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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: NOaudio.c,v 1.1.1.1 1994/12/16 01:36:56 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/audio/NOaudio.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:56 $
*
* $Log: NOaudio.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:56 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/* NO Audio format - Dummy file - does nothing */
/*
* Include file dependencies:
*/
#include <stdio.h>
#include "include/error.h"
#include "include/audio.h"
/*
* Internal macro definitions:
*/
/*
* Internal type declarations:
*/
/*
* Internal variable declarations:
*/
#if NeedFunctionPrototypes
int SetUpAudioSystem(Display *display)
#else
int SetUpAudioSystem(display)
Display *display;
#endif
{
/* Do nothing here as we don't have audio support */
return False;
}
#if NeedFunctionPrototypes
void FreeAudioSystem(void)
#else
void FreeAudioSystem()
#endif
{
/* Do nothing here as we don't have audio support */
}
#if NeedFunctionPrototypes
void setNewVolume(unsigned int Volume)
#else
void setNewVolume(Volume)
unsigned int Volume;
#endif
{
/* Do nothing here as we don't have audio support */
}
#if NeedFunctionPrototypes
void playSoundFile(char *filename, int volume)
#else
void playSoundFile(filename, volume)
char *filename;
int volume;
#endif
{
/* Do nothing here as we don't have audio support */
}
#if NeedFunctionPrototypes
void audioDeviceEvents(void)
#else
void audioDeviceEvents()
#endif
{
/* None to do */
}
#if NeedFunctionPrototypes
void SetMaximumVolume(int Volume)
#else
void SetMaximumVolume(Volume)
int Volume;
#endif
{
}
#if NeedFunctionPrototypes
int GetMaximumVolume(void)
#else
int GetMaximumVolume()
#endif
{
return 0;
}
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