be black, with  a letter 'R'  in each troop"
echo "square to denote the color."
echo
echo "Quit the  game  before you continue"
echo
xbattle -red me -board 6 -manpos -armies 1 -towns 5&
echo
echo "RETURN to continue"
read p1
clear

echo "In the next example we  will add  a certain decay to the troops,"
echo "which means that the troops will consume their  provisions  at a"
echo "rate proportional to  the number of  troops.  That  means that a"
echo "single supply base can only  support a certain number of troops,"
echo "so that the  number of troops  will only  grow until it  reaches"
echo "that size.  Try to generate as many  troops as you  can from the"
echo "single supply base.  This game was started with the command..."
echo
echo "> xbattle -blue_black me -board 6 -manpos -rbases 1 -decay 10"
echo ">          -speed 10"
echo
xbattle -blue_black me -board 6 -manpos -rbases 1 -decay 10 -speed 10&
echo "In this game we use the argument '-rbases 1' which will create 1"
echo "full sized base for each team and position them randomly  on the"
echo "game  board.   Notice  also  that this  time  we   use the color"
echo "'blue_black', which means blue on a color monitor but black on a"
echo "monochrome monitor.  The color name must come first."
echo
echo "Notice that the shorter the supply line, the larger  the size of"
echo "the army that can be maintained.   This is because of the losses"
echo "along the supply line.  Also,  troops  cut  off from the  supply"
echo "base will  wither   away   and  die.  In  this  example  we also"
echo "increased the speed of  the simulation with  the argument -speed"
echo "10, which  is  normally set to  the default -speed 5.   quit the"
echo "game before you continue"
echo
echo "RETURN to continue"
read p1
clear

echo "In the next example we will use another form of resupply, called"
echo "farms.  Here, every square on the gameboard produces troops at a"
echo "steady rate, controlled by the size of the argument, so that the"
echo "larger  the area that you occupy,  the larger the  army that you"
echo "can sustain.  This simulation was started with the command..."
echo
echo "> xbattle -light me -board 6 -manpos -farms 9 -militia 9"
echo ">          -decay 5 -speed 10 -repeat"
echo
echo "and in this case we make use  of another option, called militia,"
echo "which creates  troops of random size in  random locations on the"
echo "game board.  Again, try to  create  the largest  army you can by"
echo "funneling the   production  of   all  the farms  into   a single"
echo "location.  This simulates  the large  scale dynamics of   troops"
echo "living  off  the fat  of    the land.  Also,   in  this game, we"
echo "demonstrate the -repeat option- if you corner-click one  army to"
echo "march north-east,  for  example,  then  rapidly click  in  other"
echo "squares  using the  RIGHT mouse   button, the north-east command"
echo "will be repeated in these squares.  For multiple repeated clicks"
echo "the -repeat option can save you a lot of time aiming  the mouse."
echo "Note also that we use the color 'light' which  means light gray."
echo "There are four monochrome colors, black, white, light and dark."
echo
echo "Quit the game before you continue."
xbattle -light me -board 6 -cell 48 -manpos -farms 9 -militia 9 -decay 5 -speed 10 -repeat&
echo
echo "RETURN to continue"
read p1
clear

echo "In the next examples, we will demonstrate three types of terrain"
echo "that can be used with xbattle:  seas,  hills, and forests.  Seas"
echo "are simply regions that cannot be traversed by  land troops, and"
echo "thus can  be  used  for  defensive strategy.   The  command line"
echo "argument -seas  5 will create random  seas with  a density of 5."
echo "We will also demonstrate the -hex  option, which creates a board"
echo "of hexagons rather than squares,  but the commands work  in  the"
echo "same way."
echo
echo "Quit the game before you continue."
echo
echo "> xbattle -black me -farms 5 -militia 5 -decay 5 -sea 5 -hex"
echo
echo
echo "RETURN to start the game"
read p1
clear

xbattle -black me -farms 5 -militia 5 -decay 5 -sea 5 -hex&

echo
echo "Quit the game before you continue."
read p1
clear

echo "Hills are represented  as various shades  of gray on monochrome"
echo "monitors, or shades  of green on  color monitors.  Progress  up"
echo "hills is much slower than on the level, but faster again on the"
echo "way  down.  The  steepness of   the hills  is  controled by the"
echo "argument."
echo
echo "Quit the game before you continue."
echo
echo "> xbattle -black me -farms 5 -militia 5 -decay 5 -hills 9 -hex"
echo
echo
echo "RETURN to start the game"
read p1
clear

xbattle -black me -farms 5 -militia 5 -decay 5 -hills 9  -hex&

echo
echo "RETURN to continue"
read p1
clear

echo "You may have noticed that when you run xbattle, it always prints"
echo "something like 'seed:  714326158'.   This is the  random  number"
echo "seed that xbattle uses to initialize all the random  features in"
echo "the game. By default, xbattle  generates a new  seed every game."
echo "but you can specify a particular  seed with the parameter '-seed"
echo "<n>' in order to exactly recreate a particular game.  Be sure to"
echo "use exactly the same parameters as the original  game as well as"
echo "the same seed."
echo
echo "Now,  we   will  demonstrate the  horizon  option  whereby enemy"
echo "activity is only seen when they are within a specified number of"
echo "game squares  from  the  nearest friendly  force,   the argument"
echo "determines  the  range of visibility,  in  game  squares, with a"
echo "default  of 2 if   no argument is supplied.   Send  out scouting"
echo "parties from   the magenta_black   bases to search  out the  four"
echo "hidden  cyanwhite bases.  In   this   example we use  the  dummy"
echo "argument 'you' to represent a non-existant cyanwhite display for"
echo "the purpose of testing.  In actual play against an opponent, you"
echo "will have to specify an actual x display."
echo
echo "> xbattle -magenta_black me -cyanwhite you -rbases 4"
echo ">             -horizon -hex"
echo
echo "Quit the game before you continue."
echo
echo "RETURN to start the game"
read p1
clear

xbattle -magenta_black me -cyanwhite you -rbases 4 -horizon -hex&

echo
echo "RETURN to continue"
read p1
clear

echo "You  can save   yourself the trouble  of typing  in a   bunch of"
echo "command options  if you  create an  options file,  and call that"
echo "file   when running xbattle.  A   couple   of  options files are"
echo "supplied   with xbattle, and you   can  create  your  own.   For"
echo "example, the file 'tribal.xbo' contains the options..."
echo
echo " -decay 2"
echo " -sea 8"
echo " -cell 32"
echo " -board 24"
echo " -farms 7"
echo " -militia 10"
echo " -repeat"
echo " -fill 4"
echo " -dig 4"
echo " -area"
echo " -attack"
echo
echo "so you can call all these options with the command..."
echo
echo "> xbattle ... -options tribal.xbo ..."
echo
echo
echo "The tribal options create an interesting scenario  starting with"
echo "a mad rush to gain territory followed by  a plodding battle much"
echo "like WW1 trench warfare.  It introduces two new options, -attack"
echo "and -area.  The -attack  option  lets  you launch a simultaneous"
echo "attack on  an enemy square from  all adjacent  squares by use of"
echo "the 'a' key.  First surround the enemy,  then point at the enemy"
echo "square and   press  'a'.    The   -area  option    changes   the"
echo "representation of troop squares so that the number  of troops is"
echo "proportional to the area of the  square, rather  than the length"
echo "of the side, which is the default.   Practice occupying a corner"
echo "of the game board and clearing out all stray  enemy troops.  Two"
echo "more options, -dig  and -fill,   will  be discussed  in the next"
echo "tutorial."
echo
echo "> xbattle -black me -white you -options tribal.xbo &"
echo
echo "RETURN to start the game"
read p1
clear

xbattle -black me -white you -options tribal.xbo &

echo
echo "RETURN to continue"
read p1
clear

echo "In order to play  against a  real opponent, you must specify the"
echo "display on which he will  be playing.  One  way to discover this"
echo "is by use of the unix command 'who'.  On my machine this command"
echo "produces a listing like this..."
echo
echo " slehar   ttyp0   Jan 10 10:19   (cnsxk.bu.edu:0.0)"
echo " slehar   ttyp1   Jan 10 10:19   (cnsxk.bu.edu:0.0)"
echo " lesher   ttyp2   Jan  7 10:05   (charles:0.0)"
echo " slehar   ttyp5   Jan 10 16:47   (unix:0.0)"
echo " slehar   ttyp6   Jan 10 16:47   (unix:0.0)"
echo
echo "which  tells   me    (slehar)  that   my   xdisplay  is   called"
echo "cnsxk.bu.edu:0.0, or just cnsxk.  I could start  an xbattle with"
echo "lesher using the command"
echo
echo "> xbattle -black me -white charles ..."
echo 
echo "supplying any command options I  might choose.  Alternatively, I"
echo "could use  cnsxk instead of  'me'  for my  own display."

echo
echo "RETURN to continue"
read p1
clear

echo "Play a few games with some real opponents before going on to the"
echo "next tutorial.  If playing against more experienced players, set"
echo "the  '-speed' parameter  very  low, like  1, or even  fractional"
echo "values like 0.5, to generate  a game  of strategy and intellect,"
echo "where the  manual skill of  rapid  clicking is  not the dominant"
echo "factor in the game.  In the next tutorial  you will learn how to"
echo "bias games, setting  game parameters differently for  individual"
echo "players."
echo
echo "       Good luck, and happy xbattling!"
echo
echo
echo
echo "================= END OF XBATTLE TUTORIAL ==================="