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/*
XBlockOut a 3D Tetris
Copyright (C) 1992,1993,1994 Thierry EXCOFFIER
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Contact: Thierry.EXCOFFIER@liris.univ-lyon1.fr
*/
#include <stdio.h>
#include "define.h"
#include "menu.h"
#include "realtime.h"
#include "movingbloc.h"
#include "opt.h"
#include "x.h"
#include "draw.h"
struct bl
{
struct x x ;
struct opt opt ;
struct draw draw ;
struct movingbloc bloc ;
struct menu menu ;
struct realtime realtime ;
int nbbloc,nbcube,nblevel,score ;
int hiscore ;
int currentlevel ;
int endplay ;
char *boardkey[NB_KEYBOARD] ;
char *key ;
char *progname ;
} ;
extern void initdisp(struct opt* opt,struct x* x) ;
extern void initdisp2(struct opt* opt,struct x* x) ;
extern void displaymoving(struct opt *opt, struct x *x,
struct movingbloc *bloc,struct draw *draw) ;
extern void initwin(struct opt *opt,struct x *x) ;
extern void setargs(struct bl *bl) ;
extern void initgc(struct opt *opt,struct x *x) ;
extern void initbuffer(struct opt *opt,struct x *x) ;
extern void zooevent(struct bl *bl,XEvent *e) ;
extern void gameevent(struct bl *bl,XEvent *e) ;
/* loop.c */
extern void loop(struct bl *bl) ;
extern void newworld(struct bl *bl) ;
extern void updateworld(struct bl *bl) ;
extern int splash(struct bl *bl,struct realtime *r) ;
extern void unsuspend(struct bl *bl,struct realtime *r) ;
extern void startgame(struct bl *bl) ;
extern void endgame(struct bl *bl,int music) ;
extern void updatework(struct opt *opt,struct x *x,struct draw *draw) ;
/* sound.c */
extern void savebell(Display *d) ;
extern void restorebell(Display *d) ;
extern void setbell(Display *d,int p,int dur) ;
extern void sound(Display *d,int p,int dur,int vol) ;
extern void playsound(Display *d,int type,int vol) ;
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