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#ifndef _HIGHSCORE_H_
#define _HIGHSCORE_H_
/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: highscore.h,v 1.1.1.1 1994/12/16 01:36:51 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/include/highscore.h,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:51 $
*
* $Log: highscore.h,v $
* Revision 1.1.1.1 1994/12/16 01:36:51 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Dependencies on other include files:
*/
#include <X11/Xlib.h>
#include <sys/time.h>
#include <sys/types.h>
/*
* Constants and macros:
*/
#define PERSONAL 1
#define GLOBAL 2
#define SCORE_VERSION 2
/*
* Type declarations:
*/
enum HighScoreStates
{
HIGHSCORE_TITLE,
HIGHSCORE_SHOW,
HIGHSCORE_WAIT,
HIGHSCORE_SPARKLE,
HIGHSCORE_FINISH
};
typedef struct
{
u_long version; /* Highscore File version */
char masterText[80]; /* Boing Masters words of wisdom */
} highScoreHeader;
typedef struct
{
u_long score; /* Score */
u_long level; /* delta Level reached */
time_t gameTime; /* Time taken to complete game */
time_t time; /* Date when played */
char name[40]; /* Full user name */
uid_t userId; /* Real user id of player */
} highScoreEntry;
/*
* Function prototypes:
*/
#if NeedFunctionPrototypes
void SetUpHighScore(Display *display, Window window, Colormap colormap);
void HighScore(Display *display, Window window);
void RedrawHighScore(Display *display, Window window);
void FreeHighScore(Display *display);
void ResetHighScore(int type);
int ReadHighScoreTable(int type);
int WriteHighScoreTable(int type);
int CheckAndAddScoreToHighScore(u_long score, u_long level, time_t gameTime,
int type, char *message);
int GetHighScoreRanking(u_long score);
void CommandlineHighscorePrint(void);
void SetNickName(char *nick);
char *GetNickName(void);
void SetBoingMasterText(char *message);
#else
void SetBoingMasterText();
char *GetNickName();
void SetNickName();
void CommandlineHighscorePrint();
void SetUpHighScore();
void HighScore();
void RedrawHighScore();
void FreeHighScore();
void ResetHighScore();
int ReadHighScoreTable();
int WriteHighScoreTable();
int CheckAndAddScoreToHighScore();
int GetHighScoreRanking();
#endif
extern enum HighScoreStates HighScoreState;
#endif
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