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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: paddle.c,v 1.1.1.1 1994/12/16 01:36:45 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/paddle.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:45 $
*
* $Log: paddle.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:45 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <xpm.h>
#include "bitmaps/paddle/padsml.xpm"
#include "bitmaps/paddle/padmed.xpm"
#include "bitmaps/paddle/padhuge.xpm"
#include "error.h"
#include "init.h"
#include "stage.h"
#include "blocks.h"
#include "misc.h"
#include "main.h"
#include "special.h"
#include "paddle.h"
/*
* Internal macro definitions:
*/
/*
* Internal type declarations:
*/
/*
* Internal variable declarations:
*/
static Pixmap paddleSmallPixmap, paddleMediumPixmap, paddleHugePixmap;
static Pixmap paddleSmallMask, paddleMediumMask, paddleHugeMask;
int paddlePos;
int currentPaddleSize;
static int oldX;
static int xpos_old;
int reverseOn, stickyOn;
#if NeedFunctionPrototypes
void DrawPaddle(Display *display, Window window, int x, int y, int size)
#else
void DrawPaddle(display, window, x, y, size)
Display *display;
Window window;
int x;
int y;
int size;
#endif
{
/* Switch on the paddle size */
switch (size)
{
case PADDLE_SMALL:
RenderShape(display, window, paddleSmallPixmap, paddleSmallMask,
x - 20, y, 40, 15, True);
break;
case PADDLE_MEDIUM:
RenderShape(display, window, paddleMediumPixmap, paddleMediumMask,
x - 25, y, 50, 15, True);
break;
case PADDLE_HUGE:
RenderShape(display, window, paddleHugePixmap, paddleHugeMask,
x - 35, y, 70, 15, True);
break;
}
}
#if NeedFunctionPrototypes
void InitialisePaddle(Display *display, Window window, Colormap colormap)
#else
void InitialisePaddle(display, window, colormap)
Display *display;
Window window;
Colormap colormap;
#endif
{
XpmAttributes attributes;
int XpmErrorStatus;
attributes.valuemask = XpmColormap;
attributes.colormap = colormap;
/* Create the xpm pixmap paddles */
XpmErrorStatus = XpmCreatePixmapFromData(display, window, paddlesmall_xpm,
&paddleSmallPixmap, &paddleSmallMask, &attributes);
HandleXPMError(display, XpmErrorStatus, "InitialisePaddle()");
XpmErrorStatus = XpmCreatePixmapFromData(display, window, paddlemedium_xpm,
&paddleMediumPixmap, &paddleMediumMask, &attributes);
HandleXPMError(display, XpmErrorStatus, "InitialisePaddle()");
XpmErrorStatus = XpmCreatePixmapFromData(display, window, paddlehuge_xpm,
&paddleHugePixmap, &paddleHugeMask, &attributes);
HandleXPMError(display, XpmErrorStatus, "InitialisePaddle()");
/* Free the xpm pixmap attributes */
XpmFreeAttributes(&attributes);
}
#if NeedFunctionPrototypes
void SetReverseOff(void)
#else
void SetReverseOff()
#endif
{
/* Set the reverse state off */
reverseOn = False;
}
#if NeedFunctionPrototypes
void ToggleReverse(Display *display)
#else
void ToggleReverse(display)
Display *display;
#endif
{
/* Set the reverse state */
if (reverseOn == True)
reverseOn = False;
else
reverseOn = True;
/* Update the display */
DrawSpecials(display);
}
#if NeedFunctionPrototypes
void FreePaddle(Display *display)
#else
void FreePaddle(display)
Display *display;
#endif
{
/* Free the paddle pixmaps and masks */
if (paddleSmallPixmap) XFreePixmap(display, paddleSmallPixmap);
if (paddleMediumPixmap) XFreePixmap(display, paddleMediumPixmap);
if (paddleHugePixmap) XFreePixmap(display, paddleHugePixmap);
if (paddleSmallMask) XFreePixmap(display, paddleSmallMask);
if (paddleMediumMask) XFreePixmap(display, paddleMediumMask);
if (paddleHugeMask) XFreePixmap(display, paddleHugeMask);
}
#if NeedFunctionPrototypes
void MovePaddle(Display *display, Window window, int direction, int size,
int xpos)
#else
void MovePaddle(display, window, direction, size, xpos)
Display *display;
Window window;
int direction;
int size;
int xpos;
#endif
{
static int y = (PLAY_HEIGHT - DIST_BASE);
/* Handle the paddle moving either left or right */
switch (direction)
{
case PADDLE_LEFT:
/* Move to the left or if reverse to right*/
if (reverseOn)
paddlePos += PADDLE_VEL;
else
paddlePos -= PADDLE_VEL;
break;
case PADDLE_RIGHT:
/* Move to the right or if reverse to left*/
if (reverseOn)
paddlePos -= PADDLE_VEL;
else
paddlePos += PADDLE_VEL;
break;
case PADDLE_NONE:
if (reverseOn)
{
xpos = PLAY_WIDTH - xpos;
}
break;
}
/* Switch on the size of the paddle */
switch (size)
{
case PADDLE_SMALL:
/* Handle the small paddle */
if (xpos > 0)
paddlePos = xpos - (MAIN_WIDTH / 2) + 20;
/* Stop the paddle from going past the walls */
if (paddlePos < 20) paddlePos = 20;
if (paddlePos > (PLAY_WIDTH - 20))
paddlePos = (PLAY_WIDTH - 20);
/* Clear the old position */
XClearArea(display, window, oldX, y, 40, 15, False);
oldX = paddlePos - 20;
DrawPaddle(display, window, paddlePos, PLAY_HEIGHT - DIST_BASE,
PADDLE_SMALL);
break;
case PADDLE_MEDIUM:
/* Handle the medium paddle */
if (xpos > 0)
paddlePos = xpos - (MAIN_WIDTH / 2) + 25;
/* Stop the paddle from going past the walls */
if (paddlePos < 25) paddlePos = 25;
if (paddlePos > (PLAY_WIDTH - 25))
paddlePos = (PLAY_WIDTH - 25);
/* Clear the old position */
XClearArea(display, window, oldX, y, 50, 15, False);
oldX = paddlePos - 25;
DrawPaddle(display, window, paddlePos,
PLAY_HEIGHT - DIST_BASE, PADDLE_MEDIUM);
break;
case PADDLE_HUGE:
/* Handle the large paddle */
if (xpos > 0)
paddlePos = xpos - (MAIN_WIDTH / 2) + 35;
/* Stop the paddle from going past the walls */
if (paddlePos < 35) paddlePos = 35;
if (paddlePos > (PLAY_WIDTH - 35))
paddlePos = (PLAY_WIDTH - 35);
/* Clear the old position */
XClearArea(display, window, oldX, y, 70, 15, False);
oldX = paddlePos - 35;
DrawPaddle(display, window, paddlePos,
PLAY_HEIGHT - DIST_BASE, PADDLE_HUGE);
break;
}
}
#if NeedFunctionPrototypes
void FlushPaddleBackingStore(Display *display, Window window)
#else
void FlushPaddleBackingStore(display, window)
Display *display;
Window window;
#endif
{
static int y = (PLAY_HEIGHT - DIST_BASE);
/* Clear the entire paddle area */
XClearArea(display, window, 0, y, PLAY_WIDTH, 15, False);
}
#if NeedFunctionPrototypes
int GetPaddleSize(void)
#else
int GetPaddleSize()
#endif
{
/* Switch on the current paddle size */
switch (currentPaddleSize)
{
case PADDLE_SMALL:
/* Return the size of the small paddle in pixels */
return 40;
case PADDLE_MEDIUM:
/* Return the size of the medium paddle in pixels */
return 50;
case PADDLE_HUGE:
/* Return the size of the huge paddle in pixels */
return 70;
}
/* Bug if this happens */
return 0;
}
#if NeedFunctionPrototypes
void ResetPaddleStart(Display *display, Window window)
#else
void ResetPaddleStart(display, window)
Display *display;
Window window;
#endif
{
paddlePos = PLAY_WIDTH / 2;
oldX = PLAY_WIDTH / 2;
xpos_old = oldX;
/* Get rid of old paddle image and start new one */
FlushPaddleBackingStore(display, window);
MovePaddle(display, window, PADDLE_NONE, currentPaddleSize, 0);
}
#if NeedFunctionPrototypes
void RedrawPaddle(Display *display, Window window)
#else
void RedrawPaddle(display, window)
Display *display;
Window window;
#endif
{
MovePaddle(display, window, PADDLE_NONE, currentPaddleSize, 0);
}
#if NeedFunctionPrototypes
void ChangePaddleSize(Display *display, Window window, int type)
#else
void ChangePaddleSize(display, window, type)
Display *display;
Window window;
int type;
#endif
{
/*
* This function will erase the paddle and then change its size and
* redraw it. If the paddle cannot grow as it is at the biggest state
* then it will stay the same. Likewise for the smallest paddle.
*/
FlushPaddleBackingStore(display, window);
if (type == PAD_SHRINK_BLK)
{
if (currentPaddleSize == PADDLE_MEDIUM)
{
/* Shrink the paddle */
currentPaddleSize = PADDLE_SMALL;
} else if (currentPaddleSize == PADDLE_HUGE)
{
/* Shrink the paddle */
currentPaddleSize = PADDLE_MEDIUM;
}
}
else
{
if (currentPaddleSize == PADDLE_SMALL)
{
/* Grow the paddle */
currentPaddleSize = PADDLE_MEDIUM;
} else if (currentPaddleSize == PADDLE_MEDIUM)
{
/* Grow the paddle */
currentPaddleSize = PADDLE_HUGE;
}
}
/* Draw the new paddle in its new size */
RedrawPaddle(display, window);
}
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