1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465
|
/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: dialogue.c,v 1.1.1.1 1994/12/16 01:36:43 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/dialogue.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:43 $
*
* $Log: dialogue.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:43 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/keysym.h>
#include <xpm.h>
#include "error.h"
#include "level.h"
#include "init.h"
#include "sfx.h"
#include "audio.h"
#include "stage.h"
#include "intro.h"
#include "main.h"
#include "misc.h"
#include "bitmaps/floppy.xpm"
#include "bitmaps/question.xpm"
#include "bitmaps/text.xpm"
#include "dialogue.h"
/*
* Internal macro definitions:
*/
/*
* Internal type declarations:
*/
#if NeedFunctionPrototypes
static void redrawCurrentInput(Display *display);
static void handleDialogueEventLoop(Display *display);
#else
static void handleDialogueEventLoop();
static void redrawCurrentInput();
#endif
/*
* Internal variable declarations:
*/
enum DialogueStates dialogueState;
int dialogueType, validation;
char theMessage[80];
char currentInput[1024];
Pixmap question, questionM;
Pixmap floppy, floppyM;
Pixmap text, textM;
#if NeedFunctionPrototypes
void InitialiseDialoguePixmaps(Display *display, Window window,
Colormap colormap)
#else
void InitialiseDialoguePixmaps(display, window, colormap)
Display *display;
Window window;
Colormap colormap;
#endif
{
XpmAttributes attributes;
int XpmErrorStatus;
attributes.valuemask = XpmColormap;
attributes.colormap = colormap;
/* Create the playfield background pixmaps */
XpmErrorStatus = XpmCreatePixmapFromData(display, window,
floppy_xpm, &floppy, &floppyM, &attributes);
HandleXPMError(display, XpmErrorStatus,
"InitialiseDialoguePixmaps(floppy)");
XpmErrorStatus = XpmCreatePixmapFromData(display, window,
question_xpm, &question, &questionM, &attributes);
HandleXPMError(display, XpmErrorStatus,
"InitialiseDialoguePixmaps(question)");
XpmErrorStatus = XpmCreatePixmapFromData(display, window,
text_xpm, &text, &textM, &attributes);
HandleXPMError(display, XpmErrorStatus,
"InitialiseDialoguePixmaps(text)");
}
#if NeedFunctionPrototypes
void FreeDialoguePixmaps(Display *display)
#else
void FreeDialoguePixmaps(display)
Display *display;
#endif
{
/* Free all the Dialogue Pixmaps */
if (floppy) XFreePixmap(display, floppy);
if (floppyM) XFreePixmap(display, floppyM);
if (question) XFreePixmap(display, question);
if (questionM) XFreePixmap(display, questionM);
if (text) XFreePixmap(display, text);
if (textM) XFreePixmap(display, textM);
}
#if NeedFunctionPrototypes
char *UserInputDialogueMessage(Display *display, char *message, int type,
int entryValidation)
#else
char *UserInputDialogueMessage(display, message, type, entryValidation)
Display *display;
char *message;
int type;
int entryValidation;
#endif
{
/* Change the message for the dialogue */
strcpy(theMessage, message);
dialogueState = DIALOGUE_MAP;
oldMode = mode;
dialogueType = type;
validation = entryValidation;
mode = MODE_DIALOGUE;
/* Null the current input string */
strcpy(currentInput, "");
handleDialogueEventLoop(display);
DEBUG("UserInputDialogueMessage() returning input value.");
return (currentInput);
}
#if NeedFunctionPrototypes
static void ShowUserInputDialogue(Display *display)
#else
static void ShowUserInputDialogue(display)
Display *display;
#endif
{
int dw = DIALOGUE_WIDTH;
XMapWindow(display, inputWindow);
/* Change the background to a pattern */
DrawStageBackground(display, inputWindow, BACKGROUND_1, True);
XSetWindowBorder(display, inputWindow, red);
/* Draw the message string */
DrawShadowCentredText(display, inputWindow, textFont,
theMessage, 10, green, dw);
DEBUG("ShowUserInputDialogue() setting icon for dialogue.");
switch (dialogueType)
{
case DISK_ICON:
RenderShape(display, inputWindow,
floppy, floppyM, 2, 4, 32, 32, False);
break;
case TEXT_ICON:
RenderShape(display, inputWindow,
text, textM, 2, 4, 32, 32, False);
break;
}
DrawLine(display, inputWindow, 10, 45, dw - 10, 45, white, 2);
redrawCurrentInput(display);
DEBUG("ShowUserInputDialogue() mapping dialogue now.");
/*XMapWindow(display, inputWindow);*/
XFlush(display);
DEBUG("ShowUserInputDialogue() mapping complete.");
}
#if NeedFunctionPrototypes
static void RemoveUserInputDialogue(Display *display)
#else
static void RemoveUserInputDialogue(display)
Display *display;
#endif
{
while (WindowFadeEffect(display, inputWindow,
DIALOGUE_WIDTH, DIALOGUE_HEIGHT));
DEBUG("RemoveUserInputDialogue() unmapping dialogue.");
/* Unmap the user input dialogue */
XUnmapWindow(display, inputWindow);
XFlush(display);
}
#if NeedFunctionPrototypes
void ProcessDialogue(Display *display)
#else
void ProcessDialogue(display)
Display *display;
#endif
{
/* The states within the dialogue mode */
switch (dialogueState)
{
case DIALOGUE_MAP:
ShowUserInputDialogue(display);
dialogueState = DIALOGUE_TEXT;
break;
case DIALOGUE_UNMAP:
RemoveUserInputDialogue(display);
dialogueState = DIALOGUE_FINISHED;
mode = oldMode;
break;
case DIALOGUE_TEXT:
break;
case DIALOGUE_FINISHED:
break;
default:
break;
}
}
#if NeedFunctionPrototypes
static void redrawCurrentInput(Display *display)
#else
static void redrawCurrentInput(display)
Display *display;
#endif
{
XClearArea(display, inputWindow, 0, 50, DIALOGUE_WIDTH, 50, False);
if (strlen(currentInput) > 0)
DrawShadowCentredText(display, inputWindow, textFont, currentInput,
70, yellow, DIALOGUE_WIDTH);
else
RenderShape(display, inputWindow, question, questionM,
(DIALOGUE_WIDTH / 2) - 16, 70,
32, 32, False);
}
#if NeedFunctionPrototypes
static void validateDialogueKeys(Display *display, KeySym keysym, char *str)
#else
static void validateDialogueKeys(display, keysym, str)
Display *display;
KeySym keysym;
char *str;
#endif
{
/* Check the type of keyboard input needed */
switch (validation)
{
case TEXT_ENTRY_ONLY: /* Strictly text only */
if (keysym < XK_space || keysym > XK_z)
return;
break;
case YES_NO_ENTRY: /* Strictly text Yy/Nn only */
if (keysym != XK_y && keysym != XK_Y
&& keysym != XK_n && keysym != XK_N)
return;
break;
case NUMERIC_ENTRY_ONLY: /* Strictly numbers only */
if (keysym < XK_0 || keysym > XK_9)
return;
break;
case ALL_ENTRY: /* Anything goes */
if (keysym < XK_space || keysym > XK_asciitilde)
return;
break;
}
/* Check the width of the text is not out of bounds */
if (XTextWidth(textFont, currentInput, strlen(currentInput))
< (DIALOGUE_WIDTH - 20))
{
if (validation == YES_NO_ENTRY)
{
if (strlen(currentInput) == 0)
{
/* Now add that key to the input string */
strncat(currentInput, str, 1);
redrawCurrentInput(display);
}
}
else
{
/* Now add that key to the input string */
strncat(currentInput, str, 1);
redrawCurrentInput(display);
}
/* Play a bit of sound */
if (noSound == False) playSoundFile("click", 70);
}
else
{
/* Play a bit of sound */
if (noSound == False) playSoundFile("tone", 40);
}
}
#if NeedFunctionPrototypes
void handleDialogueKeys(Display *display, XEvent event)
#else
void handleDialogueKeys(display, event)
Display *display;
XEvent event;
#endif
{
char *str;
int len;
KeySym keysym;
int count;
XComposeStatus compose;
/* Obtain a small buffer */
str = (char *) malloc(5 * sizeof(char));
/* Lookup a keysym using the event key */
count = XLookupString(&event.xkey, str, 1, &keysym, &compose);
/* Switch on the keysym */
switch (keysym)
{
case XK_Escape:
dialogueState = DIALOGUE_UNMAP;
break;
case XK_Return:
dialogueState = DIALOGUE_UNMAP;
break;
case XK_Delete:
case XK_BackSpace:
len = strlen(currentInput);
if (len > 0)
{
/* Backspace the text */
currentInput[len-1] = '\0';
redrawCurrentInput(display);
/* Play a bit of sound */
if (noSound == False) playSoundFile("key", 70);
}
break;
default:
validateDialogueKeys(display, keysym, str);
break;
}
/* Free the temp string */
free(str);
}
#if NeedFunctionPrototypes
static void handleDialogueEventLoop(Display *display)
#else
static void handleDialogueEventLoop(display)
Display *display;
#endif
{
XEvent event;
int pending;
pending = 0;
ProcessDialogue(display);
XFlush(display);
XNextEvent(display, &event);
/* Now handle all valid dialogue entry events */
while (dialogueState != DIALOGUE_FINISHED)
{
/* handle and audio device events if supported */
audioDeviceEvents();
/* Wait here for an event and then get the number waiting */
XPeekEvent(display, &event);
pending = XPending(display);
/* Handle any events pending */
while (pending > 0)
{
/* Get the next X event thanks */
XNextEvent(display, &event);
switch(event.type)
{
case KeyPress:
handleDialogueKeys(display, event);
break;
case Expose:
break;
default:
break;
}
/* Decrement the number of pending events */
pending--;
}
ProcessDialogue(display);
}
}
|