File: com_to_server.c

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/*
 * file com_to_server.c - client's communication with server
 *
 * $Id: com_to_server.c,v 1.24 2006/02/09 21:21:23 fzago Exp $
 *
 * Program XBLAST
 * (C) by Oliver Vogel (e-mail: m.vogel@ndh.net)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published
 * by the Free Software Foundation; either version 2; or (at your option)
 * any later version
 *
 * This program is distributed in the hope that it will be entertaining,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILTY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
 * Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.
 * 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "xblast.h"

/*
 * local types
 */
typedef struct
{
	XBCommStream stream;
	XBBool expect;				/* flag for expected disconnect request */
} XBCommToServer;

/************
 * handlers *
 ************/

/*
 * server requests data
 */
static XBCommResult
HandleRequestData (XBCommStream * stream, const XBTelegram * tele)
{
	switch (Net_TeleID (tele)) {
	case XBT_ID_PlayerConfig:
		Dbg_C2S ("receiving player config request from server\n");
		Client_ReceivePlayerConfigReq (Net_TeleIOB (tele));
		break;
	case XBT_ID_GameConfig:
		Dbg_C2S ("receiving game config request from server\n");
		(void)Client_ReceiveGameConfigReq (Net_TeleIOB (tele));
		break;
	default:
		Dbg_C2S ("server sends unrecognized data !!!\n");
		return Client_StreamEvent (XBCC_IDInvalid) ? XCR_Error : XCR_OK;
	}
	return XCR_OK;
}								/* HandleRequestData */

/*
 * server sends data
 */
static XBCommResult
HandleSendData (XBCommStream * stream, const XBTelegram * tele)
{
	const char *data;
	size_t len;
	XBTeleIOB iob;
	XBChat *chat;

	data = Net_TeleData (tele, &len);
	iob = Net_TeleIOB (tele);
	switch (Net_TeleID (tele)) {
	case XBT_ID_GameConfig:
		Dbg_C2S ("receiving game config from server\n");
		Client_ReceiveGameConfig (iob, data);
		break;
	case XBT_ID_PlayerConfig:
		Dbg_C2S ("receiving player config from server\n");
		Client_ReceivePlayerConfig (iob >> 4, iob & 0x0F, data);
		break;
	case XBT_ID_LevelConfig:
		Dbg_C2S ("receiving level config from server\n");
		Client_ReceiveLevelConfig (iob, data);
		break;
	case XBT_ID_Chat:
		chat = Chat_UnpackData (data, len, iob);
		if (NULL != chat) {
			Dbg_C2S ("receiving chat from server\n");
			Client_ReceiveChat (chat);
		}
		else {
			Dbg_C2S ("receiving invalid chat data\n");
			return Client_StreamEvent (XBCC_DataInvalid) ? XCR_Error : XCR_OK;
		}
		return XCR_OK;
	default:
		Dbg_C2S ("server sent unrecognized data\n");
		return Client_StreamEvent (XBCC_IDInvalid) ? XCR_Error : XCR_OK;
	}
	return XCR_OK;
}								/* HandleSendData */

/*
 * server sends a command
 */
static XBCommResult
HandleActivate (XBCommStream * stream, const XBTelegram * tele)
{
	XBCommToServer *toServer = (XBCommToServer *) stream;
	const char *data;
	size_t len;
	unsigned value;
	unsigned tmp;

	data = Net_TeleData (tele, &len);
	switch (Net_TeleID (tele)) {
	case XBT_ID_RequestDisconnect:
		if (toServer->expect) {
			Dbg_C2S ("server finishes disconnect announcement, shutting down stream\n");
			(void)Client_StreamEvent (XBCC_ExpectedEOF);
			return XCR_Finished;
		}
		else {
			Dbg_C2S ("server unexpectedly requests disconnect\n");
			(void)Client_StreamEvent (XBCC_UnexpectedEOF);
			return XCR_Error;
		}
	case XBT_ID_StartGame:
		Dbg_C2S ("server has started the game!\n");
		Client_ReceiveStart (Net_TeleIOB (tele));
		break;
	case XBT_ID_RandomSeed:
		if (NULL != data && 1 == sscanf (data, "%u", &value)) {
			Dbg_C2S ("server has sent random seed\n");
			Client_ReceiveRandomSeed (value);
		}
		else {
			Dbg_C2S ("server send invalid seed!\n");
			return Client_StreamEvent (XBCC_DataInvalid) ? XCR_Error : XCR_OK;
		}
		break;
	case XBT_ID_DgramPort:
		if (NULL != data && 1 == sscanf (data, "%u", &value)) {
			Dbg_C2S ("server has sent dgram port\n");
			Client_ReceiveDgramPort (Net_TeleIOB (tele), value);
		}
		else {
			Dbg_C2S ("server has sent invalid dgram port!\n");
			return Client_StreamEvent (XBCC_DataInvalid) ? XCR_Error : XCR_OK;
		}
		break;
	case XBT_ID_Sync:
		Dbg_C2S ("server has sent sync\n");
		Client_ReceiveSync (Net_TeleIOB (tele));
		break;
	case XBT_ID_Async:
		Dbg_C2S ("server has sent async!\n");
		Client_ReceiveAsync (Net_TeleIOB (tele));
		break;
	case XBT_ID_HostChange:
		if (NULL != data && 1 == sscanf (data, "%u", &value)) {
			Dbg_C2S ("server has sent host state\n");
			Client_ReceiveHostState (Net_TeleIOB (tele), value);
		}
		else {
			Dbg_C2S ("server has sent invalid host state!\n");
			return Client_StreamEvent (XBCC_DataInvalid) ? XCR_Error : XCR_OK;
		}
		break;
	case XBT_ID_TeamChange:
		if (NULL != data && 1 == sscanf (data, "%u", &value)) {
			Dbg_C2S ("server has sent team state!\n");
			tmp = Net_TeleIOB (tele);
			Client_ReceiveTeamState (tmp / NUM_LOCAL_PLAYER, tmp % NUM_LOCAL_PLAYER, value);
		}
		else {
			Dbg_C2S ("server has sent invalid team state!\n");
			return Client_StreamEvent (XBCC_DataInvalid) ? XCR_Error : XCR_OK;
		}
		break;
	case XBT_ID_HostChangeReq:
		if (len == 2) {
			Dbg_C2S ("server has sent host state\n");
			Client_ReceiveHostStateReq (Net_TeleIOB (tele), data[0], data[1]);
		}
		else {
			Dbg_C2S ("server has sent invalid host state!\n");
			return Client_StreamEvent (XBCC_DataInvalid) ? XCR_Error : XCR_OK;
		}
		break;
	case XBT_ID_TeamChangeReq:
		if (len == 3) {
			Dbg_C2S ("server has sent team state request!\n");
			Client_ReceiveTeamStateReq (Net_TeleIOB (tele), data[0], data[1], data[2]);
		}
		else {
			Dbg_C2S ("server has sent invalid team state!\n");
			return Client_StreamEvent (XBCC_DataInvalid) ? XCR_Error : XCR_OK;
		}
		break;
	case XBT_ID_LevelConfig:
		Dbg_C2S ("server sends level activation\n");
		Client_ActivateLevel (Net_TeleIOB (tele));
		break;
	default:
		Dbg_C2S ("server sends unrecognized command !!!\n");
		return Client_StreamEvent (XBCC_IDInvalid) ? XCR_Error : XCR_OK;
	}
	return XCR_OK;
}								/* HandleSendData */

/*
 * handle infos from server
 */
static XBCommResult
HandleSpontaneous (XBCommStream * stream, const XBTelegram * tele)
{
	XBCommToServer *toServer = (XBCommToServer *) stream;
	switch (Net_TeleID (tele)) {
	case XBT_ID_HostDisconnected:
		Dbg_C2S ("server sends disconnect info\n");
		toServer->expect = Client_ReceiveDisconnect (Net_TeleIOB (tele));
		return XCR_OK;
	default:
		Dbg_C2S ("server sends unrecognized info !!!\n");
		return Client_StreamEvent (XBCC_IDInvalid) ? XCR_Error : XCR_OK;
	}
}								/* HandleSpontaneous */

/*
 * handle telegrams from server
 */
static XBCommResult
HandleTelegram (XBCommStream * stream, const XBTelegram * tele)
{
	switch (Net_TeleCOT (tele)) {
		/* server requests data from client */
	case XBT_COT_RequestData:
		return HandleRequestData (stream, tele);
		/* server sends data to client */
	case XBT_COT_SendData:
		return HandleSendData (stream, tele);
		/* server activate command on client */
	case XBT_COT_Activate:
		return HandleActivate (stream, tele);
		/* server send spontaneous status change */
	case XBT_COT_Spontaneous:
		return HandleSpontaneous (stream, tele);
		/* unknown cause of transmission */
	default:
		Dbg_C2S ("server sends invalid COT !\n");
		return Client_StreamEvent (XBCC_COTInvalid) ? XCR_Error : XCR_OK;
	}
}								/* HandleTelegram */

/*
 * handle delete: triggered by eof on com_stream, local parse errors
 */
static XBCommResult
DeleteToServer (XBComm * comm)
{
	XBCommStream *stream = (XBCommStream *) comm;
	/* delete communication */
	Stream_CommFinish (stream);
	free (comm);
	Dbg_C2S ("removed stream to server\n");
	return XCR_OK;
}								/* DeleteToServer */

/*
 * handle stream events
 */
static XBBool
EventToServer (XBCommStream * comm, const XBStreamEvent ev)
{
	XBCommToServer *toServer = (XBCommToServer *) comm;
	XBClientConstants code;
	assert (toServer != NULL);
	switch (ev) {
	case XBST_IOREAD:
		code = XBCC_IOError;
		break;
	case XBST_IOWRITE:
		code = XBCC_IOError;
		break;
	case XBST_EOF:
		code = XBCC_UnexpectedEOF;
		break;
	case XBST_WAIT:
		code = XBCC_StreamWaiting;
		break;
	case XBST_BUSY:
		code = XBCC_StreamBusy;
		break;
	case XBST_CLOSE:
		code = XBCC_StreamClosed;
		break;
	default:
		return XBFalse;
	}
	return Client_StreamEvent (code);
}								/* EventToServer */

/***************
 * constructor *
 ***************/

/*
 * create a stream to server
 */
XBComm *
C2S_CreateComm (const CFGGameHost * cfg)
{
	XBSocket *pSocket;
	XBCommToServer *toServer;

	assert (cfg != NULL);
	/* create connection to server */
	pSocket = Net_ConnectInet (cfg->name, cfg->port);
	if (NULL == pSocket) {
		Dbg_C2S ("failed to connect stream to server!\n");
		return NULL;
	}
	Dbg_C2S ("connected stream to server!\n");
	/* create communication data structure */
	toServer = calloc (1, sizeof (*toServer));
	assert (NULL != toServer);
	/* set values */
	Stream_CommInit (&toServer->stream, COMM_ToServer, pSocket, HandleTelegram, EventToServer,
					 DeleteToServer);
	toServer->expect = XBFalse;
	/* that'S all */
	Dbg_C2S ("handlers established!\n");
	return &toServer->stream.comm;
}								/* CommCreateToServer */

/******************
 * get local data *
 ******************/

/*
 * return address of server in dot-representation
 */
const char *
C2S_ServerName (XBComm * comm)
{
	return Net_RemoteName (comm->socket);
}								/* C2S_ServerName */

/*
 * return address of client (local host) in dot-representation
 */
const char *
C2S_ClientName (XBComm * comm)
{
	return Net_LocalName (comm->socket);
}								/* C2S_ClientName */

/**************
 * queue data *
 **************/

/*
 * queue random seed to client
 */
void
C2S_SendDgramPort (XBComm * comm, unsigned short port)
{
	XBCommStream *stream = (XBCommStream *) comm;
	char tmp[16];
	/* sanity check */
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	/* send seed as ascii */
	sprintf (tmp, "%hu", port);
	/* send data */
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_Activate, XBT_ID_DgramPort, 0, tmp,
										  strlen (tmp) + 1));
	Dbg_C2S ("queued dgram port to server!\n");
}								/* C2S_SendDgramPort */

/*
 * queue a DataNotAvailable response, local
 */
static void
DataNotAvailable (XBComm * comm, XBTeleID id, XBTeleIOB iob)
{
	XBCommStream *stream = (XBCommStream *) comm;
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_DataNotAvailable, id, iob, NULL, 0));
	Dbg_C2S ("queued data not available to server\n");
}								/* DataNotAvailable */

/*
 * queue game config not available
 */
void
C2S_GameDataNotAvailable (XBComm * comm)
{
	DataNotAvailable (comm, XBT_ID_GameConfig, 0);
}								/* C2S_PlayerDataNotAvailable */

/*
 * queue game config to client
 */
XBBool
C2S_SendGameConfig (XBComm * comm, CFGType cfgType, XBAtom atom)
{
	XBCommStream *stream = (XBCommStream *) comm;
	/* sanity check */
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	/* send data */
	if (!SendGameConfig (cfgType, stream->sndQueue, XBT_COT_DataAvailable, 0, atom)) {
		Dbg_C2S ("failed to queue game config!\n");
		return XBFalse;
	}
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Dbg_C2S ("queued game config to server!\n");
	return XBTrue;
}								/* C2S_SendGameConfig */

/*
 * queue player config not available
 */
void
C2S_PlayerDataNotAvailable (XBComm * comm, unsigned id)
{
	DataNotAvailable (comm, XBT_ID_PlayerConfig, id);
}								/* C2S_PlayerDataNotAvailable */

/*
 * queue player config to client
 */
XBBool
C2S_SendPlayerConfig (XBComm * comm, CFGType cfgType, XBAtom atom, unsigned player, XBBool how)
{
	XBCommStream *stream = (XBCommStream *) comm;
	/* sanity check */
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	/* send data */
	if (!SendPlayerConfig (cfgType, stream->sndQueue, XBT_COT_DataAvailable, player, atom, how)) {
		Dbg_C2S ("failed to queue player config!\n");
		return XBFalse;
	}
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Dbg_C2S ("queued game config to server!\n");
	return XBTrue;
}								/* C2S_SendPlayerConfig */

/*
 * queue host state to server
 * TODO: replace with requests below
 */
void
C2S_SendHostState (XBComm * comm, unsigned state)
{
	XBCommStream *stream = (XBCommStream *) comm;
	char tmp[16];
	/* sanity check */
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	/* send state as ascii */
	sprintf (tmp, "%hu", state);
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_Spontaneous, XBT_ID_HostChange, 0, tmp,
										  strlen (tmp) + 1));
	Dbg_C2S ("queued host state to server!\n");
}								/* C2S_SendHostState */

/*
 * queue host state request to server
 */
void
C2S_SendHostStateReq (XBComm * comm, unsigned host, unsigned state)
{
	XBCommStream *stream = (XBCommStream *) comm;
	char tmp[2];
	/* sanity check */
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	tmp[0] = host & 0xff;
	tmp[1] = state & 0xff;
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_Activate, XBT_ID_HostChangeReq, 0, tmp,
										  sizeof (tmp)));
	Dbg_C2S ("queued host state request host #%u->%u to server!\n", host, state);
}								/* C2S_SendHostStateReq */

/*
 * queue team state request to server
 */
void
C2S_SendTeamStateReq (XBComm * comm, unsigned host, unsigned player, unsigned team)
{
	XBCommStream *stream = (XBCommStream *) comm;
	char tmp[3];
	/* sanity check */
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	tmp[0] = host & 0xff;
	tmp[1] = player & 0xff;
	tmp[2] = team & 0xff;
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_Activate, XBT_ID_TeamChangeReq, 0, tmp,
										  sizeof (tmp)));
	Dbg_C2S ("queued team state request host #%u(%u)->%u to server!\n", host, player, team);
}								/* C2S_SendHostStateReq */

/*
 * send a chat line to server
 */
void
C2S_SendChat (XBComm * comm, XBChat * chat)
{
	XBCommStream *stream = (XBCommStream *) comm;
	unsigned iob;
	char *data;
	size_t len;
	/* sanity check */
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	assert (chat != NULL);
	/* pack chat data */
	len = Chat_PackData (chat, &data, &iob);
	/* prepare for writing */
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_Spontaneous, XBT_ID_Chat, iob, data, len));
	Dbg_C2S ("queued chat to server\n");
}								/* C2S_SendChat */

/*
 * queue sync to server
 */
void
C2S_Sync (XBComm * comm, XBNetworkEvent event)
{
	XBCommStream *stream = (XBCommStream *) comm;
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_Spontaneous, XBT_ID_Sync, (XBTeleIOB) event, NULL,
										  0));
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Dbg_C2S ("queued sync #%u to server!\n", event);
}								/* C2S_Sync */

/*
 * queue level check result to server
 */
void
C2S_LevelCheck (XBComm * comm, XBBool rej)
{
	XBCommStream *stream = (XBCommStream *) comm;
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_Activate, XBT_ID_LevelConfig, rej ? 0 : 1, NULL,
										  0));
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Dbg_C2S ("queued level check result to server = %s\n", rej ? "reject" : "accept");
}								/* C2S_LevelCheck */

/*
 * queue level winner to server
 */
void
C2S_SendWinner (XBComm * comm, unsigned team)
{
	XBCommStream *stream = (XBCommStream *) comm;
	assert (stream != NULL);
	assert (stream->sndQueue != NULL);
	Net_SendTelegram (stream->sndQueue,
					  Net_CreateTelegram (XBT_COT_Activate, XBT_ID_WinnerTeam, team, NULL, 0));
	Socket_RegisterWrite (CommSocket (&stream->comm));
	Dbg_C2S ("queued level winner to server = %u\n", team);
}								/* C2S_SendWinner */

/*
 * end of file com_to_server.c
 */