File: atom.c

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/*
 * file atom .c - predefined atoms fast database access
 *
 * $Id: atom.c,v 1.21 2006/02/09 21:21:22 fzago Exp $
 *
 * Program XBLAST
 * (C) by Oliver Vogel (e-mail: m.vogel@ndh.net)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published
 * by the Free Software Foundation; either version 2; or (at your option)
 * any later version
 *
 * This program is distributed in the hope that it will be entertaining,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILTY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
 * Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.
 * 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "xblast.h"

/*
 * global variables
 */
XBAtom atomAllLevels;
XBAtom atomAllowNat;
XBAtom atomArmsLegs;
XBAtom atomAuthor;
XBAtom atomBackpack;
XBAtom atomBeep;
XBAtom atomBody;
XBAtom atomBombClick;
XBAtom atomBombs;
XBAtom atomBot;
XBAtom atomBottom;
XBAtom atomBrowseLan;
XBAtom atomCentral;				// XBCC
XBAtom atomCentralJoinName;		// XBCC
XBAtom atomCentralJoinPort;		// XBCC
XBAtom atomCentralLocal;		// XBCC
XBAtom atomCentralRemote;		// XBCC
XBAtom atomClient;
XBAtom atomColor;
XBAtom atomControl;
XBAtom atomDarkText1;
XBAtom atomDarkText2;
XBAtom atomDefault;
XBAtom atomDemo;
XBAtom atomDirection;
XBAtom atomDrawGame;
XBAtom atomExtra;
XBAtom atomExtraDistribution;
XBAtom atomFace;
XBAtom atomFixedUdpPort;
XBAtom atomFont;
XBAtom atomFontMini;
XBAtom atomFrameRate;
XBAtom atomFrames;
XBAtom atomFunc;
XBAtom atomFuseTime;
XBAtom atomGame;
XBAtom atomGameMode;
XBAtom atomGeneral;
XBAtom atomGeometry;
XBAtom atomGraphics;
XBAtom atomHandsFeet;
XBAtom atomHaunt;
XBAtom atomHelmet;
XBAtom atomHidden;
XBAtom atomHint;
XBAtom atomHost;
XBAtom atomIfRecLives;
XBAtom atomInfo;
XBAtom atomInfoTime;			// LRF
XBAtom atomInitExtra;
XBAtom atomInitVirus;
XBAtom atomKey;
XBAtom atomKeyAbort;
XBAtom atomKeyAbortCancel;
	/* Skywalker */
XBAtom atomKeyLaola;
XBAtom atomKeyLooser;
XBAtom atomKeyBot;
XBAtom atomKeyChatStart;
XBAtom atomKeyChatChangeReceiver;
XBAtom atomKeyChatSend;
XBAtom atomKeyChatCancel;
	/* */
XBAtom atomKeyBomb;
XBAtom atomKeyDown;
XBAtom atomKeyLeft;
XBAtom atomKeyPause;
XBAtom atomKeyRight;
XBAtom atomKeySpecial;
XBAtom atomKeyStop;
XBAtom atomKeyUp;
XBAtom atomLarge;
XBAtom atomLastPlayed;			// LRF
XBAtom atomLeft;
XBAtom atomLeftKeyboard;
XBAtom atomLevel;
XBAtom atomLevelOrder;			// LRF
XBAtom atomLevelShuffled;
XBAtom atomLevelSorted;
XBAtom atomLevelStat;
XBAtom atomLightText1;
XBAtom atomLightText2;
XBAtom atomLives;
XBAtom atomLocal;
XBAtom atomMap;
XBAtom atomMaskBytes;
XBAtom atomMaxHosts;
XBAtom atomMaxLocals;
XBAtom atomMaxMaskBytes;
XBAtom atomMaxPlayers;
XBAtom atomMedium;
XBAtom atomMissing;
XBAtom atomMode;
XBAtom atomMsgGloat;
XBAtom atomMsgLaola;
XBAtom atomMsgLoseLevel;
XBAtom atomMsgLoseLife;
XBAtom atomMsgLoser;
XBAtom atomMsgWelcome;
XBAtom atomMsgWinGame;
XBAtom atomMsgWinLevel;
XBAtom atomMusic;
XBAtom atomName;
XBAtom atomNastyCeil;
XBAtom atomNastyGentle;
XBAtom atomNastyRange;
XBAtom atomNextNasty;
XBAtom atomNumBlocks;
XBAtom atomNumFrames;
XBAtom atomNumPlayers;
XBAtom atomOutOfTime;
XBAtom atomPlayer;
XBAtom atomPass;				// XBCC
XBAtom atomPID;					// XBCC
XBAtom atomPlayerClick;
XBAtom atomPlayerRating;		// XBCC
XBAtom atomPlayerStat;
XBAtom atomPort;
XBAtom atomProbBomb;
XBAtom atomProbHidden;
XBAtom atomProbRange;
XBAtom atomProbSpecial;
XBAtom atomProbVirus;
XBAtom atomRandomLevels;
XBAtom atomRandomPlayers;
XBAtom atomRandomSeed;
XBAtom atomRange;
XBAtom atomRatedGame;			// XBCC
XBAtom atomRecLives;
XBAtom atomRecordDemo;
XBAtom atomRecorded;
XBAtom atomRemote;
XBAtom atomRemoteGame;
XBAtom atomRemotePlayer;
XBAtom atomResults;
XBAtom atomReviveExtra;
XBAtom atomReviveVirus;
XBAtom atomRight;
XBAtom atomRightKeyboard;
XBAtom atomScrambleDel;
XBAtom atomScrambleDraw;
XBAtom atomSelect;
XBAtom atomServer;
XBAtom atomShape;
XBAtom atomShrink;
XBAtom atomShuffle;
XBAtom atomSlowFlame;
XBAtom atomSmall;
XBAtom atomSound;
XBAtom atomSpecial;
XBAtom atomSpecialBombs;
XBAtom atomStatusBg;
XBAtom atomStatusFg;
XBAtom atomStatusLed;
XBAtom atomStereo;
XBAtom atomTeamMode;
XBAtom atomTime;
XBAtom atomTimeRatings;
XBAtom atomTitleBg;
XBAtom atomTitleFg;
XBAtom atomTop;
XBAtom atomTotal;
XBAtom atomTurnStepKeyboard;
XBAtom atomTurnStepJoystick;
XBAtom atomType;
XBAtom atomUseStopKey;
XBAtom atomVersionMajor;
XBAtom atomVersionMinor;
XBAtom atomVersionPatch;
XBAtom atomVideo;
XBAtom atomWallClick;
XBAtom atomWin32;
XBAtom atomWinner;
XBAtom atomWins;
XBAtom atomX11;
XBAtom atomXBCCRating;			// XBCC
XBAtom atomXBCCGamesPlayed;		// XBCC
XBAtom atomXBCCRealWins;		// XBCC
XBAtom atomXBCCRelativeWins;	// XBCC
XBAtom atomXBCCTimeUpdate;		// XBCC
XBAtom atomXBCCTimeRegister;	// XBCC
XBAtom atomXblast;

XBAtom atomArrayBlock00[MAX_BLOCK];
XBAtom atomArrayControl0[MAX_PLAYER + 1];
XBAtom atomArrayHost0[MAX_HOSTS];
XBAtom atomArrayPlayer0[MAX_PLAYER + 1];
XBAtom atomArrayPos0[MAX_PLAYER + 1];
XBAtom atomArrayPos000[MAZE_W * MAZE_H];
XBAtom atomArrayRow00[MAZE_H];
XBAtom atomArrayTeam0[MAX_PLAYER + 1];
XBAtom atomGamehis[10];
XBAtom atomPorthis[10];

/*
 * initialize predefined atoms
 */
void
InitDefaultAtoms (void)
{
	int i;
	/* skalars */
	atomAllLevels = GUI_StringToAtom ("allLevels");
	atomAllowNat = GUI_StringToAtom ("allowNat");
	atomArmsLegs = GUI_StringToAtom ("armsLegs");
	atomAuthor = GUI_StringToAtom ("author");
	atomAuthor = GUI_StringToAtom ("author");
	atomBackpack = GUI_StringToAtom ("backpack");
	atomBeep = GUI_StringToAtom ("beep");
	atomBody = GUI_StringToAtom ("body");
	atomBombClick = GUI_StringToAtom ("bombClick");
	atomBombs = GUI_StringToAtom ("bombs");
	atomBot = GUI_StringToAtom ("bot");
	atomBottom = GUI_StringToAtom ("bottom");
	atomBrowseLan = GUI_StringToAtom ("browseLan");
	atomServer = GUI_StringToAtom ("server");
	atomClient = GUI_StringToAtom ("client");
	atomCentral = GUI_StringToAtom ("central");	// XBCC
	atomCentralJoinName = GUI_StringToAtom ("centraljoinname");	// XBCC
	atomCentralJoinPort = GUI_StringToAtom ("centraljoinport");	// XBCC
	atomCentralLocal = GUI_StringToAtom ("localStat");	// XBCC
	atomCentralRemote = GUI_StringToAtom ("remoteStat");	// XBCC
	atomColor = GUI_StringToAtom ("color");
	atomControl = GUI_StringToAtom ("control");
	atomDarkText1 = GUI_StringToAtom ("darkText1");
	atomDarkText2 = GUI_StringToAtom ("darkText2");
	atomDefault = GUI_StringToAtom ("default");
	atomDemo = GUI_StringToAtom ("demo");
	atomDirection = GUI_StringToAtom ("direction");
	atomDrawGame = GUI_StringToAtom ("drawGame");
	atomExtra = GUI_StringToAtom ("extra");
	atomExtraDistribution = GUI_StringToAtom ("extraDistribution");
	atomFace = GUI_StringToAtom ("face");
	atomFixedUdpPort = GUI_StringToAtom ("fixedUdpPort");
	atomFont = GUI_StringToAtom ("font");
	atomFontMini = GUI_StringToAtom ("fontMini");
	atomFrameRate = GUI_StringToAtom ("frameRate");
	atomFrames = GUI_StringToAtom ("frames");
	atomFunc = GUI_StringToAtom ("func");
	atomFuseTime = GUI_StringToAtom ("fuseTime");
	atomGame = GUI_StringToAtom ("game");
	atomGameMode = GUI_StringToAtom ("gameMode");
	atomGeneral = GUI_StringToAtom ("general");
	atomGeometry = GUI_StringToAtom ("geometry");
	atomGraphics = GUI_StringToAtom ("graphics");
	atomHandsFeet = GUI_StringToAtom ("handsFeet");
	atomHaunt = GUI_StringToAtom ("haunt");
	atomHelmet = GUI_StringToAtom ("helmet");
	atomHidden = GUI_StringToAtom ("hidden");
	atomHint = GUI_StringToAtom ("hint");
	atomHost = GUI_StringToAtom ("host");
	atomIfRecLives = GUI_StringToAtom ("ifRecLives");
	atomInfo = GUI_StringToAtom ("info");
	atomInfoTime = GUI_StringToAtom ("infoTime");
	atomInitExtra = GUI_StringToAtom ("initExtra");
	atomInitVirus = GUI_StringToAtom ("initVirus");
	atomKey = GUI_StringToAtom ("key");
	atomKeyAbort = GUI_StringToAtom ("keyAbort");
	atomKeyAbortCancel = GUI_StringToAtom ("keyAbortCancel");
	/* Skywalker */
	atomKeyLaola = GUI_StringToAtom ("keyLaola");
	atomKeyLooser = GUI_StringToAtom ("keyLooser");
	atomKeyBot = GUI_StringToAtom ("keyBot");
	atomKeyChatCancel = GUI_StringToAtom ("keyChatCancel");
	atomKeyChatChangeReceiver = GUI_StringToAtom ("keyChatChangeReceiver");
	atomKeyChatStart = GUI_StringToAtom ("keyChatStart");
	atomKeyChatSend = GUI_StringToAtom ("keyChatSend");
	/* */
	atomKeyBomb = GUI_StringToAtom ("keyBomb");
	atomKeyDown = GUI_StringToAtom ("keyDown");
	atomKeyLeft = GUI_StringToAtom ("keyLeft");
	atomKeyPause = GUI_StringToAtom ("keyPause");
	atomKeyRight = GUI_StringToAtom ("keyRight");
	atomKeySpecial = GUI_StringToAtom ("keySpecial");
	atomKeyStop = GUI_StringToAtom ("keyStop");
	atomKeyUp = GUI_StringToAtom ("keyUp");
	atomLarge = GUI_StringToAtom ("large");
	atomLastPlayed = GUI_StringToAtom ("lastPlayed");	// LRF
	atomLeft = GUI_StringToAtom ("left");
	atomLeftKeyboard = GUI_StringToAtom ("leftKeyboard");
	atomLevel = GUI_StringToAtom ("level");
	atomLevelOrder = GUI_StringToAtom ("levelOrder");	// LRF
	atomLevelShuffled = GUI_StringToAtom ("levelShuffled");
	atomLevelSorted = GUI_StringToAtom ("levelSorted");
	atomLevelStat = GUI_StringToAtom ("levelStat");
	atomLightText1 = GUI_StringToAtom ("lightText1");
	atomLightText2 = GUI_StringToAtom ("lightText2");
	atomLives = GUI_StringToAtom ("lives");
	atomLocal = GUI_StringToAtom ("local");
	atomMap = GUI_StringToAtom ("map");
	atomMaskBytes = GUI_StringToAtom ("maskBytes");
	atomMaxHosts = GUI_StringToAtom ("maxHosts");
	atomMaxLocals = GUI_StringToAtom ("maxLocals");
	atomMaxMaskBytes = GUI_StringToAtom ("maxMaskBytes");
	atomMaxPlayers = GUI_StringToAtom ("maxPlayers");
	atomMedium = GUI_StringToAtom ("medium");
	atomMissing = GUI_StringToAtom ("missing");
	atomMode = GUI_StringToAtom ("mode");
	atomMsgGloat = GUI_StringToAtom ("msgGloat");
	atomMsgLaola = GUI_StringToAtom ("msgLaola");
	atomMsgLoseLevel = GUI_StringToAtom ("msgLoseLevel");
	atomMsgLoseLife = GUI_StringToAtom ("msgLoseLife");
	atomMsgLoser = GUI_StringToAtom ("msgLoser");
	atomMsgWelcome = GUI_StringToAtom ("msgWelcome");
	atomMsgWinGame = GUI_StringToAtom ("msgWinGame");
	atomMsgWinLevel = GUI_StringToAtom ("msgWinLevel");
	atomMusic = GUI_StringToAtom ("music");
	atomName = GUI_StringToAtom ("name");
	atomNastyCeil = GUI_StringToAtom ("nastyCeil");
	atomNastyGentle = GUI_StringToAtom ("nastyGentle");
	atomNastyRange = GUI_StringToAtom ("nastyRange");
	atomNextNasty = GUI_StringToAtom ("nextNasty");
	atomNumBlocks = GUI_StringToAtom ("numBlocks");
	atomNumFrames = GUI_StringToAtom ("numFrames");
	atomNumPlayers = GUI_StringToAtom ("numPlayers");
	atomOutOfTime = GUI_StringToAtom ("outOfTime");
	atomPass = GUI_StringToAtom ("pass");	// XBCC
	atomPID = GUI_StringToAtom ("PID");	// XBCC
	atomPlayer = GUI_StringToAtom ("player");
	atomPlayerClick = GUI_StringToAtom ("playerClick");
	atomPlayerRating = GUI_StringToAtom ("playerRating");	// XBCC
	atomPlayerStat = GUI_StringToAtom ("playerStat");
	atomPort = GUI_StringToAtom ("port");
	atomProbBomb = GUI_StringToAtom ("probBomb");
	atomProbHidden = GUI_StringToAtom ("probHidden");
	atomProbRange = GUI_StringToAtom ("probRange");
	atomProbSpecial = GUI_StringToAtom ("probSpecial");
	atomProbVirus = GUI_StringToAtom ("probVirus");
	atomRandomLevels = GUI_StringToAtom ("randomLevels");
	atomRandomPlayers = GUI_StringToAtom ("randomPlayers");
	atomRandomSeed = GUI_StringToAtom ("randomSeed");
	atomRatedGame = GUI_StringToAtom ("ratedGame");	// XBCC
	atomRange = GUI_StringToAtom ("range");
	atomRecLives = GUI_StringToAtom ("reclives");
	atomRecordDemo = GUI_StringToAtom ("recordDemo");
	atomRecorded = GUI_StringToAtom ("recorded");
	atomRemote = GUI_StringToAtom ("remote");
	atomRemoteGame = GUI_StringToAtom ("remoteGame");
	atomRemotePlayer = GUI_StringToAtom ("remotePlayer");
	atomResults = GUI_StringToAtom ("results");
	atomReviveExtra = GUI_StringToAtom ("reviveExtra");
	atomReviveVirus = GUI_StringToAtom ("reviveVirus");
	atomRight = GUI_StringToAtom ("right");
	atomRightKeyboard = GUI_StringToAtom ("rightKeyboard");
	atomScrambleDel = GUI_StringToAtom ("scrambleDel");
	atomScrambleDraw = GUI_StringToAtom ("scrambleDraw");
	atomSelect = GUI_StringToAtom ("select");
	atomServer = GUI_StringToAtom ("server");
	atomShape = GUI_StringToAtom ("shape");
	atomShrink = GUI_StringToAtom ("shrink");
	atomShuffle = GUI_StringToAtom ("shuffle");
	atomSlowFlame = GUI_StringToAtom ("slowMotionBurst");
	atomSmall = GUI_StringToAtom ("small");
	atomSound = GUI_StringToAtom ("sound");
	atomSpecial = GUI_StringToAtom ("special");
	atomSpecialBombs = GUI_StringToAtom ("specialBombs");
	atomStatusBg = GUI_StringToAtom ("statusBg");
	atomStatusFg = GUI_StringToAtom ("statusFg");
	atomStatusLed = GUI_StringToAtom ("statusLed");
	atomStereo = GUI_StringToAtom ("stereo");
	atomTeamMode = GUI_StringToAtom ("teamMode");
	atomTime = GUI_StringToAtom ("time");
	atomTimeRatings = GUI_StringToAtom ("ratings");
	atomTitleBg = GUI_StringToAtom ("titleBg");
	atomTitleFg = GUI_StringToAtom ("titleFg");
	atomTurnStepKeyboard = GUI_StringToAtom ("turnStepKeyboard");
	atomTurnStepJoystick = GUI_StringToAtom ("turnStepJoystick");
	atomTop = GUI_StringToAtom ("top");
	atomTotal = GUI_StringToAtom ("total");
	atomType = GUI_StringToAtom ("type");
	atomUseStopKey = GUI_StringToAtom ("useStopKey");
	atomVersionMajor = GUI_StringToAtom ("major");
	atomVersionMinor = GUI_StringToAtom ("minor");
	atomVersionPatch = GUI_StringToAtom ("patch");
	atomVideo = GUI_StringToAtom ("video");
	atomWallClick = GUI_StringToAtom ("wallClick");
	atomWin32 = GUI_StringToAtom ("win32");
	atomWinner = GUI_StringToAtom ("winner");
	atomWins = GUI_StringToAtom ("wins");
	atomX11 = GUI_StringToAtom ("x11");
	atomXblast = GUI_StringToAtom ("xblast");
	atomXBCCRating = GUI_StringToAtom ("XBCCRating");	// XBCC
	atomXBCCGamesPlayed = GUI_StringToAtom ("XBCCGamesPlayed");
	atomXBCCRealWins = GUI_StringToAtom ("XBCCRealWins");
	atomXBCCRelativeWins = GUI_StringToAtom ("XBCCRelativeWins");
	atomXBCCTimeUpdate = GUI_StringToAtom ("XBCCTimeUpdate");
	atomXBCCTimeRegister = GUI_StringToAtom ("XBCCTimeRegister");
	/* arrays */
	for (i = 0; i < MAX_BLOCK; i++) {
		atomArrayBlock00[i] = GUI_FormatToAtom ("block%02d", i);
	}
	for (i = 0; i < MAX_HOSTS; i++) {
		atomArrayHost0[i] = GUI_FormatToAtom ("host%01d", i);
	}
	for (i = 0; i <= MAX_PLAYER; i++) {
		atomArrayControl0[i] = GUI_FormatToAtom ("control%1d", i);
		atomArrayPos0[i] = GUI_FormatToAtom ("pos%1d", i);
		atomArrayPlayer0[i] = GUI_FormatToAtom ("player%1d", i);
		atomArrayTeam0[i] = GUI_FormatToAtom ("team%1d", i);
	}
	for (i = 0; i < MAZE_W * MAZE_H; i++) {
		atomArrayPos000[i] = GUI_FormatToAtom ("pos%03d", i);
	}
	for (i = 0; i < MAZE_H; i++) {
		atomArrayRow00[i] = GUI_FormatToAtom ("row%02d", i);
	}
	for (i = 0; i < 10; i++) {
		atomGamehis[i] = GUI_FormatToAtom ("game%i", i);
		atomPorthis[i] = GUI_FormatToAtom ("port%i", i);
	}
}								/* InitDefaultAtoms */

/*
 * end of file atom.c
 */