1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197
|
/*
* XBoing - An X11 blockout style computer game
*
* (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
*
* The X Consortium, and any party obtaining a copy of these files from
* the X Consortium, directly or indirectly, is granted, free of charge, a
* full and unrestricted irrevocable, world-wide, paid up, royalty-free,
* nonexclusive right and license to deal in this software and
* documentation files (the "Software"), including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons who receive
* copies from any such party to do so. This license includes without
* limitation a license to do the foregoing actions under any patents of
* the party supplying this software to the X Consortium.
*
* In no event shall the author be liable to any party for direct, indirect,
* special, incidental, or consequential damages arising out of the use of
* this software and its documentation, even if the author has been advised
* of the possibility of such damage.
*
* The author specifically disclaims any warranties, including, but not limited
* to, the implied warranties of merchantability and fitness for a particular
* purpose. The software provided hereunder is on an "AS IS" basis, and the
* author has no obligation to provide maintenance, support, updates,
* enhancements, or modifications.
*/
/*
* =========================================================================
*
* $Id: mess.c,v 1.1.1.1 1994/12/16 01:36:49 jck Exp $
* $Source: /usr5/legends/jck/xb/master/xboing/mess.c,v $
* $Revision: 1.1.1.1 $
* $Date: 1994/12/16 01:36:49 $
*
* $Log: mess.c,v $
* Revision 1.1.1.1 1994/12/16 01:36:49 jck
* The XBoing distribution requires configuration management. This is why the
* cvs utility is being used. This is the initial import of all source etc..
*
*
* =========================================================================
*/
/*
* Include file dependencies:
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xos.h>
#include "error.h"
#include "level.h"
#include "init.h"
#include "stage.h"
#include "intro.h"
#include "main.h"
#include "misc.h"
#include "mess.h"
/*
* Internal macro definitions:
*/
#define CLEAR_DELAY 2000
#define FADE_DELAY 20
/*
* Internal type declarations:
*/
/*
* Internal variable declarations:
*/
char currentMessage[1024];
int clearFrame;
int newMessageStart;
#if NeedFunctionPrototypes
void InitialiseMessageSystem(Display *display, Window window, Colormap colormap)
#else
void InitialiseMessageSystem(display, window, colormap)
Display *display;
Window window;
Colormap colormap;
#endif
{
/* Frame to clear message area */
clearFrame = 0;
}
#if NeedFunctionPrototypes
void FreeMessageSystem(Display *display)
#else
void FreeMessageSystem(display)
Display *display;
#endif
{
/* Not much to free yet - maybe one day .... */
}
#if NeedFunctionPrototypes
void DrawMessage(Display *display, Window window, char *message, int clear,
int ci)
#else
void DrawMessage(display, window, message, clear, ci)
Display *display;
Window window;
char *message;
int clear;
int ci;
#endif
{
int len = strlen(message);
int plen;
/* Clear the message window */
XClearWindow(display, window);
/* Obtain the text width so it can be centered */
plen = XTextWidth(textFont, message, len);
/* Draw the string in the message window */
DrawTextFast(display, window, ((PLAY_WIDTH/2) - plen) / 2, 5,
textFont, ci, message, len);
/* Just to be sure, flush the display */
XFlush(display);
}
#if NeedFunctionPrototypes
void SetCurrentMessage(Display *display, Window window, char *newMessage,
int clear)
#else
void SetCurrentMessage(display, window, newMessage, clear)
Display *display;
Window window;
char *newMessage;
int clear;
#endif
{
/* Draw out new message */
strcpy(currentMessage, newMessage);
newMessageStart = True;
if (clear)
clearFrame = frame + CLEAR_DELAY;
else
clearFrame = frame - 1;
DisplayCurrentMessage(display, window);
}
#if NeedFunctionPrototypes
void DisplayCurrentMessage(Display *display, Window window)
#else
void DisplayCurrentMessage(display, window)
Display *display;
Window window;
#endif
{
char str[80];
char str2[80];
if (newMessageStart == True)
{
newMessageStart = False;
DrawMessage(display, window, currentMessage, True, green);
}
/* Clear the frame when it's time */
if (frame == clearFrame)
{
/* Effectively erases message */
if (mode == MODE_GAME || mode == MODE_EDIT)
strcpy(str2, GetLevelName());
if (str2[0] != '\0')
{
/* Set the message to the name of the level */
sprintf(str, "- %s -", str2);
SetCurrentMessage(display, window, str, False);
}
else
DrawMessage(display, window, "", False, green);
/* To be sure to be sure */
XFlush(display);
}
}
|