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# Makefile for interface-independent code in Xconq.
# Copyright (C) 1992, 1993, 1994, 1995 Stanley T. Shebs.
# Xconq is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
prefix = /usr/games
exec_prefix = $(prefix)
bindir = $(exec_prefix)/bin
libdir = $(exec_prefix)/lib
datadir = $(prefix)/lib/xconq
mandir = $(prefix)/man
man6dir = $(mandir)/man6
infodir = $(prefix)/info
docdir = $(datadir)/doc
srcdir = .
srcroot = $(srcdir)/..
SHELL = /bin/sh
INSTALL = install -c
INSTALL_PROGRAM = $(INSTALL)
INSTALL_DATA = $(INSTALL)
CC = cc
CFLAGS = -g
AR = ar
AR_FLAGS = rcu
RANLIB = ranlib
# Host and target-dependent makefile fragments come in here.
####
# End of host and target-dependent makefile fragments.
LISP_H = lisp.h keyword.def
GAME_H = game.h utype.def mtype.def ttype.def gvar.def table.def
UNIT_H = unit.h action.def plan.def task.def goal.def
HISTORY_H = history.h history.def
ALL_H = conq.h config.h misc.h dir.h $(LISP_H) module.h $(GAME_H) \
player.h side.h $(UNIT_H) world.h $(HISTORY_H) score.h help.h \
ai.h system.h
# Non-interface-specific object files.
OBJS = \
init.o \
cmdline.o \
ai.o \
mplayer.o \
actions.o \
combat.o \
run.o \
score.o \
world.o \
history.o \
module.o \
write.o \
read.o \
mkterr.o \
mkunits.o \
mkrivers.o \
mkroads.o \
mknames.o \
side.o \
unit.o \
plan.o \
task.o \
nlang.o \
ui.o \
ps.o \
help.o \
copying.o
LOBJS = \
imf.o \
lisp.o \
util.o \
unix.o
# Object files needed by nonspecialized executables.
GOBJS = generic.o \
types.o \
tables.o
# Random C compiler flags.
UNIX_CFLAGS = -DUNIX -DXCONQLIB=\"$(datadir)\"
ALL_CFLAGS = $(CFLAGS) $(UNIX_CFLAGS) -I$(srcdir)
.c.o:
$(CC) -c $(ALL_CFLAGS) $<
# Do it all.
# (We used to build skelconq always, but between it and the .a files and
# all the debugging info, a lot of space is chewed up; so if you want to
# run tests or whatever, build it explicitly.)
all: libconq.a libconqlow.a
# The kernel library. This is linked with interface code.
libconq.a: $(OBJS) $(GOBJS)
rm -f libconq.a
$(AR) $(AR_FLAGS) libconq.a $(OBJS) $(GOBJS)
$(RANLIB) libconq.a
# The low-level kernel library. This is linked with both complete games
# and with GDL-using tools.
libconqlow.a: $(LOBJS)
rm -f libconqlow.a
$(AR) $(AR_FLAGS) libconqlow.a $(LOBJS)
$(RANLIB) libconqlow.a
# Specialized version (note that generic type/table code not linked in).
#
#conq-s.a: $(OBJS)
# rm -f conq-s.a
# ar ru conq-s.a $(OBJS)
# ranlib conq-s.a
# Test version of xconq.
skelconq: skelconq.o compile.o libconq.a libconqlow.a
rm -f skelconq
$(CC) -o skelconq $(ALL_CFLAGS) skelconq.o compile.o libconq.a libconqlow.a
imf2imf: imf2imf.o libconqlow.a
rm -f imf2imf
$(CC) -o imf2imf $(ALL_CFLAGS) imf2imf.o libconqlow.a
# Support things.
# (should do with a shell script, then can intercept failures)
special.h: skelconq
skelconq <compile >special.h
skelconq.6: skelconq.6in ../kernel/cmdline.6in
sed -e '/.so ...kernel.cmdline.6in/r $(srcdir)/../kernel/cmdline.6in' -e '/.so ...kernel.cmdline.6in/d' $(srcdir)/skelconq.6in >skelconq.6.new
$(srcdir)/../move-if-change skelconq.6.new skelconq.6
install: all install-only
# Note that skelconq is not really something that we want to install
# anywhere.
install-only:
# Usual cleaning, and flushing of anything junk-like.
clean:
rm -f *.o lint.out core
rm -f *.a *conq *.log
distclean: clean
rm -f Makefile config.status
realclean: distclean
Makefile: Makefile.in $(host_makefile_frag) $(target_makefile_frag)
$(SHELL) config.status
# All the .h dependencies.
init.o: $(ALL_H) version.h
cmdline.o: $(ALL_H)
mknames.o: $(ALL_H)
ai.o: $(ALL_H)
actions.o: $(ALL_H)
combat.o: $(ALL_H)
plan.o: $(ALL_H)
task.o: $(ALL_H)
run.o: $(ALL_H)
score.o: $(ALL_H)
world.o: $(ALL_H)
history.o: $(ALL_H)
module.o: $(ALL_H)
read.o: $(ALL_H) keyword.def
write.o: $(ALL_H)
side.o: $(ALL_H)
unit.o: $(ALL_H)
help.o: $(ALL_H)
copying.o: $(ALL_H)
nlang.o: $(ALL_H)
util.o: $(ALL_H)
mkunits.o: $(ALL_H)
mkterr.o: $(ALL_H)
mkrivers.o: $(ALL_H)
mkroads.o: $(ALL_H)
mplayer.o: $(ALL_H)
generic.o: config.h misc.h $(LISP_H) $(GAME_H)
types.o: config.h misc.h $(LISP_H) $(GAME_H)
tables.o: config.h misc.h $(LISP_H) $(GAME_H)
imf.o: config.h misc.h $(LISP_H) imf.h
lisp.o: config.h misc.h $(LISP_H)
unix.o: config.h misc.h dir.h $(LISP_H) module.h system.h
ui.o: $(ALL_H) ui.h imf.h
ps.o: $(ALL_H) print.h
skelconq.o: $(ALL_H) print.h
imf2imf.o: config.h misc.h $(LISP_H) imf.h
# This *must* be compiled by a proper ANSI compiler.
compile.o: $(ALL_H)
# gcc $(ALL_CFLAGS) -c compile.c
# $(CC) -c compile.c
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