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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: AFaudio.c,v 1.1.1.1 1994/12/16 01:36:56 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/audio/AFaudio.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:56 $
*
* $Log: AFaudio.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:56 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Audiofile format -
*
* Original code from Andrew Leahy <A.Leahy@st.nepean.uws.edu.au>
*
* Revised by Wes Whitnah <wesw@orca.wv.tek.com>
*
* - File now compiles!
* - Correctly determine audio server connection per
* the AudioFile spec. Checks for AUDIOFILE environment
* variable, but defaults to the X display if none set.
* AUDIOFILE environment variable is *NOT* a requirement.
* - Correctly determine which AudioFile device to connect to.
* Looks for a uLaw device, which may not be device zero.
* - Verify sound files and strip header before sending
* sound clip to the audio server. Reduces clicks.
* - Clean up error checking and recovery in various places.
* - Removed unused variables and dead code.
*
* Revised again by Wes Whitnah <wesw@orca.wv.tek.com> - Sep 1994
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <fcntl.h>
#include <X11/Xlib.h>
#include "include/error.h"
#include "AFlib.h"
/*
* Internal macro definitions:
*/
#define BUFFER_SIZE (1024 * 4)
/*
* Internal type declarations:
*/
typedef struct
{
unsigned magic; /* Magic number */
unsigned sample_rate; /* Samples per second */
unsigned samples_per_unit; /* Samples per unit */
unsigned bytes_per_unit; /* Bytes per sample unit */
unsigned channels; /* # interleaved channels */
unsigned encoding; /* Date encoding format */
} Sun_Audio_Hdr;
/*
* Internal variable declarations:
*/
static char *buf;
static char errorString[255];
static AC ac;
static AFAudioConn *aud;
#if NeedFunctionPrototypes
static int FindPlayDevice(AFAudioConn *aud, int rate,
AEncodeType type, int nchan)
#else
static int FindPlayDevice(aud, rate, type, nchan)
AFAudioConn *aud;
int rate;
AEncodeType type;
int nchan;
#endif
{
AFDeviceDescriptor *aDev;
int ndevices;
int i;
ndevices = ANumberOfAudioDevices(aud);
/*
* Iterate through all of the devices until we find a match.
* Make sure device is not connected to the phone.
*/
for (i = 0; i < ndevices; i++)
{
aDev = AAudioDeviceDescriptor(aud, i);
if (aDev->inputsFromPhone == 0
&& aDev->outputsToPhone == 0
&& aDev->playSampleFreq == rate
&& aDev->playBufType == type
&& aDev->playNchannels == nchan)
{
/* match found */
return i;
}
}
/* No match found. */
return -1;
}
#if NeedFunctionPrototypes
int SetUpAudioSystem(Display *display)
#else
int SetUpAudioSystem(display)
Display *display;
#endif
{
AFSetACAttributes attributes;
int device;
char *server;
int audiofile_set = True;
/*
* Determine which audio server should be used.
* AudioFile uses the following search sequence:
* 1) AUDIOFILE environment variable, if set
* 2) DISPLAY environment variable, if set
*/
if ((server = (char *) getenv("AUDIOFILE")) == NULL)
{
audiofile_set = False;
/*
* Use XDisplayString() in case user added the
* -display switch to the command line.
*/
if ((server = XDisplayString(display)) == NULL)
{
sprintf(errorString, "Cannot find an audio server name.");
NormalMessage(errorString);
sprintf(errorString,
"Try setting the AUDIOFILE environment variable.");
NormalMessage(errorString);
return False;
}
}
/*
* Establish a connection to the audio server.
*/
if ((aud = AFOpenAudioConn(server)) == NULL)
{
sprintf(errorString,
"Cannot open a connection to audio server %s.", server);
NormalMessage(errorString);
if (!audiofile_set)
{
sprintf(errorString,
"Try setting the AUDIOFILE environment variable.");
NormalMessage(errorString);
}
return False;
}
/*
* Try to find a device that can play ulaw samples.
*/
if ((device = FindPlayDevice(aud, 8000, MU255, 1)) == -1)
{
sprintf(errorString, "Couldn't find a ulaw audio device.");
ErrorMessage(errorString);
AFCloseAudioConn(aud);
return False;
}
/*
* Initialize player.
*/
attributes.preempt = Mix;
attributes.start_timeout = 0;
attributes.end_silence = 0;
attributes.play_gain = 0;
attributes.rec_gain = 0;
ac = AFCreateAC(aud, device, ACPlayGain, &attributes);
if ((buf = (char *) malloc(BUFFER_SIZE)) == NULL)
{
sprintf(errorString, "Couldn't allocate a play buffer.");
ErrorMessage(errorString);
AFFreeAC(ac);
AFCloseAudioConn(aud);
return False;
}
/*
* Success in opening the audio device.
*/
return True;
}
#if NeedFunctionPrototypes
static void flushAudioDevice(void)
#else
static void flushAudioDevice()
#endif
{
/* Not needed */
}
#if NeedFunctionPrototypes
void FreeAudioSystem(void)
#else
void FreeAudioSystem()
#endif
{
/* Close connection to the audiofile sound server */
AFFreeAC(ac);
AFCloseAudioConn(aud);
/* Free memory buffer */
if (buf != (char *) NULL) free(buf);
}
#if NeedFunctionPrototypes
void SetMaximumVolume(int Volume)
#else
void SetMaximumVolume(Volume)
int Volume;
#endif
{
/* Not needed */
}
#if NeedFunctionPrototypes
int GetMaximumVolume(void)
#else
int GetMaximumVolume()
#endif
{
return 0;
}
#if NeedFunctionPrototypes
void playSoundFile(char *filename, int volume)
#else
void playSoundFile(filename, volume)
char *filename;
int volume;
#endif
{
int fd;
char soundfile[1024];
char *str;
int nbytes;
ATime t, act, nact;
Sun_Audio_Hdr header;
/*
* Construct the sounds file path.
*/
if ((str = (char *)getenv("XBOING_SOUND_DIR")) != NULL)
sprintf(soundfile, "%s/%s.au", str, filename);
else
sprintf(soundfile, "%s/%s.au", SOUNDS_DIR, filename);
/*
* Open the sound file for reading.
*/
if ((fd = open(soundfile, O_RDONLY, 0)) < 0)
{
sprintf(errorString, "Unable to open sound file %s .", soundfile);
WarningMessage(errorString);
return;
}
/*
* Assume we have a Sun audio file, and strip the header.
*/
if (read(fd, (char *)&header, sizeof(Sun_Audio_Hdr))
< sizeof(Sun_Audio_Hdr))
{
sprintf(errorString, "Unable to play sound file %s .", soundfile);
WarningMessage(errorString);
(void) close(fd);
return;
}
/*
* Send the audio clip data to the audio server.
*/
if ((nbytes = read(fd, (char *) buf, BUFFER_SIZE)) <= 0)
{
(void) close(fd);
return;
}
t = AFGetTime(ac);
do
{
nact = AFPlaySamples(ac, t, nbytes, buf);
act = nact;
t += nbytes;
} while ((nbytes = read(fd, buf, BUFFER_SIZE)) != 0);
/*
* Close the sound file
*/
(void) close(fd);
}
#if NeedFunctionPrototypes
void audioDeviceEvents(void)
#else
void audioDeviceEvents()
#endif
{
/* None to do */
}
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