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/*
* cfg_level.c - managing level data
*
* $Id: cfg_level.c,v 1.23 2006/03/28 11:41:19 fzago Exp $
*
* Program XBLAST
* (C) by Oliver Vogel (e-mail: m.vogel@ndh.net)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation; either version 2; or (at your option)
* any later version
*
* This program is distributed in the hope that it will be entertaining,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILTY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "xblast.h"
/*
* level info structure
*/
/*
* local marcos
*/
#define MAX_SHUFFLE (2<<24)
#define IOB_INFO 0u
#define IOB_PLAYER 1u
#define IOB_SHRINK 2u
#define IOB_SCRAMBLE_DRAW 3u
#define IOB_SCRAMBLE_DEL 4u
#define IOB_FUNC 5u
#define IOB_BOMBS 6u
#define IOB_GRAPHICS 7u
#define IOB_MAP 8u
#define NUM_IOBS 9u
#define IOB_NAME 254u
#define IOB_INVALID 255u
/*
* local types
*/
typedef struct
{
union
{
const char *name; /* name to sort by */
int value; /* random number to sort by */
time_t lastplayed; /* last play date to sort by */
} key;
XBAtom level; /* level */
} LevelTable;
/* lookup table for shuffled levels */
typedef struct
{
XBAtom level; /* level */
} LevelShuffled;
/*
* local variables
*/
static DBRoot *dbLevel = NULL;
static LevelTable *sortedTable = NULL;
static LevelTable *shuffledTable = NULL;
static LevelTable *timeTable = NULL; /* Better level randomness */
static const char *gameModeString = "R23456STDL";
static unsigned gameMode = 0;
static XBBool randomOrder = XBFalse;
static int levelOrder = 0;
static XBBool allLevels = XBTrue;
static int indexSorted = 0;
static int indexShuffled = 0;
static int indexTime = 0;
static DBRoot *levelRemote = NULL;
static DBRoot *levelLocal = NULL;
/******************
* local routines *
******************/
/*
* additional info for new levels files
*/
static void
InsertLevel (DBSection * section)
{
/* new levels are automatically selected */
DB_CreateEntryBool (section, atomSelect, XBTrue);
/* set new value for level shuffling */
(void)DB_CreateEntryTime (section, atomLastPlayed, 0);
} /* InsertLevel */
/*
* get game mode string for current level, given section
*/
static unsigned
GetLevelGameMode (XBAtom atom)
{
const DBSection *section;
const char *s;
int i;
unsigned gameMode = 0;
if (NULL == (section = DB_GetSection (dbLevel, atom))) {
return 0;
}
if (!DB_GetEntryString (section, atomGameMode, &s)) {
return 0;
}
for (i = 0; s[i] != 0 && gameModeString[i] != 0; i++) {
if (s[i] == gameModeString[i]) {
gameMode |= (1 << i);
}
}
return gameMode;
} /* GetLevelGameMode */
/*
* get a level/atom entry from current level
*/
static const char *
GetLevelStringByAtom (XBAtom level, XBAtom atom)
{
const char *s;
const DBSection *section;
assert (dbLevel != NULL);
section = DB_GetSection (dbLevel, level);
if (NULL == section) {
return NULL;
}
if (!DB_GetEntryString (section, atom, &s)) {
return NULL;
}
return s;
} /* GetLevelString */
/*
* get shuffle index for current level, section atom
*/
static XBBool
GetLevelShuffle (XBAtom level, int *pShuffle)
{
const DBSection *section;
/* sanity checks */
assert (pShuffle != NULL);
assert (dbLevel != NULL);
/* get entry for level */
section = DB_GetSection (dbLevel, level);
if (NULL == section) {
return XBFalse;
}
if (!DB_GetEntryInt (section, atomShuffle, pShuffle)) {
return XBFalse;
}
return XBTrue;
} /* GetLevelShuffle */
/*
* store shuffle index in current level, section atom
*/
static void
StoreLevelShuffle (XBAtom atom, int shuffle)
{
DBSection *section;
assert (NULL != dbLevel);
section = DB_CreateSection (dbLevel, atom);
assert (section != NULL);
/* we only change data not stored in file */
(void)DB_CreateEntryInt (section, atomShuffle, shuffle);
} /* StoreLevelShuffle */
/*
* get time from current level, section level
*/
static XBBool
GetLevelTime (XBAtom level, time_t * lpTime)
{
const DBSection *section;
/* sanity checks */
assert (lpTime != NULL);
assert (dbLevel != NULL);
/* get entry for level */
section = DB_GetSection (dbLevel, level);
if (NULL == section) {
return XBFalse;
}
if (!DB_GetEntryTime (section, atomLastPlayed, lpTime)) {
return XBFalse;
}
return XBTrue;
} /* GetLevelTime */
/*
* store time in current level, section level
*/
static void
StoreLevelTime (XBAtom atom, int lpTime)
{
DBSection *section;
assert (NULL != dbLevel);
section = DB_CreateSection (dbLevel, atom);
assert (section != NULL);
/* we only change data not stored in file */
(void)DB_CreateEntryTime (section, atomLastPlayed, lpTime);
} /* StoreLevelTime */
/*
* set flag in current level, given section/entry
*/
static void
SetLevelWasLast (XBAtom level, XBAtom entry, XBBool flag)
{
DBSection *section;
section = DB_CreateSection (dbLevel, level);
assert (section != NULL);
(void)DB_CreateEntryBool (section, entry, flag);
} /* SetWasLastLevel */
/*
* get flag in current level, given section/entry
*/
static XBBool
GetLevelWasLast (XBAtom level, XBAtom entry)
{
const DBSection *section;
XBBool result;
section = DB_GetSection (dbLevel, level);
assert (section != NULL);
if (!DB_GetEntryBool (section, entry, &result)) {
return XBFalse;
}
return result;
} /* GetWasLastLevel */
/*
* compare level names by name
*/
static int
CompareSorted (const void *a, const void *b)
{
return strcmp (((const LevelTable *) a)->key.name, ((const LevelTable *) b)->key.name);
} /* CompareSorted */
/*
* compare levels by shuffle value
*/
static int
CompareShuffle (const void *a, const void *b)
{
return ((const LevelTable *) a)->key.value - ((const LevelTable *) b)->key.value;
} /* CompareShuffle */
/*
* compare levels by time
*/
static int
CompareTime (const void *a, const void *b)
{
return ((const LevelTable *) a)->key.lastplayed - ((const LevelTable *) b)->key.lastplayed;
} /* CompareTime */
/*
* return level index after sorting by name
*/
static int
GetLastIndexSorted (void)
{
int i, numLevels;
XBAtom atom;
/* allocate table if necessary */
numLevels = GetNumLevels ();
if (NULL == sortedTable) {
sortedTable = calloc (numLevels, sizeof (LevelTable));
assert (sortedTable != NULL);
}
/* enter level names */
for (i = 0; i < numLevels; i++) {
atom = GetLevelAtom (i);
sortedTable[i].level = atom;
sortedTable[i].key.name = GetLevelNameByAtom (atom);
}
/* sort the table */
qsort (sortedTable, numLevels, sizeof (LevelTable), CompareSorted);
/* find first level marked as sorted */
for (i = 0; i < numLevels; i++) {
if (GetLevelWasLast (sortedTable[i].level, atomLevelSorted)) {
Dbg_Level ("last level (sorted) = %s\n", GetLevelNameByAtom (sortedTable[i].level));
return i;
}
}
return numLevels;
} /* GetLastIndexSorted */
/*
* return level index after sorting by value
*/
static int
GetLastIndexShuffled (void)
{
int i, miss, max, swap, save, numLevels;
/* allocate shuffledTable if necessary */
numLevels = GetNumLevels ();
if (NULL == shuffledTable) {
shuffledTable = calloc (numLevels, sizeof (LevelTable));
assert (shuffledTable != NULL);
}
/* build table, count missing values, get next value */
miss = 0;
max = 0;
for (i = 0; i < numLevels; i++) {
shuffledTable[i].level = GetLevelAtom (i);
assert (ATOM_INVALID != shuffledTable[i].level);
if (!GetLevelShuffle (shuffledTable[i].level, &shuffledTable[i].key.value)) {
shuffledTable[i].key.value = -1;
miss++;
}
if (shuffledTable[i].key.value > max) {
max = shuffledTable[i].key.value;
}
}
Dbg_Level ("%u missing shuffle values, %u is current max\n", miss, max);
/* assign new values to missing */
for (i = 0; i < numLevels; i++) {
if (shuffledTable[i].key.value < 0) {
shuffledTable[i].key.value = -max;
max++;
}
}
Dbg_Level ("update max value to %d\n", max);
/* shuffle missing values */
for (i = 0; i < numLevels; i++) {
if (shuffledTable[i].key.value < 0) {
swap = OtherRandomNumber (numLevels);
save = -shuffledTable[i].key.value;
shuffledTable[i].key.value = abs (shuffledTable[swap].key.value);
shuffledTable[swap].key.value = save;
}
}
/* update shuffle values in database */
for (i = 0; i < numLevels; i++) {
StoreLevelShuffle (shuffledTable[i].level, shuffledTable[i].key.value);
}
/* sort the table by value */
qsort (shuffledTable, numLevels, sizeof (LevelTable), CompareShuffle);
/* get last level played from database */
for (i = 0; i < numLevels; i++) {
if (GetLevelWasLast (shuffledTable[i].level, atomLevelShuffled)) {
Dbg_Level ("last level (shuffled) = %s\n", GetLevelNameByAtom (shuffledTable[i].level));
return i;
}
}
return numLevels;
} /* GetLastIndexShuffled */
/*
* return last level after sorting by time
*/
static int
GetLastIndexTime (void)
{
int i, numLevels;
/* allocate timeTable if necessary */
numLevels = GetNumLevels ();
if (NULL == timeTable) {
timeTable = calloc (numLevels, sizeof (LevelTable));
assert (timeTable != NULL);
}
/* build table */
for (i = 0; i < numLevels; i++) {
timeTable[i].level = GetLevelAtom (i);
assert (ATOM_INVALID != timeTable[i].level);
if (!GetLevelTime (timeTable[i].level, &timeTable[i].key.lastplayed)) {
timeTable[i].key.lastplayed = 0;
StoreLevelTime (timeTable[i].level, timeTable[i].key.lastplayed);
}
}
/* sort table */
qsort (timeTable, numLevels, sizeof (LevelTable), CompareTime);
#ifdef DEBUG_LEVELTIME
for (i = 0; i < numLevels; i++) {
Dbg_Out ("Lastplayed time of level %s = %s\n", GetLevelNameByAtom (timeTable[i].level),
DateString (timeTable[i].key.lastplayed));
}
#endif
return numLevels;
} /* GetLastIndexTime */
/*
* reset sorted level
*/
static void
ResortLevels (void)
{
indexSorted = 0;
} /* ResortLevels */
/*
* reset level time
*/
static void
ReTimeLevels (void)
{
indexTime = 0;
} /* ReTimeLevels */
/*
* recreate shuffle table
*/
static void
ReshuffleLevels (void)
{
int i, j, k, numLevels;
Dbg_Level ("reshuffling levels\n");
numLevels = GetNumLevels ();
for (i = 0; i < numLevels; i++) {
shuffledTable[i].key.value = i;
}
for (i = numLevels - 1; i > 0; i--) {
j = OtherRandomNumber (i + 1);
k = shuffledTable[i].key.value;
shuffledTable[i].key.value = shuffledTable[j].key.value;
shuffledTable[j].key.value = k;
}
for (i = 0; i < numLevels; i++) {
StoreLevelShuffle (shuffledTable[i].level, shuffledTable[i].key.value);
}
SaveLevelConfig ();
qsort (shuffledTable, numLevels, sizeof (LevelTable), CompareShuffle);
indexShuffled = 0;
} /* ReshuffleLevels */
/*
* get next level from table
*/
static XBAtom
GetNextLevelFromTable (const LevelTable * table, int *pIndex, XBAtom entry, void (*pFunc) (void))
{
int numLevels;
XBAtom atom;
assert (pIndex != NULL);
assert (pFunc != NULL);
numLevels = GetNumLevels ();
/* unmark last level */
if (*pIndex < numLevels) {
SetLevelWasLast (table[*pIndex].level, entry, XBFalse);
}
/* find next level to play */
do {
*pIndex = *pIndex + 1;
if (*pIndex >= numLevels) {
(*pFunc) ();
*pIndex = 0;
}
assert (table != NULL);
/* get level */
atom = table[*pIndex].level;
assert (ATOM_INVALID != atom);
/* check game mode */
} while (gameMode != (gameMode & GetLevelGameMode (atom)) ||
(!allLevels && !GetLevelSelected (atom)));
/* mark as last level */
SetLevelWasLast (atom, entry, XBTrue);
StoreLevelTime (timeTable[*pIndex].level, time (NULL));
/* that's all */
return atom;
} /* GetNextLevelFromTable */
/*
* get next level from table, variant
*/
static XBAtom
GetNextLevelFromTable2 (LevelTable * table, int *pIndex, XBAtom entry, void (*pFunc) (void))
{
int numLevels;
int i, l, cnt;
time_t t0, t1;
XBAtom atom = ATOM_INVALID;
assert (pIndex != NULL);
assert (pFunc != NULL);
numLevels = GetNumLevels ();
/* find time interval for selected levels matching gamemode */
t0 = 0;
t1 = 0;
cnt = 0;
for (i = 0; i < numLevels; i++) {
atom = table[i].level;
assert (ATOM_INVALID != atom);
if (gameMode == (gameMode & GetLevelGameMode (atom))
&& (allLevels || GetLevelSelected (atom))) {
if (cnt == 0) {
t0 = table[i].key.lastplayed;
t1 = t0;
}
else {
if (table[i].key.lastplayed < t0) {
t0 = table[i].key.lastplayed;
}
if (table[i].key.lastplayed > t1) {
t1 = table[i].key.lastplayed;
}
}
cnt++;
}
}
Dbg_Level ("There are %i selected levels between [%s", cnt, DateString (t0));
Dbg_Level (", %s]\n", DateString (t1));
assert (cnt > 0);
/* look at oldest tenth of time interval */
t1 = t0 + (t1 - t0) / 10;
Dbg_Level ("Finding those between [%s", DateString (t0));
Dbg_Level (", %s]\n", DateString (t1));
cnt = 0;
for (i = 0; i < numLevels; i++) {
atom = table[i].level;
assert (ATOM_INVALID != atom);
if (gameMode == (gameMode & GetLevelGameMode (atom))
&& (allLevels || GetLevelSelected (atom))) {
if (table[i].key.lastplayed <= t1) {
cnt++;
}
}
}
Dbg_Level ("There were %i levels found between [%s", cnt, DateString (t0));
Dbg_Level (", %s]\n", DateString (t1));
assert (cnt > 0);
/* choose a random level of those */
l = GameRandomNumber (cnt) + 1;
Dbg_Level ("The %ith of %i levels was chosen\n", l, cnt);
/* find it in table */
i = 0;
while ((i < numLevels) && (l > 0)) {
atom = table[i].level;
assert (ATOM_INVALID != atom);
if (gameMode == (gameMode & GetLevelGameMode (atom))
&& (allLevels || GetLevelSelected (atom)) && (table[i].key.lastplayed <= t1)) {
l--;
}
i++;
}
assert (l == 0);
/* update level time */
*pIndex = i - 1;
t0 = table[*pIndex].key.lastplayed;
Dbg_Level ("Lastplayed time of level %s to %s\n", GetLevelNameByAtom (timeTable[*pIndex].level),
DateString (t0));
t0 = time (NULL);
table[*pIndex].key.lastplayed = t0;
Dbg_Level ("Set lastplayed time of level %s to %s\n",
GetLevelNameByAtom (timeTable[*pIndex].level), DateString (t0));
StoreLevelTime (timeTable[*pIndex].level, timeTable[*pIndex].key.lastplayed);
DB_Store (dbLevel);
/* that's all */
return atom;
} /* GetNextLevelFromTable2 */
#if 0
/*
* convert level section to iob
*/
static XBTeleIOB
SectionToIOB (XBAtom atom)
{
if (GUI_CompareAtoms (atom, atomInfo)) {
return IOB_INFO;
}
else if (GUI_CompareAtoms (atom, atomPlayer)) {
return IOB_PLAYER;
}
else if (GUI_CompareAtoms (atom, atomShrink)) {
return IOB_SHRINK;
}
else if (GUI_CompareAtoms (atom, atomScrambleDraw)) {
return IOB_SCRAMBLE_DRAW;
}
else if (GUI_CompareAtoms (atom, atomScrambleDel)) {
return IOB_SCRAMBLE_DEL;
}
else if (GUI_CompareAtoms (atom, atomFunc)) {
return IOB_FUNC;
}
else if (GUI_CompareAtoms (atom, atomBombs)) {
return IOB_BOMBS;
}
else if (GUI_CompareAtoms (atom, atomGraphics)) {
return IOB_GRAPHICS;
}
else if (GUI_CompareAtoms (atom, atomMap)) {
return IOB_MAP;
}
return IOB_INVALID;
} /* SectionToIOB */
#endif
/*
* convert iob to level section
*/
static XBAtom
IOBToSection (XBTeleIOB iob)
{
switch (iob) {
case IOB_INFO:
return atomInfo;
case IOB_PLAYER:
return atomPlayer;
case IOB_SHRINK:
return atomShrink;
case IOB_SCRAMBLE_DRAW:
return atomScrambleDraw;
case IOB_SCRAMBLE_DEL:
return atomScrambleDel;
case IOB_FUNC:
return atomFunc;
case IOB_BOMBS:
return atomBombs;
case IOB_GRAPHICS:
return atomGraphics;
case IOB_MAP:
return atomMap;
default:
return ATOM_INVALID;
}
} /* IOBToSection */
/*******************
* shared routines *
*******************/
/*
* load all level info into database
*/
void
LoadLevelConfig (void)
{
#ifdef DEBUG
Dbg_StartClock ();
#endif
/* create empty level database */
dbLevel = DB_Create (DT_Config, atomLevel);
assert (dbLevel != NULL);
/* scan search paths */
Dbg_Config ("loading list of levels\n");
if (DB_LoadDir
(dbLevel, GAME_DATADIR "/level", "xal", DT_Level, atomTime, atomInfo, InsertLevel,
XBTrue)) {
SaveLevelConfig ();
}
else {
Dbg_Config ("no changes found!\n");
}
Dbg_Out ("init levels: %lu msec\n", Dbg_FinishClock ());
} /* LoadLevelConfig */
/*
* save level info from database to files
*/
void
SaveLevelConfig (void)
{
assert (dbLevel != NULL);
if (DB_Changed (dbLevel)) {
Dbg_Config ("saving level list!\n");
DB_Store (dbLevel);
}
} /* SaveLevelConfig */
/*
* clear local level databases
*/
void
FinishLevelConfig (void)
{
DB_Delete (dbLevel);
if (NULL != sortedTable) {
free (sortedTable);
sortedTable = NULL;
}
if (NULL != shuffledTable) {
free (shuffledTable);
shuffledTable = NULL;
}
if (NULL != timeTable) {
free (timeTable);
timeTable = NULL;
}
if (NULL != levelRemote) {
DB_Delete (levelRemote);
levelRemote = NULL;
}
if (NULL != levelLocal) {
DB_Delete (levelLocal);
levelLocal = NULL;
}
Dbg_Config ("level config clear!\n");
} /* FinishLevelConfig */
/*
* number of level info's in database
*/
int
GetNumLevels (void)
{
return DB_NumSections (dbLevel);
} /* GetNumLevels */
/*
* get atom for level section with given index
*/
XBAtom
GetLevelAtom (int index)
{
return DB_IndexSection (dbLevel, index);
} /* GetLevelAtom */
/*
* get name of level from level atom
*/
const char *
GetLevelNameByAtom (XBAtom level)
{
return GetLevelStringByAtom (level, atomName);
} /* GetLevelName */
/*
* return selection flag for current level, given section
*/
XBBool
GetLevelSelected (XBAtom level)
{
XBBool selected;
const DBSection *section;
assert (dbLevel != NULL);
section = DB_GetSection (dbLevel, level);
if (NULL == section) {
return XBFalse;
}
if (!DB_GetEntryBool (section, atomSelect, &selected)) {
return XBTrue;
}
return selected;
} /* GetLevelSelected */
/*
* set selection flag for given level, given section
*/
void
StoreLevelSelected (XBAtom atom, XBBool select)
{
DBSection *section;
assert (NULL != dbLevel);
section = DB_CreateSection (dbLevel, atom);
assert (section != NULL);
/* we only change data not stored in file */
Dbg_Level ("Level select %s = %d\n", GetLevelNameByAtom (atom), select);
(void)DB_CreateEntryBool (section, atomSelect, select);
} /* StoreLevelSelection */
/*
* load an actual level from file
*/
const DBRoot *
LoadLevelFile (XBAtom atom)
{
#ifdef DEBUG
Dbg_StartClock ();
#endif
if (NULL != levelLocal) {
DB_Delete (levelLocal);
}
levelLocal = DB_Create (DT_Level, atom);
assert (levelLocal != NULL);
if (!DB_Load (levelLocal)) {
DB_Delete (levelLocal);
return NULL;
}
#ifdef DEBUG
Dbg_Out ("load level: %lu msec\n", Dbg_FinishClock ());
#endif
return levelLocal;
} /* LoadLevelFile */
/*
* store level setup locally
*/
XBBool
InitLevels (const CFGGame * cfgGame)
{
int i;
int numSelected;
int numLevels;
XBAtom level;
assert (NULL != cfgGame);
/* level order */
randomOrder = cfgGame->setup.randomLevels;
levelOrder = cfgGame->setup.levelOrder;
allLevels = cfgGame->setup.allLevels;
/* game mode selection */
gameMode = 0;
/* number of players */
switch (cfgGame->players.num) {
#ifdef DEBUG
case 1:
gameMode |= GM_2_Player;
break;
#endif
case 2:
gameMode |= GM_2_Player;
break;
case 3:
gameMode |= GM_3_Player;
break;
case 4:
gameMode |= GM_4_Player;
break;
case 5:
gameMode |= GM_5_Player;
break;
case 6:
gameMode |= GM_6_Player;
break;
}
/* team mode */
gameMode |= GM_Single;
/* two players on any one host */
for (i = 0; i + 1 < cfgGame->players.num; i++) {
if (cfgGame->players.host[i] == cfgGame->players.host[i + 1]) {
gameMode |= GM_LR_Players;
}
}
/* now count levels to play */
numSelected = 0;
numLevels = GetNumLevels ();
for (i = 0; i < numLevels; i++) {
/* get level data */
level = GetLevelAtom (i);
assert (ATOM_INVALID != level);
/* check game mode */
if (gameMode != (gameMode & GetLevelGameMode (level))) {
continue;
}
/* check selection */
if (!allLevels && !GetLevelSelected (level)) {
continue;
}
numSelected++;
}
Dbg_Level ("%d levels selected\n", numSelected);
/* last levels played ... */
indexSorted = GetLastIndexSorted ();
indexShuffled = GetLastIndexShuffled ();
indexTime = GetLastIndexTime ();
ReshuffleLevels ();
return (numSelected != 0);
} /* InitLevels */
/*
* get next level to play
*/
XBAtom
GetNextLevel (void)
{
if (levelOrder == 2) { // LRF
Dbg_Level ("get next level: shuffled\n");
return GetNextLevelFromTable (shuffledTable, &indexShuffled, atomLevelShuffled,
ReshuffleLevels);
}
else if (levelOrder == 1) {
Dbg_Level ("get next level: alfabet\n");
return GetNextLevelFromTable (sortedTable, &indexSorted, atomLevelSorted, ResortLevels);
}
else {
Dbg_Level ("get next level: time based\n");
return GetNextLevelFromTable2 (timeTable, &indexTime, atomLastPlayed, ReTimeLevels);
}
} /* GetNextLevel */
/*
* send level data to host
*/
void
SendLevelConfig (XBSndQueue * queue, XBTeleCOT cot, const DBRoot * level)
{
XBTeleIOB iob;
int j;
const DBSection *section;
XBTelegram *tele;
size_t len;
char buffer[256];
/* sanity check */
assert (queue != NULL);
assert (level != NULL);
/* first send level atom (aka filename) */
len = sprintf (buffer, "%s", GUI_AtomToString (DB_Atom (level)));
tele = Net_CreateTelegram (cot, XBT_ID_LevelConfig, IOB_NAME, buffer, len + 1);
assert (tele != NULL);
Net_SendTelegram (queue, tele);
/* iterate sections */
for (iob = 0; iob < NUM_IOBS; iob++) {
section = DB_GetSection (level, IOBToSection (iob));
if (NULL != section) {
/* iterate entries */
j = 0;
while (0 < (len = DB_PrintEntry (buffer, section, j))) {
tele = Net_CreateTelegram (cot, XBT_ID_LevelConfig, iob, buffer, len + 1);
assert (tele != NULL);
Net_SendTelegram (queue, tele);
j++;
}
}
}
/* no data means end of section */
tele = Net_CreateTelegram (cot, XBT_ID_LevelConfig, iob, NULL, 0);
assert (tele != NULL);
Net_SendTelegram (queue, tele);
} /* SendLevelConfig */
/*
* clear remote level config
*/
void
ClearRemoteLevelConfig (void)
{
XBTeleIOB iob;
if (NULL != levelRemote) {
DB_Delete (levelRemote);
}
levelRemote = DB_Create (DT_Level, atomRemote);
for (iob = 0; iob < NUM_IOBS; iob++) {
(void)DB_CreateSection (levelRemote, IOBToSection (iob));
}
} /* ClearRemoteLevelConfig */
/*
* add new line to remote level config
*/
void
AddToRemoteLevelConfig (unsigned iob, const char *data)
{
XBAtom atom;
DBSection *section;
assert (levelRemote != NULL);
if (IOB_NAME == iob) {
/* level names received */
DB_SetAtom (levelRemote, GUI_StringToAtom (data));
Dbg_Out ("set remote level file to \"%s\"\n", data);
}
else {
/* possible part of level section */
atom = IOBToSection (iob);
if (ATOM_INVALID != atom) {
/* create new section */
section = DB_CreateSection (levelRemote, atom);
assert (NULL != section);
/* add line */
(void)DB_ParseEntry (section, data);
}
}
} /* AddToRemoteLevelConfig */
/*
* check local level for version (server)
*/
XBBool
CheckLocalLevelConfig (void)
{
assert (levelLocal != NULL);
return CheckAnyLevelConfig (levelLocal);
} /* CheckLocalLevelConfig */
/*
* check remote level for version (client)
*/
XBBool
CheckRemoteLevelConfig (void)
{
assert (levelRemote != NULL);
return CheckAnyLevelConfig (levelRemote);
} /* CheckRemoteLevelConfig */
/*
* check if received level is okay
* accept all levels without warnings
* warnings:
* - unknown features
* - incompatible server/client versions for some feature
*/
XBBool
CheckAnyLevelConfig (const DBRoot * level)
{
if (!ParseLevel (level)) {
return XBFalse;
}
if (GetWarningCount () > 0) {
return XBFalse;
}
return XBTrue;
} /* CheckAnyLevelConfig */
/*
* check all levels in database
*/
XBBool
CheckAllLevelConfigs (void)
{
XBAtom atom;
const DBRoot *lvl;
indexTime = GetLastIndexTime ();
indexSorted = GetLastIndexSorted ();
indexSorted = 0;
do {
Dbg_Out ("-------- %i ---------\n", indexSorted);
atom = GetNextLevelFromTable (sortedTable, &indexSorted, atomLevelSorted, ResortLevels);
Dbg_Out ("+++LEVEL+++ current = %s(%s)!\n", GUI_AtomToString (atom),
GetLevelNameByAtom (atom));
lvl = LoadLevelFile (atom);
if (!ParseLevel (lvl)) {
Dbg_Out ("+++LEVEL+++ Parse failed!\n");
DB_Dump (lvl);
return XBFalse;
}
} while (indexSorted > 0);
return XBTrue;
} /* CheckAllLevelConfigs */
/*
* retrieve remote level config
*/
const DBRoot *
GetRemoteLevelConfig (void)
{
return levelRemote;
} /* GetRemoteLevelConfig */
/*
* end of file cfg_level.c
*/
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