1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894
|
/*
* parser.c --
*
* Copyright 2011, 2012, 2013, 2014, 2015, 2016 Free Software Foundation, Inc.
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* GNU XBoard is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/. *
*
*------------------------------------------------------------------------
** See the file ChangeLog for a revision history. */
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "common.h"
#include "backend.h"
#include "frontend.h"
#include "parser.h"
#include "moves.h"
extern Board boards[MAX_MOVES];
extern int PosFlags(int nr);
int yyboardindex;
int yyskipmoves = FALSE;
char currentMoveString[4096]; // a bit ridiculous size?
char *yy_text;
#define PARSEBUFSIZE 10000
static FILE *inputFile;
static char *inPtr, *parsePtr, *parseStart;
static char inputBuf[PARSEBUFSIZE];
static char yytext[PARSEBUFSIZE];
static char fromString = 0, lastChar = '\n';
#define NOTHING 0
#define NUMERIC 1
#define ALPHABETIC 2
#define BADNUMBER (-2000000000)
#define XCO 0
#define YCO 53
#define PIECE 94
#define MISC 155
#define JIS 200
unsigned char kanjiTab[] = {
'1', 0357, 0274, 0221, // kanji notation for arabic digits
'2', 0357, 0274, 0222,
'3', 0357, 0274, 0223,
'4', 0357, 0274, 0224,
'5', 0357, 0274, 0225,
'6', 0357, 0274, 0226,
'7', 0357, 0274, 0227,
'8', 0357, 0274, 0230,
'9', 0357, 0274, 0231,
'x', 0345, 0220, 0214,
's', 0345, 0205, 0210, // sente
'g', 0345, 0276, 0214, // gote
'-', 0346, 0212, 0225, // resign
0,
'a', 0344, 0270, 0200, // in reality these are numbers in Japanese a=1, b=2 etc.
'b', 0344, 0272, 0214,
'c', 0344, 0270, 0211,
'd', 0345, 0233, 0233,
'e', 0344, 0272, 0224,
'f', 0345, 0205, 0255,
'g', 0344, 0270, 0203,
'h', 0345, 0205, 0253,
'i', 0344, 0271, 0235,
' ', 0343, 0200, 0200,
0,
'K', 0347, 0216, 0211, // piece names
'K', 0347, 0216, 0213,
'G', 0351, 0207, 0221,
'S', 0351, 0212, 0200,
'R', 0351, 0243, 0233,
'B', 0350, 0247, 0222,
'N', 0346, 0241, 0202,
'L', 0351, 0246, 0231,
'P', 0346, 0255, 0251,
'r', 0351, 0276, 0215,
'b', 0351, 0246, 0254,
'p', 0343, 0201, 0250,
'r', 0347, 0253, 0234,
'+', 0346, 0210, 0220,
'G', 0, 0, 0,
0,
'+', 0346, 0210, 0220, // helper
'@', 0346, 0211, 0223,
'p', 0346, 0211, 0213, // player
':', 0357, 0274, 0232,
'-', 0344, 0272, 0206,
'f', 0344, 0270, 0212,
's', 0345, 0257, 0204,
'b', 0345, 0274, 0225,
'r', 0345, 0267, 0246,
'l', 0345, 0217, 0263,
'v', 0347, 0233, 0264,
0,
// shift-JIS
'1', 0202, 0120, 0,
'2', 0202, 0121, 0,
'3', 0202, 0122, 0,
'4', 0202, 0123, 0,
'5', 0202, 0124, 0,
'6', 0202, 0125, 0,
'7', 0202, 0126, 0,
'8', 0202, 0127, 0,
'9', 0202, 0130, 0,
'x', 0223, 0257, 0,
's', 0220, 0346, 0,
'g', 0214, 0343, 0,
'-', 0223, 0212, 0,
0,
'a', 0210, 0352, 0,
'b', 0223, 0361, 0,
'c', 0216, 0117, 0,
'd', 0216, 0154, 0,
'e', 0214, 0334, 0,
'f', 0230, 0132, 0,
'g', 0216, 0265, 0,
'h', 0224, 0252, 0,
'i', 0213, 0343, 0,
' ', 0201, 0100, 0,
0,
'K', 0213, 0312, 0,
'K', 0213, 0312, 0,
'G', 0213, 0340, 0,
'S', 0213, 0342, 0,
'R', 0224, 0362, 0,
'B', 0212, 0160, 0,
'N', 0214, 0152, 0,
'L', 0215, 0201, 0,
'P', 0225, 0340, 0,
'r', 0227, 0264, 0,
'b', 0224, 0156, 0,
'p', 0202, 0306, 0,
'r', 0227, 0263, 0,
'+', 0220, 0254, 0,
'G', 0, 0, 0,
0,
'+', 0220, 0254, 0,
'@', 0221, 0305, 0,
// 'p', 0214, 0343, 0,
'p', 0216, 0350, 0,
':', 0201, 0106, 0,
'-', 0227, 0271, 0,
'f', 0217, 0343, 0,
's', 0212, 0361, 0,
'b', 0210, 0370, 0,
'r', 0215, 0266, 0,
'l', 0211, 0105, 0,
'v', 0222, 0274, 0,
0,
};
int NextUnit P((char **p));
int kifu = 0;
char
GetKanji (char **p, int start)
{
unsigned char *q = *(unsigned char **) p;
int i;
if((*q & 0x80) == 0) return 0; // plain ASCII, refuse to parse
if((**p & 0xC0) == 0x80) { // this is an illegal starting code in utf-8, so assume shift-JIS
for(i=start+JIS; kanjiTab[i]; i+=4) {
if(q[0] == kanjiTab[i+1] && q[1] == kanjiTab[i+2]) {
(*p) += 2; kifu = 0x80;
return kanjiTab[i];
}
}
(*p) += (kifu ? 2 : 1); // assume this is an unrecognized kanji when reading kif files
return 0;
}
for(i=start; kanjiTab[i]; i+=4) {
if(q[0] == kanjiTab[i+1] && q[1] == kanjiTab[i+2] && q[2] == kanjiTab[i+3]) {
(*p) += 3; kifu = 0x80;
return kanjiTab[i];
}
}
if((q[0] & 0xE0) == 0xC0 && (q[1] & 0xC0) == 0x80) (*p) += 2; else // for now skip unrecognized utf-8 characters
if((q[0] & 0xF0) == 0xE0 && (q[1] & 0xC0) == 0x80 && (q[2] & 0xC0) == 0x80) (*p) += 3; else
if((q[0] & 0xF8) == 0xF0 && (q[1] & 0xC0) == 0x80 && (q[2] & 0xC0) == 0x80 && (q[3] & 0xC0) == 0x80) (*p) += 4;
else if(**p & 0x80) return -1; // not valid utf-8
return 0; // unrecognized but valid kanji (skipped), or plain ASCII
}
int
KifuMove (char **p)
{
static char buf[MSG_SIZ];
char *ptr = buf+3, *q, k;
int wom = quickFlag ? quickFlag&1 : WhiteOnMove(yyboardindex);
k = GetKanji(p, XCO);
if(k < 0) { (*p)++; return Nothing; } // must try shift-JIS here
if(k >= '1' && k <= '9') {
buf[0] = k; buf[1] = GetKanji(p, YCO); // to-square coords
} else if(k == 'x') {
if(GetKanji(p, YCO) != ' ') (*p) -= 3; // skip spacer kanji after recapture
} else if((k == 's' || k == 'g') && GetKanji(p, MISC) == 'p' && GetKanji(p, MISC) == ':') { // player name
snprintf(yytext, MSG_SIZ, "[%s \"", k == 's' ? "White" : "Black"); // construct PGN tag
for(q=yytext+8; **p && **p != '\n' && **p != '\r' && q < yytext + MSG_SIZ; ) *q++ = *(*p)++;
strcpy(q, "\"]\n"); parseStart = yytext; lastChar = '\n';
return PGNTag;
} else if(k == '-' && GetKanji(p, MISC) == '-') { // resign
int res;
parseStart = yytext;
if(wom)
res = BlackWins, strcpy(yytext, "{sente resigns} 0-1");
else res = WhiteWins, strcpy(yytext, "{gote resigns} 1-0");
return res;
} else {
while(**p && **p != '\n') (*p)++; // unrecognized Japanese kanji: skip to end of line
return Nothing;
}
buf[3] = GetKanji(p, PIECE); // piece ID
if(buf[3] == '+') buf[2] = '+', buf[3] = GetKanji(p, PIECE); // +N, +L, +S
k = GetKanji(p, MISC);
if(k == '@') { // drop move
buf[4] = '@', buf[5] = buf[0], buf[6] = buf[1]; buf[7] = NULLCHAR;
if(appData.debugMode) fprintf(debugFP, "kifu drop %s\n", ptr);
return NextUnit(&ptr);
}
kifu = 0x80;
do { // read disambiguation (and promotion) kanji
switch(k) {
case '+': kifu |= 1; break;
case 'f': kifu |= 2; break;
case 'b': kifu |= 4; break;
case 's': kifu |= 8; break;
case 'l': kifu |= 0x10; break;
case 'r': kifu |= 0x20; break;
case 'v': kifu |= 0x40; break;
}
} while(k = GetKanji(p, MISC));
if(**p == '(' && (*p)[3] == ')') { // kif disambiguation
buf[4] = (*p)[1]; buf[5] = (*p)[2] + 'a' - '1'; buf[6] = buf[0]; buf[7] = buf[1]; buf[8] = (kifu & 1)*'+'; buf[9] = NULLCHAR;
(*p) += 4; ptr++; // strip off piece name if we know full from-square
if(appData.debugMode) fprintf(debugFP, "kifu move %s\n", ptr);
return NextUnit(&ptr);
} else { // kif2
char *q = buf+4;
if(islower(buf[3])) // kludge: kanji for promoted types translate as lower case
buf[3] += 'A' - 'a', buf[2] = '+', ptr--; // so prefix with '+'
if(kifu * ~1) { // disambiguation was given, and thus is probably needed
if(buf[3] != 'B' && buf[3] != 'R') { // stepper, so distance must be <= 1 (N or L never need vertical disambiguation!)
if(kifu & 0x10) *q++ = buf[0] - (wom ? -1 : 1); // translate left/right/straight to PSN file disambiguators
if(kifu & 0x20) *q++ = buf[0] + (wom ? -1 : 1);
if(kifu & 0x40) *q++ = buf[0], kifu |= 2; // kludge: 'straight' only needs disambiguation if forward!
if(kifu & 2) *q++ = buf[1] + (wom ? -1 : 1); // translate forward/backward/sideway to PSN rank disambiguators
if(kifu & 4) *q++ = buf[1] - (wom ? -1 : 1);
if(kifu & 8) *q++ = buf[1];
} // for B, R, +B and +R it gets ugly, as we cannot deduce the distance, and the Disambiguate callback has to directly look at 'kifu'
}
*q++ = buf[0]; *q++ = buf[1]; *q++ = (kifu & 1)*'+'; *q = NULLCHAR;
if(appData.debugMode) fprintf(debugFP, "kif2 move %s\n", ptr);
return NextUnit(&ptr);
}
}
int
ReadLine ()
{ // Read one line from the input file, and append to the buffer
int c; char *start = inPtr;
if(fromString) return 0; // parsing string, so the end is a hard end
if(!inputFile) return 0;
while((c = fgetc(inputFile)) != EOF) {
*inPtr++ = c;
if(c == '\n') { *inPtr = NULLCHAR; return 1; }
if(inPtr - inputBuf > PARSEBUFSIZE-2) inPtr--; //prevent crash on overflow
}
if(inPtr == start) return 0;
*inPtr++ = '\n', *inPtr = NULLCHAR; // repair missing linefeed at EOF
return 1;
}
int
Scan (char c, char **p)
{ // line-spanning skip to mentioned character or EOF
do {
while(**p) if(*(*p)++ == c) return 0;
} while(ReadLine());
// no closing bracket; force match for entire rest of file.
return 1;
}
int
SkipWhite (char **p)
{ // skip spaces tabs and newlines; return 1 if anything was skipped
char *start = *p;
do{
while(**p == ' ' || **p == '\t' || **p == '\n' || **p == '\r') (*p)++;
} while(**p == NULLCHAR && ReadLine()); // continue as long as ReadLine reads something
return *p != start;
}
static inline int
Match (char *pattern, char **ptr)
{
char *p = pattern, *s = *ptr;
while(*p && (*p == *s++ || s[-1] == '\r' && *p--)) p++;
if(*p == 0) {
*ptr = s;
return 1;
}
return 0; // no match, no ptr update
}
static inline int
Word (char *pattern, char **p)
{
if(Match(pattern, p)) return 1;
if(*pattern >= 'a' && *pattern <= 'z' && *pattern - **p == 'a' - 'A') { // capitalized
(*p)++;
if(Match(pattern + 1, p)) return 1;
(*p)--;
}
return 0;
}
int
Verb (char *pattern, char **p)
{
int res = Word(pattern, p);
if(res && !Match("s", p)) Match("ed", p); // eat conjugation suffix, if any
return res;
}
int
Number (char **p)
{
int val = 0;
if(**p < '0' || **p > '9') return BADNUMBER;
while(**p >= '0' && **p <= '9') {
val = 10*val + *(*p)++ - '0';
}
return val;
}
int
RdTime (char c, char **p)
{
char *start = ++(*p), *sec; // increment *p, as it was pointing to the opening ( or {
if(Number(p) == BADNUMBER) return 0;
sec = *p;
if(Match(":", p) && Number(p) != BADNUMBER && *p - sec == 3) { // well formed
sec = *p;
if(Match(".", p) && Number(p) != BADNUMBER && *(*p)++ == c) return 1; // well-formed fraction
*p = sec;
if(*(*p)++ == c) return 1; // matching bracket without fraction
}
*p = start; // failure
return 0;
}
char
PromoSuffix (char **p)
{
char *start = *p;
if(**p == ' ') return NULLCHAR; // common case, test explicitly for speed
if(**p == 'e' && (Match("ep", p) || Match("e.p.", p))) { *p = start; return NULLCHAR; } // non-compliant e.p. suffix is no promoChar!
if(**p == '+' && IS_SHOGI(gameInfo.variant)) { (*p)++; return '+'; }
if(**p == '=' || (gameInfo.variant == VariantSChess) && **p == '/') (*p)++; // optional = (or / for Seirawan gating)
if(**p == '(' && (*p)[2] == ')' && isalpha( (*p)[1] )) { (*p) += 3; return ToLower((*p)[-2]); }
if(isalpha(**p) && **p != 'x') return ToLower(*(*p)++); // reserve 'x' for multi-leg captures?
if(*p != start) return **p == '+' ? *(*p)++ : '='; // must be the optional = (or =+)
return NULLCHAR; // no suffix detected
}
int
NextUnit (char **p)
{ // Main parser routine
int coord[4], n, result, piece, i;
char type[4], promoted, separator, slash, *oldp, *commentEnd, c;
int wom = quickFlag ? quickFlag&1 : WhiteOnMove(yyboardindex);
// ********* try white first, because it is so common **************************
if(**p == ' ' || **p == '\n' || **p == '\t') { parseStart = (*p)++; return Nothing; }
if(**p == NULLCHAR) { // make sure there is something to parse
if(fromString) return 0; // we are parsing string, so the end is really the end
*p = inPtr = parseStart = inputBuf;
if(!ReadLine()) return 0; // EOF
} else if(inPtr > inputBuf + PARSEBUFSIZE/2) { // buffer fills up with already parsed stuff
char *q = *p, *r = inputBuf;
while(*r++ = *q++);
*p = inputBuf; inPtr = r - 1;
}
parseStart = oldp = *p; // remember where we begin
// ********* attempt to recognize a SAN move in the leading non-blank text *****
piece = separator = promoted = slash = n = 0;
for(i=0; i<4; i++) coord[i] = -1, type[i] = NOTHING;
if(**p & 0x80) return KifuMove(p); // non-ascii. Could be some kanj notation for Shogi or Xiangqi
if(**p == '+') (*p)++, promoted++;
if(**p >= 'a' && **p <= 'z' && (*p)[1]== '@') piece =*(*p)++ + 'A' - 'a'; else
if(**p >= 'A' && **p <= 'Z') {
static char s[] = SUFFIXES;
char *q;
piece = *(*p)++; // Note we could test for 2-byte non-ascii names here
if(q = strchr(s, **p)) (*p)++, piece += 64*(q - s + 1);
if(**p == '/') slash = *(*p)++;
}
while(n < 4) {
if(**p >= 'a' && **p < 'x') coord[n] = *(*p)++ - 'a', type[n++] = ALPHABETIC;
else if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC;
else break;
if(n == 2 && type[0] == type[1]) { // if two identical types, the opposite type in between must have been missing
type[2] = type[1]; coord[2] = coord[1];
type[1] = NOTHING; coord[1] = -1; n++;
}
}
// we always get here, and might have read a +, a piece, and upto 4 potential coordinates
if(n <= 2) { // could be from-square or disambiguator, when -:xX follow, or drop with @ directly after piece, but also to-square
if(**p == '-' || **p == ':' || **p == 'x' || **p == 'X' || // these cannot be move suffix, so to-square must follow
(**p == '@' || **p == '*') && n == 0 && !promoted && piece) { // P@ must also be followed by to-square
separator = *(*p)++;
if(n == 1) coord[1] = coord[0]; // must be disambiguator, but we do not know which yet
n = 2;
while(n < 4) { // attempt to read to-square
if(**p >= 'a' && **p < 'x') coord[n] = *(*p)++ - 'a', type[n++] = ALPHABETIC;
else if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC;
else break;
}
} else if((**p == '+' || **p == '=') && n == 1 && piece && type[0] == NUMERIC) { // can be traditional Xiangqi notation
separator = *(*p)++;
n = 2;
if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC;
} else if(n == 2) { // only one square mentioned, must be to-square
while(n < 4) { coord[n] = coord[n-2], type[n] = type[n-2], coord[n-2] = -1, type[n-2] = NOTHING; n++; }
}
} else if(n == 3 && type[1] != NOTHING) { // must be hyphenless disambiguator + to-square
for(i=3; i>0; i--) coord[i] = coord[i-1], type[i] = type[i-1]; // move to-square to where it belongs
type[1] = NOTHING; // disambiguator goes in first two positions
n = 4;
}
// we always get here; move must be completely read now, with to-square coord(s) at end
if(n == 3) { // incomplete to-square. Could be Xiangqi traditional, or stuff like fxg
if(piece && type[1] == NOTHING && type[0] == NUMERIC && type[2] == NUMERIC &&
(separator == '+' || separator == '=' || separator == '-')) {
// Xiangqi traditional
return ImpossibleMove; // for now treat as invalid
}
// fxg stuff, but also things like 0-0, 0-1 and 1-0
if(!piece && type[1] == NOTHING && type[0] == ALPHABETIC && type[2] == ALPHABETIC
&& (coord[0] != 14 || coord[2] != 14) /* reserve oo for castling! */ ) {
piece = 'P'; n = 4; // kludge alert: fake full to-square
}
} else if(n == 1 && type[0] == NUMERIC && coord[0] > 1) { while(**p == '.') (*p)++; return Nothing; } // fast exit for move numbers
if(n == 4 && type[2] != type[3] && // we have a valid to-square (kludge: type[3] can be NOTHING on fxg type move)
(piece || !promoted) && // promoted indicator only valid on named piece type
(type[2] == ALPHABETIC || IS_SHOGI(gameInfo.variant))) { // in Shogi also allow alphabetic rank
DisambiguateClosure cl;
int fromX, fromY, toX, toY;
if(slash && (!piece || type[1] == NOTHING)) goto badMove; // slash after piece only in ICS long format
if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */
if(type[2] == NUMERIC) { // alpha-rank
coord[2] = BOARD_RGHT - BOARD_LEFT - coord[2];
coord[3] = BOARD_HEIGHT - coord[3];
if(coord[0] >= 0) coord[0] = BOARD_RGHT - BOARD_LEFT - coord[0];
if(coord[1] >= 0) coord[1] = BOARD_HEIGHT - coord[1];
}
toX = cl.ftIn = (currentMoveString[2] = coord[2] + 'a') - AAA;
toY = cl.rtIn = (currentMoveString[3] = coord[3] + '0') - ONE;
if(type[3] == NOTHING) cl.rtIn = -1; // for fxg type moves ask for toY disambiguation
else if(toY >= BOARD_HEIGHT || toY < 0) return ImpossibleMove; // vert off-board to-square
if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return ImpossibleMove;
if(piece) {
cl.pieceIn = CharToPiece(wom ? piece : piece + 'a' - 'A');
if(cl.pieceIn == EmptySquare) return ImpossibleMove; // non-existent piece
if(promoted) cl.pieceIn = (ChessSquare) (CHUPROMOTED(cl.pieceIn));
} else cl.pieceIn = EmptySquare;
if(separator == '@' || separator == '*') { // drop move. We only get here without from-square or promoted piece
fromY = DROP_RANK; fromX = cl.pieceIn;
currentMoveString[0] = piece;
currentMoveString[1] = '@';
currentMoveString[4] = NULLCHAR;
return LegalityTest(boards[yyboardindex], PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, fromY, fromX, toY, toX, NULLCHAR);
}
if(type[1] == NOTHING && type[0] != NOTHING) { // there is a disambiguator
if(type[0] != type[2]) coord[0] = -1, type[1] = type[0], type[0] = NOTHING; // it was a rank-disambiguator
}
if( type[1] != type[2] && // means fromY is of opposite type as ToX, or NOTHING
(type[0] == NOTHING || type[0] == type[2]) ) { // well formed
int suffix = 7;
fromX = (currentMoveString[0] = coord[0] + 'a') - AAA;
fromY = (currentMoveString[1] = coord[1] + '0') - ONE;
currentMoveString[4] = cl.promoCharIn = PromoSuffix(p);
currentMoveString[5] = NULLCHAR;
if(**p == 'x' && !cl.promoCharIn) { // other leg follows
char *q = *p;
int x = *++*p, y;
++*p; y = Number(p);
if(**p == '-' || **p == 'x') { // 3-leg move!
currentMoveString[7] = (kill2X = toX) + AAA; // what we thought was to-square is in fact 1st kill-square of two
currentMoveString[8] = (kill2Y = toY) + ONE; // append it after 2nd kill-square
toX = x - AAA; // kludge alert: this will become 2nd kill square
toY = y + '0' - ONE;
suffix += 2;
} else *p = q; // 2-leg move, rewind to leave reading of 2nd leg to code below
}
if(!cl.promoCharIn && (**p == '-' || **p == 'x')) { // Lion-type multi-leg move
currentMoveString[5] = (killX = toX) + AAA; // what we thought was to-square is in fact kill-square
currentMoveString[6] = (killY = toY) + ONE; // append it as suffix behind long algebraic move
currentMoveString[4] = ';';
currentMoveString[suffix+1] = NULLCHAR;
// read new to-square (VERY non-robust! Assumes correct (non-alpha-rank) syntax, and messes up on errors)
toX = cl.ftIn = (currentMoveString[2] = *++*p) - AAA; ++*p;
toY = cl.rtIn = (currentMoveString[3] = Number(p) + '0') - ONE;
currentMoveString[suffix] = cl.promoCharIn = PromoSuffix(p);
}
if(type[0] != NOTHING && type[1] != NOTHING && type[3] != NOTHING) { // fully specified.
ChessSquare realPiece = boards[yyboardindex][fromY][fromX];
// Note that Disambiguate does not work for illegal moves, but flags them as impossible
if(piece) { // check if correct piece indicated
if(PieceToChar(realPiece) == '~') realPiece = (ChessSquare) (DEMOTED(realPiece));
if(!(appData.icsActive && PieceToChar(realPiece) == '+') && // trust ICS if it moves promoted pieces
piece && realPiece != cl.pieceIn) return ImpossibleMove;
} else if(!separator && **p == '+') { // could be a protocol move, where bare '+' suffix means shogi-style promotion
if(realPiece < (wom ? WhiteCannon : BlackCannon) && PieceToChar(PROMOTED(realPiece)) == '+') // seems to be that
currentMoveString[4] = cl.promoCharIn = *(*p)++; // append promochar after all
}
result = LegalityTest(boards[yyboardindex], PosFlags(yyboardindex), fromY, fromX, toY, toX, cl.promoCharIn);
if (currentMoveString[4] == NULLCHAR) { // suppy missing mandatory promotion character
if(result == WhitePromotion || result == BlackPromotion) {
switch(gameInfo.variant) {
case VariantCourier:
case VariantShatranj: currentMoveString[4] = PieceToChar(BlackFerz); break;
case VariantGreat: currentMoveString[4] = PieceToChar(BlackMan); break;
case VariantShogi: currentMoveString[4] = '+'; break;
default: currentMoveString[4] = PieceToChar(BlackQueen);
}
} else if(result == WhiteNonPromotion || result == BlackNonPromotion) {
currentMoveString[4] = '=';
}
} else if(appData.testLegality && gameInfo.variant != VariantSChess && // strip off unnecessary and false promo characters
!(result == WhitePromotion || result == BlackPromotion ||
result == WhiteNonPromotion || result == BlackNonPromotion)) currentMoveString[4] = NULLCHAR;
return result;
} else if(cl.pieceIn == EmptySquare) cl.pieceIn = wom ? WhitePawn : BlackPawn;
cl.ffIn = type[0] == NOTHING ? -1 : coord[0] + 'a' - AAA;
cl.rfIn = type[1] == NOTHING ? -1 : coord[1] + '0' - ONE;
Disambiguate(boards[yyboardindex], PosFlags(yyboardindex), &cl);
if(cl.kind == ImpossibleMove && !piece && type[1] == NOTHING // fxg5 type
&& toY == (wom ? 4 : 3)) { // could be improperly written e.p.
cl.rtIn += wom ? 1 : -1; // shift target square to e.p. square
Disambiguate(boards[yyboardindex], PosFlags(yyboardindex), &cl);
if((cl.kind != WhiteCapturesEnPassant && cl.kind != BlackCapturesEnPassant))
return ImpossibleMove; // nice try, but no cigar
}
currentMoveString[0] = cl.ff + AAA;
currentMoveString[1] = cl.rf + ONE;
currentMoveString[3] = cl.rt + ONE;
if(killX < 0) // [HGM] lion: do not overwrite kill-square suffix
currentMoveString[4] = cl.promoChar;
if((cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) && !Match("ep", p)) Match("e.p.", p);
return (int) cl.kind;
}
}
badMove:// we failed to find algebraic move
*p = oldp;
// Next we do some common symbols where the first character commits us to things that cannot possibly be a move
// ********* PGN tags ******************************************
if(**p == '[') {
oldp = ++(*p); kifu = 0;
if(Match("--", p)) { // "[--" could be start of position diagram
if(!Scan(']', p) && (*p)[-3] == '-' && (*p)[-2] == '-') return PositionDiagram;
*p = oldp;
}
SkipWhite(p);
if(isdigit(**p) || isalpha(**p)) {
do (*p)++; while(isdigit(**p) || isalpha(**p) || **p == '+' ||
**p == '-' || **p == '=' || **p == '_' || **p == '#');
SkipWhite(p);
if(**p == '"') {
(*p)++;
while(**p != '\n' && (*(*p)++ != '"'|| (*p)[-2] == '\\')); // look for unescaped quote
if((*p)[-1] !='"') { *p = oldp; Scan(']', p); return Comment; } // string closing delimiter missing
SkipWhite(p); if(*(*p)++ == ']') return PGNTag;
}
}
Scan(']', p); return Comment;
}
// ********* SAN Castings *************************************
if(**p == 'O' || **p == 'o' || **p == '0' && !Match("00:", p)) { // exclude 00 in time stamps
int castlingType = 0;
if(Match("O-O-O", p) || Match("o-o-o", p) || Match("0-0-0", p) ||
Match("OOO", p) || Match("ooo", p) || Match("000", p)) castlingType = 2;
else if(Match("O-O", p) || Match("o-o", p) || Match("0-0", p) ||
Match("OO", p) || Match("oo", p) || Match("00", p)) castlingType = 1;
if(castlingType) { //code from old parser, collapsed for both castling types, and streamlined a bit
int rf, ff, rt, ft; ChessSquare king;
char promo=NULLCHAR;
if(gameInfo.variant == VariantSChess) promo = PromoSuffix(p);
if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */
if (wom) {
rf = castlingRank[0];
rt = castlingRank[0];
king = WhiteKing;
} else {
rf = castlingRank[3];
rt = castlingRank[3];
king = BlackKing;
}
ff = (BOARD_WIDTH-1)>>1; // this would be d-file
if (boards[yyboardindex][rf][ff] == king) {
/* ICS wild castling */
ft = castlingType == 1 ? BOARD_LEFT+1 : (gameInfo.variant == VariantJanus ? BOARD_RGHT-2 : BOARD_RGHT-3);
} else {
char *q;
ff = BOARD_WIDTH>>1; // e-file
ft = castlingType == 1 ? BOARD_RGHT-2 : BOARD_LEFT+2;
if(pieceDesc[king] && (q = strchr(pieceDesc[king], 'O'))) { // redefined to non-default King stride
ft = (castlingType == 1 ? ff + atoi(q+1) : ff - atoi(q+1));
}
}
if(PosFlags(0) & F_FRC_TYPE_CASTLING) {
if (wom) {
ff = initialRights[2];
ft = initialRights[castlingType-1];
} else {
ff = initialRights[5];
ft = initialRights[castlingType+2];
}
if (appData.debugMode) fprintf(debugFP, "Parser FRC (type=%d) %d %d\n", castlingType, ff, ft);
if(ff == NoRights || ft == NoRights) return ImpossibleMove;
}
sprintf(currentMoveString, "%c%c%c%c%c",ff+AAA,rf+ONE,ft+AAA,rt+ONE,promo);
if (appData.debugMode) fprintf(debugFP, "(%d-type) castling %d %d\n", castlingType, ff, ft);
return (int) LegalityTest(boards[yyboardindex],
PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, // [HGM] losers: e.p.!
rf, ff, rt, ft, promo);
} else if(Match("01", p)) return Nothing; // prevent this from being mistaken for move number 1
}
// ********* variations (nesting) ******************************
if(**p =='(') {
if(RdTime(')', p)) return ElapsedTime;
return Open;
}
if(**p ==')') { (*p)++; return Close; }
if(**p == ';') { while(**p != '\n') (*p)++; return Comment; }
// ********* Comments and result messages **********************
*p = oldp; commentEnd = NULL; result = 0;
if(**p == '{') {
if(RdTime('}', p)) return ElapsedTime;
if(lastChar == '\n' && Match("--------------\n", p)) {
char *q;
i = Scan ('}', p); q = *p - 16;
if(Match("\n--------------}\n", &q)) return PositionDiagram;
} else i = Scan('}', p);
commentEnd = *p; if(i) return Comment; // return comment that runs to EOF immediately
}
if(commentEnd) SkipWhite(p);
if(kifu && **p == '*') { // .kif comment
char *q = yytext;
while(**p && **p != '\n') { if(q < yytext + 10*MSG_SIZ-3) *q++ = **p; (*p)++; }
parseStart = yytext; *yytext = '{'; strcpy(q, "}\n"); // wrap in braces
return Comment;
}
if(Match("*", p)) result = GameUnfinished;
else if(**p == '0') {
if( Match("0-1", p) || Match("0/1", p) || Match("0:1", p) ||
Match("0 - 1", p) || Match("0 / 1", p) || Match("0 : 1", p)) result = BlackWins;
} else if(**p == '1') {
if( Match("1-0", p) || Match("1/0", p) || Match("1:0", p) ||
Match("1 - 0", p) || Match("1 / 0", p) || Match("1 : 0", p)) result = WhiteWins;
else if(Match("1/2 - 1/2", p) || Match("1/2:1/2", p) || Match("1/2 : 1/2", p) || Match("1 / 2 - 1 / 2", p) ||
Match("1 / 2 : 1 / 2", p) || Match("1/2", p) || Match("1 / 2", p)) result = GameIsDrawn;
}
if(result) {
if(Match(" (", p) && !Scan(')', p) || Match(" {", p) && !Scan('}', p)) { // there is a comment after the PGN result!
if(commentEnd) { *p = commentEnd; return Comment; } // so comment before it is normal comment; return that first
}
return result; // this returns a possible preceeding comment as result details
}
if(commentEnd) { *p = commentEnd; return Comment; } // there was no PGN result following, so return as normal comment
// ********* Move numbers (after castlings or PGN results!) ***********
if((i = Number(p)) != BADNUMBER) { // a single number was read as part of our attempt to read a move
char *numEnd = *p;
if(**p == '.') (*p)++; SkipWhite(p);
if(**p == '+' || isalpha(**p) || gameInfo.variant == VariantShogi && *p != numEnd && isdigit(**p)) {
*p = numEnd;
return i == 1 ? MoveNumberOne : Nothing;
}
*p = numEnd; return Nothing;
}
// ********* non-compliant game-result indicators *********************
if(Match("+-+", p) || Word("stalemate", p)) return GameIsDrawn;
if(Match("++", p) || Verb("resign", p) || (Word("check", p) || 1) && Word("mate", p) )
return (wom ? BlackWins : WhiteWins);
c = ToUpper(**p);
if(Word("w", p) && (Match("hite", p) || 1) || Word("b", p) && (Match("lack", p) || 1) ) {
if(**p != ' ') return Nothing;
++*p;
if(Verb("disconnect", p)) return GameUnfinished;
if(Verb("resign", p) || Verb("forfeit", p) || Word("mated", p) || Word("lost", p) || Word("loses", p))
return (c == 'W' ? BlackWins : WhiteWins);
if(Word("mates", p) || Word("wins", p) || Word("won", p))
return (c != 'W' ? BlackWins : WhiteWins);
return Nothing;
}
if(Word("draw", p)) {
if(**p == 'n') (*p)++;
if(**p != ' ') return GameIsDrawn;
oldp = ++*p;
if(Word("agreed", p)) return GameIsDrawn;
if(Match("by ", p) && (Word("repetition", p) || Word("agreement", p)) ) return GameIsDrawn;
*p = oldp;
if(*(*p)++ == '(') {
while(**p != '\n') if(*(*p)++ == ')') break;
if((*p)[-1] == ')') return GameIsDrawn;
}
*p = oldp - 1; return GameIsDrawn;
}
// ********* Numeric annotation glyph **********************************
if(**p == '$') { (*p)++; if(Number(p) != BADNUMBER) return NAG; return Nothing; }
// ********** by now we are getting down to the silly stuff ************
if(Word("gnu", p) || Match("GNU", p)) {
if(**p == ' ') (*p)++;
if(Word("chess", p) || Match("CHESS", p)) {
char *q;
if((q = strstr(*p, "game")) || (q = strstr(*p, "GAME")) || (q = strstr(*p, "Game"))) {
(*p) = q + 4; return GNUChessGame;
}
}
return Nothing;
}
if(lastChar == '\n' && (Match("# ", p) || Match("; ", p) || Match("% ", p))) {
while(**p != '\n' && **p != ' ') (*p)++;
if(**p == ' ' && (Match(" game file", p) || Match(" position file", p))) {
while(**p != '\n') (*p)++; // skip to EOLN
return XBoardGame;
}
*p = oldp; // we might need to re-match the skipped stuff
}
if(Match("---", p)) { while(**p == '-') (*p)++; return Nothing; } // prevent separators parsing as null move
if(Match("@@@@", p) || Match("--", p) || Match("Z0", p) || Match("pass", p) || Match("null", p)) {
strncpy(currentMoveString, "@@@@", 5);
return yyboardindex & F_WHITE_ON_MOVE ? WhiteDrop : BlackDrop;
}
// ********* Efficient skipping of (mostly) alphabetic chatter **********
while(isdigit(**p) || isalpha(**p) || **p == '-') (*p)++;
if(*p != oldp) {
if(**p == '\'') {
while(isdigit(**p) || isalpha(**p) || **p == '-' || **p == '\'') (*p)++;
return Nothing; // random word
}
if(lastChar == '\n' && Match(": ", p)) { // mail header, skip indented lines
do {
while(**p != '\n') (*p)++;
if(!ReadLine()) return Nothing; // append next line if not EOF
} while(Match("\n ", p) || Match("\n\t", p));
}
return Nothing;
}
// ********* Prevent 00 in unprotected time stamps to be mistaken for castling *******
if(Match(":00", p)) return Nothing;
// ********* Could not match to anything. Return offending character ****
(*p)++;
return Nothing;
}
/*
Return offset of next pattern in the current file.
*/
int
yyoffset ()
{
return ftell(inputFile) - (inPtr - parsePtr); // subtract what is read but not yet parsed
}
void
yynewfile (FILE *f)
{ // prepare parse buffer for reading file
inputFile = f;
inPtr = parsePtr = inputBuf;
fromString = 0;
lastChar = '\n';
*inPtr = NULLCHAR; // make sure we will start by reading a line
}
void
yynewstr P((char *s))
{
parsePtr = s;
inputFile = NULL;
fromString = 1;
}
int
yylex ()
{ // this replaces the flex-generated parser
int result = NextUnit(&parsePtr);
char *p = parseStart, *q = yytext;
if(p == yytext) return result; // kludge to allow kanji expansion
while(p < parsePtr) *q++ = *p++; // copy the matched text to yytext[]
*q = NULLCHAR;
lastChar = q[-1];
return result;
}
int
Myylex ()
{ // [HGM] wrapper for yylex, which treats nesting of parentheses
int symbol, nestingLevel = 0, i=0;
char *p;
static char buf[256*MSG_SIZ];
buf[0] = NULLCHAR;
do { // eat away anything not at level 0
symbol = yylex();
if(symbol == Open) nestingLevel++;
if(nestingLevel) { // save all parsed text between (and including) the ()
for(p=yytext; *p && i<256*MSG_SIZ-2;) buf[i++] = *p++;
buf[i] = NULLCHAR;
}
if(symbol == 0) break; // ran into EOF
if(symbol == Close) symbol = Comment, nestingLevel--;
} while(nestingLevel || symbol == Nothing);
yy_text = buf[0] ? buf : (char*)yytext;
return symbol;
}
ChessMove
yylexstr (int boardIndex, char *s, char *buf, int buflen)
{
ChessMove ret;
char *savPP = parsePtr;
fromString = 1;
yyboardindex = boardIndex;
parsePtr = s;
ret = (ChessMove) Myylex();
strncpy(buf, yy_text, buflen-1);
buf[buflen-1] = NULLCHAR;
parsePtr = savPP;
fromString = 0;
return ret;
}
|