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2006-06-16 23:27 alfie
* config.guess, config.sub: Updated config.{guess,sub}
2006-06-16 22:09 alfie
* Makefile.in, config.h.in, configure, version.h: autogen for
2.10.4 release
2006-06-16 22:00 alfie
* po/de.po: Some updates/enhances
2006-06-15 10:49 fzago
* Makefile.am: Do not build xbsndsrv for SDL target.
2006-06-13 11:19 fzago
* sdl_sound.c: Add more mixing channels so less sound effects are
skipped. Do not call Mix_SetPanning is there is no mix channel
available.
2006-06-13 11:11 fzago
* game.c, menu_network.c, player.c: New strings to translate.
2006-06-13 11:10 fzago
* menu_game.c, sdl_sound.c: Fixed 2 typos.
2006-06-12 11:06 fzago
* intro.c, sdl_sound.c, snd.h, x11_sound.c, xbsndsrv.c: Stop all
sounds before playing the "won" music at the end of a level, else
that music might never play (not enough mix channels).
2006-06-12 10:55 fzago
* version.h: Updated copyright year.
2006-06-12 10:55 fzago
* util.c: Fixed a few warnings.
2006-06-12 10:54 fzago
* introdat.c: Enlarge and move down the "press space .." box on the
intro window so French translation appear in full.
2006-06-12 10:51 fzago
* cfg_player.c: Fixed typo.
2006-06-12 10:51 fzago
* bomb.c: More strings to translate.
2006-06-12 10:48 fzago
* Makefile.am: Adds $(DESTDIR) to fix rpm package build.
Makefile.dist and common.h are no longer present so don't look
for them during "make dist".
2006-06-12 10:42 fzago
* acinclude.m4, configure.in: Add more compile flags when gcc is
used.
2006-06-12 10:38 fzago
* po/: fr.po, xblast.pot: More French translations and more strings
to translate.
2006-06-01 17:47 alfie
* po/de.po: Some more strings....
2006-05-04 17:28 fzago
* sdl_init.c: Don't ignore the first SDL_QUIT event.
2006-05-04 17:26 fzago
* x11c_text.c: Typo
2006-04-14 20:43 iskywalker
* configure.in: Fail if sdl libs are not found
2006-04-11 16:54 fzago
* sdl_init.c: Commented out unused code. Activate the event filter
(alloows for instance fullscreen hotkey). Do not filter out key
up events since they are needed in a keyboard option.
2006-04-11 16:45 fzago
* xbsndsrv.c: Fixed a couple function declarations.
2006-04-11 16:44 fzago
* ini_file.c, ini_file.h, menu_edit.c: DB_GetSection does not
return a const, so fix its declaration. And remove a bunch of
casts that were added because of that.
2006-03-29 21:48 alfie
* Makefile.in, config.h.in, configure: Update of the automatic
generated files
2006-03-29 21:46 alfie
* func.c: Fixed a string
2006-03-29 21:45 alfie
* player.c, po/Makevars.template[DEAD], po/de.po, po/fr.po,
po/xblast.pot: player.c: Added a comment for translators
po/xblast.pot: regenerated po/de.po, po/fr.po: updated from pot
po/de.po: Added some more translation po/Makevars.template:
Unneeded template file removed
2006-03-29 19:59 fzago
* po/fr.po: Translation updates.
2006-03-29 19:46 fzago
* po/LINGUAS: Added de
2006-03-29 19:46 fzago
* po/Makevars: Set MSGID_BUGS_ADDRESS.
2006-03-29 19:39 fzago
* player.c: "%d bomb" -> "%d bombs"
2006-03-29 19:33 fzago
* player.c: no bombs -> no bomb
2006-03-29 09:44 alfie
* po/: de.po, xblast.pot: Updated some of the default headers with
sensible data. Added initial german file.
2006-03-28 11:58 fzago
* xblast.h: Include stdint.h
2006-03-28 11:54 fzago
* sdl_sound.c: Change file lengths from long to int (better on 64
bits platforms). Removed some dead code and unused variables.
When converting a sound from mono to stereo, avoid allocating
some memory.
2006-03-28 11:50 fzago
* sdl_pixmap.c: Handle case where pixmap is not found (avoids
segfault). Move variables declarations at the beggining of the
block.
2006-03-28 11:49 fzago
* sdl_common.h: Includes 2 more headers.
2006-03-28 11:48 fzago
* ini_file.c, sdl_image.c, sdl_joystick.c: Minor code cleanups:
moved variables declaraions at the beggining of the block, fixed
functions prototypes.
2006-03-28 11:41 fzago
* central.c, cfg_control.c, cfg_level.c, chat.c, client.c,
com_central.c, demo.c, game.c, info.c, intro.c, level.c,
menu_edit.c, menu_extras.c, menu_level.c, net_socket.c,
network.c, player.c, scramble.c, sdl_text.c, sdl_tile.c,
server.c, shrink.c, user.c: Minor code cleanups: fixed function
declarations, moved variables declarations at the beggining of
blocks, added static/const keywords, removed/commented out dead
code, replaced 0 by NULL whenever possible.
2006-02-25 16:13 fzago
* sdl_image.c: Added missing CR.
2006-02-24 22:14 fzago
* sdl_event.h: Removed unused defines.
2006-02-24 22:13 fzago
* map.c: emoved bad cast.
2006-02-24 22:09 fzago
* game_client.c, game_local.c: Hide the mouse pointer during a
game.
2006-02-24 21:57 fzago
* gui.h, sdl_event.c, w32_event.c, x11_event.c: Introducing
GUI_ShowCursor() to show or hide the mouse cursor.
2006-02-24 21:52 fzago
* sdl_event.c: GUI_SetMouseMode is intended to mask/unmask mouse
events. So ignore it for SDL.
2006-02-24 21:42 fzago
* sdl_atom.c, sdl_event.c, sdl_image.c: Cleanups: fix typos, use
correct casts, made a couple functions static.
2006-02-24 21:36 fzago
* sdl_socket.c: includes sdl_socket.h
2006-02-24 21:29 fzago
* browse.c, cfg_demo.c, cfg_game.c, cfg_player.c, cfg_stat.c,
chat.c, chat.h, com_base.c, com_central.c, com_dgram.c,
com_newgame.c, menu_edit.c, server.c, user.c: Cleanups: make some
functions static, fixed some prototypes, use proper casts.
2006-02-20 09:26 lodott
* xblast.h: correcting include for mingw-config makes 'make -f
Makefile.windows' work on cygwin
2006-02-19 17:22 fzago
* xblast.h: Always include time.h
2006-02-19 14:49 lodott
* x11_socket.c: enabling socket close after shutdown for writing
2006-02-19 13:41 lodott
* Makefile.windows: updating mingw Makefile to use config-mingw.h
2006-02-19 13:39 lodott
* xblast.h: fixing include order, enable non-autoconf config
headers
2006-02-19 13:37 lodott
* config-mingw.h: mingw-specific config file, can probably be
trimmed
2006-02-19 13:33 lodott
* w32_atom.c, w32_config.c, w32_event.c, w32_image.c, w32_init.c,
w32_joystick.c, w32_joystick.h, w32_keysym.c, w32_msgbox.c,
w32_pixmap.c, w32_sndsrv.c, w32_socket.c, w32_sound.c,
w32_sprite.c, w32_text.c, w32_text.h, w32_tile.c, w32_tile.h:
fixing xblast.h inclusion to enable mingw-compilation under
cygwin
2006-02-19 13:26 lodott
* util.c: print search path list for files not found
2006-02-19 13:06 fzago
* sdl_text.c: TTF_OpenFont() segfaults if the font doesn't exist.
So test for the presence of the file before calling
TTF_OpenFont().
2006-02-18 23:31 fzago
* sdl_text.c: Changed the return type of DrawAlignedText from int
to void, since the result was never used.
2006-02-18 23:26 fzago
* sdl_init.c, sdl_text.c: Replaced several printf() by Dbg_Out().
2006-02-18 21:40 fzago
* central.c, cfg_level.c, chat.c, client.c, com_dg_client.c,
com_dg_server.c, com_dgram.c, debug.c, game_server.c, network.c,
server.c: Fixed warnings in debug format strings (64 bits fixes,
missing arguments, extra arguments).
2006-02-18 13:38 fzago
* sdl_common.h, sdl_event.c, sdl_socket.c, sdl_socket.h: Straighten
SDL event handling. This fixes network games and chat.
2006-02-18 12:24 lodott
* configure.in, xbsndsrv.c: adding checks for sound headers and
using them
2006-02-17 22:57 fzago
* sdl_socket.c: Fix network interfaces enumeration.
2006-02-17 20:32 fzago
* sdl_socket.c: Fix format warnings in debug traces.
2006-02-17 19:52 fzago
* client.c, com_dgram.c, com_query.c, server.c, util.c,
x11_socket.c: Fixed some warnings in debug traces.
2006-02-15 22:30 fzago
* xblast.c, xblast.h: Do not use nls includes and functions when
nls is not enabled, or not present.
2006-02-14 20:51 fzago
* map.c: Fixed crash in map editor.
2006-02-14 19:52 lodott
* configure.in: corrected checkin, library has to be added to LIBS,
not LDFLAGS (sorry)
2006-02-14 19:29 lodott
* configure.in: adding LIBINTL library for linking in cygwin,
needed because gettext not in libc (probably)
2006-02-14 19:29 lodott
* m4/sdl.m4: autoconf macro definition for sdl, for systems without
sdl taken from sdl distribution
2006-02-14 19:28 lodott
* autogen.sh: corrected: adding m4 as search directory for aclocal
2006-02-14 19:28 lodott
* central.c: corrected: manually including limits.h to define
INT_MAX in cygwin
2006-02-14 19:28 lodott
* Makefile.in, aclocal.m4, configure: unintended checkin, but
probably doesn't hurt
2006-02-13 21:35 fzago
* po/: fr.po, xblast.pot: More translations.
2006-02-13 21:34 fzago
* cfg_stat.c, menu_edit.c, mi_stat.c: Added some translation tags.
2006-02-11 13:51 fzago
* po/: fr.po, xblast.pot: Updated translation strings.
2006-02-11 13:50 fzago
* func.c, info.c, introdat.c, map.c, menu_extras.c, player.c: Added
translation markers.
2006-02-11 12:30 fzago
* bomb.c: Fixed typo.
2006-02-11 12:28 fzago
* player.c: s/Initital/Initial/
2006-02-11 12:27 fzago
* player.c: Added translation markers.
2006-02-10 15:35 fzago
* po/: fr.po, xblast.pot: Updated pot file and partial french
translation.
2006-02-10 15:07 fzago
* version.h, xblast.h, version.c, user.h, server.c, server.h,
shrink.c, shrink.h, snd.h, status.c, status.h, random.c,
scramble.h, sdl_config.h, sdl_init.c, sdl_keysym.c, sdl_sprite.c,
bomb.c, central.h, chat.c, chat.h, client.c, client.h,
com_central.h, com_dg_server.c, func.c, game_server.c, info.h,
ini_file.h, level.c, level.h, menu_extras.c, menu_level.c,
menu_level.h, menu_network.c, mi_button.h, network.h, player.c,
player.h: Fix non-ansi prototypes. Added static to some
functions. Commented out some dead code. Fixed some compilation
warnings.
2006-02-10 13:28 fzago
* sdl_text.c, version.c, w32_event.c, x11c_text.c: dos2unix and
make indent
2006-02-10 13:23 fzago
* bomb.c: s/whith/with/
2006-02-10 13:22 fzago
* bomb.c, intro.c, menu.c, menu_control.c, menu_extras.c,
menu_game.c, menu_level.c, mi_tool.c: Added translation markers.
2006-02-10 11:02 fzago
* po/fr.po: [no log message]
2006-02-10 10:53 fzago
* intro.c, sdl_text.c: Move the call to gettext to where it
belongs.
2006-02-10 10:27 fzago
* xbsndsrv.c: Includes xblast.h
2006-02-09 23:44 fzago
* Makefile.am, Makefile.in, config.h.in, configure, intro.c,
introdat.c, sdl_text.c, xblast.c, xblast.h, po/LINGUAS,
po/POTFILES.in, po/fr.po, po/xblast.pot: i18n
2006-02-09 22:10 fzago
* po/Makevars: From Makevars.template
2006-02-09 22:10 fzago
* configure.in: i18n
2006-02-09 22:09 fzago
* aclocal.m4: Regenerated (aclocal -I m4)
2006-02-09 21:56 fzago
* ABOUT-NLS, Makefile.am, Makefile.in, config.rpath, configure.in,
m4/codeset.m4, m4/gettext.m4, m4/glibc2.m4, m4/glibc21.m4,
m4/iconv.m4, m4/intdiv0.m4, m4/intmax.m4, m4/inttypes-pri.m4,
m4/inttypes.m4, m4/inttypes_h.m4, m4/isc-posix.m4,
m4/lcmessage.m4, m4/lib-ld.m4, m4/lib-link.m4, m4/lib-prefix.m4,
m4/longdouble.m4, m4/longlong.m4, m4/nls.m4, m4/po.m4,
m4/printf-posix.m4, m4/progtest.m4, m4/signed.m4, m4/size_max.m4,
m4/stdint_h.m4, m4/uintmax_t.m4, m4/ulonglong.m4, m4/wchar_t.m4,
m4/wint_t.m4, m4/xsize.m4, po/Makefile.in.in,
po/Makevars.template, po/POTFILES.in, po/Rules-quot,
po/boldquot.sed, po/en@boldquot.header, po/en@quot.header,
po/insert-header.sin, po/quot.sed, po/remove-potcdate.sin: i18n
first pass.
2006-02-09 21:31 fzago
* common.h[DEAD]: Removed.
2006-02-09 21:21 fzago
* action.c, action.h, atom.c, atom.h, bomb.c, bomb.h, bot.c, bot.h,
browse.c, browse.h, central.c, central.h, cfg_control.c,
cfg_control.h, cfg_demo.c, cfg_demo.h, cfg_game.c, cfg_game.h,
cfg_level.c, cfg_level.h, cfg_main.c, cfg_main.h, cfg_player.c,
cfg_player.h, cfg_stat.c, cfg_stat.h, cfg_xblast.c, cfg_xblast.h,
chat.c, chat.h, client.c, client.h, color.c, color.h, com.c,
com_base.c, com_base.h, com_browse.c, com_browse.h,
com_central.c, com_central.h, com_dg_client.c, com_dg_client.h,
com_dg_server.c, com_dg_server.h, com_dgram.c, com_dgram.h,
com_from_central.c, com_from_central.h, com_listen.c,
com_listen.h, com_newgame.c, com_newgame.h, com_query.c,
com_query.h, com_reply.c, com_reply.h, com_stream.c,
com_stream.h, com_to_central.c, com_to_central.h,
com_to_client.c, com_to_client.h, com_to_server.c,
com_to_server.h, dat_rating.c, dat_rating.h, debug.c, debug.h,
demo.c, demo.h, event.c, event.h, func.c, func.h, game.c, game.h,
game_client.c, game_client.h, game_demo.c, game_local.c,
game_server.c, geom.h, gui.h, image.c, image.h, info.c, info.h,
ini_file.c, ini_file.h, intro.c, intro.h, introdat.c, introdat.h,
level.c, level.h, map.c, map.h, menu.c, menu.h, menu_control.c,
menu_control.h, menu_edit.c, menu_edit.h, menu_extras.c,
menu_extras.h, menu_game.c, menu_game.h, menu_level.c,
menu_level.h, menu_network.c, menu_network.h, menu_player.c,
menu_player.h, mi_base.c, mi_base.h, mi_button.c, mi_button.h,
mi_color.c, mi_color.h, mi_combo.c, mi_combo.h, mi_cyclic.c,
mi_cyclic.h, mi_host.c, mi_host.h, mi_int.c, mi_int.h,
mi_keysym.c, mi_keysym.h, mi_label.c, mi_label.h, mi_map.c,
mi_player.c, mi_player.h, mi_stat.c, mi_stat.h, mi_string.c,
mi_string.h, mi_tag.c, mi_tag.h, mi_toggle.c, mi_toggle.h,
mi_tool.c, mi_tool.h, net_dgram.c, net_dgram.h, net_socket.c,
net_socket.h, net_tele.c, net_tele.h, network.c, network.h,
player.c, player.h, random.c, scramble.c, scramble.h, sdl_atom.c,
sdl_common.c, sdl_common.h, sdl_config.c, sdl_config.h,
sdl_event.c, sdl_event.h, sdl_image.c, sdl_image.h, sdl_init.c,
sdl_joystick.c, sdl_joystick.h, sdl_keysym.c, sdl_keysym.h,
sdl_msgbox.c, sdl_pixmap.c, sdl_pixmap.h, sdl_socket.c,
sdl_socket.h, sdl_sound.c, sdl_sprite.c, sdl_sprite.h,
sdl_text.c, sdl_text.h, sdl_tile.c, sdl_tile.h, server.c,
server.h, shrink.c, shrink.h, snd.h, socket.h, sprite.c,
sprite.h, status.c, status.h, str_util.c, str_util.h, user.c,
user.h, util.c, util.h, version.c, version.h, w32_config.h,
w32_event.h, w32_image.h, w32_keysym.h, w32_pixmap.h,
w32_sndsrv.h, w32_socket.h, w32_sprite.h, x11_atom.c,
x11_common.c, x11_common.h, x11_config.c, x11_event.c,
x11_event.h, x11_joystick.c, x11_joystick.h, x11_msgbox.c,
x11_socket.c, x11_socket.h, x11_sound.c, x11c_image.c,
x11c_image.h, x11c_init.c, x11c_pixmap.c, x11c_pixmap.h,
x11c_sprite.c, x11c_sprite.h, x11c_text.c, x11c_text.h,
x11c_tile.c, x11c_tile.h, xbconfig.h, xblast.c, xblast.h:
Reorganize include. Only (almost) one include per C file, and no
include in headers. Paves the way for i18n and split into
libraries.
2006-02-09 18:31 fzago
* action.c, action.h, atom.c, atom.h, bomb.c, bomb.h, bot.c, bot.h,
browse.c, browse.h, central.c, central.h, cfg_control.c,
cfg_control.h, cfg_demo.c, cfg_demo.h, cfg_game.c, cfg_game.h,
cfg_level.c, cfg_level.h, cfg_main.c, cfg_main.h, cfg_player.c,
cfg_player.h, cfg_stat.c, cfg_stat.h, cfg_xblast.c, cfg_xblast.h,
chat.c, chat.h, client.c, client.h, color.c, color.h, com.c,
com_base.c, com_base.h, com_browse.c, com_browse.h,
com_central.c, com_central.h, com_dg_client.c, com_dg_client.h,
com_dg_server.c, com_dg_server.h, com_dgram.c, com_dgram.h,
com_from_central.c, com.h, com_from_central.h, com_listen.c,
com_newgame.c, com_newgame.h, com_query.c, com_query.h,
com_reply.c, com_reply.h, com_stream.c, com_stream.h,
com_to_central.c, com_to_central.h, com_to_client.c,
com_to_client.h, com_to_server.c, com_to_server.h, common.h,
dat_rating.c, dat_rating.h, debug.c, debug.h, demo.c, demo.h,
event.c, event.h, func.c, func.h, game.c, game.h, game_client.c,
game_demo.c, game_local.c, game_local.h, game_server.c, geom.h,
gui.h, image.c, image.h, info.c, info.h, ini_file.c, ini_file.h,
intro.c, intro.h, introdat.c, introdat.h, level.c, level.h,
map.c, map.h, menu.c, menu_control.c, menu_edit.c, menu_edit.h,
menu_extras.c, menu_game.c, menu_game.h, menu_layout.h,
menu_level.c, menu_level.h, menu_network.c, menu_network.h,
menu_player.c, mi_base.c, mi_base.h, mi_button.c, mi_button.h,
mi_color.c, mi_color.h, mi_combo.c, mi_combo.h, mi_cyclic.c,
mi_cyclic.h, mi_host.c, mi_host.h, mi_int.c, mi_int.h,
mi_keysym.c, mi_keysym.h, mi_label.c, mi_label.h, mi_map.c,
mi_player.c, mi_player.h, mi_stat.c, mi_stat.h, mi_string.c,
mi_string.h, mi_tag.c, mi_toggle.c, mi_toggle.h, mi_tool.c,
mi_tool.h, net_dgram.c, net_dgram.h, net_socket.c, net_socket.h,
net_tele.c, net_tele.h, network.c, network.h, player.c, player.h,
random.c, random.h, randomlib.c, randomlib.h, scramble.c,
scramble.h, sdl_atom.c, sdl_common.c, sdl_common.h, sdl_config.c,
sdl_config.h, sdl_event.c, sdl_image.c, sdl_image.h, sdl_init.c,
sdl_joystick.c, sdl_joystick.h, sdl_keysym.c, sdl_msgbox.c,
sdl_pixmap.c, sdl_ppm.c, sdl_socket.c, sdl_socket.h, SDL_vkeys.h,
sdl_sound.c, sdl_sprite.c, sdl_sprite.h, sdl_text.c, sdl_text.h,
sdl_tile.c, server.c, server.h, shrink.c, shrink.h, shrinkdat.h,
snd.h, socket.h, sprite.c, sprite.h, status.c, status.h,
str_util.c, str_util.h, time.c, timeval.h, try.c, user.c, user.h,
util.c, util.h, version.c, version.h, w32_atom.c, w32_common.c,
w32_common.h, w32_config.c, w32_config.h, w32_event.c,
w32_image.c, w32_image.h, w32_init.c, w32_joystick.c,
w32_joystick.h, w32_keysym.c, w32_mm.h, w32_msgbox.c,
w32_pixmap.c, w32_pixmap.h, w32_sndsrv.c, w32_sndsrv.h,
w32_socket.c, w32_sound.c, w32_sprite.c, w32_text.c, w32_tile.c,
x11_atom.c, x11_common.c, x11_common.h, x11_config.c,
x11_config.h, x11_event.c, x11_joystick.c, x11_joystick.h,
x11_msgbox.c, x11_socket.c, x11_socket.h, x11_sound.c,
x11c_image.c, x11c_image.h, x11c_init.c, x11c_pixmap.c,
x11c_sprite.c, x11c_text.c, x11c_tile.c, xbconfig.h, xblast.c,
xblast.h, xbsndsrv.c: Reindent (make indent)
2006-02-09 18:29 fzago
* Makefile.am, Makefile.in: Added indent rule.
2006-02-08 20:23 fzago
* debug.h: Added possible DEBUG_*. Added __attribute__ ((format
(printf, 1, 2))) to prototypes of debug functions.
2006-02-03 23:47 fzago
* atom.c, atom.h, cfg_xblast.c, cfg_xblast.h, menu.c, sdl_init.c:
Added a fullscreen option for SDL.
2006-02-03 23:43 fzago
* sdl_atom.c: fix memleak in sdl_atom.c.
2006-02-03 23:41 fzago
* menu_edit.c: 64 bits fixes.
2006-02-03 23:39 fzago
* com_central.c, func.c, sdl_atom.c, sdl_event.c, sdl_image.c,
sdl_init.c, sdl_sound.c, sdl_sprite.c, sdl_text.c, sdl_text.h,
sdl_tile.c: Fixes compilation warnings.
2006-02-03 23:28 fzago
* configure, configure.in: Changed summary of options selected.
2006-02-03 23:27 fzago
* Makefile.in: Regenerated.
2006-02-03 23:22 fzago
* config.guess, config.sub, depcomp, install-sh, missing,
mkinstalldirs: Updates (from autoupdate).
2006-02-03 23:19 fzago
* Makefile.am: Add missing files.
2006-02-03 22:52 fzago
* Makefile.am, Makefile.in, acinclude.m4, aclocal.m4, config.h.in,
configure, configure.in: Update build system for SDL target.
2006-02-03 22:36 fzago
* sdl_event.c: Fix compile issue.
2006-02-03 20:32 fzago
* sdl_atom.c, sdl_common.c, sdl_common.h, sdl_config.c,
sdl_config.h, sdl_event.c, sdl_event.h, sdl_image.c, sdl_image.h,
sdl_init.c, sdl_joystick.c, sdl_joystick.h, sdl_keysym.c,
sdl_keysym.h, sdl_msgbox.c, sdl_pixmap.c, sdl_pixmap.h,
sdl_ppm.c, sdl_socket.c, sdl_socket.h, sdl_sound.c, sdl_sound.h,
sdl_sprite.c, sdl_sprite.h, sdl_text.c, sdl_text.h, sdl_tile.c,
sdl_tile.h: Imported sdl files from the sdl branch, and updated
existing ones.
2005-12-30 17:18 lodott
* game.c, game_server.c, network.h, server.c, server.h: moving
winning team codes to network.h; output of winning teams per host
in case of async; server system messages via chat
2005-12-30 17:12 lodott
* chat.c, chat.h: support for system messages; slight extension of
max message length
2005-12-30 17:09 lodott
* str_util.c, str_util.h:
adding helper function: temporary string creation
2005-11-14 14:18 alfie
* configure: network debugging switch
2005-06-06 11:18 lodott
* game_server.c: minor simplification and output for central
network events
2005-06-06 11:10 lodott
* user.h, user.c: defines for central network events
2005-06-03 12:49 iskywalker
* game_server.c, user.c: differ from disconnection from central and
disconnect from game server
2005-05-30 15:52 lodott
* server.c: fixed: out team state was set to none on change to
chaos mode
2005-05-27 22:14 iskywalker
* configure.in, game.c, INSTALL: bomberman was already in
options/player/controls
2005-05-27 19:22 iskywalker
* INSTALL: updated with configure.in
2005-05-27 19:08 iskywalker
* game.c, configure.in: bomberman like, extra for gryzor _ stop key
set as default _
2005-05-20 18:34 lodott
* net_socket.c: set reuse option before bind on listen socket
2005-05-14 15:50 iskywalker
* configure.in, version.h: bumped version
2005-05-14 15:49 iskywalker
* menu_edit.c: cleared warnings
2005-05-14 15:38 lodott
* game_server.c: replacing local central connection flag with more
accurate connection indicator from user.c
2005-05-14 15:36 iskywalker
* menu_edit.c: add kick to init, rev extras
2005-05-14 15:34 iskywalker
* user.c: fix bug when terminating server
2005-05-14 15:04 lodott
* client.c: clear network events on passive disconnect
2005-05-13 11:32 lodott
* menu_extras.c: fixing failure message for statistics update from
central
2005-05-13 11:29 lodott
* menu_network.c: fix possible client segfaults on disconnect
during connect process
2005-05-10 02:55 iskywalker
* func.c: fixed some functions needed by menu_edit.c
2005-05-10 02:53 iskywalker
* menu_edit.c: fixed some extra inits things
2005-04-28 09:09 alfie
* xblast.man: major rewrite and formating fixes
2005-04-27 12:39 iskywalker
* menu_player.c: mistyped
2005-04-26 13:16 iskywalker
* cfg_player.c: seems to work
2005-04-26 12:59 iskywalker
* cfg_player.c, menu_player.c: not final solution for bug
2005-04-19 15:23 iskywalker
* util.c: fixed sub dirs bug
2005-04-18 09:39 alfie
* configure: autogen.sh update
2005-04-09 00:02 iskywalker
* warning.rtf: windows warning installation text
2005-04-08 17:32 lodott
* version.h: setting version string for 2.10.2 release
2005-04-08 17:30 lodott
* player.c: removing unconditional debug output
2005-04-08 17:16 lodott
* Makefile.windows: no debug flags as default
2005-04-05 14:15 lodott
* com_stream.c: removing double-free while closing stream waiting
for eof
2005-04-02 14:55 lodott
* central.c, com_from_central.c, central.h: adding counter for tcp
connections, slot id alone not sufficient for identification
2005-04-02 14:53 lodott
* com_central.c: check success for games.html, delayed retry on
failure
2005-04-02 14:43 lodott
* debug.c: fixed memory debugging
2005-04-02 14:13 lodott
* com_stream.c: correctly handle errors while waiting for eof
2005-04-02 14:09 lodott
* debug.c: memory debugging to stderr, ignore internal table by
default
2005-03-23 13:40 lodott
* central.c, com_browse.c, com_central.c, net_dgram.c, net_tele.c,
network.c, w32_socket.c: using sizeof with typenames instead of
variable names
2005-03-21 17:22 lodott
* com_stream.c: syncing with xbcs (just formatting)
2005-03-21 17:12 lodott
* com.c, com_browse.c: syncing with xbcs (just difference in
comments)
2005-03-21 17:11 lodott
* com_from_central.c: fixing output, synced with xbcs
2005-03-21 16:54 lodott
* com_central.c: updating central udp to current xbcs (rewritten
game table handlign, some fixes)
2005-03-21 16:50 lodott
* com_base.c: debugging for XBComm's, comments, whitespaces
2005-03-21 16:50 lodott
* debug.c, debug.h: adding debugging support for XBComm's
2005-03-18 09:59 lodott
* com_stream.c: fixed assert failure when tcp is closed
(DEBUG_STREAM)
2005-03-15 14:54 lodott
* net_socket.c, socket.h, w32_socket.c, x11_socket.c: enable reuse
of listening tcp socket (not implemented for w32)
2005-03-15 14:22 lodott
* net_dgram.c: syncing with xbcs
2005-03-15 14:17 lodott
* com_stream.c, com_stream.h: syncing with xbcs
2005-03-15 14:09 lodott
* central.c, central.h, com_from_central.c, com_from_central.h,
menu_network.c: syncing with xbcs
2005-03-15 14:03 lodott
* com_central.c: write games file only when changed, synced with
xbcs
2005-03-14 17:31 lodott
* com_dgram.c: fix memory leaks around connection ping
2005-03-14 17:28 lodott
* com_newgame.c, com_reply.c: fixing two tiny memory leaks
2005-03-12 17:37 iskywalker
* cfg_demo.c, cfg_level.c, image.c, ini_file.c, ini_file.h,
menu_edit.c, util.c, util.h: code performance improved and sanity
check not mixed up with recursive, xb-stile conform
2005-03-12 16:56 lodott
* cfg_demo.c, cfg_level.c, image.c, ini_file.c, ini_file.h,
menu_edit.c, util.c, util.h: recursive dir search as parameter
for DB_LoadDir and CreateFileList
2005-03-12 16:27 lodott
* util.c: formatting, whitespaces, comments
2005-03-12 15:51 iskywalker
* SConstruct: working Sconstruct for 2.10.x
2005-03-12 15:25 iskywalker
* util.c: recursive dir search for windows, also fixed memory leak
2005-03-12 14:51 lodott
* cfg_demo.c, cfg_game.c, cfg_level.c, game_client.c: a bunch of
minor corrections
2005-03-12 14:15 lodott
* version.h: adding version check documentation for swapcolor extra
2005-03-12 14:13 lodott
* w32_config.c, x11_config.c: adding debug output for gui config
2005-03-12 14:12 lodott
* demo.c, demo.h, game_client.c, game_local.c, game_server.c:
adding demo game type (client, server, local) in demo file name
2005-03-12 14:11 lodott
* cfg_control.c, cfg_demo.c, cfg_game.c, cfg_level.c, cfg_player.c,
cfg_stat.c, cfg_xblast.c: adding debug output for config data
2005-03-12 14:09 lodott
* debug.c, debug.h: debug output for config and files
2005-03-12 11:20 lodott
* cfg_demo.c, cfg_demo.h: whitespaces, formatting, comments
2005-03-12 10:44 lodott
* demo.c, demo.h: whitespaces, formatting, comments
2005-03-11 19:46 iskywalker
* x11_event.c: cleaned code
2005-03-11 19:45 iskywalker
* ini_file.c, util.c, util.h: search subdirs for levels in level
directory
2005-03-10 17:53 lodott
* func.c: only swapcolor is problematic, swapposition is okay
2005-03-10 17:33 lodott
* func.c: add a version check for levels with swap extras
2005-03-10 15:38 iskywalker
* w32_event.c: make ms vc++ compiler happy
2005-03-10 15:18 iskywalker
* player.c: corrected SMPF bug and add optinal variations
2005-03-10 14:56 lodott
* com_dg_server.c: make sure client has not been disconnected
before queueing data
2005-03-08 17:48 lodott
* x11_event.c: removing compiler warning on sun
2005-03-08 17:27 lodott
* xbsndsrv.c: removing compiler warnings on sun, adding PID_FORMAT
macro
2005-03-08 16:42 lodott
* game_server.c: removing compiler warning when DEBUG_GAME not set
2005-03-08 16:39 lodott
* ini_file.c, str_util.c, menu_edit.c: adding explicit cast for
isspace(), removes warning on sun
2005-03-08 16:36 lodott
* xbsndsrv.c: whitespaces, removing unused var
2005-03-08 16:36 iskywalker
* player.c: changed MAX_PLAYER for numPlayer, code cleaned up and
formatted a little
2005-03-08 16:34 iskywalker
* menu_game.c: liberate for all the possible fps
2005-03-08 16:32 iskywalker
* x11c_init.c: changed minimized icon
2005-03-08 10:25 lodott
* version.h, configure.in: bumping version to 2.10.2rc
2005-03-08 09:58 lodott
* game_client.c: use GUI beeping
2005-03-08 09:58 lodott
* server.c: better cleanup when listen fails, use GUI beeping
2005-03-08 09:55 lodott
* cfg_game.c: store beep settings for server in database, fixes
missing beep for connections
2005-03-08 09:54 lodott
* snd.h, w32_sound.c, x11_sound.c: add routine for single beep, win
and x11
2005-03-07 16:48 lodott
* com_browse.c: properly cleaning up received browse datagrams
2005-03-07 16:22 lodott
* xblast.c, menu_level.c, map.c, menu_level.h: some more memory
cleanup to find real memory leaks
2005-03-07 15:34 lodott
* cfg_level.c: fixing memory cleanup
2005-03-07 15:33 lodott
* menu_network.c: fix some compiler warnings
2005-03-07 15:31 lodott
* user.c, user.h: cleanup, raise network event for finished update
2005-03-07 14:47 lodott
* menu_extras.c, network.c: handling ranking update with network
events, more efficient display, error display
2005-03-07 14:43 lodott
* mi_tag.c, mi_tag.h, mi_tool.c, mi_tool.h: adding new menu item -
integer tag
2005-03-07 13:07 lodott
* cfg_xblast.c: removing ip translation for ancient central
2005-03-07 13:05 lodott
* mi_label.c, mi_tag.c: whitespace cleanup, some formatting
2005-03-03 18:17 lodott
* ini_file.c, ini_file.h, xblast.c: clean up databases at end to
ease memory debugging
2005-03-03 17:59 lodott
* mi_stat.c: fixing a small memory leak (menu table cells not
freed)
2005-03-03 17:47 lodott
* mi_stat.c: whitespaces, formatting, comments
2005-03-03 17:36 lodott
* cfg_game.c, menu_network.c: cleaning up ip history, proper
cleanup of history data
2005-03-03 17:33 lodott
* atom.c: formatting, making history atom creation more consistent
2005-03-02 15:36 lodott
* cfg_game.c: fixing buffer overflow in ip history strings
2005-03-02 15:04 lodott
* chat.c: fixing sys chat GUI display
2005-03-02 15:03 lodott
* map.c: whitespaces, remove a small memory leak
2005-03-01 17:51 lodott
* chat.c: refining chat output, adding name truncation option for
display
2005-03-01 16:14 lodott
* client.c, client.h, com_to_server.c: client correctly handles
server disconnect announcement now, fixes double free
2005-03-01 16:11 lodott
* server.c: fixing memory leak/assert when server fails to get udp
socket to central
2005-03-01 10:04 lodott
* net_tele.c: add malloc() check when creating telegrams, add
comments for telegram parser
2005-02-28 13:27 iskywalker
* xblast.man: rewrited for xblast tnt
2005-02-26 23:41 lodott
* menu_network.c: simplify focus handlers, removing obsolete code
2005-02-26 23:40 lodott
* mi_player.c: do not display player sprite when team color changed
to invalid
2005-02-26 23:38 lodott
* mi_host.c, network.c: display team "out", ignore out players in
global game config
2005-02-26 23:36 lodott
* server.c: handling an out request for a player
2005-02-26 23:34 lodott
* com_to_client.c, com_to_client.h, network.h: adding a new team
state "out"
2005-02-26 22:11 lodott
* map.c, version.c, version.h: added version constant for 2_10_2,
refined Version_AtLeast function
2005-02-26 19:23 lodott
* menu_network.c, network.c, network.h: slightly reducing code for
team color change
2005-02-26 18:42 lodott
* intro.c: cleaning up, comments, format
2005-02-26 18:17 lodott
* game_client.c: act on escape key in sync loops, forgotten in
previous checkin
2005-02-26 18:13 lodott
* game_client.c, game_server.c: allowing escape in sync loops,
removing temporary chat deactivation
2005-02-26 18:10 lodott
* game.c: code cleanup, simplifying player input initialization
2005-02-26 17:46 lodott
* w32_event.c: cleaning up: whitespaces, formatting, comments
2005-02-25 22:46 lodott
* intro.c: enabling chat during intro screens
2005-02-25 22:41 lodott
* x11_event.c: enabling chat during sync'ing for x11 as well
2005-02-25 22:39 lodott
* game_client.c, game_server.c, gui.h, w32_event.c: enabling chat
during client/server sync step
2005-02-25 21:07 lodott
* menu_network.c, network.c: max player check for server, when
creating global game config
2005-02-25 19:23 lodott
* menu_network.c: disallow start when hosts can't handle player
count, set them out
2005-02-25 19:22 lodott
* client.c, server.c: add case for game config result, set mask
bytes after receiving global game config
2005-02-25 19:20 lodott
* network.c, network.h: modified range checking, add functions to
retrieve network data
2005-02-25 19:14 lodott
* com_dgram.c, com_dg_client.c, com_dg_client.h, com_dg_server.c,
com_dg_server.h, com_dgram.h: add support for changing maskbyte
count for client/server dgram connections
2005-02-25 17:07 lodott
* client.c, network.c, server.c, menu_game.c: use game constants
received in game configs, store before entering network game
2005-02-25 17:01 lodott
* cfg_game.h: comments, reordering, adding prototype
2005-02-25 14:44 iskywalker
* menu_player.c: keep compiler with wall happy
2005-02-25 14:38 iskywalker
* event.h, w32_event.c, x11_event.c, cfg_control.c, chat.c: insert
enter as send key and corrected xbkeys and chat keys
2005-02-25 13:24 iskywalker
* menu_player.c: keep compiler happy with Wall
2005-02-25 13:22 iskywalker
* cfg_player.h, chat.c, configure.in, game_server.c, gui.h,
menu_network.c, menu_player.c, mi_tool.c, mi_tool.h, timeval.h,
x11_event.c, x11_socket.c: compiling with Wall and menu_player
corrected for x11
2005-02-24 22:43 lodott
* network.c: removing accidental protocol change, all 2.10.x should
be compatible again
2005-02-24 21:19 lodott
* mi_player.c: autoupdate colors and shapes in player colors menu
2005-02-24 21:18 lodott
* menu_player.c: player colors: removing apply button, initial
color selection, non-looping player animation
2005-02-24 21:16 lodott
* mi_tool.c, mi_tool.h: make item selection external
2005-02-24 17:54 iskywalker
* mi_tool.c, menu_player.c, mi_player.c, mi_player.h, mi_tool.h:
got player updating, almost there
2005-02-23 15:11 lodott
* com_to_server.c: remove superfluous line that can cause segfaults
2005-02-23 14:50 lodott
* client.c: fixing misplaced code from last commit
2005-02-23 14:30 lodott
* network.c: fixing keyboard assignemnt for chat
2005-02-23 13:45 alfie
* aclocal.m4, config.h.in, configure: Update generated files.
2005-02-23 13:40 lodott
* client.c, network.c, network.h, server.c: moving host id check
for game config to network.c
2005-02-23 13:21 iskywalker
* chat.c, x11_event.c: keep compiler happy
2005-02-22 20:10 lodott
* com_dgram.c: fixing possible buffer overflow on server when
clients have bad connection
2005-02-22 20:02 lodott
* cfg_game.c, cfg_game.h: adding game constants to game confg, for
later use; securing player data defaults
2005-02-22 19:47 lodott
* game_server.c: disconnect when game init fails, instead just
return
2005-02-22 19:44 lodott
* version.c, version.h: making local version constant extern
2005-02-22 19:42 lodott
* chat.c: fixing chat backspace implementation
2005-02-22 19:40 lodott
* atom.c, atom.h: some new atoms for game constants
2005-02-22 18:05 iskywalker
* player.c: corrected cloak bugg
2005-02-22 15:14 iskywalker
* x11_event.c: fprintf out
2005-02-22 15:12 iskywalker
* x11_event.c: chat for x11
2005-02-21 18:00 lodott
* chat.c, chat.h: updated chat event handling, fixing a bug when
canceling chat
2005-02-21 17:57 lodott
* cfg_control.c, event.c, event.h: modifying existing key tables
2005-02-21 17:54 lodott
* w32_event.c: cleaning up windows keyboard event generation
2005-02-21 17:51 lodott
* game.c: changing order in event handling
2005-02-21 17:49 lodott
* mi_tool.c: cleaning up event handling for menus
2005-02-20 15:19 lodott
* w32_event.c: correcting a typo in precious checkin
2005-02-20 15:15 lodott
* w32_event.c: some minor correction, adding the Finish routine for
the new keytable
2005-02-20 15:13 lodott
* x11_event.c: adding similar modifications as for w32, but ascii
keys still don't work
2005-02-20 14:40 lodott
* x11_event.c: fix to make it compile, whitespaces - chat doesn't
work, correct events need yet to be generated
2005-02-20 14:31 lodott
* chat.c, chat.h: belongs to previous checkin
2005-02-20 14:24 lodott
* client.c, event.c, game.c, game_client.c, game_server.c,
mi_tool.c, network.c, server.c, w32_event.c: moving chat event
handling to chat.c, generation of chat-specific events, chatting
is done with the game keys alone, both in menu as well as in game
(windows only so far)
2005-02-20 13:53 lodott
* cfg_control.c, cfg_control.h, event.h: adding a keytable for chat
keys
2005-02-19 21:10 lodott
* central.c, client.c, game_client.c, game_server.c,
menu_network.c, network.c, network.h, server.c, server.h:
separating global from local config, use define for game config
atoms, make server receive global config like clients do, fix
attempt for NAT detection
2005-02-19 20:59 lodott
* com_dgram.h, xblast.h: moving MASK_BYTES define to xblast.h
2005-02-19 20:57 lodott
* w32_socket.c: fixing compile error with Debug_Socket
2005-02-18 18:42 iskywalker
* INSTALL: better instructions
2005-02-18 18:23 iskywalker
* INSTALL, acinclude.m4, configure.in: better INSTALL and configure
options
2005-02-18 16:49 iskywalker
* configure.in, xbsndsrv.c: sound support for solaris 2.7 mschoepf
2005-02-17 23:47 lodott
* client.c, client.h, com_to_server.c, menu_network.c, network.c,
network.h, server.c: complete revision of game config exchange
between client/server requires more testing!!
2005-02-17 23:44 lodott
* cfg_game.c: checking range when extracting game config, version
storage/retrieval secured
2005-02-17 17:10 lodott
* Makefile.windows: correct comment regarding cygwin options
2005-02-17 17:08 lodott
* client.c, client.h, server.c, menu_network.c, network.c,
network.h: storing local host id in network.c, for both server
and client
2005-02-17 17:04 lodott
* version.c: minor correction in debug output and comments
2005-02-17 14:59 lodott
* client.c, network.c, network.h, server.c, version.c, version.h:
moving version control for hosts from network.c to version.c
2005-02-17 12:52 lodott
* mi_tool.c: removing unneeded routine
2005-02-17 12:50 lodott
* game.c: removing unnecessary warning flood and variables
2005-02-16 14:49 alfie
* xbsndsrv.c: Incorporated patch for 16 bit solaris stereo support,
sent in by <paul@infoeng.flinders.edu.au>
2005-02-15 19:12 lodott
* game.c: assigning input events to default players, remove
unneeded vars
2005-02-15 16:41 lodott
* menu_network.c: server sends local players in final game config
again
2005-02-15 15:06 lodott
* client.c: fixing compile error with DEBUG_CLIENT
2005-02-15 15:04 lodott
* server.c: fixing previous checkin
2005-02-14 13:49 lodott
* server.c, server.h: using receive mechanism for local server init
2005-02-12 13:08 lodott
* chat.c, chat.h, client.c, client.h, com_to_client.c,
com_to_server.c, game.c, mi_tool.c, network.c, network.h,
player.c, server.c: reworking chat, moving chat code to chat.c
2005-02-12 12:49 lodott
* debug.c, debug.h: debugging out for chat
2005-02-10 18:50 lodott
* Makefile.windows: setting no-cygwin compile as default
(cygwin-compile currently broken). removing mini as default
2005-02-10 17:27 lodott
* com_dgram.c, com_dgram.h: adding support for extensible action
mask size
2005-02-10 13:01 iskywalker
* com_dgram.c, com_dgram.h: fixed mask problem, hopefully
2005-02-08 21:02 lodott
* menu_network.c, client.c: immediate disconnect from server on
error, no delay
2005-02-08 20:57 lodott
* mi_host.c: adding reset for local request
2005-02-08 20:27 lodott
* menu_network.c: getting back OLDMENU, instead removing the old
menu code
2005-02-08 20:09 lodott
* server.c, client.c, network.c, network.h: adding checks for
MAX_PLAYER when receiving game configs
2005-02-07 15:09 iskywalker
* game_client.c, game_server.c, mi_tool.c, mi_tool.h: fixed chat
bug
2005-02-03 16:21 lodott
* com_newgame.c, x11_socket.c: use sun macro instead of sparc macro
2005-02-02 14:33 lodott
* cfg_game.h, menu_network.c, mi_host.c, network.c, network.h:
removing OLDMENUS switch
2005-02-02 14:21 lodott
* client.c, server.c, version.c, version.h: minor rearrangement of
version tools, added comments
2005-02-02 14:20 lodott
* debug.h: deactivating implicit DEBUG macro
2005-02-02 09:52 alfie
* configure: Update generated configure, too.
2005-02-01 19:05 lodott
* game_server.c: continually send suicide for unlinked players to
avoid async by data loss
2005-02-01 18:47 lodott
* action.c: really fixing auto-suicide bug (missing default value)
2005-02-01 13:17 lodott
* game_client.c: correcting finish gametime for client
2005-02-01 12:40 lodott
* configure.in, version.h: bumping version to 2.10.1-cvs for
development
2005-02-01 11:45 lodott
* menu_game.c: adding bot option for server in game setup
2005-02-01 11:44 lodott
* com_dgram.h: removing assertion failure on clients when level
times out on clients
2005-02-01 11:44 lodott
* game_client.c: no action output unless explicitly requested with
DEBUG_ACTION
2005-01-31 21:28 lodott
* game_client.c: adding action debugging, avoid early server
events, continue to wait on invalid server events - fixes async
action status on client/server, making client timeout
2005-01-31 21:23 lodott
* com_dg_server.c, com_dgram.c: fixing some debugging output
2005-01-31 21:21 lodott
* debug.c, debug.h: debug output for game action
2005-01-31 07:45 iskywalker
* xblast.wxs: better configuration, with control dialogs
2005-01-30 13:45 lodott
* game_server.c: fixing incorrect team counting in team mode
2005-01-30 02:24 lodott
* game_client.c, player.c: improving client bot management,
multiple local players are handled
2005-01-30 01:45 lodott
* game_server.c: improving server bot handling, handles multiple
local players now
2005-01-30 01:43 lodott
* game.c: simplification of local event checking
2005-01-30 01:42 lodott
* cfg_game.c: adding explicit conversion result checking, for
easier readability
2005-01-30 01:33 lodott
* bot.c, player.c, player.h: adding some bot-related routines
2005-01-29 13:57 lodott
* server.c: fix query allocation for new game connection
2005-01-28 23:12 lodott
* client.c: non-SMPF clients can deal with an SMPF server now
2005-01-28 21:58 lodott
* mi_host.c: fix display bug for player graphics on change of team
color
2005-01-28 21:56 lodott
* network.c, network.h, server.c: save team assignment before
switch to chaos, restore on switch back
2005-01-28 21:54 lodott
* com_newgame.c: do not connect socket for sparcs, can cause
trouble with sendto()
2005-01-28 16:18 alfie
* INSTALL, README, menu.c, menu_network.c: Changed
irc.xblast-center.com to xblast.sf.net/irc/
2005-01-27 23:51 iskywalker
* menu_network.c, mi_host.c, x11_event.c: Rmoved some debug msgs,
remove team bug
2005-01-26 08:29 iskywalker
* xblast.wxs: add desktop shortcut and icon
2005-01-25 20:46 alfie
* version.h: Uups, remove the CVS from VERSION_STRING
2005-01-25 12:59 iskywalker
* makewxs.sh, xblast.wxs: initial import, files for .msi
2005-01-23 17:28 lodott
* cfg_player.c: whitespace cleanup, set default PID to invalid
2005-01-23 16:55 lodott
* central.c: fix player registration for client in slot #0
2005-01-23 16:54 lodott
* menu_player.c: general cleanup, comments
2005-01-23 16:13 lodott
* debug.c: typo fix
2005-01-23 16:12 lodott
* menu_extras.c, menu_extras.h, user.c: fixing bug when updating
central scores
2005-01-23 15:02 lodott
* menu_extras.c: comments, general cleanup
2005-01-23 14:30 lodott
* com_query.c: corrected output
2005-01-23 14:29 lodott
* menu_game.c: removing team mode in server config (default none)
2005-01-23 14:26 lodott
* net_dgram.c: some minor correction in comments/output
2005-01-23 14:24 lodott
* browse.c: removing superfluous output
2005-01-23 14:23 lodott
* menu_network.c: fixing update bug in central menu
2005-01-23 14:21 lodott
* central.c, central.h: general cleanup, debugging output
2005-01-23 14:19 lodott
* com_central.c, com_central.h: some renaming, more debugging and
general cleanup
2005-01-23 14:18 lodott
* debug.c, debug.h: adding debugging for C2B (central udp socket)
2005-01-23 12:07 lodott
* debug.c, debug.h: whitespace-cleanup
2005-01-23 12:05 lodott
* debug.c, debug.h: central debug output
2005-01-21 22:22 lodott
* client.c, com_query.c, com_query.h: central queries only on
default device, no broadcast previous behaviour if
FULL_CENTRAL_QUERY set
2005-01-21 22:19 lodott
* net_dgram.c: extra check for failure to set broadcast flag
2005-01-20 13:17 lodott
* Makefile.windows, INSTALL: Updated windows/cygwin Makefile, more
detailed INSTALL instructions
2005-01-18 15:36 lodott
* game_client.c, game_server.c: more frequent updating of player
link status plus bugfix (missing break in switch)
2005-01-18 15:33 lodott
* game.c, server.c, version.c: some debug corrections
2005-01-17 16:21 lodott
* com_dg_client.c: server bases udp timeout for clients only on
receive interval now
2005-01-17 16:17 lodott
* client.c, com_query.c, game_client.c, game_server.c: some minor
output changes, removing a compiler warning
2005-01-16 08:48 iskywalker
* net_socket.h: forgot a ifdef
2005-01-15 17:41 iskywalker
* action.c, com_listen.c, com_query.c, common.h, net_socket.h,
time.c, timeval.h, w32_joystick.c, w32_socket.c, xblastc.dsp:
memory leak in joystick, abort loser problem correctted, cygwin,
wms and mingw compatible now
2005-01-15 12:48 lodott
* client.c: removing accidentally checked in line, adding a comment
2005-01-15 12:40 lodott
* client.c, com_dgram.c, com_newgame.c, com_query.c, common.h,
debug.c, server.c, timeval.h, util.c, w32_event.c: removing some
more compiler warnings
2005-01-15 09:41 iskywalker
* bot.c: fixed memory leak
2005-01-14 22:20 iskywalker
* map.c: memory leak fixed
2005-01-14 19:57 lodott
* cfg_level.c, cfg_stat.c: removing compiler warnings
2005-01-14 13:46 lodott
* client.c, menu_network.c, server.c, w32_event.c, w32_image.c,
w32_pixmap.c: removing some minor compiler warnings
2005-01-14 13:20 alfie
* configure, configure.in: Updated version in configure.in also.
2005-01-13 18:58 lodott
* map.c, version.c, version.h: activating slowMotionBurst for
version 2.10.1
2005-01-13 18:52 lodott
* debug.c, debug.h: debug output for version stuff
2005-01-13 11:40 lodott
* str_util.c: fixing split error for strings with trailing spaces -
from
http://luc.saillard.free.fr/XBlast-TNT/patches/XBlast-TNT-str_util-memleak.patch
2005-01-12 15:50 lodott
* client.c, network.c, network.h, server.c, version.c, version.h:
calculate joint(=min) version of all connected hosts
2005-01-12 15:48 lodott
* bomb.c, map.c: deactivating slowMotionBurst for release
2005-01-12 13:21 alfie
* Makefile.am, Makefile.in, config.h.in: Added version.c to
Makefile.am (rest is auto generated).
2005-01-12 13:02 alfie
* Makefile.in, configure: Updated the generated files.
2005-01-12 00:20 lodott
* cfg_game.c, cfg_game.h, client.c, network.c, network.h, server.c,
version.c, version.h: basic version management for network games
2005-01-11 22:44 lodott
* atom.c, atom.h, bomb.c, func.c, info.c, map.c, player.c,
shrink.c: checking existence of level sections, adding missing
default for ceilNasty
2005-01-11 19:48 iskywalker
* atom.c, atom.h, bomb.c, bomb.h, map.c: slowmotionflame request
from zorgzorg2
2005-01-11 17:58 iskywalker
* config.h[DEAD]: delete old config
2005-01-11 17:51 iskywalker
* mi_tool.c, random.c: new configure method with config.h, old fix
for leveleditor
2005-01-11 17:37 lodott
* client.c, client.h, game_client.c: clearing player actions at
client before each level
2005-01-11 17:33 iskywalker
* configure.in, color.h, common.h: new configure method with
config.h
2005-01-11 17:32 iskywalker
* xbconfig.h: oldconfig.h
2005-01-11 17:30 iskywalker
* config.h[DEAD], config.h: changed old coinfig.h to configure
config.h
2005-01-11 15:33 lodott
* game.c: clear suicide flag for next player action
2005-01-11 14:00 alfie
* game_server.c: Made MAX_REJECTS a define and default to 50.
2005-01-08 05:17 lodott
* menu_network.c, server.c: fixing server override of client Go!
requests
2005-01-07 23:36 lodott
* server.c: eliminating superfluous host/team state changes, some
output corrections
2005-01-07 23:34 lodott
* menu_network.c: deactivating host button after disconnect
2005-01-07 19:06 lodott
* mi_host.c: host button correctly cleared now, when client
disconnects
2005-01-07 00:43 lodott
* game_server.c: react to disconnect's between game start and first
level
2005-01-06 23:50 alfie
* version.h: Mark 2.10.0 as CVS version in VERSION_STRING.
2005-01-06 23:09 lodott
* cfg_level.c: actually call level parser when checking the level..
2005-01-06 22:36 alfie
* config.guess, config.sub: Updated to more current versions.
2005-01-06 22:34 lodott
* menu_game.c: song choice also in "join network" menu
2005-01-06 22:27 lodott
* game_client.c, game_local.c, game_server.c: stop the correct song
on level end
2005-01-06 21:44 lodott
* com_query.c, intro.c, network.c: some more warnings removed
2005-01-06 21:42 lodott
* cfg_game.c, cfg_game.h, game_client.c, game_local.c,
game_server.c, menu_game.c: music choice via combobox instead of
boolean toggle
2005-01-06 18:28 lodott
* ini_file.c, ini_file.h, menu_network.c, mi_host.c: removing some
compiler warnings, thanks to jlh
2005-01-06 00:17 alfie
* server.h: GetTeamState should return TeamState and GetHostState
should return HostState. :)
2005-01-05 18:20 lodott
* cfg_level.c: removing check for level version entries
2005-01-05 17:14 alfie
* Makefile.am, configure, version.h: Bumped version for release,
did autogen.sh for release, too.
2005-01-05 17:12 alfie
* xbsndck.sh[DEAD], xbsndsrv.c: Cleaned up.
2005-01-04 15:58 iskywalker
* configure.in: optimized
2005-01-04 15:19 iskywalker
* xbsndsrv.c: final version (haha)
2005-01-04 14:53 iskywalker
* Makefile.am, configure.in: autoconf tools rpaired
2005-01-04 03:02 iskywalker
* x11c_init.c, xbsndsrv.c: corrections, xbsndsrv n==0, is EOF,
XFree xsh not xch 2 times
2005-01-02 19:36 iskywalker
* atom.c, x11c_image.c, x11c_init.c, xbsndsrv.c: Stefan proposals
2004-12-21 02:19 iskywalker
* Makefile.am, map.c, xbsndck.sh, xbsndsrv.c: checking for running
xblast versions
2004-12-19 15:05 iskywalker
* xbsndsrv.c: fixed bug for creating file
2004-12-06 15:41 lodott
* player.c: fixed reclives level entry, doesn't overwrite maxLives
anymore
2004-12-04 06:04 lodott
* cfg_level.c: complete revision: some cleanup, parse levels with
-check instead of config; let client reject a level proposal if
it parses with warnings
2004-12-04 06:01 lodott
* info.c, info.h, level.c, level.h: store game mode in info.c
2004-12-04 05:58 lodott
* map.c: splitting map into parse and configure step
2004-12-04 05:57 lodott
* game_client.c, game_server.c: minor fix for clean end of game
2004-12-04 03:21 iskywalker
* xbsndsrv.c: checking for multiple sound servers
2004-12-04 01:44 lodott
* cfg_game.h, menu_network.c, mi_host.c, network.c, network.h,
server.c, server.h: standard is now previous STATES with
simplified request handling (imitating the previous standard
plus Ready states and dynamic team mode) REQUESTS flag adds
detailed request info OLDMENUS flag for old code (not tested,
expect to be removed soon)
2004-12-04 01:35 lodott
* com_to_client.c: disable server listening to "toggle" signals
from client
2004-12-01 12:40 lodott
* map.c: correcting extra probabilities
2004-11-29 17:32 lodott
* bomb.c, player.c: complete conversion tables
2004-11-29 16:55 lodott
* map.c: add non-NULL entry for no extra Distribution in levels
2004-11-29 16:49 iskywalker
* menu_edit.c: [no log message]
2004-11-29 14:48 lodott
* random.c: formatting
2004-11-29 14:46 lodott
* cfg_game.c: adapting to new conversion routines
2004-11-29 14:44 lodott
* bomb.c, bomb.h, func.c, func.h, info.c, info.h, level.c, map.c,
map.h, player.c, player.h, scramble.c, scramble.h, shrink.c,
shrink.h: improved level parsing, unknown strings are stored as
warnings
2004-11-29 14:41 lodott
* ini_file.c, ini_file.h: some functions to deal with databases
2004-11-29 14:40 lodott
* xblast.c: whitespaces, return -2 when -check fails
2004-11-27 02:34 iskywalker
* introdat.c, menu.c: change default central, publicitys spams
2004-11-26 11:27 alfie
* Changelog[DEAD]: This file didn't contain anything useful and
creates a conflict on not-to-be-named stupid file systems.
2004-11-19 17:09 lodott
* game_client.c, game_demo.c, game_local.c, game_server.c, intro.c,
intro.h: auto-keypressing for bot on info/levelend/scoreboard
2004-11-18 15:25 lodott
* server.c: fixed dgram timeout, udp wasn't removed before
2004-11-15 19:03 lodott
* game_server.c: fixed async random numbers - thanks to lefant for
finding/debugging this one!
2004-11-14 15:17 lodott
* game_client.c, game_local.c, game_server.c: handle errors when
configuring a level
2004-11-14 15:15 lodott
* ini_file.c, ini_file.h: some new database functions
2004-11-13 18:40 lodott
* ini_file.c, ini_file.h: formatting, reordering
2004-11-13 16:48 lodott
* level.c, level.h: corrected version of previous commit
2004-11-13 16:45 lodott
* level.c: whitespace cleanup, make debug output dependent on
DEBUG_LEVEL switch
2004-11-13 12:25 lodott
* game.c: formatting, cleaning up LevelResult
2004-11-11 17:58 lodott
* action.c, game.c: fixed suicide feature
2004-11-11 17:22 lodott
* network.c: proper cleanup of network data on disconnect,
whitespaces removed
2004-11-11 15:02 lodott
* game_server.c: check for breakdown of connection to central
2004-11-11 15:01 lodott
* menu_extras.c: player registration adapted, trailing whitespaces
2004-11-11 14:58 lodott
* user.c, user.h: event handling for central connection, code
cleanup
2004-11-11 14:57 lodott
* com_to_central.c, com_to_central.h: implementing events for
connection to central
2004-11-11 14:54 lodott
* debug.c, debug.h: debugging for user connection to central
2004-11-11 12:48 lodott
* user.c, user.h: formatting
2004-11-08 20:43 lodott
* net_dgram.c, net_tele.c, net_tele.h: formatting, completed debug
translations for telegram id's
2004-11-08 20:08 lodott
* game_client.c: formatting, more detailed exit messages when
server disconnects
2004-11-08 20:07 lodott
* game_server.c: correctly check for disconnections, proper cleanup
2004-11-08 20:05 lodott
* game.c, server.c: implement suicide
2004-11-08 20:02 lodott
* player.c, player.h: remove disconnect solution for suicide, does
not work with more than two clients
2004-11-08 19:59 lodott
* action.c, action.h, xblast.h: add suicide action, formatting
2004-11-08 15:08 lodott
* game_server.c, player.c, player.h: revising game server,
immediately suicide disconnected players
2004-11-08 15:05 lodott
* debug.c, debug.h: debug output for game and level
2004-11-06 22:37 lodott
* server.c, server.h: DgramClosed event, inform others when dgram
fails for client
2004-11-06 22:35 lodott
* com_dg_server.c: handle dgram events, in particular Close
2004-11-06 22:33 lodott
* com_dg_client.c: DgramClosed event for client
2004-11-06 22:32 lodott
* com_dgram.c: commenting out test assert
2004-11-06 22:30 lodott
* client.c, client.h: handle DgramEvents instead of DgramErrors, in
particular XBSC_DgramClosed
2004-11-06 19:54 lodott
* menu_network.c: client needs ping to be marked as In now
(-DSTATES only)
2004-11-06 19:52 lodott
* com_dgram.h: additional dgram event, belongs to previous commit
2004-11-06 19:51 lodott
* com_dg_client.c, server.c, server.h: replace DgramError by
DgramEvent, use CLOSE event for cleanup
2004-11-06 19:46 lodott
* com_dgram.c: more detailed dgram events
2004-11-06 02:04 lodott
* client.c, client.h, server.c, server.h: stream events handling
instead of stream errors
2004-11-06 02:01 lodott
* com_from_central.h: some comments
2004-11-06 02:00 lodott
* com_from_central.c: basic stream event handling, automatic
connection shutdown in background
2004-11-06 01:59 lodott
* com_to_central.c: basic stream event handling
2004-11-06 01:59 lodott
* com_to_server.c: stream event handling
2004-11-06 01:56 lodott
* com_to_client.c: stream event handling, use prepFinish for
automatic structure removal in background
2004-11-06 01:53 lodott
* com_stream.c, com_stream.h: define stream events, extend error
handler to an stream event handler
2004-11-06 01:38 lodott
* debug.c, debug.h: debug output for tcp to and from central
2004-11-05 16:43 lodott
* com_listen.c, com_listen.h, server.c: added regular close of
listen socket and shutdown flag to distinguish between expected
and unexpected shutdowns.
2004-11-05 15:59 lodott
* server.c, com_listen.c, server.h: revising com_listen.c, adding
shutdown notification to catch socket errors
2004-11-05 15:57 lodott
* debug.c, debug.h: debug output for com_listen.c
2004-11-04 17:04 lodott
* x11_socket.c: perror output for debug
2004-11-04 16:48 lodott
* server.c: minor fix in debug output
2004-11-04 16:46 lodott
* w32_socket.c: added error codes for debug output
2004-11-04 16:41 lodott
* socket.h: reordered
2004-11-04 16:40 lodott
* net_socket.c: implement user port range for client sockets use
#define's USER_MINPORT and USER_MAXPORT to set range at compile
time
2004-11-04 16:26 lodott
* com_newgame.c: do not broadcast game data to central
2004-11-04 16:25 lodott
* x11_socket.c: use ACCEPT_TIMEOUT for accept instead of
CONNECT_TIMEOUT
2004-11-04 16:23 lodott
* client.c, com_query.c, com_query.h: minor changes, better
variable naming/order
2004-11-03 14:56 lodott
* x11_socket.c: complete revision, making output similar to
w32_socket.c
2004-11-02 21:25 lodott
* com_newgame.c: minor bug, some cosmetic changes
2004-11-02 21:22 lodott
* w32_socket.c: complete revision, fixed interface detection
(WSIF_MOD is not needed anymore)
2004-11-02 21:20 lodott
* debug.c, debug.h: debug output for sockets
2004-11-02 18:36 lodott
* com_browse.c: require browse events for browse communications
2004-11-02 18:28 lodott
* com_central.c: browse events for central games
2004-11-02 18:20 lodott
* client.c, client.h, com_query.c, com_query.h: browse events and
interface id for query communication, better debug output
2004-11-02 18:16 lodott
* debug.c, debug.h: debug output for query sockets
2004-11-02 16:10 lodott
* server.c: use default interface for server registration at
central; compile with -DOLDIFCODE to get the old behaviour
2004-10-30 21:18 lodott
* com_reply.c: revising reply communication, adding browse event
handling
2004-10-30 21:16 lodott
* com_newgame.c: cosmetic change
2004-10-30 21:15 lodott
* browse.c: commenting browse communication parser
2004-10-30 21:14 lodott
* debug.c, debug.h: debug output for reply communication
2004-10-30 20:11 lodott
* com_newgame.c, com_newgame.h: revising newgame communication,
close signal now triggers shutdown *after* sending
2004-10-30 20:08 lodott
* server.c, server.h: splitting newgame close into an active and
passive routine
2004-10-30 20:04 lodott
* menu_network.c: fixing unnecessary initial double send of game
data
2004-10-30 20:02 lodott
* debug.c, debug.h: Debug output for Newgame sockets
2004-10-26 09:16 aluleich
* debug.c, debug.h: Corrected some misplaced debug-macros
2004-10-21 19:28 lodott
* com_browse.c, com_browse.h, com_central.c, com_newgame.c,
com_query.c, com_reply.c: add browse event handling mechanism
2004-10-21 19:27 lodott
* debug.c, debug.h: debug output for Browse networking level
2004-10-20 01:20 lodott
* debug.c, debug.h: remove warnings for debug outputs with
undefined DEBUG flags
2004-10-19 23:33 iskywalker
* menu_network.c, network.c: keep compiler happy
2004-10-19 23:27 lodott
* network.c: fixed compile error without DEBUG_NETWORK
2004-10-19 22:19 lodott
* menu_network.c, server.c: fixing request handling, restricting
local requests
2004-10-19 21:19 lodott
* client.c, com_to_server.c, com_to_server.h: fixed client join
with two players
2004-10-19 18:28 lodott
* network.c, network.h, server.c: team request handling, team mode
now negotiable
2004-10-19 17:59 iskywalker
* bot.c, cfg_level.h, client.h, game.c, game_client.c,
game_local.c, gui.h, ini_file.h, map.c, map.h, menu_edit.c,
menu_edit.h, menu_network.c, mi_label.c, mi_tool.c, network.h,
player.c, player.h, sdl_event.c, shrink.c, shrink.h, sprite.c,
status.c, status.h, w32_pixmap.c, x11c_pixmap.c, xblast.c: keep
compiler with Wall happy
2004-10-19 17:31 lodott
* menu_network.c: implement remote start
2004-10-19 17:30 lodott
* mi_host.c: slight correction of hostname display in wait menu
2004-10-19 17:28 lodott
* network.c, network.h, server.c: request handling for server, in
particular remote start
2004-10-19 17:27 lodott
* debug.c, debug.h: Debug output for network
2004-10-19 15:42 iskywalker
* bot.c: keep compiler happy
2004-10-19 09:06 lodott
* menu_network.c: fix automatic change to team mode in standard
mode
2004-10-19 01:57 iskywalker
* game_local.c: no fprintfs
2004-10-18 21:32 iskywalker
* action.h, game.c, game_client.c, game_local.c, game_server.c:
auto bot activation
2004-10-18 08:56 lodott
* menu_network.c: fix to allow non-team game in standard mode
2004-10-17 21:11 iskywalker
* menu_edit.c, shrink.c: Alll should work now, documentation and
some saving stuff should be although implemented _edit level
info_ deletes all changed stuff _only map is saved_
2004-10-15 23:14 lodott
* client.c, com_to_server.c, com_to_server.h: moving request
handling to client
2004-10-15 22:08 lodott
* cfg_player.c, cfg_player.h, menu_network.c, mi_player.c: show
sprites in team colors in wait menu
2004-10-13 17:02 lodott
* cfg_game.h: add invalid player team, for correct transfer of game
setup
2004-10-13 17:01 lodott
* menu_network.c: reimplementing start button, -DSTATES playable
now
2004-10-13 16:58 lodott
* server.c, server.h: moved initial state assignment to server,
clean up comments
2004-10-13 16:55 lodott
* client.c: clear data when disconnecting
2004-10-13 16:53 lodott
* network.c, network.h: routines to clear host data
2004-10-13 16:51 lodott
* mi_host.c: fix initial local team request
2004-10-12 18:47 lodott
* com_to_client.c: minor corrections
2004-10-12 10:56 lodott
* com_to_client.c, com_to_server.c: unified request data format for
server send/client receive
2004-10-11 14:21 lodott
* server.c, server.h: correct types instead of unsigned for states,
basic server state request handling
2004-10-11 14:20 lodott
* menu_player.c, mi_host.c: fixing compile error for standard due
to previous checkin (typedef move)
2004-10-11 14:01 lodott
* mi_tool.h, network.c, network.h: moving type def for host/team
states to network
2004-10-11 13:59 lodott
* mi_host.c: improved host/team item display with respect to local
requests
2004-10-10 21:08 lodott
* client.c, client.h, com_dg_client.c, menu_network.c, network.c,
network.h, server.c, server.h: moving ping time data to network.c
2004-10-10 21:07 lodott
* mi_host.c: defining out team state Invalid for standard/SMPF
2004-10-10 20:29 lodott
* mi_host.c, mi_tool.h: sensible starting values for host/team
items
2004-10-10 20:21 lodott
* com_to_server.c: fix for sending team requests
2004-10-10 18:02 lodott
* client.c, menu_network.c, network.c, network.h, server.c: moving
state data to network, adding network types
2004-10-10 14:31 lodott
* menu_network.c, mi_tool.c, mi_tool.h, mi_host.c, mi_host.h: added
focus handler for host/team items (-DSTATES)
2004-10-09 19:30 lodott
* menu_network.c, mi_host.c, mi_host.h, mi_tool.c, mi_tool.h:
variant wait menu for client/server with -DSTATES (not finished);
completely separated from -DSMPF and standard now
2004-10-09 13:49 lodott
* menu_network.c, mi_host.c: trivial requests exchange for hosts
implemented
2004-10-09 13:47 lodott
* com_dg_client.c: allow to check connectedness of server just as
for a host
2004-10-09 13:45 lodott
* server.c, server.h: proper data initialization, prototypef for
state retrieval
2004-10-09 13:44 lodott
* client.c, client.h: proper data initialization, state data
retrieval unified
2004-10-08 21:31 lodott
* client.c, client.h, com_to_server.c, com_to_server.h: client
send/rcv facilities for host/team state requests
2004-10-08 20:34 lodott
* com_to_client.c, net_tele.h: send/rcv facilities for server for
host/team state requests
2004-10-08 19:37 lodott
* mi_host.c, menu_network.c, mi_host.h, mi_tool.c, mi_tool.h:
display for host/team states (with -DSTATES)
2004-10-06 23:33 lodott
* com_to_client.c, com_to_client.h, menu_network.c, server.c,
server.h: check dgram success, completed server states managing
except actual sending
2004-10-06 22:20 lodott
* menu_network.c: Started new variant for wait menu display (use
-DSTATES)
2004-10-06 22:16 lodott
* mi_host.c, mi_tool.c, mi_tool.h, mi_host.h: added generic host
item with requested states, ordered source by item type
2004-10-06 12:22 lodott
* menu_network.c: reordering source into menu sections
2004-10-05 20:11 lodott
* client.c, client.h, com_to_server.c, com_to_server.h: Clean
socket closing for clients
2004-10-05 20:08 lodott
* server.c, server.h: slight refinement of disconnect sequence
2004-10-05 18:26 lodott
* server.c, server.h, com_to_client.c, com_to_client.h: better
structuring, error handling, cleaner socket closing
2004-10-05 13:24 lodott
* client.c, client.h, com_dg_server.c: reordering, completing
prototypes, client controls dgram shutdown now
2004-10-05 12:35 lodott
* client.c, client.h, com_to_server.c, com_to_server.h: better
structuring, debugging, error communication
2004-10-05 12:32 lodott
* debug.c, debug.h: C2S and S2C debugging
2004-10-04 15:18 lodott
* com_stream.c, com_stream.h, debug.c, debug.h: debugging for
streams, minor code cosmetics
2004-10-04 14:44 lodott
* com_dg_client.c, server.c, server.h: adding prototypes for server
send, server controls dgram shutdown now
2004-10-04 12:13 lodott
* client.c, client.h, com_dg_server.c, com_dg_server.h: better
error communication, more structuring
2004-10-03 17:27 lodott
* com_dg_client.c, com_dg_client.h, server.c, server.h: structuring
source files, better error communication, preparation for
host/team states extension
2004-10-03 16:36 lodott
* debug.c, debug.h: Add debugging output for SERVER
2004-10-02 21:52 lodott
* com_dg_client.c, com_dg_server.c, com_dgram.c, com_dgram.h:
better variable names and comments for dgram communications, info
handler extending finish handler, preparations to fix potential
segfaults when errors occur
2004-10-02 21:45 lodott
* debug.c, debug.h: Debug output for DGRAM, D2C, D2S
2004-09-26 00:07 iskywalker
* menu_edit.c: imporved led and shrink
2004-09-23 18:02 lodott
* client.c, client.h, com_to_server.c: Restructuring client.c,
prepare host/team state protocol extension
2004-09-23 17:57 lodott
* debug.c, debug.h: Add Dbg_Client() for use with -DDEBUG and
-DDEBUG_CLIENT
2004-09-23 13:36 iskywalker
* menu_edit.c, shrink.c: editor improved
2004-09-22 23:47 iskywalker
* menu_edit.c, shrink.c, shrink.h: imporved editor
2004-09-20 19:34 iskywalker
* menu.c: better central choose
2004-09-20 10:00 alfie
* cfg_xblast.c: Changed default central to xblast.debian.net.
2004-09-17 20:15 lodott
* atom.c, atom.h: Added atoms for result and ratings file name
2004-09-17 19:50 lodott
* central.c: create rating/result files for central, better
comments
2004-09-17 18:56 lodott
* cfg_player.c, cfg_player.h: Added functions to append game
results and time+rating to config files
2004-09-17 18:54 lodott
* ini_file.c, ini_file.h: Added function to append database entries
to config files
2004-09-17 18:05 lodott
* central.c: Added name check for player registration, code cleanup
2004-09-17 17:59 lodott
* cfg_player.c, cfg_player.h: Added function to find player name
doubles
2004-09-17 15:25 lodott
* com_central.c: Central checks received gameID and host:port now -
formatting, comments
2004-09-17 12:42 lodott
* com_newgame.c, com_query.c: Better debug output for debugging
central messages
2004-09-16 20:32 lodott
* net_tele.h: Fixed telegram id order to allow registering in
central
2004-09-16 20:14 iskywalker
* bomb.c, map.c, menu.c, menu_edit.c: central default button,
ringoffire corrected, menu_edit extended
2004-09-16 15:22 lodott
* com_query.c: Better debug output for -DDEBUG
2004-09-13 22:33 tenderflake
* sdl_common.c, sdl_image.h: Changed #include sdl files to
lowercase.
2004-09-13 22:32 tenderflake
* sdl_image.c: Set transparent background for epm files
2004-09-13 10:15 alfie
* Makefile.in: Synced Makefile.in with Makefile.am
2004-09-13 09:10 lodott
* menu_network.c: Recognizes ready hoststate as in now, some
streamlining
2004-09-12 22:11 lodott
* client.c, client.h, com_to_client.c, com_to_client.h,
com_to_server.c, menu_network.c, mi_host.c, mi_tool.h,
net_tele.h, network.h, server.c, server.h: Added "Ready"
hostState and means for its communication and display, slight
protocol change
2004-09-10 19:03 tenderflake
* sdl_common.c, sdl_common.h, sdl_image.c, sdl_image.h: Converted
functions that load epm, ppm, etc to generate SDL_Surface
bitmaps.
2004-09-09 23:33 iskywalker
* sdl_common.c, sdl_common.h, sdl_event.c, sdl_image.c,
sdl_image.h, sdl_init.c, sdl_pixmap.c, sdl_ppm.c, sdl_text.c,
sdl_tile.c: initial import for sdl bracnch
2004-09-08 13:09 lodott
* client.c, com_query.c, com_query.h: Proper free'ing of Query
sockets for Lan/Central searching
2004-09-08 08:18 lodott
* Makefile.windows: Added missing object file menu_edit.o
2004-09-07 19:40 iskywalker
* menu_edit.c: set led
2004-09-07 19:05 iskywalker
* menu_edit.c: a lot of improvements
2004-09-02 12:11 iskywalker
* bomb.c, ini_file.c, mi_tool.c: bugs corrected
2004-08-30 16:57 iskywalker
* game.c, game_client.c, player.c: some gimmics and correctures
2004-08-30 02:55 iskywalker
* menu_edit.c: seg fault corrected
2004-08-30 01:06 iskywalker
* sprite.c, ini_file.c, menu_edit.c, menu_edit.h, mi_tool.c,
mi_tool.h, shrink.c: enhanced editor and some nice compiler,want
to get -Wall
2004-08-21 23:48 iskywalker
* SConstruct: initial import
2004-08-21 16:04 iskywalker
* func.c, func.h, map.c, menu_edit.c, mi_map.c, mi_tool.c,
mi_tool.h, sprite.c, sprite.h: editor scpecial extras,bug fixed
2004-08-19 19:49 iskywalker
* Makefile.am, game_client.c, menu_edit.c, menu_edit.h: wait ingame
menu better, make dist better, compiles nicier
2004-08-19 06:54 alfie
* Makefile.in, depcomp: automake1.7 needs depcomp Makefile.in sync
with Makefile.am
2004-08-17 19:26 iskywalker
* README: Sound bug
2004-08-17 18:23 iskywalker
* menu_edit.c, map.c, map.h, mi_tool.c, sprite.c, w32_pixmap.c,
x11c_pixmap.c: Editor improved,(evilbomb showinging and saving
2004-08-17 11:57 iskywalker
* Makefile.am: level editor
2004-08-17 11:33 iskywalker
* menu_extras.c: level editor
2004-08-16 22:16 iskywalker
* menu_edit.c, menu_edit.h: initial import
2004-08-16 22:14 iskywalker
* bomb.c, bomb.h, event.h, map.c, map.h, menu_extras.c, mi_map.c,
mi_tool.c, mi_tool.h, shrink.c, shrink.h, w32_event.c,
x11_event.c, x11_event.h: level editor integrated
2004-08-16 18:51 alfie
* Makefile.am, Makefile.in, aclocal.m4, config.guess, config.sub,
configure: Some long standing updates (config.guess and
config.sub), one fix in the Makefile.am and the rest regenerated.
2004-08-16 18:48 alfie
* xbsndsrv.c: Don't use 100% CPU if xblast dies away. Rather die
also, if the pipe is broken.
2004-08-16 06:46 alfie
* x11_sound.c: Make it possible to -D a full path to the sound
server.
2004-08-15 17:31 iskywalker
* game_client.c, game_local.c, game_server.c, server.c: beep mode
for windows with log file, stop sound when escaping
2004-08-15 04:28 iskywalker
* debug.c: dgb_out go into error.log for windows
2004-08-13 18:56 lodott
* client.c, network.c, network.h, server.c: Improving initial
version check
2004-08-13 18:53 lodott
* net_tele.h: moving async signal to receive signals from older
clients correctly
2004-08-13 18:52 lodott
* player.c: Leading comment is comment again
2004-08-13 11:39 iskywalker
* game.c, player.c: unommented the SND_STEP lines for hearing
steping
2004-08-13 05:38 iskywalker
* Makefile.windows, atom.c, atom.h, bomb.c, func.c, intro.c,
player.c, w32_event.c, xblast.coff: through, ceil, handlep0oll
error fixed, minor fixes
2004-08-12 21:31 iskywalker
* w32_sndsrv.c, xbsndsrv.c: fix sound
2004-08-12 21:20 iskywalker
* atom.c, atom.h, cfg_game.c, cfg_game.h, client.c, game_client.c,
game_local.c, game_server.c, menu_game.c, player.c, snd.h,
xbsndsrv.c: music in
2004-08-12 21:16 lodott
* server.c: server must also add game version to its game config
2004-08-12 18:45 iskywalker
* atom.c, atom.h, cfg_game.c, cfg_game.h, client.c, game_client.c,
intro.c, menu_game.c, xbsndsrv.c: beep when game start (optional)
2004-08-12 18:30 lodott
* cfg_game.c, cfg_game.h, client.c, com_to_server.c, network.c,
server.c: Added initial version check on client connect - all
clients who don't send version data are disconnected
2004-08-12 17:53 lodott
* atom.c, atom.h, cfg_game.c, cfg_level.c: changing atom names for
version
2004-08-12 16:47 iskywalker
* cfg_game.c, cfg_game.h, com_query.c, menu_network.c, server.c:
beeping for incoming clients
2004-08-11 19:34 iskywalker
* Makefile.windows, client.c, game.c, player.c, player.h, server.c,
xblast.coff: team chat fixed
2004-08-11 11:14 iskywalker
* x11_event.c: cancel added
2004-08-10 23:23 iskywalker
* Makefile.windows, bomb.c, func.c, game.c, mi_tool.c, player.c,
player.h, w32_event.c, xblast.coff: input, through (extra)
2004-08-10 20:47 iskywalker
* w32_event.c: better keyboard handling
2004-08-10 17:57 iskywalker
* ini_file.c: scpace check on ini_file (seg fault if not and level
raped
2004-08-10 17:28 iskywalker
* game.c, mi_tool.c, x11_event.c: backspace and return added to
chatmode
2004-08-10 12:20 lodott
* map.c: Fixed minor memory leak - tile names not been freed before
2004-08-09 11:55 lodott
* bomb.c, bomb.h, func.c, func.h, level.c, map.c, map.h, player.c,
scramble.c, shrink.c: splitting level config into parse and setup
stage
2004-08-08 03:39 lodott
* cfg_level.c, info.c, info.h, level.c, player.c, player.h,
scramble.c, scramble.h, shrink.c: Splitting level config into
parse and setup stage, to allow refined level negotiations
2004-08-07 18:27 lodott
* bomb.c, cfg_level.c, cfg_level.h, cfg_main.c, cfg_main.h,
level.c, xblast.c: Added command-line option -check to check
configs before menu (levels only so far)
2004-08-07 01:11 iskywalker
* event.c, intro.c, mi_string.c, mi_tool.c, w32_event.c,
w32_pixmap.c: Chat works also for windows, backspace implemnted
2004-08-06 13:31 lodott
* w32_socket.c: add handling of close event for sockets, removes
server crash on client disconnect
2004-08-06 11:29 iskywalker
* mi_tool.c: chatMode after sending reseted(fix)
2004-08-06 02:47 iskywalker
* SDL_vkeys.h: initial import, needed by w32_event.c
2004-08-06 02:00 iskywalker
* bot.c: async prob fixed
2004-08-06 01:57 iskywalker
* intro.c, w32_event.c, w32_pixmap.c, w32_text.c, xblast.coff:
Capslock and better ascii sensitive
2004-08-05 23:37 iskywalker
* w32_event.c: Key fix for windows, fucking windows key
2004-08-05 22:38 lodott
* game_client.c: fixed escape key for client
2004-08-05 22:37 lodott
* client.c, server.c: output as unsigned to avoid some confusing
output
2004-08-05 19:51 iskywalker
* Makefile.in, aclocal.m4, cfg_control.c, chat.c, client.c,
com_to_client.c, com_to_server.c, configure, event.h, game.c,
menu_network.c, mi_tool.c, network.c, server.c, server.h,
w32_event.c, x11_config.c, x11_event.c, x11_socket.c, xblast.c:
chat also in Menu mode! (delete,home,end)
2004-08-05 12:03 iskywalker
* menu_control.c: fixing bug
2004-08-04 22:02 iskywalker
* chat.h, client.c, game.c, server.c: working chat, with private
and team msgs
2004-08-04 21:14 iskywalker
* client.c, game.c, server.c, server.h, xblast.coff: working chat,
next step public private msgs, maybe also team msgs
2004-08-04 19:29 lodott
* menu_network.c: Removed free() call for XBChat, freeing handled
by chat.c now
2004-08-04 19:26 lodott
* com_to_client.c, com_to_server.c: Fixed small bug (wrong length
for chat string)
2004-08-04 19:24 lodott
* client.h: Minor fix (parameter order in prototype)
2004-08-04 19:22 lodott
* client.c: minor fix, better comments
2004-08-04 19:01 lodott
* chat.c: Fixed stupid bugs
2004-08-04 17:41 lodott
* chat.c, chat.h: Chat line manager
2004-08-04 17:39 lodott
* menu_network.c: Simple interface for "waiting for clients" menu
to access chat data
2004-08-04 17:38 lodott
* net_tele.h: add id for tcp chat signal
2004-08-04 17:36 lodott
* client.c, client.h, server.c, server.h: add tcp chat handling for
client and server
2004-08-04 17:34 lodott
* com_to_client.c, com_to_client.h, com_to_server.c,
com_to_server.h: add tcp chat signals
2004-08-04 17:33 lodott
* com_dg_client.c, com_dg_server.c, com_dgram.c, com_dgram.h:
Removed udp chat facilities, replace with a reserved facility for
future extensions
2004-08-04 17:18 iskywalker
* cfg_control.c, client.c, game.c: improved chat
2004-08-04 10:14 iskywalker
* chat.c, chat.h: initial import
2004-08-04 08:08 iskywalker
* Makefile.windows, atom.c, atom.h, cfg_control.c, cfg_control.h,
event.h, game.c, gui.h, intro.c, menu.c, menu_control.c,
status.c, w32_tile.c, x11c_tile.c: chat target selction (some
cosmetics too)
2004-08-04 04:46 iskywalker
* Makefile.am, Makefile.in, Makefile.windows, aclocal.m4, action.h,
atom.c, atom.h, bomb.c, bot.c, cfg_control.c, cfg_control.h,
client.c, client.h, com_dg_client.c, com_dg_client.h,
com_dg_server.c, com_dg_server.h, com_dgram.c, com_dgram.h,
configure, event.c, event.h, game.c, game.h, game_client.c,
geom.h, intro.c, map.c, menu_control.c, menu_network.c,
network.h, player.c, player.h, server.c, server.h, status.c,
w32_event.c, w32_pixmap.c, x11_event.c, x11c_pixmap.c,
x11c_text.c: local chat implemented
2004-08-02 14:56 lodott
* cfg_level.c, cfg_level.h: enable server to check levels for
version entries
2004-08-02 13:57 iskywalker
* game_client.c, game_server.c: fix kunix patch
2004-08-02 13:51 lodott
* server.c: adding some comments, cleaning up some other comments
2004-08-02 13:11 iskywalker
* game.c: fix kunis patch
2004-08-02 11:40 iskywalker
* atom.c, atom.h, cfg_level.c, cfg_level.h, client.c, client.h,
event.h, mi_tool.c, x11_sound.c, xblast.coff: kunis patch
2004-08-02 11:03 iskywalker
* bot.c: async bot causer away
2004-08-02 01:44 iskywalker
* Makefile.windows, bot.c, cfg_game.c, cfg_level.c, cfg_level.h,
client.c, client.h, com_to_client.c, com_to_client.h,
com_to_server.c, com_to_server.h, game.c, game_client.c,
game_server.c, menu_game.c, net_tele.h, network.h, server.c,
server.h, w32_event.c: recommended level patch, kunis async
routines, level version check
2004-08-01 17:40 iskywalker
* player.c: rec lives fixed
2004-08-01 14:53 iskywalker
* atom.c, atom.h, cfg_game.c, cfg_game.h, cfg_player.c,
cfg_player.h, game.c, menu_game.c, menu_player.c, player.c,
player.h: Laola msgs configure, recommended lives for level
2004-07-30 14:05 iskywalker
* Makefile.windows: For without cygwin1.dll
2004-07-30 14:03 iskywalker
* game_server.c, menu_network.c, server.c, server.h: Kunis patch
for showing how many players are waiting for game start and score
fo r running games
2004-07-30 14:02 iskywalker
* com_newgame.c, com_newgame.h: Kunis patch for showing how many
players are waiting for game start and score for running games
2004-07-30 12:19 iskywalker
* bomb.c, func.c: format
2004-07-30 12:18 iskywalker
* map.c: fix ghost
2004-07-30 12:17 iskywalker
* player.c: Snipe fix
2004-07-16 09:59 iskywalker
* missing: automake happy (--run)
2004-07-16 09:58 iskywalker
* x11_socket.c: Assert makes XBlast to quit, when it should save
the modification None by exiting
2004-07-16 09:57 iskywalker
* autogen.sh: Rado and Alfie happy
2004-07-16 09:57 iskywalker
* README: Rado happy
2004-07-16 09:56 iskywalker
* Makefile.am: automake happy
2004-07-11 21:20 iskywalker
* w32_socket.c: Kuni fixs for searching network
2004-07-08 16:36 iskywalker
* configure.in, version.h: testing new version
2004-07-08 16:29 iskywalker
* version.h, configure.in: release version
2004-07-07 16:43 iskywalker
* Makefile.windows, common.h, net_socket.h, util.c: compiling with
cygwin1.dll cause central works then :(
2004-07-07 11:05 iskywalker
* Makefile.in, aclocal.m4, configure: WMS compatibility
2004-07-07 11:02 iskywalker
* xblast.c: WMS gcc compatibility
2004-07-07 10:53 iskywalker
* xblast.c: [no log message]
2004-07-07 10:24 iskywalker
* Makefile.in, Makefile.windows, aclocal.m4, com_newgame.c,
com_newgame.h, configure, game_server.c, menu_network.c,
server.c, server.h, xblast.coff: running scores
2004-06-30 16:06 iskywalker
* configure, func.c, func.h, game_server.c, map.c, map.h, player.c,
player.h, shrink.c: Botkey also for server and ghost integrated!
one of the last epfl features missing
2004-06-29 17:09 iskywalker
* com_newgame.c: bufferoverflow check inserted
2004-06-28 13:36 iskywalker
* bomb.c: Split click
2004-06-28 10:16 iskywalker
* game_client.c: more comments
2004-06-28 10:15 iskywalker
* player.c: fixed bug with speed 2 which make initRun dont work,
maybe there is a better way to solve it
2004-06-27 01:40 iskywalker
* game_client.c, game_server.c: More comments better debug layout
2004-06-26 19:09 iskywalker
* intro.c: [no log message]
2004-06-26 03:36 iskywalker
* player.c, player.h: rever 2 illness
2004-06-26 03:35 iskywalker
* mi_tool.h: keep compiler happy
2004-06-26 03:34 iskywalker
* map.c: walk through walls check function
2004-06-26 03:33 iskywalker
* image.c: MS compatibility
2004-06-26 03:33 iskywalker
* game_local.c: bot key
2004-06-26 03:31 iskywalker
* game.c: reverse 2 illness
2004-06-26 03:30 iskywalker
* func.c: speed 2 extra
2004-06-26 03:29 iskywalker
* com_dgram.h: MS compatibility
2004-06-26 03:28 iskywalker
* bot.c: improved ai!
2004-06-26 03:23 iskywalker
* common.h, debug.c, ini_file.h, net_socket.c, net_socket.h,
server.c, timeval.h, util.c, xblast.c, xblastc.dsp, xblastc.dsw:
MS Compiler compatibility
2004-06-26 03:20 iskywalker
* client.c, com_central.c, com_newgame.c: MS Compiler compatibility
2004-06-26 03:18 iskywalker
* bomb.c: (Con)Destruction bombs fixed i hope it depends on
compiler :(
2004-06-25 15:44 iskywalker
* README: updated a little
2004-06-25 15:44 iskywalker
* INSTALL: configure install not xmkmf!
2004-06-25 13:21 iskywalker
* game.c: Fixed draw game problems with one life
2004-06-25 11:03 iskywalker
* configure.in, version.h: Thats why .19 shouldnt be release, this
is the developer version, and .21 should be than released. That
is why the cvs version is .20 now!
2004-06-24 20:00 iskywalker
* image.c: changed so that datadir works
2004-06-24 20:00 iskywalker
* util.c: changed so that --with-otherdatadir really work
2004-06-24 15:53 iskywalker
* bomb.c: ptr!=NULL problem solved with specialbombdestruction and
specialbombconstruction!
2004-06-21 11:25 alfie
* Makefile.am, Makefile.in, configure, configure.in, w32_tile.c:
build files: Some fixes requested by iskywalke. w32_tile.c:
wrong variable used.
2004-06-08 12:29 iskywalker
* w32_event.c: ALu's mods
2004-06-06 04:30 iskywalker
* player.h: jump extra! new look (Alfie freundlicher Stil)
2004-06-06 04:24 iskywalker
* player.c: jump extra! new look (Alfie freundlicher Stil)
2004-06-06 04:24 iskywalker
* status.c: SMPF support for victory
2004-06-06 04:24 iskywalker
* w32_tile.c, x11c_tile.c: SMPF support
2004-06-06 04:19 iskywalker
* bomb.c, bomb.h, func.c: jump extra! new look (Alfie freundlicher
Stil)
2004-06-05 18:49 iskywalker
* configure.in: make some correctures (english and layout)
2004-06-05 18:46 iskywalker
* Makefile.am: sounds in install mode added
2004-06-05 18:27 iskywalker
* Makefile.am: put Imakefile in any case in dist.
2004-06-05 18:10 iskywalker
* Makefile.am: *.h added to sources w32 added time.c timeval.h new
layout
2004-06-05 18:08 iskywalker
* xblast.c: make Skywalker happy
2004-06-05 18:08 iskywalker
* game_server.c: Make Alfie happy
2004-06-05 16:54 alfie
* Makefile.in: Udated Makefile.in according to Makefile.am.
2004-06-04 21:42 iskywalker
* bot.c, map.c, map.h: [no log message]
2004-06-04 21:19 iskywalker
* game_server.c: [no log message]
2004-06-04 21:09 iskywalker
* Makefile.am: Made automake happy
2004-06-04 13:29 alfie
* Makefile.in, aclocal.m4, configure: Update them after the changes
in Makefile.am, and with some more recent autoconf/aclocal
version.
2004-06-04 13:15 alfie
* game_client.c: Some identation fixups.
2004-06-04 11:27 iskywalker
* AUTHORS, NEWS: first commit
2004-06-04 11:24 iskywalker
* Makefile.in, Makefile.windows, aclocal.m4, bot.c, configure,
game.c, game_server.c, menu_network.h, mi_stat.c, net_tele.c,
network.h, xblast.c: updating my xblast to cvs. (some little
changes)
2004-06-04 11:19 iskywalker
* configure.in: --enable-SMPF
2004-06-04 10:02 iskywalker
* configure.in, version.h: .19
2004-06-04 09:09 iskywalker
* network.h: SMPF xblasts can join non SMPF!
2004-06-03 21:15 iskywalker
* x11c_pixmap.c: SMPF better supported
2004-06-03 21:14 iskywalker
* bomb.c: int defaultBMP not more static
2004-06-03 21:11 iskywalker
* game_server.c: SMPF support and Async fix
2004-06-03 21:11 iskywalker
* game_client.c: SMPF support
2004-06-03 21:11 iskywalker
* map.c: ALu SMPF patch
2004-06-03 21:09 iskywalker
* w32_event.c, w32_pixmap.c: ALu patch
2004-06-03 21:07 iskywalker
* network.h: SMPF support for async
2004-06-03 17:09 iskywalker
* player.c: crash cause disconnected player (uninitialized position
field) fixed
2004-06-02 14:17 iskywalker
* menu_network.c: 10 seconds refresh
2004-06-02 12:19 iskywalker
* Makefile.am: repaired xbsndsrv compiling flags
2004-06-01 19:07 iskywalker
* configure.in: _XBLAST added to MINI
2004-06-01 18:36 iskywalker
* player.c: revive extras fixed!
2004-06-01 16:51 iskywalker
* menu_network.c: change refresh time to 5 seconds
2004-06-01 15:39 iskywalker
* configure: updated to new configure.in
2004-06-01 15:38 iskywalker
* configure.in: enable-mini and bug fixed in enable-sound
2004-05-28 12:15 iskywalker
* client.c: nextGame =NULL if lastGame and firstGame=NULL why not
nextGame .
2004-05-28 12:15 iskywalker
* xbsndsrv.c: Gamedatadir included also for it
2004-05-16 16:52 iskywalker
* x11_common.h: aix compatibility
2004-05-14 10:00 alfie
* Makefile.w32, Makefile.windows, action.c, action.h, atom.c,
atom.h, bomb.c, bomb.h, bot.c, bot.h, browse.c, browse.h,
central.c, central.h, cfg_control.c, cfg_control.h, cfg_demo.c,
cfg_demo.h, cfg_game.c, cfg_game.h, cfg_level.c, cfg_level.h,
cfg_main.c, cfg_main.h, cfg_player.c, cfg_player.h, cfg_stat.c,
cfg_stat.h, cfg_xblast.c, cfg_xblast.h, client.c, client.h,
color.c, color.h, com.c, com.h, com_base.c, com_base.h,
com_browse.c, com_browse.h, com_central.c, com_central.h,
com_dg_client.c, com_dg_client.h, com_dg_server.c,
com_dg_server.h, com_dgram.c, com_from_central.c,
com_from_central.h, com_listen.c, com_listen.h, com_newgame.c,
com_newgame.h, com_query.c, com_query.h, com_reply.c,
com_reply.h, com_stream.c, com_stream.h, com_to_central.c,
com_to_central.h, com_to_client.c, com_to_client.h,
com_to_server.c, com_to_server.h, common.h, config.h,
dat_rating.c, dat_rating.h, debug.c, debug.h, demo.c, demo.h,
event.c, event.h, func.c, func.h, game.c, game.h, game_client.c,
game_client.h, game_demo.c, game_demo.h, game_local.c,
game_local.h, game_server.c, game_server.h, geom.h, gui.h,
image.c, image.h, info.c, info.h, ini_file.c, ini_file.h,
intro.c, intro.h, introdat.c, introdat.h, level.c, level.h,
map.c, map.h, menu.c, menu.h, menu_control.c, menu_control.h,
menu_extras.c, menu_extras.h, menu_game.c, menu_game.h,
menu_layout.h, menu_level.c, menu_level.h, menu_network.c,
menu_network.h, menu_player.c, menu_player.h, mi_base.c,
mi_base.h, mi_button.c, mi_button.h, mi_color.c, mi_color.h,
mi_combo.c, mi_combo.h, mi_cyclic.c, mi_cyclic.h, mi_host.c,
mi_host.h, mi_int.c, mi_int.h, mi_keysym.c, mi_keysym.h,
mi_label.c, mi_label.h, mi_map.c, mi_map.h, mi_player.c,
mi_player.h, mi_stat.c, mi_stat.h, mi_string.c, mi_string.h,
mi_tag.c, mi_tag.h, mi_toggle.c, mi_toggle.h, mi_tool.c,
mi_tool.h, net_dgram.c, net_dgram.h, net_socket.c, net_socket.h,
net_tele.c, net_tele.h, network.c, network.h, player.c, player.h,
random.c, random.h, rating.h, scramble.c, scramble.h, server.c,
server.h, shrink.c, shrink.h, shrinkdat.h, snd.h, socket.h,
sprite.c, sprite.h, status.c, status.h, str_util.c, str_util.h,
user.c, user.h, util.c, util.h, version.h, w32_atom.c,
w32_color.h, w32_common.c, w32_common.h, w32_config.c,
w32_config.h, w32_event.c, w32_event.h, w32_image.c, w32_image.h,
w32_init.c, w32_joystick.c, w32_joystick.h, w32_keysym.c,
w32_keysym.h, w32_mm.h, w32_msgbox.c, w32_pixmap.c, w32_pixmap.h,
w32_sndsrv.c, w32_sndsrv.h, w32_socket.c, w32_socket.h,
w32_sound.c, w32_sprite.c, w32_sprite.h, w32_text.c, w32_text.h,
w32_tile.c, w32_tile.h, x11_atom.c, x11_common.c, x11_common.h,
x11_config.c, x11_config.h, x11_event.c, x11_event.h,
x11_joystick.c, x11_joystick.h, x11_msgbox.c, x11_socket.c,
x11_socket.h, x11_sound.c, x11_sound.h, x11c_image.c,
x11c_image.h, x11c_init.c, x11c_pixmap.c, x11c_pixmap.h,
x11c_sprite.c, x11c_sprite.h, x11c_text.c, x11c_text.h,
x11c_tile.c, x11c_tile.h, xblast.c, xblast.h, xblast.man,
xbsndsrv.c: Updated FSF address. Removed $Log$ entries....
2004-05-13 19:31 alfie
* net_tele.c: Fixed spacing.
2004-05-13 19:30 alfie
* net_socket.h: Fixed #ifdef
2004-05-13 19:27 alfie
* net_dgram.c: Fixed spacing
2004-05-13 19:16 alfie
* menu_extras.c: fb's changes commited back in
2004-05-13 18:56 alfie
* game_client.c: Readded deleted space
2004-05-13 17:55 alfie
* version.h_norm[DEAD], version.h_smpf[DEAD], Imakefile.norm[DEAD],
Imakefile.smpf[DEAD]: No, we don't need those!
2004-05-13 14:23 alfie
* x11c_tile.c, xblast.h: Aligned spacing.
2004-05-13 12:54 alfie
* ini_file.c: No, removed #ifdef GAME_DATADIR as a whole, like
discussed with fbenites
2004-05-13 12:32 alfie
* Makefile.in, aclocal.m4, configure: Updated auto stuff again.
2004-05-13 12:24 iskywalker
* COPYING, Imakefile, Imakefile.norm, Imakefile.smpf, Makefile.am,
Makefile.in, README, aclocal.m4, action.h, atom.c, atom.h,
bomb.c, bot.c, cfg_control.c, cfg_control.h, cfg_game.c,
cfg_game.h, cfg_level.c, cfg_level.h, common.h, configure,
configure.in, event.c, event.h, game.c, game_client.c, image.c,
introdat.c, menu.c, menu_control.c, menu_network.c, mi_label.c,
mi_label.h, mi_stat.c, mi_tool.c, net_dgram.c, net_socket.h,
net_tele.c, player.c, player.h, snd.h, status.c, util.c,
w32_event.c, w32_joystick.c, w32_sndsrv.c, w32_socket.c,
w32_tile.c, x11_sound.c, x11c_tile.c, xblast.c, xblast.h: .18
2004-05-13 12:19 iskywalker
* time.c, timeval.h, version.h_norm, version.h_smpf, xblast.coff,
xblast.man: some files xblast need to compile under windows and
help files
2004-05-13 12:17 iskywalker
* Makefile.windows: my cygwin compile file
2004-05-13 12:16 iskywalker
* xbsndsrv.c: sound server
2004-05-13 12:01 alfie
* ini_file.c: Added missing , -- problem noticed by Kruno, thanks!!
2004-05-13 09:20 alfie
* Makefile.in, aclocal.m4, configure: Run autogen.sh and updated
the scripts
2004-05-10 15:31 alfie
* missing: Missing missing (autotools script)
2004-05-10 15:06 iskywalker
* Makefile.am: xbsndsrv changed
2004-05-10 15:04 iskywalker
* Makefile.am: initial import
2004-05-10 14:57 iskywalker
* configure: Configure for Alfie...
2004-05-10 12:03 iskywalker
* configure.in: LEX and YACC removed
2004-05-10 08:45 alfie
* COPYING, Changelog, Imakefile, Imakefile.norm, Imakefile.smpf,
Makefile.in, Makefile.w32, README, acinclude.m4, aclocal.m4,
action.c, action.h, atom.c, atom.h, autogen.sh, automake.fig,
bomb.c, bomb.h, bot.c, bot.h, browse.c, browse.h, central.c,
central.h, cfg_control.c, cfg_control.h, cfg_demo.c, cfg_demo.h,
cfg_game.c, cfg_game.h, cfg_level.c, cfg_level.h, cfg_main.c,
cfg_main.h, cfg_player.c, cfg_player.h, cfg_stat.c, cfg_stat.h,
cfg_xblast.c, cfg_xblast.h, client.c, client.h, color.c, color.h,
com.c, com.h, com_base.c, com_base.h, com_browse.c, com_browse.h,
com_central.c, com_central.h, com_dg_client.c, com_dg_client.h,
com_dg_server.c, com_dg_server.h, com_dgram.c, com_dgram.h,
com_from_central.c, com_from_central.h, com_listen.c,
com_listen.h, com_newgame.c, com_newgame.h, com_query.c,
com_query.h, com_reply.c, com_reply.h, com_stream.c,
com_stream.h, com_to_central.c, com_to_central.h,
com_to_client.c, com_to_client.h, com_to_server.c,
com_to_server.h, common.h, config.guess, config.h, config.h.in,
config.sub, configure, configure.in, dat_rating.c, dat_rating.h,
debug.c, debug.h, demo.c, demo.h, event.c, event.h, func.c,
func.h, game.c, game.h, game_client.c, game_client.h,
game_demo.c, game_demo.h, game_local.c, game_local.h,
game_server.c, game_server.h, geom.h, gui.h, image.c, image.h,
info.c, info.h, ini_file.c, ini_file.h, install-sh, intro.c,
intro.h, introdat.c, introdat.h, level.c, level.h, makew32.bat,
map.c, map.h, menu.c, menu.h, menu_control.c, menu_control.h,
menu_extras.c, menu_extras.h, menu_game.c, menu_game.h,
menu_layout.h, menu_level.c, menu_level.h, menu_network.c,
menu_network.h, menu_player.c, menu_player.h, mi_base.c,
mi_base.h, mi_button.c, mi_button.h, mi_color.c, mi_color.h,
mi_combo.c, mi_combo.h, mi_cyclic.c, mi_cyclic.h, mi_host.c,
mi_host.h, mi_int.c, mi_int.h, mi_keysym.c, mi_keysym.h,
mi_label.c, mi_label.h, mi_map.c, mi_map.h, mi_player.c,
mi_player.h, mi_stat.c, mi_stat.h, mi_string.c, mi_string.h,
mi_tag.c, mi_tag.h, mi_toggle.c, mi_toggle.h, mi_tool.c,
mi_tool.h, mkinstalldirs, net_dgram.c, net_dgram.h, net_socket.c,
net_socket.h, net_tele.c, net_tele.h, network.c, network.h,
player.c, player.h, random.c, random.h, rating.h, scramble.c,
scramble.h, server.c, server.h, shrink.c, shrink.h, shrinkdat.h,
snd.h, socket.h, sprite.c, sprite.h, status.c, status.h,
str_util.c, str_util.h, user.c, user.h, util.c, util.h,
version.h, w32_atom.c, w32_color.h, w32_common.c, w32_common.h,
w32_config.c, w32_config.h, w32_event.c, w32_event.h,
w32_image.c, w32_image.h, w32_init.c, w32_joystick.c,
w32_joystick.h, w32_keysym.c, w32_keysym.h, w32_mm.h,
w32_msgbox.c, w32_pixmap.c, w32_pixmap.h, w32_sndsrv.c,
w32_sndsrv.h, w32_socket.c, w32_socket.h, w32_sound.c,
w32_sprite.c, w32_sprite.h, w32_text.c, w32_text.h, w32_tile.c,
w32_tile.h, x11_atom.c, x11_common.c, x11_common.h, x11_config.c,
x11_config.h, x11_event.c, x11_event.h, x11_joystick.c,
x11_joystick.h, x11_msgbox.c, x11_socket.c, x11_socket.h,
x11_sound.c, x11_sound.h, x11c_image.c, x11c_image.h,
x11c_init.c, x11c_pixmap.c, x11c_pixmap.h, x11c_sprite.c,
x11c_sprite.h, x11c_text.c, x11c_text.h, x11c_tile.c,
x11c_tile.h, xblast-alex.ico, xblast-norbert.ico,
xblast-olaf.ico, xblast-olli.ico, xblast-rodi.ico,
xblast-ted.ico, xblast.c, xblast.h, xblast.ico, xblast.rc:
Updated to 2.9.18.
2004-05-09 21:06 alfie
* Makefile.16[DEAD], Makefile.16.mini[DEAD], Makefile.mini[DEAD],
Makefile.normal[DEAD], makeepfl.bat[DEAD]: Not really used.
2004-05-09 18:23 alfie
* version.h_norm[DEAD]: Not used, removed it.
2004-05-05 15:58 alfie
* action.c, action.h, atom.c, atom.h, bomb.c, bomb.h, browse.c,
browse.h, central.c, central.h, cfg_control.c, cfg_control.h,
cfg_demo.c, cfg_demo.h, cfg_game.c, cfg_game.h, cfg_level.c,
cfg_level.h, cfg_main.c, cfg_main.h, cfg_player.c, cfg_player.h,
cfg_stat.c, cfg_stat.h, cfg_xblast.c, cfg_xblast.h, client.c,
Imakefile, Imakefile.norm, Imakefile.smpf, client.h, color.c,
color.h, com.c, com.h, com_base.c, com_base.h, com_browse.c,
com_browse.h, com_central.c, com_central.h, com_dg_client.c,
com_dg_client.h, com_dg_server.c, com_dg_server.h, com_dgram.c,
com_dgram.h, com_from_central.c, com_from_central.h,
com_listen.c, com_listen.h, com_newgame.c, com_newgame.h,
com_query.c, com_query.h, com_reply.c, com_reply.h, com_stream.c,
com_stream.h, com_to_central.c, com_to_central.h,
com_to_client.c, com_to_client.h, com_to_server.c,
com_to_server.h, common.h, config.h, dat_rating.c, dat_rating.h,
debug.c, debug.h, demo.c, demo.h, event.c, event.h, func.c,
func.h, game.c, game.h, game_client.c, game_client.h,
game_demo.c, game_demo.h, game_local.c, game_local.h,
game_server.c, game_server.h, geom.h, gui.h, image.c, image.h,
Makefile.16, Makefile.16.mini, Makefile.mini, Makefile.normal,
info.c, info.h, ini_file.c, ini_file.h, intro.c, intro.h,
introdat.c, introdat.h, level.c, level.h, makeepfl.bat, map.c,
map.h, menu.c, menu.h, menu_control.c, menu_control.h,
menu_extras.c, menu_extras.h, menu_game.c, menu_game.h,
menu_layout.h, menu_level.c, menu_level.h, menu_network.c,
menu_network.h, menu_player.c, menu_player.h, mi_base.c,
mi_base.h, mi_button.c, mi_button.h, mi_color.c, mi_color.h,
mi_combo.c, mi_combo.h, mi_cyclic.c, mi_cyclic.h, mi_host.c,
mi_host.h, mi_int.c, mi_int.h, mi_keysym.c, mi_keysym.h,
mi_label.c, mi_label.h, mi_map.c, mi_map.h, mi_player.c,
mi_player.h, mi_stat.c, mi_stat.h, mi_string.c, mi_string.h,
mi_tag.c, mi_tag.h, mi_toggle.c, mi_toggle.h, mi_tool.c,
mi_tool.h, net_dgram.c, net_dgram.h, net_socket.c, net_socket.h,
net_tele.c, net_tele.h, network.c, network.h, player.c, player.h,
random.c, random.h, randomlib.c, randomlib.h, rating.h,
scramble.c, scramble.h, server.c, server.h, shrink.c, shrink.h,
shrinkdat.h, snd.h, socket.h, sprite.c, sprite.h, status.c,
status.h, str_util.c, str_util.h, try.c, user.c, user.h, util.c,
util.h, version.h, version.h_norm, x11_atom.c, x11_common.c,
x11_common.h, x11_config.c, x11_config.h, x11_event.c,
x11_event.h, x11_joystick.c, x11_joystick.h, x11_msgbox.c,
x11_socket.c, x11_socket.h, x11_sound.c, x11_sound.h,
x11c_image.c, x11c_image.h, x11c_init.c, x11c_pixmap.c,
x11c_pixmap.h, x11c_sprite.c, x11c_sprite.h, x11c_text.c,
x11c_text.h, x11c_tile.c, x11c_tile.h, INSTALL, xblast.c,
xblast.h: Initial revision
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