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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: LINUXaudio.c,v 1.1.1.1 1994/12/16 01:36:56 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/audio/LINUXaudio.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:56 $
*
* $Log: LINUXaudio.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:56 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/* Soundblaster Audio - PC LINUX - original code by
* Peter C. Ludwig, email: urpc01@ux1.uni-dortmund.de
* modified by David W. Boyd, email: dave_boyd@Sterling.com
*/
/*
* Include file dependencies:
*/
#include <unistd.h>
#include <stdio.h>
#include <fcntl.h>
#include <linux/soundcard.h>
#include "include/error.h"
#include "include/audio.h"
/*
* Internal macro definitions:
*/
#define BUFFER_SIZE (1024 * SBUF_SIZE)
static int child_pid = 0;
static int snd_pipes[2];
/*
* Internal type declarations:
*/
/*
* Internal variable declarations:
*/
static char *Audio_dev = "/dev/audio";
static int Audio_fd;
/* size should depend on sample_rate */
static unsigned char buf[BUFFER_SIZE];
static char errorString[255];
#if NeedFunctionPrototypes
int SetUpAudioSystem(Display *display)
#else
int SetUpAudioSystem(display)
Display *display;
#endif
{
int err, cnt;
if (child_pid == 0)
/* Fork a child to handle the I/O */
{
if (pipe((int *)&snd_pipes))
{
ErrorMessage("Cannot create pipes to communicate with child.");
/* Bummer - cannot open pipes */
return False;
}
if ((child_pid = fork()))
{
/* Successfully forked child */
return True;
}
else
/* Child Thread */
{
static char string[257]; /* String to put read material in */
static char *str = NULL;
static char soundfile[512];
static int ifd;
str = getenv("XBOING_SOUND_DIR");
do
{
read(snd_pipes[0], &string, 256);
if (!strcmp(string, "EXIT"))
{
/* Make sure that the audio device is flushed and reset */
ioctl(Audio_fd, SNDCTL_DSP_RESET, 0);
exit(0);
}
/* Try to open the audio device */
if (!(Audio_fd = open(Audio_dev, O_WRONLY)))
{
continue;
}
/* Must be a sound file name */
if (str != NULL)
sprintf(soundfile, "%s/%s.au", str, string);
else
sprintf(soundfile, "%s/%s.au", SOUNDS_DIR, string);
/* Open the sound file for reading */
if ((ifd = open(soundfile, O_RDONLY, 0)) < 0)
{
/* Issue an error about not opening sound file */
sprintf(errorString, "Unable to open sound file %s.", soundfile);
WarningMessage(errorString);
}
/* At this point, we're all ready to copy the data. */
while ((cnt = read(ifd, (char *) buf, BUFFER_SIZE)) >= 0)
{
/* If input EOF, write an eof marker */
err = write(Audio_fd, (char *)buf, cnt);
if (err != cnt)
{
sprintf(errorString, "Problem while writing to sound device");
WarningMessage(errorString);
}
/* End of file? */
if (cnt == 0) break;
}
if (cnt < 0)
{
/* Some error - while reading - notify user */
sprintf(errorString, "Problem while reading soundfile %s", soundfile);
WarningMessage(errorString);
}
/* Flush any audio activity */
if (ioctl(Audio_fd, SNDCTL_DSP_SYNC, 0) < 0)
{
sprintf(errorString, "Unable to flush audio device.");
WarningMessage(errorString);
}
/* Close the sound file */
(void) close(ifd);
(void) close(Audio_fd);
} while (True);
}
}
}
#if NeedFunctionPrototypes
void FreeAudioSystem(void)
#else
void FreeAudioSystem()
#endif
{
char exit_command[256];
strcpy(exit_command,"EXIT");
/* Close the audio device */
if (write(snd_pipes[1],"EXIT",256) < 0)
ErrorMessage("Cannot write to audio device.");
child_pid = 0;
}
#if NeedFunctionPrototypes
static void flushAudioDevice(void)
#else
static void flushAudioDevice()
#endif
{
}
#if NeedFunctionPrototypes
void setNewVolume(unsigned int Volume)
#else
void setNewVolume(Volume)
unsigned int Volume;
#endif
{
/* Do nothing here as we don't have audio support */
}
#if NeedFunctionPrototypes
void audioDeviceEvents(void)
#else
void audioDeviceEvents()
#endif
{
/* None to do */
}
#if NeedFunctionPrototypes
void playSoundFile(char *filename, int volume)
#else
void playSoundFile(filename, volume)
char *filename;
int volume;
#endif
{
char snd_file[256];
strcpy(snd_file,filename);
if (write(snd_pipes[1],snd_file,256) < 0)
ErrorMessage("Cannot write to audio device.");
}
#if NeedFunctionPrototypes
void SetMaximumVolume(int Volume)
#else
void SetMaximumVolume(Volume)
int Volume;
#endif
{
}
#if NeedFunctionPrototypes
int GetMaximumVolume(void)
#else
int GetMaximumVolume()
#endif
{
return 0;
}
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