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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: NCDaudio.c,v 1.1.1.1 1994/12/16 01:36:57 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/audio/NCDaudio.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:57 $
*
* $Log: NCDaudio.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:57 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/* NCD Audio format - original code by Dave Lemke <lemke@verbosa.ncd.com> */
/*
* Include file dependencies:
*/
#include <stdio.h>
#include "include/error.h"
#include "include/audio.h"
#include "include/init.h"
#include <audio/audiolib.h>
#include <audio/soundlib.h>
/*
* Internal variable declarations:
*/
#define MAX_SOUNDS 64
AuServer *aud = NULL;
AuDeviceID device;
static int audio_on = False;
static int num_sounds = 0;
static char errorString[255];
static struct
{
char *name;
char *filename;
void *private;
} sound_table[MAX_SOUNDS];
typedef struct
{
int playing;
AuBucketID bucket;
} audioRec, *audioPtr;
#if NeedFunctionPrototypes
int SetUpAudioSystem(Display *display)
#else
int SetUpAudioSystem(display)
Display *display;
#endif
{
int i;
char *displayname = DisplayString(display);
if (audio_on)
return True;
/* try and connect to the NCD audio server */
if (!(aud = AuOpenServer(displayname, 0, NULL, 0, NULL, NULL)))
{
ErrorMessage("Cannot connect to NCD audio server.");
return False;
}
/* Look for an audio device that we can use */
for (i = 0; i < AuServerNumDevices(aud); i++)
{
if ((AuDeviceKind(AuServerDevice(aud, i)) ==
AuComponentKindPhysicalOutput) &&
AuDeviceNumTracks(AuServerDevice(aud, i)) == 1)
{
device = AuDeviceIdentifier(AuServerDevice(aud, i));
break;
}
}
/* Well we didn't get a device - all busy? */
if (!device)
{
ErrorMessage("Cannot obtain NCD audio device.");
AuCloseServer(aud);
return False;
}
#if defined(SOUNDLIB_VERSION) && SOUNDLIB_VERSION >= 2
AuSoundRestartHardwarePauses = AuFalse;
#endif
/* Success - we have an audio device */
audio_on = True;
return True;
}
#if NeedFunctionPrototypes
void FreeAudioSystem(void)
#else
void FreeAudioSystem()
#endif
{
/* Turn off the connection to the au server */
AuCloseServer(aud);
audio_on = False;
}
#if NeedFunctionPrototypes
void setNewVolume(unsigned int Volume)
#else
void setNewVolume(Volume)
unsigned int Volume;
#endif
{
/* Do nothing here as we don't need too */
}
#if NeedFunctionPrototypes
static void doneCB(AuServer *aud, AuEventHandlerRec *handler, AuEvent *event, audioPtr info)
#else
static void doneCB(aud, handler, event, info)
AuServer *aud;
AuEventHandlerRec *handler;
AuEvent *event;
audioPtr info;
#endif
{
info->playing = False;
}
#if NeedFunctionPrototypes
void audioDevicePlay(char *filename, int volume, void **private)
#else
void audioDevicePlay(filename, volume, private)
char *filename;
int volume;
void **private;
#endif
{
audioPtr *info = (audioPtr *) private;
char str[1024];
if (!*info)
{
if (!(*info = (audioPtr) malloc(sizeof(audioRec))))
{
sprintf(errorString, "Cannot malloc memory for sound file %s.",
filename);
WarningMessage(errorString);
return;
}
(*info)->playing = 0;
(*info)->bucket = AuSoundCreateBucketFromFile(aud, filename,
AuAccessAllMasks, NULL, NULL);
}
sprintf(str, "Playing soundfile: %s\n", filename);
DEBUG(str)
/* Flush sound */
AuFlush(aud);
if ((*info)->bucket && (!(*info)->playing))
{
(*info)->playing = True;
AuSoundPlayFromBucket(aud, (*info)->bucket, device,
AuFixedPointFromFraction(volume, 100),
(void (*)) doneCB, (AuPointer) * info, 1, NULL, NULL, NULL, NULL);
}
}
#if NeedFunctionPrototypes
void audioDeviceEvents(void)
#else
void audioDeviceEvents()
#endif
{
if (aud) AuHandleEvents(aud);
}
#if NeedFunctionPrototypes
void playSoundFile(char *filename, int volume)
#else
void playSoundFile(filename, volume)
char *filename;
int volume;
#endif
{
int i;
char fbuf[1024];
char *str;
/* Loop through the sound table looking for sound */
for (i = 0; i < num_sounds; i++)
{
if (!strcmp(sound_table[i].name, filename))
{
/* Yeah - already in sound table */
break;
}
}
/* Ok - not found so add it to the sound table */
if (i == num_sounds)
{
/* new one - so add it to the table */
sound_table[num_sounds].name = strdup(filename);
/* Use the environment variable if it exists */
if ((str = getenv("XBOING_SOUND_DIR")) != NULL)
sprintf(fbuf, "%s/%s.au", str, filename);
else
sprintf(fbuf, "%s/%s.au", SOUNDS_DIR, filename);
sound_table[num_sounds].filename = strdup(fbuf);
num_sounds++;
}
audioDevicePlay(sound_table[i].filename, volume, &sound_table[i].private);
}
#if NeedFunctionPrototypes
void SetMaximumVolume(int Volume)
#else
void SetMaximumVolume(Volume)
int Volume;
#endif
{
}
#if NeedFunctionPrototypes
int GetMaximumVolume(void)
#else
int GetMaximumVolume()
#endif
{
return 0;
}
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