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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <strings.h>
#include <string.h>
#include <time.h>
#include "types.h"
#include "util.h"
#include "Bill.h"
#include "Bucket.h"
#include "Computer.h"
#include "Cable.h"
#include "Game.h"
#include "Horde.h"
#include "Network.h"
#include "OS.h"
#include "Scorelist.h"
#include "Spark.h"
#include "UI.h"
#define SCREENSIZE 400
/* Game states */
#define STATE_PLAYING 1
#define STATE_BETWEEN 2
#define STATE_END 3
#define STATE_WAITING 4
/* Score related constants */
#define SCORE_ENDLEVEL -1
#define SCORE_BILLPOINTS 5
static unsigned int state;
static int efficiency;
static int score, level, iteration;
static Picture *logo, *icon, *about;
static MCursor *defaultcursor, *downcursor;
static Bill *grabbed;
static const char *gui;
static int screensize = SCREENSIZE;
static void
setup_level(int newlevel) {
level = newlevel;
Horde_setup();
grabbed = NULL;
UI_set_cursor(defaultcursor);
Network_setup();
iteration = 0;
efficiency = 0;
}
void
Game_start(int newlevel) {
state = STATE_PLAYING;
score = 0;
UI_restart_timer();
UI_set_pausebutton(1);
setup_level(newlevel);
}
void
Game_quit() {
Scorelist_write();
exit(0);
}
static void
update_info(void) {
char str[80];
int on_screen = Horde_get_counter(HORDE_COUNTER_ON);
int off_screen = Horde_get_counter(HORDE_COUNTER_OFF);
int base = Network_get_counter(NETWORK_COUNTER_BASE);
int off = Network_get_counter(NETWORK_COUNTER_OFF);
int win = Network_get_counter(NETWORK_COUNTER_WIN);
int units = Network_num_computers();
sprintf(str, "Bill:%d/%d System:%d/%d/%d Level:%d Score:%d",
on_screen, off_screen, base, off, win, level, score);
UI_draw_str(str, 5, screensize - 5);
efficiency += ((100 * base - 10 * win) / units);
}
void
Game_warp_to_level(int lev) {
if (state == STATE_PLAYING) {
if (lev <= level)
return;
setup_level(lev);
}
else {
if (lev <= 0)
return;
Game_start(lev);
}
}
void
Game_add_high_score(const char *str) {
Scorelist_recalc(str, level, score);
}
void
Game_button_press(int x, int y) {
int counter;
if (state != STATE_PLAYING)
return;
UI_set_cursor(downcursor);
if (Bucket_clicked(x, y)) {
Bucket_grab(x, y);
return;
}
grabbed = Horde_clicked_stray(x, y);
if (grabbed != NULL) {
OS_set_cursor(grabbed->cargo);
return;
}
counter = Horde_process_click(x, y);
score += (counter * counter * SCORE_BILLPOINTS);
}
void
Game_button_release(int x, int y) {
int i;
UI_set_cursor(defaultcursor);
if (state != STATE_PLAYING)
return;
if (grabbed == NULL) {
Bucket_release(x, y);
return;
}
for (i = 0; i < Network_num_computers(); i++) {
Computer *computer = Network_get_computer(i);
if (Computer_on(computer, x, y) &&
Computer_compatible(computer, grabbed->cargo) &&
(computer->os == OS_WINGDOWS || computer->os == OS_OFF)) {
int counter;
Network_inc_counter(NETWORK_COUNTER_BASE, 1);
if (computer->os == OS_WINGDOWS)
counter = NETWORK_COUNTER_WIN;
else
counter = NETWORK_COUNTER_OFF;
Network_inc_counter(counter, -1);
computer->os = grabbed->cargo;
Horde_remove_bill(grabbed);
grabbed = NULL;
return;
}
}
Horde_add_bill(grabbed);
grabbed = NULL;
}
static void
draw_logo(void) {
UI_clear();
UI_draw(logo,
(screensize - UI_picture_width(logo)) / 2,
(screensize - UI_picture_height(logo)) / 2);
}
void
Game_update() {
char str[40];
switch (state) {
case STATE_PLAYING:
UI_clear();
Bucket_draw();
Network_update();
Network_draw();
Horde_update(iteration);
Horde_draw();
update_info();
if (Horde_get_counter(HORDE_COUNTER_ON) +
Horde_get_counter(HORDE_COUNTER_OFF) == 0) {
score += (level * efficiency / iteration);
state = STATE_BETWEEN;
}
if ((Network_get_counter(NETWORK_COUNTER_BASE) +
Network_get_counter(NETWORK_COUNTER_OFF)) <= 1)
state = STATE_END;
break;
case STATE_END:
UI_set_cursor(defaultcursor);
UI_clear();
Network_toasters();
Network_draw();
UI_refresh();
UI_popup_dialog(DIALOG_ENDGAME);
if (Scorelist_ishighscore(score)) {
UI_popup_dialog(DIALOG_ENTERNAME);
Scorelist_update();
}
UI_popup_dialog(DIALOG_HIGHSCORE);
draw_logo();
UI_kill_timer();
UI_set_pausebutton(0);
state = STATE_WAITING;
break;
case STATE_BETWEEN:
UI_set_cursor(defaultcursor);
sprintf(str, "After Level %d:\nScore: %d", level, score);
UI_update_dialog(DIALOG_SCORE, str);
UI_popup_dialog(DIALOG_SCORE);
state = STATE_PLAYING;
setup_level(++level);
break;
}
UI_refresh();
iteration++;
}
int
Game_score() {
return score;
}
int
Game_level() {
return level;
}
int
Game_screensize() {
return screensize;
}
double
Game_scale(int dimensions) {
double scale = (double)screensize / SCREENSIZE;
double d = 1;
for ( ; dimensions > 0; dimensions--)
d *= scale;
return (d);
}
/*
* Note - don't use getopt, since it might reorder the args or do something
* that the UI-specific argument parser doesn't like.
*/
static void
parse_args(int argc, char **argv) {
char *s;
char *endp;
int i;
for (i = 1; i < argc; i++) {
if (strncasecmp(argv[i], "-l", 2) == 0) {
if (strlen(argv[i]) == 2 && i == argc - 1)
fatal("-l takes an argument");
if (strlen(argv[i]) > 2)
s = argv[i] + 2;
else
s = argv[++i];
level = strtol(s, &endp, 10);
if (*endp != '\0' || level <= 0)
fatal("invalid level '%s'", s);
} else if (strcmp(argv[i], "--gui") == 0) {
if (i == argc - 1)
fatal("--gui takes an argument");
gui = argv[++i];
} else if (strcmp(argv[i], "--size") == 0) {
if (i == argc - 1)
fatal("--size takes an argument");
s = argv[++i];
screensize = strtol(s, &endp, 10);
if (*endp != '\0' || screensize <= 0)
fatal("invalid screensize '%s'", s);
if (screensize < SCREENSIZE)
fatal("screensize must be larger than '%d'",
SCREENSIZE);
} else if (strcmp(argv[1], "-v") == 0 ||
strcmp(argv[1], "--version") == 0)
{
printf ("XBill version 2.1\n\n");
exit(0);
} else if (strcmp(argv[1], "-h") == 0 ||
strcmp(argv[1], "--help") == 0)
{
printf("XBill version 2.1\n");
printf("Options:\n");
printf("-l <n>\tStart at level n.\n");
printf("--gui <gui> \tUse a specific gui "
"(athena, motif, gtk)\n");
printf("--size <size>\t\tUse a larger playing area.\n");
printf("-v\t\tPrint version number and exit.\n");
printf("-h\t\tPrint help and exit.\n");
printf("All standard toolkit options are also ");
printf("supported.\n\n");
exit(0);
}
}
}
int
main(int argc, char **argv) {
srand(time(NULL));
parse_args(argc, argv);
UI_initialize(gui, &argc, argv);
UI_make_main_window(screensize);
UI_graphics_init();
UI_load_picture("logo", 0, &logo);
UI_load_picture("icon", 0, &icon);
UI_load_picture("about", 0, &about);
draw_logo();
UI_refresh();
UI_make_dialogs(logo, icon, about);
UI_set_icon(icon);
Scorelist_read();
Scorelist_update();
UI_load_cursor("hand_up", CURSOR_SEP_MASK, &defaultcursor);
UI_load_cursor("hand_down", CURSOR_SEP_MASK, &downcursor);
UI_set_cursor(defaultcursor);
Bill_load_pix();
OS_load_pix();
Computer_load_pix();
Bucket_load_pix();
Spark_load_pix();
state = STATE_WAITING;
if (level)
Game_start(level);
else
UI_set_pausebutton(0);
UI_main_loop();
exit(0);
}
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