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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: RPLAYaudio.c,v 1.1.1.1 1994/12/16 01:36:57 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/audio/RPLAYaudio.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:57 $
*
* $Log: RPLAYaudio.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:57 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/* RPLAYaudio.c - Use rplay to play sounds over network. Original source by
* Joel J. Fleck II - <joel@cc.bellcore.com>
* - I haven't the time to test this code. Should work though.
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stddef.h>
#include <ctype.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/fcntl.h>
#include <rplay.h>
#include "include/error.h"
#include "include/main.h"
#include "include/audio.h"
/*
* Internal macro definitions:
*/
/*
* Internal type declarations:
*/
/*
* Internal variable declarations:
*/
static RPLAY *rp;
static int rplay_fd;
static char errorString[255];
#if NeedFunctionPrototypes
int SetUpAudioSystem(Display *display)
#else
int SetUpAudioSystem(display)
Display *display;
#endif
{
char hostname[256];
char display_machine[256];
char *displayname = XDisplayString(display);
/* Obtain the systems hostname */
gethostname(hostname, 256);
if (strncmp(hostname, displayname, strlen(hostname)) != 0)
{
/* Obtain the server name etc for rplay */
strncpy(display_machine, displayname, strcspn(displayname,":"));
/* Connect to the rplay sound server */
rplay_fd = rplay_open(display_machine);
}
else
{
/* Connect to the rplay sound server */
rplay_fd = rplay_open("localhost");
}
if ( rplay_fd == -1 )
{
/* Error while trying to connect to rplay sound server */
rplay_perror("SetUpAudioSystem()");
ErrorMessage("Error: Cannot connect to rplay sound server.");
return False;
}
else
return True;
}
#if NeedFunctionPrototypes
void FreeAudioSystem(void)
#else
void FreeAudioSystem()
#endif
{
/* Close the rplay sound server */
rplay_close(rplay_fd);
rplay_destroy(rp);
}
#if NeedFunctionPrototypes
static void flushAudioDevice(void)
#else
static void flushAudioDevice()
#endif
{
/* This is done when the sound is sent by setting the priority to highest
* for every sound - I hope this works. JCK
*/
}
#if NeedFunctionPrototypes
void setNewVolume(unsigned int Volume)
#else
void setNewVolume(Volume)
unsigned int Volume;
#endif
{
/* How do you do thism with rplay? */
}
#if NeedFunctionPrototypes
void audioDeviceEvents(void)
#else
void audioDeviceEvents()
#endif
{
/* None to do */
}
#if NeedFunctionPrototypes
void playSoundFile(char *filename, int volume)
#else
void playSoundFile(filename, volume)
char *filename;
int volume;
#endif
{
char soundfile[1024];
char *str;
/* Clear any active audio for the new sound */
flushAudioDevice();
/* Construct the sounds file path and use env var if exists */
if ((str = getenv("XBOING_SOUND_DIR")) != NULL)
sprintf(soundfile, "%s/%s.au", str, filename);
else
sprintf(soundfile, "%s/%s.au", SOUNDS_DIR, filename);
/* Create a connection to rplay server */
if ((rp = rplay_create(RPLAY_PLAY)) == NULL)
{
/* Cannot play sound for some reason */
rplay_perror("playSoundFile()");
ErrorMessage(errorString);
}
else
{
/* Volume for rplay is 1 to 255 instead of 1 to 100 */
volume += 50;
/* Setup the sound for rplay */
rplay_set(rp, RPLAY_APPEND, RPLAY_SOUND, soundfile, RPLAY_VOLUME,
volume, RPLAY_PRIORITY, 255, NULL);
/* Send the rplay packet */
rplay(rplay_fd, rp);
}
}
#if NeedFunctionPrototypes
void SetMaximumVolume(int Volume)
#else
void SetMaximumVolume(Volume)
int Volume;
#endif
{
}
#if NeedFunctionPrototypes
int GetMaximumVolume(void)
#else
int GetMaximumVolume()
#endif
{
return 0;
}
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