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/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: init.c,v 1.2 1994/12/19 05:45:26 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/init.c,v $
* $Revision: 1.2 $
* $Date: 1994/12/19 05:45:26 $
*
* $Log: init.c,v $
* Revision 1.2 1994/12/19 05:45:26 jck
* Added a few comments.
*
* Revision 1.1.1.1 1994/12/16 01:36:46 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <signal.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include <X11/cursorfont.h>
#include <time.h>
#include "score.h"
#include "presents.h"
#include "special.h"
#include "main.h"
#include "version.h"
#include "error.h"
#include "mess.h"
#include "ball.h"
#include "gun.h"
#include "sfx.h"
#include "blocks.h"
#include "level.h"
#include "bonus.h"
#include "stage.h"
#include "paddle.h"
#include "intro.h"
#include "inst.h"
#include "highscore.h"
#include "keys.h"
#include "keysedit.h"
#include "audio.h"
#include "misc.h"
#include "dialogue.h"
#include "eyedude.h"
#include "../patchlevel.h"
#include "init.h"
/*
* Internal macro definitions:
*/
#define TITLE_FONT "-adobe-helvetica-bold-r-*-*-24-*-*-*-*-*-*-*"
#define COPY_FONT "-adobe-helvetica-medium-r-*-*-12-*-*-*-*-*-*-*"
#define TEXT_FONT "-adobe-helvetica-medium-r-*-*-18-*-*-*-*-*-*-*"
#define DATA_FONT "-adobe-helvetica-bold-r-*-*-14-*-*-*-*-*-*-*"
/*
* Internal type declarations:
*/
#if NeedFunctionPrototypes
static void ParseCommandLine(char **argv, int argc);
static void InitialiseSettings(void);
static int compareArgument(char *arg1, char *arg2, int minMatch);
static void HandleDisplayErrors(char *displayName);
static void PrintVersion(void);
static void PrintUsage(void);
static void PrintHelp(void);
static void InitialiseGraphics(Display *display, Window window);
static void InitialiseColourNames(Display *display, Colormap colormap);
static void InitialiseFonts(Display *display);
static void ReleaseGraphics(Display *display);
static void ReleaseFonts(Display *display);
static void ExitProgramNow(int value);
static void TurnOnSynchronise(Display *display);
#else
static void ExitProgramNow();
static void ParseCommandLine();
static void InitialiseSettings();
static int compareArgument();
static void HandleDisplayErrors();
static void PrintVersion();
static void PrintUsage();
static void PrintHelp();
static void InitialiseGraphics();
static void InitialiseColourNames();
static void InitialiseFonts();
static void ReleaseGraphics();
static void ReleaseFonts();
static void TurnOnSynchronise();
#endif
/*
* Internal variable declarations:
*/
int red, tann, yellow, green, white, black, blue, purple, reds[7],
greens[7];
GC gc, gcxor, gcand, gcor, gcsfx, gccopy;
XFontStruct *titleFont, *copyFont, *textFont, *dataFont;
Colormap colormap;
static XVisualInfo visual_info;
static unsigned long event_mask;
static char *displayName = (char *) NULL;
static int syncOn;
static int grabPointer;
int noicon;
static int useDefaultColourmap;
int noSound, debug;
#if NeedFunctionPrototypes
static void InitialiseGraphics(Display *display, Window window)
#else
static void InitialiseGraphics(display, window)
Display *display;
Window window;
#endif
{
XGCValues gcv;
/* Create a graphics context using copy mode */
gcv.function = GXcopy;
gcv.graphics_exposures = False;
if (!(gccopy = XCreateGC(display, window,
GCFunction | GCGraphicsExposures, &gcv)))
ShutDown(display, 1, "Cannot create GXcopy1 graphics context.");
/* Create a graphics context using copy mode */
gcv.function = GXcopy;
gcv.fill_style = FillTiled;
gcv.graphics_exposures = False;
if (!(gc = XCreateGC(display, window,
GCFunction | GCFillStyle | GCGraphicsExposures, &gcv)))
ShutDown(display, 1, "Cannot create GXcopy2 graphics context.");
/* Create a graphics context using xor mode */
gcv.function = GXxor;
gcv.graphics_exposures = False;
if (!(gcxor = XCreateGC(display, window,
GCFunction | GCGraphicsExposures, &gcv)))
ShutDown(display, 1, "Cannot create GXxor graphics context.");
/* Create a graphics context using and mode */
gcv.function = GXand;
gcv.graphics_exposures = False;
if (!(gcand = XCreateGC(display, window,
GCFunction | GCGraphicsExposures, &gcv)))
ShutDown(display, 1, "Cannot create GXand graphics context.");
XSetForeground(display, gcand, 0);
XSetBackground(display, gcand, ~0);
/* Create a graphics context using or mode */
gcv.function = GXor;
gcv.graphics_exposures = False;
if (!(gcor = XCreateGC(display, window,
GCFunction | GCGraphicsExposures, &gcv)))
ShutDown(display, 1, "Cannot create GXor graphics context.");
/* Create a graphics context for use by sfx */
gcv.function = GXcopy;
gcv.graphics_exposures = False;
if (!(gcsfx = XCreateGC(display, window,
GCFunction | GCGraphicsExposures, &gcv)))
ShutDown(display, 1, "Cannot create GXsfx graphics context.");
}
#if NeedFunctionPrototypes
static void InitialiseColourNames(Display *display, Colormap colormap)
#else
static void InitialiseColourNames(display, colormap)
Display *display;
Colormap colormap;
#endif
{
/* Obtain the colour index of several colours from colourmap */
red = ColourNameToPixel(display, colormap, "red");
tann = ColourNameToPixel(display, colormap, "tan");
yellow = ColourNameToPixel(display, colormap, "yellow");
green = ColourNameToPixel(display, colormap, "green");
white = ColourNameToPixel(display, colormap, "white");
black = ColourNameToPixel(display, colormap, "black");
purple = ColourNameToPixel(display, colormap, "purple");
blue = ColourNameToPixel(display, colormap, "blue");
}
#if NeedFunctionPrototypes
static void InitialiseCycleColourNames(Display *display, Colormap colormap)
#else
static void InitialiseCycleColourNames(display, colormap)
Display *display;
Colormap colormap;
#endif
{
/* If you find that the game is running out of colours then make the
* arrays below only allocate every 2nd one and copy the first into 2nd
* etc.. which will free up a few anyway.
*/
/* A whole heap of red colours */
reds[0] = ColourNameToPixel(display, colormap, "#f00");
reds[1] = ColourNameToPixel(display, colormap, "#d00");
reds[2] = ColourNameToPixel(display, colormap, "#b00");
reds[3] = ColourNameToPixel(display, colormap, "#900");
reds[4] = ColourNameToPixel(display, colormap, "#700");
reds[5] = ColourNameToPixel(display, colormap, "#500");
reds[6] = ColourNameToPixel(display, colormap, "#300");
/* A whole heap of green colours */
greens[0] = ColourNameToPixel(display, colormap, "#0f0");
greens[1] = ColourNameToPixel(display, colormap, "#0d0");
greens[2] = ColourNameToPixel(display, colormap, "#0b0");
greens[3] = ColourNameToPixel(display, colormap, "#090");
greens[4] = ColourNameToPixel(display, colormap, "#070");
greens[5] = ColourNameToPixel(display, colormap, "#050");
greens[6] = ColourNameToPixel(display, colormap, "#030");
}
#if NeedFunctionPrototypes
static void InitialiseFonts(Display *display)
#else
static void InitialiseFonts(display)
Display *display;
#endif
{
/* Create all required font structures */
char str[80];
/* Font used for titles */
if (!(titleFont = XLoadQueryFont(display, TITLE_FONT)))
{
sprintf(str,
"Cannot open the title font <%s>\nUsing default called fixed.",
TITLE_FONT);
WarningMessage(str);
titleFont = XLoadQueryFont(display, "fixed");
}
/* Very small font used for copyright message etc. */
if (!(copyFont = XLoadQueryFont(display, COPY_FONT)))
{
sprintf(str,
"Cannot open the copyright font <%s>\nUsing default called fixed.",
COPY_FONT);
WarningMessage(str);
copyFont = XLoadQueryFont(display, "fixed");
}
/* Font used for general text everywhere */
if (!(textFont = XLoadQueryFont(display, TEXT_FONT)))
{
sprintf(str,
"Cannot open the text font <%s>\nUsing default called fixed.",
TEXT_FONT);
WarningMessage(str);
textFont = XLoadQueryFont(display, "fixed");
}
/* Font used for data text in intro */
if (!(dataFont = XLoadQueryFont(display, DATA_FONT)))
{
sprintf(str,
"Cannot open the data font <%s>\nUsing default called fixed.",
DATA_FONT);
WarningMessage(str);
dataFont = XLoadQueryFont(display, "fixed");
}
}
#if NeedFunctionPrototypes
static void ReleaseFonts(Display *display)
#else
static void ReleaseFonts(display)
Display *display;
#endif
{
/* Free all the fonts used */
if (titleFont) XFreeFont(display, titleFont);
if (copyFont) XFreeFont(display, copyFont);
if (textFont) XFreeFont(display, textFont);
if (dataFont) XFreeFont(display, dataFont);
}
#if NeedFunctionPrototypes
static void ExitProgramNow(int value)
#else
static void ExitProgramNow(value)
int value;
#endif
{
/* Return to the shell with error code */
exit(value);
}
#if NeedFunctionPrototypes
static void ReleaseGraphics(Display *display)
#else
static void ReleaseGraphics(display)
Display *display;
#endif
{
/* Free the graphics contexts */
if (gccopy) XFreeGC(display, gccopy);
if (gc) XFreeGC(display, gc);
if (gcxor) XFreeGC(display, gcxor);
if (gcand) XFreeGC(display, gcand);
if (gcor) XFreeGC(display, gcor);
if (gcsfx) XFreeGC(display, gcsfx);
}
#if NeedFunctionPrototypes
void ShutDown(Display *display, int exit_code, char *message)
#else
void ShutDown(display, exit_code, message)
Display *display;
int exit_code;
char *message;
#endif
{
/* This is the last function called when exiting */
/* Remove the colour map */
if (colormap) XUninstallColormap(display, colormap);
/* Close the audio device if available and wanted */
if (noSound == False)
(void) FreeAudioSystem();
FreeMisc(display); /* Free backing store pixmap*/
FreeKeyControl(display); /* Free key control */
FreeKeyEditControl(display); /* Free key edit control */
FreeSomePresents(display); /* Free some from presents */
FreeHighScore(display); /* Free high score memory */
FreeInstructions(display); /* Free instructions */
FreeBonus(display); /* Free bonus memory */
FreeIntroduction(display); /* Free introduction memory */
FreeMessageSystem(display); /* Free message system */
FreePaddle(display); /* Free paddle pixmaps */
FreeLevelInfo(display); /* Free level pixmaps */
FreeScoreDigits(display); /* Free digit pixmaps */
FreeBlockPixmaps(display); /* Free all block pixmaps */
FreeBall(display); /* Free the ball animation */
FreeBullet(display); /* Free the bullet */
FreeDialoguePixmaps(display); /* Free dialogue pixmaps */
FreeEyeDudes(display); /* Free eye dudes pixmaps */
ReleaseGraphics(display); /* Free graphics contexts */
ReleaseFonts(display); /* Unload fonts used */
/* Output an error message if required */
if (message[0] != '\0')
{
/* If we had an error then use error message */
if (exit_code == 1)
ErrorMessage(message);
else
NormalMessage(message);
}
/* Exit with the error code */
ExitProgramNow(exit_code);
}
#if NeedFunctionPrototypes
static int ErrorHandler(Display *display, XErrorEvent *err)
#else
static int ErrorHandler(display, err)
Display *display;
XErrorEvent *err;
#endif
{
char msg[80];
char string[256];
/* Obtain the error message from the server */
XGetErrorText(display, err->error_code, msg, 80);
sprintf(string, "Xlib Error: %s", msg);
/* Close down the system */
ShutDown(display, 1, string);
/* Not reached but makes the compiler happy */
return True;
}
#if NeedFunctionPrototypes
static void HandleDisplayErrors(char *displayName)
#else
static void HandleDisplayErrors(displayName)
char *displayName;
#endif
{
char string[256];
/* Check if the DISPLAY variable is set and write correct message */
if (getenv("DISPLAY") == NULL)
WarningMessage("Your X Window system display variable is not set.");
else
{
snprintf(string, sizeof(string) - 1, "Cannot connect to display called <%s>.", displayName);
WarningMessage(string);
}
}
#if NeedFunctionPrototypes
static void PrintVersion(void)
#else
static void PrintVersion()
#endif
{
/* Print version for program to user for command line help */
fprintf(stdout, "XBoing by Justin Kibell (jck@catt.rmit.edu.au)\n");
fprintf(stdout,
"Version %d.%d %s\n", VERSION, REVNUM + buildNum, dateString);
fprintf(stdout, "%s\n", c_string);
/* Exit now */
ExitProgramNow(0);
}
#if NeedFunctionPrototypes
static void PrintUsage(void)
#else
static void PrintUsage()
#endif
{
/* Print usage to user for command line help */
fprintf(stdout, "%s%s",
"Usage: XBoing [-version] [-usage] [-help] [-sync] ",
"[-display <displayName>]\n");
fprintf(stdout, "%s%s\n%s%s\n%s\n",
" [-speed <1-9>] [-scores] [-keys] [-sound] [-setup]",
" [-nosfx]",
" [-grab] [-maxvol <1-100>] [-startlevel <1-MAX>]",
" [-usedefcmap]",
" [-nickname <name>] [-noicon]");
/* Exit now */
ExitProgramNow(0);
}
#if NeedFunctionPrototypes
static void PrintSetup(void)
#else
static void PrintSetup()
#endif
{
/* Print setup information about xboing */
char *str;
fprintf(stdout, "xboing: Setup Information\n");
fprintf(stdout, " Audio: %s\n",
AUDIO_AVAILABLE ? "Available" : "Not available");
fprintf(stdout, " Audio File: %s\n", AUDIO_FILE);
fprintf(stdout, " Version: %d.%d\n", VERSION, REVNUM + buildNum);
fprintf(stdout, " Compiled: %s\n", dateString);
fprintf(stdout, " Compiled by: %s <%s>\n",
getUsersFullName(), whoString);
/* If the environment variable exists - use it */
if ((str = getenv("XBOING_SCORE_FILE")) != NULL)
fprintf(stdout, " Score File: %s\n", str);
else
fprintf(stdout, " Score File: %s\n", HIGH_SCORE_FILE);
/* If the environment variable exists - use it */
if ((str = getenv("XBOING_LEVELS_DIR")) != NULL)
fprintf(stdout, " Level directory: %s\n", str);
else
fprintf(stdout, " Level directory: %s\n", LEVEL_INSTALL_DIR);
fprintf(stdout, "Number of levels: %d\n", MAX_NUM_LEVELS);
/* If the environment variable exists - use it */
if ((str = getenv("XBOING_SOUND_DIR")) != NULL)
fprintf(stdout, "Sounds directory: %s\n", str);
else
fprintf(stdout, "Sounds directory: %s\n", SOUNDS_DIR);
/* Exit now */
ExitProgramNow(0);
}
#if NeedFunctionPrototypes
static void PrintHelp(void)
#else
static void PrintHelp()
#endif
{
/* Print help for program to user for command line help */
fprintf(stdout,
"XBoing by Justin Kibell (jck@catt.rmit.edu.au)\n");
fprintf(stdout, "Version %d.%d\n%s\n",
VERSION, REVNUM + buildNum, c_string);
fprintf(stdout, "Help: \n");
fprintf(stdout, "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s",
" -speed <n> - The game speed, 1 - 9. 9 = fast\n",
" -maxvol <n> - The maximum volume out of 100%.\n",
" -startlevel <n> - The starting level for game.\n",
" -help - Produce this help message.\n",
" -sync - Turn on X synchronisation.\n",
" -usage - Print a brief help message.\n",
" -version - Print out the current version.\n",
" -scores - Print out the current highscores.\n",
" -keys - Use keys instead of mouse control.\n",
" -sound - Turn audio ON for game.\n",
" -setup - Print setup information.\n",
" -nosfx - Do not use some special effects.\n",
" -grab - Turn ON pointer grab.\n",
" -usedefcmap - Use the default colourmap.\n",
" -nickname <name> - Use nickname instead of real name.\n",
" -noicon - Do not create a custom icon.\n",
" -display <display> - Set the display for the game.\n");
/* Exit now */
ExitProgramNow(0);
}
#if NeedFunctionPrototypes
static int compareArgument(char *arg1, char *arg2, int minMatch)
#else
static int compareArgument(arg1, arg2, minMatch)
char *arg1;
char *arg2;
int minMatch;
#endif
{
if ((strlen(arg1) < minMatch) || (strlen(arg2) < minMatch))
return 1;
if (strlen(arg1) > strlen(arg2))
return 1;
/* Return true or false basically */
return (strncmp(arg1, arg2, strlen(arg1)));
}
#if NeedFunctionPrototypes
static void TurnOnSynchronise(Display *display)
#else
static void TurnOnSynchronise(display)
Display *display;
#endif
{
/* Turn the X synchronisation on to flush all calls each frame */
XSynchronize(display, True);
}
#if NeedFunctionPrototypes
static void InitialiseSettings(void)
#else
static void InitialiseSettings()
#endif
{
/* Initialise some variables */
syncOn = False;
debug = False;
grabPointer = False;
useDefaultColourmap = False;
/* This will force the use of the users real name */
SetNickName("");
/* The audio is off by default */
noSound = True;
noicon = False;
/* So the audio code will use system default */
SetMaximumVolume(0);
/* Always start on level one */
SetStartingLevel(1);
SetLevelNumber(1);
/* Average Speed */
SetUserSpeed(5);
useSpecialEffects(True);
score = 0L;
}
#if NeedFunctionPrototypes
static void ParseCommandLine(char **argv, int argc)
#else
static void ParseCommandLine(argv, argc)
char **argv;
int argc;
#endif
{
/* Parse the command line options */
int i, l;
char str[80];
/* Initialise variables */
InitialiseSettings();
for (i = 1; i < argc; i++)
{
if (argv[i][0] != '-')
{
PrintUsage();
break;
}
if (!compareArgument(argv[i], "-display", 7))
{
/* Set the display name for later connection */
i++;
if (i < argc)
displayName = argv[i];
else PrintUsage();
} else if (!compareArgument(argv[i], "-help", 4))
{
/* Print out the help information and quit */
PrintHelp();
} else if (!compareArgument(argv[i], "-debug", 5))
{
/* Turn on debugging */
NormalMessage("Debugging mode activated.");
SetNickName("Debug Mode");
debug = True;
} else if (!compareArgument(argv[i], "-noicon", 6))
{
/* Turn off the icon */
noicon = True;
} else if (!compareArgument(argv[i], "-setup", 5))
{
/* Print out information on setup */
PrintSetup();
} else if (!compareArgument(argv[i], "-sync", 4))
{
/* Turn on X protocol synchronisation */
syncOn = True;
DEBUG("X Synchronisation turned on.")
} else if (!compareArgument(argv[i], "-version", 7))
{
/* Print out the version information and quit */
PrintVersion();
} else if (!compareArgument(argv[i], "-sound", 5))
{
/* Enable the sound in the game */
noSound = False;
DEBUG("Sound turned on.")
} else if (!compareArgument(argv[i], "-keys", 4))
{
/* Set the paddle control mode to use keys */
SetPaddleControlMode(CONTROL_KEYS);
DEBUG("Keyboard mode activated.")
} else if (!compareArgument(argv[i], "-scores", 6))
{
/* List all the highscores */
CommandlineHighscorePrint();
ExitProgramNow(0);
} else if (!compareArgument(argv[i], "-usage", 5))
{
/* Print out the usage and quit */
PrintUsage();
} else if (!compareArgument(argv[i], "-nosfx", 5))
{
/* Turn off special effects then */
useSpecialEffects(False);
DEBUG("Special effects off.")
} else if (!compareArgument(argv[i], "-grab", 4))
{
/* Turn off pointer grabbing */
grabPointer = True;
DEBUG("Pointer grabbing turned on.")
} else if (!compareArgument(argv[i], "-nickname", 8))
{
/* Use a nick name instead of real name */
i++;
if (i < argc)
{
/* Dont have too long names */
if (strlen(argv[i]) > 20)
WarningMessage(
"Your nickname is too long. It will be cropped.");
/* Use this nickname given - if debug then it must stay as
* the debug user so you cannot cheat!
*/
if (debug == False)
SetNickName(argv[i]);
} else PrintUsage();
} else if (!compareArgument(argv[i], "-usedefcmap", 10))
{
/* Try to use the default colourmap */
useDefaultColourmap = True;
DEBUG("Using default colourmap please.")
} else if (!compareArgument(argv[i], "-speed", 5))
{
/* Set the speed for the game */
i++;
if (i < argc)
{
/* Obtain the speed setting */
l = atoi(argv[i]);
if ((l > 0) && (l <= 9))
SetUserSpeed(10 - l);
else
{
WarningMessage("The speed setting range is [1-9]");
PrintUsage();
}
} else PrintUsage();
} else if (!compareArgument(argv[i], "-startlevel", 10))
{
/* Set the starting level */
i++;
if (i < argc)
{
/* Obtain the start level setting */
l = atoi(argv[i]);
if ((l > 0) && (l <= MAX_NUM_LEVELS))
SetStartingLevel(l);
else
{
sprintf(str, "The starting level range is [1-%d]",
MAX_NUM_LEVELS);
WarningMessage(str);
PrintUsage();
}
} else PrintUsage();
} else if (!compareArgument(argv[i], "-maxvol", 6))
{
/* Set the maximum volume to use for the game */
i++;
if (i < argc)
{
/* Obtain the maximum volume setting */
l = atoi(argv[i]);
if ((l >= 1) && (l <= 100))
SetMaximumVolume(l);
else
{
WarningMessage("Maximum volume range is [1-100]");
PrintUsage();
}
} else PrintUsage();
} else PrintUsage();
}
}
#if NeedFunctionPrototypes
void UnGrabPointer(Display *display)
#else
void UnGrabPointer(display)
Display *display;
#endif
{
/* Ungrab the pointer */
if (grabPointer == True)
XUngrabPointer(display, CurrentTime);
}
#if NeedFunctionPrototypes
void ChangePointer(Display *display, Window window, int cursorState)
#else
void ChangePointer(display, window, cursorState)
Display *display;
Window window;
int cursorState;
#endif
{
static Cursor cursor;
XColor colour;
Pixmap cursorPixmap;
/* Create a cursor with nothing inside it */
colour.pixel = WhitePixel(display, DefaultScreen(display));
XQueryColor(display,
DefaultColormap(display, DefaultScreen(display)), &colour);
/* Free old cursor */
if (cursor) XFreeCursor(display, cursor);
/* Create a cursor based on type needed */
switch (cursorState)
{
case CURSOR_WAIT:
cursor = XCreateFontCursor(display, XC_watch);
break;
case CURSOR_PLUS:
cursor = XCreateFontCursor(display, XC_plus);
break;
case CURSOR_POINT:
cursor = XCreateFontCursor(display, XC_hand2);
break;
case CURSOR_SKULL:
cursor = XCreateFontCursor(display, XC_pirate);
break;
case CURSOR_NONE:
cursorPixmap = XCreatePixmap(display, window, 1, 1, 1);
cursor = XCreatePixmapCursor(display,
cursorPixmap, cursorPixmap, &colour, &colour, 0, 0);
if (cursorPixmap) XFreePixmap(display, cursorPixmap);
break;
}
XDefineCursor(display, window, cursor);
}
#if NeedFunctionPrototypes
void GrabPointer(Display *display, Window window)
#else
void GrabPointer(display, window)
Display *display;
Window window;
#endif
{
if (grabPointer == True)
{
/* Grab the pointer so you cannot move the mouse out of the main
* window. Also set the cursor to a new cursor with no shape.
*/
if (XGrabPointer(display, window, True,
ButtonReleaseMask | ButtonPressMask,
GrabModeAsync, GrabModeAsync, window,
None, CurrentTime) != GrabSuccess)
{
/* Error while grab - not too bad but let user know. */
WarningMessage("Pointer grab was unsuccessful.");
}
}
}
#if NeedFunctionPrototypes
void userAbortGame(int sig)
#else
void userAbortGame(sig)
int sig;
#endif
{
/* Called as a result of a control-c or user break */
NormalMessage("USER ABORT - Logging out ...");
/* Exit with the error code */
ExitProgramNow(1);
}
#if NeedFunctionPrototypes
void gameCoreDump(int sig)
#else
void gameCoreDump(sig)
int sig;
#endif
{
/* Called as a result of a segmentation violation */
ErrorMessage("Segmentation violation - xboing terminating.");
/* Exit with the error code */
ExitProgramNow(1);
}
#if NeedFunctionPrototypes
Display *InitialiseGame(char **argv, int argc)
#else
Display *InitialiseGame(argv, argc)
char **argv;
int argc;
#endif
{
int screen_num;
static Display *display;
char str[80];
/* Setup the default speed for game */
SetUserSpeed(5);
/* Set the paddle control mode to mouse */
SetPaddleControlMode(CONTROL_MOUSE);
/* Parse all command line arguments - may exit here */
ParseCommandLine(argv, argc);
DEBUG("Command line parsed.")
/* Open a display connection */
if (!(display = XOpenDisplay(displayName)))
{
/* Handle display connection errors */
HandleDisplayErrors(displayName);
ExitProgramNow(1);
}
/* Make sure all is destroyed if killed off */
XSetCloseDownMode(display, DestroyAll);
/* User wants synchronisation turned on so do it */
if (syncOn == True) TurnOnSynchronise(display);
/* Set the error handlers to point to mine */
XSetErrorHandler(ErrorHandler);
/* Setup some signal handlers */
signal(SIGINT, userAbortGame);
if (!debug)
signal(SIGSEGV, gameCoreDump);
/* Seed the random number generator */
srand(time(NULL));
/* Obtain the screen number for this display */
screen_num = XDefaultScreen(display);
/* Make sure that we are using a colour visual */
if (!XMatchVisualInfo(display, screen_num,
DefaultDepth(display, screen_num), PseudoColor, &visual_info))
{
if (!XMatchVisualInfo(display, screen_num,
DefaultDepth(display, screen_num), DirectColor, &visual_info))
{
if (!XMatchVisualInfo(display, screen_num,
DefaultDepth(display, screen_num), TrueColor, &visual_info))
{
ErrorMessage("Sorry, you must have a colour display. :-(");
ExitProgramNow(1);
}
}
}
DEBUG("Display system checked.")
/* Create our own colour map or use the default one */
if (useDefaultColourmap == True)
colormap = XDefaultColormap(display, screen_num);
else
colormap = XCreateColormap(display, RootWindow(display, screen_num),
visual_info.visual, AllocNone);
DEBUG("Colourmap created.")
/* Be polite and let them know we are waiting */
sprintf(str, "Please wait %s, initialising xboing ...",
getUsersFullName());
NormalMessage(str);
/* Initialise the audio system if possible */
if (noSound == False)
{
/* Try to turn audio on */
if (SetUpAudioSystem(display) == False)
{
/* Audio failed - let user know */
noSound = True;
WarningMessage("Audio unavailable or not supported.");
}
}
DEBUG("Sound system checked.")
/* Find out some colours */
InitialiseColourNames(display, colormap);
DEBUG("Initialised colour names.")
/* Create all windows */
CreateAllWindows(display, colormap, argv, argc);
DEBUG("Created all windows.")
InitialiseGraphics(display, playWindow);
InitialiseFonts(display);
DEBUG("Created GC and fonts.")
SetBackgrounds(display, colormap);
DEBUG("Created background pixmaps.")
/* Initialise all pixmaps and objects and setup special screens etc. */
InitialiseMessageSystem(display, messWindow, colormap);
DEBUG("InitialiseMessageSystem done.")
InitialiseBlocks(display, playWindow, colormap);
DEBUG("InitialiseBlocks done.")
InitialiseBall(display, playWindow, colormap);
DEBUG("InitialiseBall done.")
InitialiseBullet(display, playWindow, colormap);
DEBUG("InitialiseBullet done.")
InitialiseScoreDigits(display, scoreWindow, colormap);
DEBUG("InitialiseScoreDigits done.")
InitialiseLevelInfo(display, levelWindow, colormap);
DEBUG("InitialiseLevelInfo done.")
InitialisePaddle(display, playWindow, colormap);
DEBUG("InitialisePaddle done.")
InitialiseDialoguePixmaps(display, inputWindow, colormap);
DEBUG("InitialiseDialoguePixmaps done.")
InitialiseEyeDudes(display, playWindow, colormap);
DEBUG("InitialiseEyedudes done.")
SetUpPresents(display, mainWindow, colormap);
DEBUG("SetUpPresents done.")
SetUpKeys(display, playWindow, colormap);
DEBUG("SetUpKeys done.")
SetUpKeysEdit(display, playWindow, colormap);
DEBUG("SetUpKeysEdit done.")
SetUpInstructions(display, playWindow, colormap);
DEBUG("SetUpInstructions done.")
SetUpIntroduction(display, playWindow, colormap);
DEBUG("SetUpIntroduction done.")
SetUpBonus(display, mainWindow, colormap);
DEBUG("SetUpBonus done.")
SetUpHighScore(display, playWindow, colormap);
DEBUG("SetUpHighScore done.")
/* Do this after pixmaps all the colourmap */
InitialiseCycleColourNames(display, colormap);
DEBUG("Colour cycle indexes created.")
DisplayLevelInfo(display, levelWindow, level);
SetLevelTimeBonus(display, timeWindow, 180);
DrawSpecials(display);
event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask |
ButtonReleaseMask | ExposureMask | StructureNotifyMask;
XSelectInput(display, mainWindow, event_mask);
event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask |
ButtonReleaseMask;
XSelectInput(display, playWindow, event_mask);
/* Actually map the main window */
XMapWindow(display, mainWindow);
/* Install our new colormap into the server list */
XInstallColormap(display, colormap);
DEBUG("Entering main loop.")
/* Return the new display */
return display;
}
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