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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: BSDaudio.c,v 1.1.1.1 1994/12/16 01:36:57 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/audio/BSDaudio.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:57 $
*
* $Log: BSDaudio.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:57 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/* SoundBlaster support for NetBSD */
/*
** Modified by Justin Kibell to suit xboing 30/09/93.
**
** Copyright (C) 1993 by Jordan Hubbard
**
** Ulaw code Copyright (C) 1989 by Jef Poskanzer.
**
** Permission to use, copy, modify, and distribute this software and its
** documentation for any purpose and without fee is hereby granted, provided
** that the above copyright notice appear in all copies and that both that
** copyright notice and this permission notice appear in supporting
** documentation. This software is provided "as is" without express or
** implied warranty.
**
*
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/sblast.h>
/*
* Internal macro definitions:
*/
#define BSIZE 4096
/*
** This macro converts from ulaw to 16 bit linear, faster.
**
** Jef Poskanzer
** 23 October 1989
**
** Input: 8 bit ulaw sample
** Output: signed 16 bit linear sample
*/
#define ulaw_to_linear(ulawbyte) ulaw_table[ulawbyte]
/* Define the magic number for audio files - just to check */
#define SUN_AUDIO_MAGIC ((u_long)0x2e736e64)
/*
* Internal type declarations:
*/
/* What sun's .au format looks like */
struct _sun_audio
{
u_long magic;
u_long hdr_size;
u_long data_size;
u_long data_encoding;
u_long sample_rate;
u_long nchannels;
};
typedef struct _sun_audio Sun_audio_hdr;
/*
* Internal variable declarations:
*/
static int ulaw_table[256] =
{
-32124, -31100, -30076, -29052, -28028, -27004, -25980, -24956,
-23932, -22908, -21884, -20860, -19836, -18812, -17788, -16764,
-15996, -15484, -14972, -14460, -13948, -13436, -12924, -12412,
-11900, -11388, -10876, -10364, -9852, -9340, -8828, -8316,
-7932, -7676, -7420, -7164, -6908, -6652, -6396, -6140,
-5884, -5628, -5372, -5116, -4860, -4604, -4348, -4092,
-3900, -3772, -3644, -3516, -3388, -3260, -3132, -3004,
-2876, -2748, -2620, -2492, -2364, -2236, -2108, -1980,
-1884, -1820, -1756, -1692, -1628, -1564, -1500, -1436,
-1372, -1308, -1244, -1180, -1116, -1052, -988, -924,
-876, -844, -812, -780, -748, -716, -684, -652,
-620, -588, -556, -524, -492, -460, -428, -396,
-372, -356, -340, -324, -308, -292, -276, -260,
-244, -228, -212, -196, -180, -164, -148, -132,
-120, -112, -104, -96, -88, -80, -72, -64,
-56, -48, -40, -32, -24, -16, -8, 0,
32124, 31100, 30076, 29052, 28028, 27004, 25980, 24956,
23932, 22908, 21884, 20860, 19836, 18812, 17788, 16764,
15996, 15484, 14972, 14460, 13948, 13436, 12924, 12412,
11900, 11388, 10876, 10364, 9852, 9340, 8828, 8316,
7932, 7676, 7420, 7164, 6908, 6652, 6396, 6140,
5884, 5628, 5372, 5116, 4860, 4604, 4348, 4092,
3900, 3772, 3644, 3516, 3388, 3260, 3132, 3004,
2876, 2748, 2620, 2492, 2364, 2236, 2108, 1980,
1884, 1820, 1756, 1692, 1628, 1564, 1500, 1436,
1372, 1308, 1244, 1180, 1116, 1052, 988, 924,
876, 844, 812, 780, 748, 716, 684, 652,
620, 588, 556, 524, 492, 460, 428, 396,
372, 356, 340, 324, 308, 292, 276, 260,
244, 228, 212, 196, 180, 164, 148, 132,
120, 112, 104, 96, 88, 80, 72, 64,
56, 48, 40, 32, 24, 16, 8, 0
};
/* The audio device */
int Audio_fd;
char errorString[255];
/* Slurp in a .au file */
#if NeedFunctionPrototypes
static int read_audio_header(int fd, Sun_audio_hdr *buf)
#else
static int read_audio_header(fd, buf)
int fd;
Sun_audio_hdr *buf;
#endif
{
read(fd, buf, sizeof(Sun_audio_hdr));
buf->magic = ntohl(buf->magic);
buf->hdr_size = ntohl(buf->hdr_size);
buf->data_size = ntohl(buf->data_size);
buf->data_encoding = ntohl(buf->data_encoding);
buf->sample_rate = ntohl(buf->sample_rate);
buf->nchannels = ntohl(buf->nchannels);
lseek(fd, buf->hdr_size, SEEK_SET);
return buf->magic == SUN_AUDIO_MAGIC;
}
#if NeedFunctionPrototypes
static int set_volume(int volume)
#else
static int set_volume(volume)
int volume;
#endif
{
static struct sb_mixer_levels save; /* Saved mixer level settings */
struct sb_mixer_levels l; /* New mixer level settings */
static int mixer = 0;
if (!mixer)
{
mixer = open ("/dev/sb_mixer", O_RDWR, 0);
if (mixer < 0)
perror ("open mixer");
else if (ioctl (mixer, MIXER_IOCTL_READ_LEVELS, &save) < 0)
perror ("mixer ioctl");
}
else if (mixer > 0)
{
/* Just change master volume */
l.master.l = l.master.r = volume;
/* If bad volume, put it back */
if (ioctl (mixer, MIXER_IOCTL_SET_LEVELS, &l) == -1)
ioctl (mixer, MIXER_IOCTL_SET_LEVELS, &save);
}
return 0;
}
/* Send an ioctl to the DSP with error checking. */
#define IOCTL(cmd, arg) \
if (ioctl(Audio_fd, DSP_IOCTL_##cmd, arg) == -1) \
perror ("ioctl") \
#if NeedFunctionPrototypes
int SetUpAudioSystem(Display *display)
#else
int SetUpAudioSystem(display)
Display *display;
#endif
{
Audio_fd = open("/dev/sb_dsp", O_RDWR);
if (Audio_fd < 1)
{
/* Unable to open audio device so barf */
ErrorMessage("/dev/sb_dsp audio device is busy.");
return False;
}
/* Audio device is open */
return True;
}
#if NeedFunctionPrototypes
void SetMaximumVolume(int Volume)
#else
void SetMaximumVolume(Volume)
int Volume;
#endif
{
/* Set the maximum volume for the audio system */
set_volume(volume);
}
#if NeedFunctionPrototypes
int GetMaximumVolume(void)
#else
int GetMaximumVolume()
#endif
{
/* Return the maximum volume as a % of 100 */
return 100;
}
#if NeedFunctionPrototypes
void FreeAudioSystem(void)
#else
void FreeAudioSystem()
#endif
{
/* Close the audio device thanks */
(void) close(Audio_fd);
}
#if NeedFunctionPrototypes
void playSoundFile(char *filename, int volume)
#else
void playSoundFile(filename, volume)
char *filename;
int volume;
#endif
{
Sun_audio_hdr ahdr;
int fd;
unsigned char buf[BSIZE];
int i, len;
int zero = 0;
int one = 1;
char soundfile[FILENAME_MAX];
char *str;
/* Set to the required volume */
set_volume(volume);
/* Construct the sounds file path and use env var if exists */
if ((str = getenv("XBOING_SOUND_DIR")) != NULL)
sprintf(soundfile, "%s/%s.au", str, filename);
else
sprintf(soundfile, "%s/%s.au", SOUNDS_DIR, filename);
/* Open the sound file for reading */
if ((fd = open(soundfile, O_RDONLY, 0)) < 0)
{
/* Issue an error about not opening sound file */
sprintf(errorString, "Unable to open sound file %s.", soundfile);
WarningMessage(errorString);
return;
}
if (read_audio_header(fd, &ahdr) == 0)
{
/* Cannot understand the sound file so close file and return */
sprintf(errorString, "Unable to play sound file %s.", soundfile);
WarningMessage(errorString);
(void) close(fd); /* Close the sound file */
return;
}
/* Set up the DSP, now that we know a little about sample */
if (ioctl(Audio_fd, DSP_IOCTL_STEREO,
(ahdr.nchannels == 1) ? &zero : &one) == -1)
{
/* Cannot set up the DSP */
WarningMessage("Unable to setup DSP stero setting.");
(void) close(fd); /* Close the sound file */
return;
}
if (ioctl (Audio_fd, DSP_IOCTL_SPEED, &ahdr.sample_rate) == -1)
{
/* Cannot set up the DSP */
WarningMessage("Unable to setup DSP speed setting.");
(void) close(fd); /* Close the sound file */
return;
}
while ((len = read(fd, buf, BSIZE)) > 0)
{
/* Is it mulaw? Else assume linear (usually mulaw so far) */
if (ahdr.data_encoding == 1)
{
/* Convert data to linear format - ie: uncompress */
for(i = 0; i < len; i++)
buf[i] = (char) 128 + (ulaw_to_linear(buf[i]) / 256);
}
/* Write the data to the DSP for the sound hopefully */
if (len != write(Audio_fd, buf, len))
{
WarningMessage("Unable to write to DSP.");
(void) close(fd); /* Close the sound file */
return;
}
}
/* Close the sound file */
(void) close(fd);
}
#if NeedFunctionPrototypes
void audioDeviceEvents(void)
#else
void audioDeviceEvents()
#endif
{
/* None to do */
}
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