File: level.c

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/*
 * file level.c - Setting up level given in database
 *
 * $Id: level.c,v 1.14 2006/03/28 11:41:19 fzago Exp $
 *
 * Program XBLAST
 * (C) by Oliver Vogel (e-mail: m.vogel@ndh.net)
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published
 * by the Free Software Foundation; either version 2; or (at your option)
 * any later version
 *
 * This program is distributed in the hope that it will be entertaining,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILTY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
 * Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.
 * 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "xblast.h"

static DBRoot *warnings = NULL;

/*
 * initialize level problem database
 */
static void
InitLevelWarnings (void)
{
	if (warnings != NULL) {
		DB_DeleteAll (warnings);
	}
	else {
		warnings = DB_Create (DT_Level, GUI_StringToAtom ("levelwarn!"));
		assert (warnings != NULL);
	}

}								/* InitLevelWarnings */

/*
 * get number of warnings found in last parse
 */
unsigned
GetWarningCount (void)
{
	unsigned cnt = DB_NumAllEntries (warnings);
	Dbg_Out ("warnings = %u\n", cnt);
	return cnt;
}								/* GetWarningCount */

/*
 * parse a new level
 */
XBBool
ParseLevel (const DBRoot * level)
{
	DBSection *sec, *sec1, *sec2;
#ifdef DEBUG
	Dbg_StartClock ();
#endif
	Dbg_Level ("start parsing\n");
	/* sanity check */
	assert (level != NULL);
	InitLevelWarnings ();
	/* TODO: disallow random positions in some levels */

	/* create info section in warnings, then parse */
	Dbg_Level ("parsing section [%s]\n", GUI_AtomToString (atomInfo));
	sec = DB_CreateSection (warnings, atomInfo);
	if (NULL == sec) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	if (!ParseLevelInfo (DB_GetSection (level, atomInfo), sec)) {
		Dbg_Level ("section invalid!\n");
		return XBFalse;
	}
	/* create player section in warning, then parse */
	sec = DB_CreateSection (warnings, atomPlayer);
	if (NULL == sec) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	Dbg_Level ("parsing section [%s]\n", GUI_AtomToString (atomPlayer));
	if (!ParseLevelPlayers (DB_GetSection (level, atomPlayer), GetGameModeInfo (), sec)) {
		Dbg_Level ("section invalid!\n");
		return XBFalse;
	}

	/* setup shrink pattern */
	sec = DB_CreateSection (warnings, atomShrink);
	if (NULL == sec) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	Dbg_Level ("parsing section [%s]\n", GUI_AtomToString (atomShrink));
	if (!ParseLevelShrink (DB_GetSection (level, atomShrink), sec)) {
		Dbg_Level ("section invalid!\n");
		return XBFalse;
	}

	/* setup scrambling blocks */
	sec1 = DB_CreateSection (warnings, atomScrambleDraw);
	if (NULL == sec1) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	sec2 = DB_CreateSection (warnings, atomScrambleDel);
	if (NULL == sec2) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	Dbg_Level ("parsing sections [%s] and [%s]\n",
			   GUI_AtomToString (atomScrambleDraw), GUI_AtomToString (atomScrambleDel));
	if (!ParseLevelScramble (DB_GetSection (level, atomScrambleDraw),
							 DB_GetSection (level, atomScrambleDel), sec1, sec2)) {
		Dbg_Level ("sections invalid!\n");
		return XBFalse;
	}

	/* setup function pointers */
	sec = DB_CreateSection (warnings, atomFunc);
	if (NULL == sec) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	Dbg_Level ("parsing section [%s]\n", GUI_AtomToString (atomFunc));
	if (!ParseLevelFunc (DB_GetSection (level, atomFunc), sec)) {
		Dbg_Level ("section invalid!\n");
		return XBFalse;
	}

	/* setup bombs */
	sec = DB_CreateSection (warnings, atomBombs);
	if (NULL == sec) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	Dbg_Level ("parsing section [%s]\n", GUI_AtomToString (atomBombs));
	if (!ParseLevelBombs (DB_GetSection (level, atomBombs), sec)) {
		Dbg_Level ("section invalid!\n");
		return XBFalse;
	}

	/* setup graphics */
	sec = DB_CreateSection (warnings, atomGraphics);
	if (NULL == sec) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	if (!ParseLevelGraphics (DB_GetSection (level, atomGraphics), sec)) {
		Dbg_Level ("section invalid!\n");
		return XBFalse;
	}

	/* setup map layout */
	sec = DB_CreateSection (warnings, atomMap);
	if (NULL == sec) {
		Dbg_Level ("failed to create warning section\n");
		return XBFalse;
	}
	if (!ParseLevelMap (DB_GetSection (level, atomMap), sec)) {
		Dbg_Level ("section invalid!\n");
		return XBFalse;
	}

	Dbg_Level ("parsed in %lu msec\n", Dbg_FinishClock ());
	/* show all warnings */
	if (GetWarningCount ()) {
		DB_Dump (warnings);
	}
	return XBTrue;
}								/* ParseLevel */

/*
 * Configure new level
 */
XBBool
ConfigLevel (const DBRoot * level)
{
	/* sanity check */
	assert (level != NULL);
	/* parse first */
	if (!ParseLevel (level)) {
		return XBFalse;
	}
#ifdef DEBUG
	Dbg_StartClock ();
#endif
	Dbg_Level ("start configuring\n");
	ConfigLevelPlayers (DB_GetSection (level, atomPlayer), XBTrue, GetGameModeInfo ());
	ConfigLevelShrink (DB_GetSection (level, atomShrink));
	ConfigLevelFunc (DB_GetSection (level, atomFunc));
	ConfigLevelBombs (DB_GetSection (level, atomBombs));
	ConfigLevelGraphics (DB_GetSection (level, atomGraphics));
	ConfigLevelMap (DB_GetSection (level, atomMap));
	Dbg_Level ("configured in %lu msec\n", Dbg_FinishClock ());
	return XBTrue;
}								/* ConfigLevel */

/*
 * clean up after level
 */
void
FinishLevel (void)
{
	/* shrinking */
	FinishLevelShrink ();
	/* graphics */
	FinishLevelGraphics ();
	/* explosions */
	DeleteAllExplosions ();
}								/* FinishLevel */

/*
 * get string of level
 */
static const char *
GetLevelString (const DBRoot * level, XBAtom atom)
{
	const char *s;
	const DBSection *section;

	assert (level != NULL);
	section = DB_GetSection (level, atomInfo);
	if (NULL == section) {
		return NULL;
	}
	if (!DB_GetEntryString (section, atom, &s)) {
		return NULL;
	}
	return s;
}								/* GetLevelString */

/*
 * get name of level
 */
const char *
GetLevelName (const DBRoot * level)
{
	return GetLevelString (level, atomName);
}								/* GetLevelName */

/*
 * get author of level
 */
const char *
GetLevelAuthor (const DBRoot * level)
{
	return GetLevelString (level, atomAuthor);
}								/* GetLevelAuthor */

/*
 * get hint for level
 */
const char *
GetLevelHint (const DBRoot * level)
{
	return GetLevelString (level, atomHint);
}								/* GetLevelHint */

/*
 * end of file level.c
 */