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#ifndef _SFX_H_
#define _SFX_H_
/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: sfx.h,v 1.1.1.1 1994/12/16 01:36:53 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/include/sfx.h,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:53 $
*
* $Log: sfx.h,v $
* Revision 1.1.1.1 1994/12/16 01:36:53 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Dependencies on other include files:
*/
#include <X11/Xlib.h>
/*
* Constants and macros:
*/
#define SFX_NONE 0
#define SFX_SHAKE 1
#define SFX_FADE 2
#define SFX_BLIND 3
#define SFX_SHATTER 4
#define SFX_STATIC 5
/*
* Type declarations:
*/
/*
* Function prototypes:
*/
#if NeedFunctionPrototypes
void SetSfxEndFrame(int endFrame);
void changeSfxMode(int newMode);
int oldSfxMode(void);
int currentSfxMode(void);
int WindowShakeEffect(Display *display, Window window);
int WindowShatterEffect(Display *display, Window window);
int WindowBlindEffect(Display *display, Window window);
int WindowFadeEffect(Display *display, Window window, int w, int h);
int WindowStaticEffect(Display *display, Window window, int w, int h);
int getSpecialEffects(Display *display);
void useSpecialEffects(int state);
void ResetBorderGlow(Display *display, Window window);
void BorderGlow(Display *display, Window window);
void FadeAwayArea(Display *display, Window window, int x, int y, int w, int h);
#else
void FadeAwayArea();
void ResetBorderGlow();
int WindowShatterEffect();
int WindowBlindEffect();
int WindowFadeEffect();
int WindowShakeEffect();
int WindowStaticEffect();
void BorderGlow();
void useSpecialEffects();
int getSpecialEffects();
void SetSfxEndFrame();
void changeSfxMode();
int oldSfxMode();
int currentSfxMode();
#endif
#endif
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