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/* Definitions for players in Xconq.
Copyright (C) 1992, 1993, 1994 Stanley T. Shebs.
Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version. See the file COPYING. */
typedef struct a_player {
short id; /* unique id for the player */
char *name; /* proper name of the player */
char *configname; /* name of a particular configuration */
char *displayname; /* name of the desired display */
char *aitypename; /* name of an AI type */
short advantage; /* player's desired initial advantage */
char *password; /* encrypted password of the player */
struct a_side *side; /* the side being played */
struct a_player *next; /* pointer to the next player */
} Player;
/* This is the mapping between players and sides. */
typedef struct {
struct a_side *side; /* the side */
struct a_player *player; /* the player assigned to the side */
int locked; /* true if the assignment can't be changed */
} Assign;
/* Iteration over all players. */
#define for_all_players(v) for (v = playerlist; v != NULL; v = v->next)
extern Player *playerlist;
extern Player *last_player;
extern Assign *assignments;
extern Player *add_player PARAMS ((void));
extern Player *find_player PARAMS ((int n));
extern void canonicalize_player PARAMS ((Player *player));
extern char *player_desig PARAMS ((Player *player));
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