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#ifndef _MAIN_H_
#define _MAIN_H_
/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: main.h,v 1.1.1.1 1994/12/16 01:36:53 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/include/main.h,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:53 $
*
* $Log: main.h,v $
* Revision 1.1.1.1 1994/12/16 01:36:53 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Dependencies on other include files:
*/
/*
* Constants and macros:
*/
#define PADDLE_ANIMATE_DELAY 5
#define BONUS_SEED 2000
#define CONTROL_KEYS 0
#define CONTROL_MOUSE 1
#define MODE_NONE 0
#define MODE_HIGHSCORE 1
#define MODE_INTRO 2
#define MODE_GAME 3
#define MODE_PAUSE 4
#define MODE_BALL_WAIT 5
#define MODE_WAIT 6
#define MODE_BONUS 7
#define MODE_INSTRUCT 8
#define MODE_KEYS 9
#define MODE_PRESENTS 10
#define MODE_DEMO 11
#define MODE_PREVIEW 12
#define MODE_DIALOGUE 13
#define MODE_EDIT 14
#define MODE_KEYSEDIT 15
#define FAST_SPEED 1
#define MEDIUM_SPEED 5
#define SLOW_SPEED 9
#define MAX_TILTS 3
/*
* Type declarations:
*/
/*
* Function prototypes:
*/
#if NeedFunctionPrototypes
void SetGameSpeed(int delay);
int GetWarpSpeed(void);
int paddleIsMoving(void);
void SetUserSpeed(int delay);
void SetPaddleControlMode(int type);
int GetPaddleControlMode(void);
void SelectiveRedraw(Display *display);
void handlePaddleMoving(Display *display);
void SetTiltsZero(void);
#else
void SetTiltsZero();
int GetWarpSpeed();
void handlePaddleMoving();
void SelectiveRedraw();
int GetPaddleControlMode();
void SetControlMode();
void SetGameSpeed();
int paddleIsMoving();
void SetUserSpeed();
#endif
extern int frame, mode, oldMode, modeSfx, gameActive;
extern time_t pausedTime;
#endif
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