File: gamelist.c

package info (click to toggle)
xboard 4.9.1-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, sid, trixie
  • size: 16,616 kB
  • sloc: ansic: 58,266; sh: 4,672; makefile: 301; perl: 161; xml: 67; sed: 16
file content (683 lines) | stat: -rw-r--r-- 18,870 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
/*
 * gamelist.c -- Functions to manage a gamelist
 *
 * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
 * Software Foundation, Inc.
 *
 * Enhancements Copyright 2005 Alessandro Scotti
 *
 * ------------------------------------------------------------------------
 *
 * GNU XBoard is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or (at
 * your option) any later version.
 *
 * GNU XBoard is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see http://www.gnu.org/licenses/.
 *
 *------------------------------------------------------------------------
 ** See the file ChangeLog for a revision history.  */

#include "config.h"

#include <stdio.h>
#include <errno.h>
#if STDC_HEADERS
# include <stdlib.h>
# include <string.h>
#else /* not STDC_HEADERS */
# if HAVE_STRING_H
#  include <string.h>
# else /* not HAVE_STRING_H */
#  include <strings.h>
# endif /* not HAVE_STRING_H */
#endif /* not STDC_HEADERS */

#include "common.h"
#include "frontend.h"
#include "backend.h"
#include "parser.h"
#include "moves.h"
#include "gettext.h"

#ifdef ENABLE_NLS
# define  _(s) gettext (s)
# define N_(s) gettext_noop (s)
#else
# define  _(s) (s)
# define N_(s)  s
#endif


/* Variables
 */
List gameList;
extern Board initialPosition;
extern int quickFlag;
extern int movePtr;

/* Local function prototypes
 */
static void GameListDeleteGame P((ListGame *));
static ListGame *GameListCreate P((void));
static void GameListFree P((List *));
static int GameListNewGame P((ListGame **));

/* [AS] Wildcard pattern matching */
Boolean
HasPattern (const char * text, const char * pattern)
{
    while( *pattern != '\0' ) {
        if( *pattern == '*' ) {
            while( *pattern == '*' ) {
                pattern++;
            }

            if( *pattern == '\0' ) {
                return TRUE;
            }

            while( *text != '\0' ) {
                if( HasPattern( text, pattern ) ) {
                    return TRUE;
                }
                text++;
            }
        }
        else if( (*pattern == *text) || ((*pattern == '?') && (*text != '\0')) ) {
            pattern++;
            text++;
            continue;
        }

        return FALSE;
    }

    return TRUE;
}

Boolean
SearchPattern (const char * text, const char * pattern)
{
    Boolean result = TRUE;

    if( pattern != NULL && *pattern != '\0' ) {
        if( *pattern == '*' ) {
            result = HasPattern( text, pattern );
        }
        else {
            result = FALSE;

            while( *text != '\0' ) {
                if( HasPattern( text, pattern ) ) {
                    result = TRUE;
                    break;
                }
                text++;
            }
        }
    }

    return result;
}

/* Delete a ListGame; implies removint it from a list.
 */
static void
GameListDeleteGame (ListGame *listGame)
{
    if (listGame) {
	if (listGame->gameInfo.event) free(listGame->gameInfo.event);
	if (listGame->gameInfo.site) free(listGame->gameInfo.site);
	if (listGame->gameInfo.date) free(listGame->gameInfo.date);
	if (listGame->gameInfo.round) free(listGame->gameInfo.round);
	if (listGame->gameInfo.white) free(listGame->gameInfo.white);
	if (listGame->gameInfo.black) free(listGame->gameInfo.black);
	if (listGame->gameInfo.fen) free(listGame->gameInfo.fen);
	if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);
	if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);
	if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);
        if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);
	ListNodeFree((ListNode *) listGame);
    }
}


/* Free the previous list of games.
 */
static void
GameListFree (List *gameList)
{
  while (!ListEmpty(gameList))
    {
	GameListDeleteGame((ListGame *) gameList->head);
    }
}



/* Initialize a new GameInfo structure.
 */
void
GameListInitGameInfo (GameInfo *gameInfo)
{
    gameInfo->event = NULL;
    gameInfo->site = NULL;
    gameInfo->date = NULL;
    gameInfo->round = NULL;
    gameInfo->white = NULL;
    gameInfo->black = NULL;
    gameInfo->result = GameUnfinished;
    gameInfo->fen = NULL;
    gameInfo->resultDetails = NULL;
    gameInfo->timeControl = NULL;
    gameInfo->extraTags = NULL;
    gameInfo->whiteRating = -1; /* unknown */
    gameInfo->blackRating = -1; /* unknown */
    gameInfo->variant = VariantNormal;
    gameInfo->variantName = NULL;
    gameInfo->outOfBook = NULL;
    gameInfo->resultDetails = NULL;
}


/* Create empty ListGame; returns ListGame or NULL, if out of memory.
 *
 * Note, that the ListGame is *not* added to any list
 */
static ListGame *
GameListCreate ()
{
    ListGame *listGame;

    if ((listGame = (ListGame *) ListNodeCreate(sizeof(*listGame)))) {
	GameListInitGameInfo(&listGame->gameInfo);
    }
    return(listGame);
}


/* Creates a new game for the gamelist.
 */
static int
GameListNewGame (ListGame **listGamePtr)
{
    if (!(*listGamePtr = (ListGame *) GameListCreate())) {
	GameListFree(&gameList);
	return(ENOMEM);
    }
    ListAddTail(&gameList, (ListNode *) *listGamePtr);
    return(0);
}


/* Build the list of games in the open file f.
 * Returns 0 for success or error number.
 */
int
GameListBuild (FILE *f)
{
    ChessMove cm, lastStart;
    int gameNumber;
    ListGame *currentListGame = NULL;
    int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
    int offset;
    char lastComment[MSG_SIZ], buf[MSG_SIZ];
    TimeMark t, t2;

    GetTimeMark(&t);
    GameListFree(&gameList);
    yynewfile(f);
    gameNumber = 0;
    movePtr = 0;

    lastStart = (ChessMove) 0;
    yyskipmoves = FALSE;
    do {
        yyboardindex = scratch;
	offset = yyoffset();
	quickFlag = plyNr + 1;
	cm = (ChessMove) Myylex();
	switch (cm) {
	  case GNUChessGame:
	    if ((error = GameListNewGame(&currentListGame))) {
		rewind(f);
		yyskipmoves = FALSE;
		return(error);
	    }
	    currentListGame->number = ++gameNumber;
	    currentListGame->offset = offset;
	    if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
	    if (currentListGame->gameInfo.event != NULL) {
		free(currentListGame->gameInfo.event);
	    }
	    currentListGame->gameInfo.event = StrSave(yy_text);
	    lastStart = cm;
	    break;
	  case XBoardGame:
	    lastStart = cm;
	    break;
	  case MoveNumberOne:
	    switch (lastStart) {
	      case GNUChessGame:
		break;		/*  ignore  */
	      case PGNTag:
		lastStart = cm;
		break;		/*  Already started */
	      case (ChessMove) 0:
	      case MoveNumberOne:
	      case XBoardGame:
		if ((error = GameListNewGame(&currentListGame))) {
		    rewind(f);
		    yyskipmoves = FALSE;
		    return(error);
		}
		currentListGame->number = ++gameNumber;
		currentListGame->offset = offset;
		if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
		lastStart = cm;
		break;
	      default:
		break;		/*  impossible  */
	    }
	    break;
	  case PGNTag:
	    lastStart = cm;
	    if ((error = GameListNewGame(&currentListGame))) {
		rewind(f);
		yyskipmoves = FALSE;
		return(error);
	    }
	    currentListGame->number = ++gameNumber;
	    currentListGame->offset = offset;
	    ParsePGNTag(yy_text, &currentListGame->gameInfo);
	    do {
		yyboardindex = 1;
		offset = yyoffset();
		cm = (ChessMove) Myylex();
		if (cm == PGNTag) {
		    ParsePGNTag(yy_text, &currentListGame->gameInfo);
		}
	    } while (cm == PGNTag || cm == Comment);
	    if(1) {
		int btm=0;
		if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen, FALSE);
		else CopyBoard(boards[scratch], initialPosition);
		plyNr = (btm != 0);
		currentListGame->moves = PackGame(boards[scratch]);
	    }
	    if(cm != NormalMove) break;
	  case IllegalMove:
		if(appData.testLegality) break;
	  case NormalMove:
	    /* Allow the first game to start with an unnumbered move */
	    yyskipmoves = FALSE;
	    if (lastStart == (ChessMove) 0) {
	      if ((error = GameListNewGame(&currentListGame))) {
		rewind(f);
		yyskipmoves = FALSE;
		return(error);
	      }
	      currentListGame->number = ++gameNumber;
	      currentListGame->offset = offset;
	      if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
	      lastStart = MoveNumberOne;
	    }
	  case WhiteCapturesEnPassant:
	  case BlackCapturesEnPassant:
	  case WhitePromotion:
	  case BlackPromotion:
	  case WhiteNonPromotion:
	  case BlackNonPromotion:
	  case WhiteKingSideCastle:
	  case WhiteQueenSideCastle:
	  case BlackKingSideCastle:
	  case BlackQueenSideCastle:
	  case WhiteKingSideCastleWild:
	  case WhiteQueenSideCastleWild:
	  case BlackKingSideCastleWild:
	  case BlackQueenSideCastleWild:
	  case WhiteHSideCastleFR:
	  case WhiteASideCastleFR:
	  case BlackHSideCastleFR:
	  case BlackASideCastleFR:
		fromX = currentMoveString[0] - AAA;
		fromY = currentMoveString[1] - ONE;
		toX = currentMoveString[2] - AAA;
		toY = currentMoveString[3] - ONE;
		plyNr++;
		ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
		if(currentListGame && currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
	    break;
        case WhiteWins: // [HGM] rescom: save last comment as result details
        case BlackWins:
        case GameIsDrawn:
        case GameUnfinished:
	    if(!currentListGame) break;
	    if(currentListGame->gameInfo.result == GameUnfinished)
		currentListGame->gameInfo.result = cm; // correct result tag with actual result
	    if (currentListGame->gameInfo.resultDetails != NULL) {
		free(currentListGame->gameInfo.resultDetails);
	    }
	    if(yy_text[0] == '{') {
		char *p;
		safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
		if((p = strchr(lastComment, '}'))) *p = 0;
		currentListGame->gameInfo.resultDetails = StrSave(lastComment);
	    }
	    break;
	  default:
	    break;
	}
	if(gameNumber % 1000 == 0) {
	    snprintf(buf, MSG_SIZ, _("Reading game file (%d)"), gameNumber);
	    DisplayTitle(buf); DoEvents();
	}
    }
    while (cm != (ChessMove) 0);

 if(currentListGame) {
    if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);

    if (appData.debugMode) {
	for (currentListGame = (ListGame *) gameList.head;
	     currentListGame->node.succ;
	     currentListGame = (ListGame *) currentListGame->node.succ) {

	    fprintf(debugFP, "Parsed game number %d, offset %ld:\n",
		    currentListGame->number, currentListGame->offset);
	    PrintPGNTags(debugFP, &currentListGame->gameInfo);
	}
    }
  }
    if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
    quickFlag = 0;
    PackGame(boards[scratch]); // for appending end-of-game marker.
    DisplayTitle("WinBoard");
    rewind(f);
    yyskipmoves = FALSE;
    return 0;
}


/* Clear an existing GameInfo structure.
 */
void
ClearGameInfo (GameInfo *gameInfo)
{
    if (gameInfo->event != NULL) {
	free(gameInfo->event);
    }
    if (gameInfo->site != NULL) {
	free(gameInfo->site);
    }
    if (gameInfo->date != NULL) {
	free(gameInfo->date);
    }
    if (gameInfo->round != NULL) {
	free(gameInfo->round);
    }
    if (gameInfo->white != NULL) {
	free(gameInfo->white);
    }
    if (gameInfo->black != NULL) {
	free(gameInfo->black);
    }
    if (gameInfo->resultDetails != NULL) {
	free(gameInfo->resultDetails);
    }
    if (gameInfo->fen != NULL) {
	free(gameInfo->fen);
    }
    if (gameInfo->timeControl != NULL) {
	free(gameInfo->timeControl);
    }
    if (gameInfo->extraTags != NULL) {
	free(gameInfo->extraTags);
    }
    if (gameInfo->variantName != NULL) {
        free(gameInfo->variantName);
    }
    if (gameInfo->outOfBook != NULL) {
        free(gameInfo->outOfBook);
    }
    GameListInitGameInfo(gameInfo);
}

/* [AS] Replaced by "dynamic" tag selection below */
char *
GameListLineOld (int number, GameInfo *gameInfo)
{
    char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
		     gameInfo->event : gameInfo->site ? gameInfo->site : "?";
    char *white = gameInfo->white ? gameInfo->white : "?";
    char *black = gameInfo->black ? gameInfo->black : "?";
    char *date = gameInfo->date ? gameInfo->date : "?";
    int len = 10 + strlen(event) + 2 + strlen(white) + 1 +
      strlen(black) + 11 + strlen(date) + 1;
    char *ret = (char *) malloc(len);
    sprintf(ret, "%d. %s, %s-%s, %s, %s",
	    number, event, white, black, PGNResult(gameInfo->result), date);
    return ret;
}

#define MAX_FIELD_LEN   80  /* To avoid overflowing the buffer */

char *
GameListLine (int number, GameInfo * gameInfo)
{
    char buffer[2*MSG_SIZ];
    char * buf = buffer;
    char * glt = appData.gameListTags;

    buf += sprintf( buffer, "%d.", number );

    while( *glt != '\0' ) {
        *buf++ = ' ';

        switch( *glt ) {
        case GLT_EVENT:
            strncpy( buf, gameInfo->event ? gameInfo->event : "?", MAX_FIELD_LEN );
            break;
        case GLT_SITE:
            strncpy( buf, gameInfo->site ? gameInfo->site : "?", MAX_FIELD_LEN );
            break;
        case GLT_DATE:
            strncpy( buf, gameInfo->date ? gameInfo->date : "?", MAX_FIELD_LEN );
            break;
        case GLT_ROUND:
            strncpy( buf, gameInfo->round ? gameInfo->round : "?", MAX_FIELD_LEN );
            break;
        case GLT_PLAYERS:
            strncpy( buf, gameInfo->white ? gameInfo->white : "?", MAX_FIELD_LEN );
            buf[ MAX_FIELD_LEN-1 ] = '\0';
            buf += strlen( buf );
            *buf++ = '-';
            strncpy( buf, gameInfo->black ? gameInfo->black : "?", MAX_FIELD_LEN );
            break;
        case GLT_RESULT:
	    safeStrCpy( buf, PGNResult(gameInfo->result), 2*MSG_SIZ );
            break;
        case GLT_WHITE_ELO:
            if( gameInfo->whiteRating > 0 )
	      sprintf( buf,  "%d", gameInfo->whiteRating );
            else
	      safeStrCpy( buf, "?" , 2*MSG_SIZ);
            break;
        case GLT_BLACK_ELO:
            if( gameInfo->blackRating > 0 )
                sprintf( buf, "%d", gameInfo->blackRating );
            else
	      safeStrCpy( buf, "?" , 2*MSG_SIZ);
            break;
        case GLT_TIME_CONTROL:
            strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );
            break;
        case GLT_VARIANT:
            strncpy( buf, gameInfo->variantName ? gameInfo->variantName : VariantName(gameInfo->variant), MAX_FIELD_LEN );
//            strncpy( buf, VariantName(gameInfo->variant), MAX_FIELD_LEN );
            break;
        case GLT_OUT_OF_BOOK:
            strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );
            break;
        case GLT_RESULT_COMMENT:
            strncpy( buf, gameInfo->resultDetails ? gameInfo->resultDetails : "res?", MAX_FIELD_LEN );
            break;
        default:
            break;
        }

        buf[MAX_FIELD_LEN-1] = '\0';

        buf += strlen( buf );

        glt++;

        if( *glt != '\0' ) {
            *buf++ = ',';
        }
    }

    *buf = '\0';

    return strdup( buffer );
}

char *
GameListLineFull (int number, GameInfo * gameInfo)
{
    char * event = gameInfo->event ? gameInfo->event : "?";
    char * site = gameInfo->site ? gameInfo->site : "?";
    char * white = gameInfo->white ? gameInfo->white : "?";
    char * black = gameInfo->black ? gameInfo->black : "?";
    char * round = gameInfo->round ? gameInfo->round : "?";
    char * date = gameInfo->date ? gameInfo->date : "?";
    char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";
    char * reason = gameInfo->resultDetails ? gameInfo->resultDetails : "";

    int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob) + strlen(reason);

    char *ret = (char *) malloc(len);

    sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"",
	number, event, site, round, white, black, PGNResult(gameInfo->result), reason, date, oob );

    return ret;
}
// --------------------------------------- Game-List options dialog --------------------------------------

// back-end
typedef struct {
    char id;
    char * name;
} GLT_Item;

// back-end: translation table tag id-char <-> full tag name
static GLT_Item GLT_ItemInfo[] = {
    { GLT_EVENT,      "Event" },
    { GLT_SITE,       "Site" },
    { GLT_DATE,       "Date" },
    { GLT_ROUND,      "Round" },
    { GLT_PLAYERS,    "Players" },
    { GLT_RESULT,     "Result" },
    { GLT_WHITE_ELO,  "White Rating" },
    { GLT_BLACK_ELO,  "Black Rating" },
    { GLT_TIME_CONTROL,"Time Control" },
    { GLT_VARIANT,    "Variant" },
    { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK },
    { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom
    { 0, 0 }
};

char lpUserGLT[LPUSERGLT_SIZE];

// back-end: convert the tag id-char to a full tag name
char *
GLT_FindItem (char id)
{
    char * result = 0;

    GLT_Item * list = GLT_ItemInfo;

    while( list->id != 0 ) {
        if( list->id == id ) {
            result = list->name;
            break;
        }

        list++;
    }

    return result;
}

// back-end: build the list of tag names
void
GLT_TagsToList (char *tags)
{
    char * pc = tags;

    GLT_ClearList();

    while( *pc ) {
        GLT_AddToList( GLT_FindItem(*pc) );
        pc++;
    }

    GLT_AddToList( "     --- Hidden tags ---     " );

    pc = GLT_ALL_TAGS;

    while( *pc ) {
        if( strchr( tags, *pc ) == 0 ) {
            GLT_AddToList( GLT_FindItem(*pc) );
        }
        pc++;
    }

    GLT_DeSelectList();
}

// back-end: retrieve item from dialog and translate to id-char
char
GLT_ListItemToTag (int index)
{
    char result = '\0';
    char name[MSG_SIZ];

    GLT_Item * list = GLT_ItemInfo;

    if( GLT_GetFromList(index, name) ) {
        while( list->id != 0 ) {
            if( strcmp( list->name, name ) == 0 ) {
                result = list->id;
                break;
            }

            list++;
        }
    }

    return result;
}

// back-end: add items id-chars one-by-one to temp tags string
void
GLT_ParseList ()
{
    char * pc = lpUserGLT;
    int idx = 0;
    char id;

    do {
	id = GLT_ListItemToTag( idx );
	*pc++ = id;
	idx++;
    } while( id != '\0' );
}