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/* Low-level drawing for the Mac interface to Xconq.
Copyright (C) 1992, 1993, 1994, 1995, 1996 Stanley T. Shebs.
Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version. See the file COPYING. */
/* Routines in this file should rarely, if ever, call run_warning,
since the exposure following the handling of the warning dialog
can cause the same warning to appear again, and the player can
get pretty wedged. */
#include "conq.h"
#define wind_dir(w) ((w) & 0x07)
#define wind_force(w) ((w) >> 3)
#include "macconq.h"
PolyHandle polygons[NUMPOWERS];
int lastpolyx[NUMPOWERS], lastpolyy[NUMPOWERS];
RgnHandle cellrgns[NUMPOWERS];
int lastcellrgnx[NUMPOWERS], lastcellrgny[NUMPOWERS];
RgnHandle gridcellrgns[NUMPOWERS];
int lastgridcellrgnx[NUMPOWERS], lastgridcellrgny[NUMPOWERS];
RgnHandle cellrgns30[NUMPOWERS];
int lastcellrgnx30[NUMPOWERS], lastcellrgny30[NUMPOWERS];
RgnHandle gridcellrgns30[NUMPOWERS];
int lastgridcellrgnx30[NUMPOWERS], lastgridcellrgny30[NUMPOWERS];
RgnHandle cellrgns15[NUMPOWERS];
int lastcellrgnx15[NUMPOWERS], lastcellrgny15[NUMPOWERS];
RgnHandle gridcellrgns15[NUMPOWERS];
int lastgridcellrgnx15[NUMPOWERS], lastgridcellrgny15[NUMPOWERS];
int numwindsicns = 0;
Handle windsicnhandle[5];
int numblastsicns = 0;
Handle blastsicnhandle[3];
static Image **best_terrain_images = NULL;
static Image **best_unseen_images = NULL;
/* Draw an image of the given type of unit in the given rectangle, possibly adding
an emblem if requested. */
void
draw_unit_image(WindowPtr win, int sx, int sy, int sw, int sh, int u, int e, int mod)
{
int ex, ey, ew, eh;
Rect srcrect, imagerect;
BitMap bm, *winbits;
Image *uimg;
MacImage *macuimg;
/* Filter out very small images. */
if (sw <= 1)
return;
imagerect.top = sy; imagerect.left = sx;
imagerect.bottom = imagerect.top + sh; imagerect.right = imagerect.left + sw;
if (sw <= 4) {
/* (should draw in a distinctive color if one is available) */
FillRect(&imagerect, QDPat(black));
return;
}
uimg = best_image(uimages[u], sw, sh);
/* There should always be *some* image to display. */
if (uimg && uimg->hook) {
macuimg = (MacImage *) uimg->hook;
winbits = &(((GrafPtr) win)->portBits);
if (macuimg->monopict != nil) {
DrawPicture(macuimg->monopict, &imagerect);
} else if (macuimg->colricon != nil
&& (minscreendepth > 1
|| (macuimg->monoicon == nil && macuimg->monosicn == nil))) {
PlotCIcon(&imagerect, (CIconHandle) macuimg->colricon);
} else if (macuimg->monoicon != nil) {
SetRect(&srcrect, 0, 0, 32, 32);
bm.rowBytes = 4;
bm.bounds = srcrect;
if (macuimg->maskicon != nil) {
bm.baseAddr = *(macuimg->maskicon);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcBic, nil);
} else {
/* Draw unit bbox as default mask. (maybe shrink a little??) */
FillRect(&imagerect, QDPat(white));
}
bm.baseAddr = *(macuimg->monoicon);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcOr, nil);
} else if (macuimg->monosicn != nil) {
SetRect(&srcrect, 0, 0, 16, 16);
if (sw > 64) {
InsetRect(&imagerect, sw / 4, sh / 4);
}
bm.rowBytes = 2;
bm.bounds = srcrect;
if (macuimg->masksicn != nil) {
bm.baseAddr = *(macuimg->masksicn);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcBic, nil);
} else {
/* Draw unit bbox as default mask. (maybe shrink a little??) */
FillRect(&imagerect, QDPat(white));
}
bm.baseAddr = *(macuimg->monosicn);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcOr, nil);
} else {
FillRect(&imagerect, QDPat(black));
}
} else {
/* Rather a crummy substitute. */
FillRect(&imagerect, QDPat(black));
}
if (mod != 0) {
gray_out_rect(&imagerect);
}
/* Now draw a side emblem if asked for. */
if (between(0, e, numsides)) {
if (uimg &&
uimg->embedname &&
side_n(e) &&
side_n(e)->emblemname &&
strcmp(uimg->embedname, side_n(e)->emblemname) == 0) {
/* Correct emblem is part of the unit's image, don't need to draw. */
} else {
/* Get the size of the emblem, either from the image or by computing
a reasonable default. */
if (uimg && uimg->embedw > 0 && uimg->embedh > 0) {
ew = uimg->embedw; eh = uimg->embedh;
} else {
ew = min(sw, max(8, sw / 4)); eh = min(sh, max(8, sh / 4));
}
/* Position the emblem, either explicitly, or default to UR corner
(note that we need the emblem's width to do this) */
if (uimg && uimg->embedx >= 0 && uimg->embedy >= 0) {
ex = uimg->embedx; ey = uimg->embedy;
} else {
ex = sw - ew; ey = 0;
}
/* Do the drawing proper. */
draw_side_emblem(win, sx + ex, sy + ey, ew, eh, e, plain_emblem);
}
}
}
/* Draw a given side id's emblem. Uses the current GrafPort. */
void
draw_side_emblem(WindowPtr win, int ex, int ey, int ew, int eh, int e, int style)
{
int actualw, actualh;
Rect srcrect, imagerect, shadowrect;
BitMap bm, *winbits;
CIconHandle cicnhandle;
Image *eimg;
MacImage *maceimg;
/* Filter out very small images. */
if (ew <= 1)
return;
if (ew <= 2) {
/* (should draw in a distinctive color if one is available) */
/* FillRect(&imagerect, QDPat(black)); */
return;
}
eimg = best_image(eimages[e], ew, eh);
imagerect.top = ey; imagerect.left = ex;
actualw = eimg->w; actualh = eimg->h;
if (ew >= actualw * 2 && eh >= actualh * 2) {
actualw *= 2; actualh *= 2;
}
if (ew >= actualw * 2 && eh >= actualh * 2) {
actualw *= 2; actualh *= 2;
}
if (actualw < ew)
ew = actualw;
if (actualh < eh)
eh = actualh;
imagerect.bottom = imagerect.top + eh; imagerect.right = imagerect.left + ew;
/* If an image is available, display it, otherwise do nothing. */
if (eimg && eimg->hook) {
maceimg = (MacImage *) eimg->hook;
winbits = &(((GrafPtr) win)->portBits);
if (maceimg->monopict != nil) {
/* (should use a mask and shadow here somehow) */
DrawPicture(maceimg->monopict, &imagerect);
} else if (maceimg->colricon != nil
&& (minscreendepth > 1
|| (maceimg->monoicon == nil && maceimg->monosicn == nil))) {
cicnhandle = (CIconHandle) maceimg->colricon;
if (style == shadow_emblem) {
SetRect(&srcrect, 0, 0, eimg->w, eimg->h);
shadowrect = imagerect;
OffsetRect(&shadowrect, (ew < 16 ? 1 : 2), (ew < 16 ? 1 : 2));
bm.rowBytes = (*cicnhandle)->iconBMap.rowBytes;
bm.bounds = srcrect;
if (bm.rowBytes > 0) {
bm.baseAddr = (char *) (*cicnhandle)->iconMaskData;
}
if (hasColorQD) {
RGBColor tmpcolor;
tmpcolor.red = tmpcolor.green = tmpcolor.blue = 49000;
RGBForeColor(&tmpcolor);
if (bm.rowBytes > 0) {
CopyBits(&bm, winbits, &srcrect, &shadowrect, srcCopy, nil);
} else {
PaintRect(&shadowrect);
}
/* Restore the previous color. */
tmpcolor.red = tmpcolor.green = tmpcolor.blue = 0;
RGBForeColor(&tmpcolor);
} else {
FillRect(&shadowrect, QDPat(gray));
}
}
PlotCIcon(&imagerect, cicnhandle);
} else if (maceimg->monoicon != nil) {
SetRect(&srcrect, 0, 0, 32, 32);
bm.rowBytes = 4;
bm.bounds = srcrect;
if (maceimg->maskicon != nil) {
bm.baseAddr = *(maceimg->maskicon);
if (style == shadow_emblem) {
}
CopyBits(&bm, winbits, &srcrect, &imagerect, srcBic, nil);
} else {
/* Use emblem bbox as default mask. */
if (style == shadow_emblem) {
}
FillRect(&imagerect, QDPat(white));
}
bm.baseAddr = *(maceimg->monoicon);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcOr, nil);
} else if (maceimg->monosicn != nil) {
SetRect(&srcrect, 0, 0, 16, 16);
bm.rowBytes = 2;
bm.bounds = srcrect;
if (maceimg->masksicn != nil) {
bm.baseAddr = *(maceimg->masksicn);
if (style == shadow_emblem) {
}
CopyBits(&bm, winbits, &srcrect, &imagerect, srcBic, nil);
} else {
/* Use emblem bbox as default mask. */
if (style == shadow_emblem) {
}
FillRect(&imagerect, QDPat(white));
}
bm.baseAddr = *(maceimg->monosicn);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcOr, nil);
} else {
FillRect(&imagerect, QDPat(black));
}
}
}
void
calc_best_terrain_images()
{
int p, t;
Image *timg;
best_terrain_images = (Image **) xmalloc(NUMPOWERS * numttypes * sizeof(Image *));
for_all_terrain_types(t) {
for (p = 0; p < NUMPOWERS; ++p) {
timg = best_image(timages[t], hws[p], hcs[p]);
best_terrain_images[p * numttypes + t] = timg;
}
}
best_unseen_images = (Image **) xmalloc(NUMPOWERS * sizeof(Image *));
if (unseen_image != NULL) {
for (p = 0; p < NUMPOWERS; ++p) {
timg = best_image(unseen_image, hws[p], hcs[p]);
best_unseen_images[p] = timg;
}
}
}
void
draw_cell_block(int sx, int sy, int n, int power, int t, int t2, int angle)
{
Rect rect;
Image *timg;
MacImage *mactimg;
RGBColor cellcolor, oldcolor;
rect.left = sx; rect.top = sy;
rect.right = rect.left + n * hws[power]; rect.bottom = rect.top + hcs[power];
if (angle == 30) {
rect.bottom = rect.top + hcs[power] / 2;
} else if (angle == 15) {
rect.bottom = rect.top + hcs[power] / 4;
}
if (best_terrain_images == NULL)
calc_best_terrain_images();
if (t == NONTTYPE)
timg = best_unseen_images[power];
else
timg = best_terrain_images[power * numttypes + t];
if (timg && timg->hook) {
mactimg = (MacImage *) timg->hook;
if (hasColorQD) {
if (mactimg->colrpat != nil && (minscreendepth > 1 || !mactimg->patdefined)) {
FillCRect(&rect, mactimg->colrpat);
} else if (tcolors[t] != NULL && tcolors[t]->defined && minscreendepth > 1) {
/* A solid color is preferable to a b/w pattern. */
cellcolor.red = (tcolors[t]->r) << 8;
cellcolor.green = (tcolors[t]->g) << 8;
cellcolor.blue = (tcolors[t]->b) << 8;
RGBForeColor(&cellcolor);
PaintRect(&rect);
/* Restore the previous color. */
oldcolor.red = oldcolor.green = oldcolor.blue = 0;
RGBForeColor(&oldcolor);
} else if (mactimg->patdefined) {
FillRect(&rect, IMG_PAT(mactimg));
}
} else {
FillRect(&rect, IMG_PAT(mactimg));
}
} else {
/* No image; use a color instead. */
if (hasColorQD) {
if (tcolors[t] != NULL && tcolors[t]->defined && minscreendepth > 1) {
cellcolor.red = (tcolors[t]->r) << 8;
cellcolor.green = (tcolors[t]->g) << 8;
cellcolor.blue = (tcolors[t]->b) << 8;
RGBForeColor(&cellcolor);
PaintRect(&rect);
/* Restore the previous color. */
oldcolor.red = oldcolor.green = oldcolor.blue = 0;
RGBForeColor(&oldcolor);
} else {
/* leave it blank? sigh */
}
} else {
/* leave it blank? sigh */
}
}
/* If any graying/shading was requested, do it. */
if (t2 < 0) {
if (t2 == -1) {
PenPat(QDPat(ltGray));
PenMode(patOr);
} else if (t2 == -2) {
PenPat(QDPat(gray));
/* PenMode(patBic); */
PenMode(notPatOr);
}
PaintRect(&rect);
PenNormal();
}
}
/* Draw the given terrain type into a hexagonal region of the given size and position. */
void
draw_hex_region(int sx, int sy, int power, int dogrid, int t, int t2, int angle)
{
Image *timg;
MacImage *mactimg;
RGBColor hexcolor, oldcolor;
RgnHandle rgn;
if (best_terrain_images == NULL)
calc_best_terrain_images();
if (cellrgns[power] == nil)
make_cell_clip(power);
if (angle == 30) {
OffsetRgn(cellrgns30[power], sx - lastcellrgnx30[power], sy - lastcellrgny30[power]);
lastcellrgnx30[power] = sx; lastcellrgny30[power] = sy;
OffsetRgn(gridcellrgns30[power], sx - lastgridcellrgnx30[power], sy - lastgridcellrgny30[power]);
lastgridcellrgnx30[power] = sx; lastgridcellrgny30[power] = sy;
rgn = (dogrid ? gridcellrgns30[power] : cellrgns30[power]);
} else if (angle == 15) {
OffsetRgn(cellrgns15[power], sx - lastcellrgnx15[power], sy - lastcellrgny15[power]);
lastcellrgnx15[power] = sx; lastcellrgny15[power] = sy;
OffsetRgn(gridcellrgns15[power], sx - lastgridcellrgnx15[power], sy - lastgridcellrgny15[power]);
lastgridcellrgnx15[power] = sx; lastgridcellrgny15[power] = sy;
rgn = (dogrid ? gridcellrgns15[power] : cellrgns15[power]);
} else {
OffsetRgn(cellrgns[power], sx - lastcellrgnx[power], sy - lastcellrgny[power]);
lastcellrgnx[power] = sx; lastcellrgny[power] = sy;
OffsetRgn(gridcellrgns[power], sx - lastgridcellrgnx[power], sy - lastgridcellrgny[power]);
lastgridcellrgnx[power] = sx; lastgridcellrgny[power] = sy;
rgn = (dogrid ? gridcellrgns[power] : cellrgns[power]);
}
if (t == NONTTYPE)
timg = best_unseen_images[power];
else
timg = best_terrain_images[power * numttypes + t];
if (timg && timg->hook) {
mactimg = (MacImage *) timg->hook;
if (hasColorQD) {
if (mactimg->colrpat != nil && (minscreendepth > 1 || !mactimg->patdefined)) {
FillCRgn(rgn, mactimg->colrpat);
} else if (tcolors[t] != NULL && tcolors[t]->defined && minscreendepth > 1) {
/* A solid color is preferable to a b/w pattern. */
hexcolor.red = (tcolors[t]->r) << 8;
hexcolor.green = (tcolors[t]->g) << 8;
hexcolor.blue = (tcolors[t]->b) << 8;
RGBForeColor(&hexcolor);
PaintRgn(rgn);
/* Restore the previous color. */
oldcolor.red = oldcolor.green = oldcolor.blue = 0;
RGBForeColor(&oldcolor);
} else if (mactimg->patdefined) {
/* Fall back on the b/w pattern. */
FillRgn(rgn, IMG_PAT(mactimg));
}
} else {
FillRgn(rgn, IMG_PAT(mactimg));
}
} else {
if (hasColorQD) {
if (tcolors[t] != NULL && tcolors[t]->defined && maxscreendepth > 1) {
/* Use the solid color. */
hexcolor.red = (tcolors[t]->r) << 8;
hexcolor.green = (tcolors[t]->g) << 8;
hexcolor.blue = (tcolors[t]->b) << 8;
RGBForeColor(&hexcolor);
PaintRgn(rgn);
/* Restore the previous color. */
oldcolor.red = oldcolor.green = oldcolor.blue = 0;
RGBForeColor(&oldcolor);
} else {
}
} else {
}
}
/* Maybe overlay the cell. */
if (t2 < 0) {
if (t2 == -1) {
PenPat(QDPat(ltGray));
PenMode(patOr);
} else if (t2 == -2) {
PenPat(QDPat(gray));
/* PenMode(patBic); */
PenMode(notPatOr);
}
PaintRgn(rgn);
PenNormal();
}
}
/* Draw a set of borders for the given position. */
void
draw_border_line_multiple(WindowPtr win, int sx, int sy, int bitmask, int power, int t, int angle)
{
int wid = bwid[power], wid2, dir, tweakedcolor = FALSE;
int sx1, sy1, sx2, sy2;
Image *timg;
MacImage *mactimg;
RGBColor cellcolor, oldcolor;
if (wid == 0)
return;
wid2 = wid / 2;
if (0 /* power == 4*/) {
Rect srcrect, destrect;
BitMap *winbits;
winbits = &(((GrafPtr) win)->portBits);
SetRect(&srcrect, 0, 0, 32, 32);
SetRect(&destrect, sx, sy, sx+32, sy+32);
CopyBits(&(bordbitmaps[4]), winbits, &srcrect, &destrect, srcOr, nil);
return;
}
PenSize(wid, wid);
/* Decide on the line color/pattern to use. */
timg = best_image(timages[t], wid, wid);
if (timg && timg->hook) {
mactimg = (MacImage *) timg->hook;
if (hasColorQD) {
if (mactimg->colrpat && (maxscreendepth > 1 || !mactimg->patdefined)) {
PenPixPat(mactimg->colrpat);
} else if (tcolors[t] != NULL && tcolors[t]->defined && minscreendepth > 1) {
/* A solid color is preferable to a b/w pattern. */
cellcolor.red = (tcolors[t]->r) << 8;
cellcolor.green = (tcolors[t]->g) << 8;
cellcolor.blue = (tcolors[t]->b) << 8;
RGBForeColor(&cellcolor);
tweakedcolor = TRUE;
} else {
PenPat(IMG_PAT(mactimg));
}
} else {
PenPat(IMG_PAT(mactimg));
}
} else {
if (hasColorQD) {
if (tcolors[t] != NULL && tcolors[t]->defined && minscreendepth > 1) {
/* A solid color is preferable to gray. */
cellcolor.red = (tcolors[t]->r) << 8;
cellcolor.green = (tcolors[t]->g) << 8;
cellcolor.blue = (tcolors[t]->b) << 8;
RGBForeColor(&cellcolor);
tweakedcolor = TRUE;
} else {
PenPat(QDPat(dkGray));
}
} else {
PenPat(QDPat(dkGray));
}
}
for_all_directions(dir) {
if (bitmask & (1 << dir)) {
/* Actually draw the line. */
sx1 = bsx[power][dir]; sy1 = bsy[power][dir];
if (angle == 30) {
sy1 /= 2;
} else if (angle == 15) {
sy1 /= 4;
}
MoveTo(sx + sx1 - wid2, sy + sy1 - wid2);
sx2 = bsx[power][dir+1]; sy2 = bsy[power][dir+1];
if (angle == 30) {
sy2 /= 2;
} else if (angle == 15) {
sy2 /= 4;
}
LineTo(sx + sx2 - wid2, sy + sy2 - wid2);
}
}
PenNormal();
if (hasColorQD && tweakedcolor) {
/* Restore the previous color. */
oldcolor.red = oldcolor.green = oldcolor.blue = 0;
RGBForeColor(&oldcolor);
}
}
/* Draw a set of connections for the given ttype and given cell. */
void
draw_connection_line_multiple(WindowPtr win, int sx, int sy, int bitmask, int power, int t, int angle)
{
int dir, wid = cwid[power], lh, ly, xoff, yoff, tweakedcolor = FALSE;
Image *timg;
MacImage *mactimg;
RGBColor cellcolor, oldcolor;
if (wid == 0)
return;
if (0 /*power == 4*/) {
Rect srcrect, destrect;
BitMap *winbits;
winbits = &(((GrafPtr) win)->portBits);
SetRect(&srcrect, 0, 0, 32, 32);
SetRect(&destrect, sx, sy, sx+32, sy+32);
CopyBits(&(connbitmaps[4]), winbits, &srcrect, &destrect, srcOr, nil);
return;
}
PenSize(wid, wid);
timg = best_image(timages[t], wid, wid);
if (timg && timg->hook) {
mactimg = (MacImage *) timg->hook;
if (hasColorQD) {
if (mactimg->colrpat && (maxscreendepth > 1 || !mactimg->patdefined)) {
PenPixPat(mactimg->colrpat);
} else if (tcolors[t] != NULL && tcolors[t]->defined && minscreendepth > 1) {
/* A solid color is preferable to a b/w pattern. */
cellcolor.red = (tcolors[t]->r) << 8;
cellcolor.green = (tcolors[t]->g) << 8;
cellcolor.blue = (tcolors[t]->b) << 8;
RGBForeColor(&cellcolor);
tweakedcolor = TRUE;
} else {
PenPat(IMG_PAT(mactimg));
}
} else {
PenPat(IMG_PAT(mactimg));
}
} else {
if (hasColorQD) {
if (tcolors[t] != NULL && tcolors[t]->defined && minscreendepth > 1) {
/* A solid color is preferable to gray. */
cellcolor.red = (tcolors[t]->r) << 8;
cellcolor.green = (tcolors[t]->g) << 8;
cellcolor.blue = (tcolors[t]->b) << 8;
RGBForeColor(&cellcolor);
tweakedcolor = TRUE;
} else {
PenPat(QDPat(gray));
}
} else {
PenPat(QDPat(gray));
}
}
lh = hhs[power];
if (angle == 30)
lh /= 4;
else if (angle == 15)
lh /= 8;
else
lh /= 2;
xoff = hws[power] / 2 - wid / 2;
yoff = lh - wid / 2;
for_all_directions(dir) {
if (bitmask & (1 << dir)) {
MoveTo(sx + xoff, sy + yoff);
ly = lsy[power][dir];
if (angle == 30)
ly /= 2;
else if (angle == 15)
ly /= 4;
Line(lsx[power][dir], ly);
}
}
PenNormal();
if (hasColorQD && tweakedcolor) {
/* Restore the previous color. */
oldcolor.red = oldcolor.green = oldcolor.blue = 0;
RGBForeColor(&oldcolor);
}
}
/* This draws a type of terrain in a way that indicates its subtype. */
void
draw_terrain_sample(WindowPtr win, Rect tmprect, int t)
{
switch (t_subtype(t)) {
case cellsubtype:
draw_hex_region(tmprect.left, tmprect.top, 4, FALSE, t, 0, 90);
break;
case bordersubtype:
draw_border_line_multiple(win, tmprect.left, tmprect.top, -1, 4, t, 90);
break;
case connectionsubtype:
draw_connection_line_multiple(win, tmprect.left, tmprect.top, -1, 4, t, 90);
break;
case coatingsubtype:
draw_hex_region(tmprect.left, tmprect.top, 4, FALSE, t, 0, 90);
/* Make it a 50% pattern. (should make more obvious somehow?) */
gray_out_rect(&tmprect);
break;
default:
terrain_subtype_warning("draw sample", t);
break;
}
}
/* Draw a set of country border at the given position. */
void
draw_country_borders(WindowPtr win, int sx, int sy, int bitmask, int power, int shade, int angle)
{
int wid = bwid2[power], wid2, dir, dx1, dy1;
if (wid == 0)
return;
PenSize(wid, wid);
if (shade == 0)
PenPat(QDPat(black));
if (shade == 2)
PenPat(QDPat(gray));
wid2 = wid / 2;
for_all_directions(dir) {
if (bitmask & (1 << dir)) {
dx1 = bsx[power][dir]; dy1 = bsy[power][dir];
if (angle == 30) { dy1 /= 2; }
if (angle == 15) { dy1 /= 4; }
MoveTo(sx + dx1 - wid2, sy + dy1 - wid2);
dx1 = bsx[power][dir+1]; dy1 = bsy[power][dir+1];
if (angle == 30) { dy1 /= 2; }
if (angle == 15) { dy1 /= 4; }
LineTo(sx + dx1 - wid2, sy + dy1 - wid2);
}
}
PenNormal();
}
/* Draw a set of theater borders at the given position. */
void
draw_ai_region_borders(WindowPtr win, int sx, int sy, int bitmask, int power)
{
int wid, wid2, dir;
Rect tmprect;
if (bwid[power] > 0) {
wid = 2;
wid2 = 1;
PenSize(wid, wid);
for_all_directions(dir) {
if (bitmask & (1 << dir)) {
MoveTo(sx + bsx[power][dir] - wid2 + 1, sy + bsy[power][dir] - wid2 + 1);
LineTo(sx + bsx[power][dir+1] - wid2 + 1, sy + bsy[power][dir+1] - wid2 + 1);
}
}
PenMode(notPatCopy);
for_all_directions(dir) {
if (bitmask & (1 << dir)) {
MoveTo(sx + bsx[power][dir] - wid2, sy + bsy[power][dir] - wid2);
LineTo(sx + bsx[power][dir+1] - wid2, sy + bsy[power][dir+1] - wid2);
}
}
PenNormal();
} else {
SetRect(&tmprect, sx, sy, sx + hws[power], sy + hhs[power]);
OffsetRect(&tmprect, 1, 1);
FillRect(&tmprect, QDPat(black));
OffsetRect(&tmprect, -1, -1);
FillRect(&tmprect, QDPat(white));
}
}
int
draw_elevation_here(int x, int y)
{
return terrain_visible(dside, x, y);
}
/* Indicate the elevation of the given location, textually for now. */
void
draw_elevation(int sx, int sy, int power, int elev)
{
sx += hws[power] / 2; sy += hhs[power] / 2;
if (elev != 0) {
sprintf(spbuf, "%d", elev);
draw_legend_text(sx, sy, hhs[power] / 2, spbuf, 0);
}
}
/* Don't draw the temperature in every cell, only do ones with even coords or
ones where the temperature in any adjacent cell is different. */
int
draw_temperature_here(int x, int y)
{
int dir, x1, y1, temphere = temperature_view(dside, x, y);
#ifdef DESIGNERS
/* Designers should see temperature in every cell. */
if (dside->designer)
return TRUE;
#endif /* DESIGNERS */
for_all_directions(dir) {
if (interior_point_in_dir(x, y, dir, &x1, &y1)) {
if (temphere != temperature_view(dside, x1, y1))
return TRUE;
/* Always show temperature around edge of known area. */
if (terrain_view(dside, x1, y1) == UNSEEN)
return TRUE;
}
}
return (x % 2 == 0 && y % 2 == 0);
}
/* Indicate the temperature of the given location, textually for now. */
void
draw_temperature(int sx, int sy, int power, int temp)
{
sx += hws[power] / 2; sy += hhs[power] / 2;
if (1 /* draw as text */) {
sprintf(spbuf, "%d", temp); /* (should do char more portably) */
draw_legend_text(sx, sy, hhs[power] / 2, spbuf, 0);
}
/* (Also draw isotherms eventually) */
}
int
draw_clouds_here(int x, int y)
{
/* Draw clouds in every cell always. */
return TRUE;
}
void
draw_clouds(int sx, int sy, int power, int cloudtype)
{
Rect tmprect;
/* Don't draw clear sky. */
if (cloudtype == 0)
return;
sx += hws[power] / 2; sy += hhs[power] / 2;
SetRect(&tmprect, sx - hws[power] / 2, sy - hhs[power] / 2, sx + hws[power] / 2, sy + hhs[power] / 2);
/* Should use pat# 130 patterns for this instead. */
PenPat(cloudtype >= 3 ? QDPat(dkGray) : (cloudtype == 2 ? QDPat(gray) : QDPat(ltGray)));
PenMode(patBic);
PaintOval(&tmprect);
PenNormal();
}
/* Don't draw the winds in every cell, only do ones with odd coords or
ones where the wind in any adjacent cell is different. */
/* (generic routine?) */
int
draw_winds_here(int x, int y)
{
int dir, x1, y1, windhere = wind_view(dside, x, y);
#ifdef DESIGNERS
/* Designers should see wind in every cell. */
if (dside->designer)
return TRUE;
#endif /* DESIGNERS */
for_all_directions(dir) {
if (interior_point_in_dir(x, y, dir, &x1, &y1)) {
if (windhere != wind_view(dside, x1, y1))
return TRUE;
/* Always show wind around edge of known area. */
if (terrain_view(dside, x1, y1) == UNSEEN)
return TRUE;
}
}
return (x % 2 == 1 && y % 2 == 1);
}
/* Indicate the given wind at the given location. */
void
draw_winds(int sx, int sy, int power, int rawwind)
{
int i, wdir = wind_dir(rawwind), wforce = wind_force(rawwind);
GrafPtr curport;
sx += (hws[power] - 16) / 2; sy += (hhs[power] - 16) / 2;
if (wforce < 0) {
DGprintf("negative wind force %d, substituting 0", wforce);
wforce = 0;
}
/* (should use overall max/mins to compute scaling factor) */
if (wforce > 4)
wforce = 4;
if (wforce == 0)
wdir = 0;
/* Collect sicns if not already in. */
if (numwindsicns == 0) {
for (i = 0; i <= 4; ++i) {
windsicnhandle[i] = GetResource('SICN', sicnWinds0 + i);
}
numwindsicns = 5;
}
GetPort(&curport);
/* Draw an offset white version, for contrast. */
plot_sicn(curport, sx + 1, sy + 1, windsicnhandle[wforce], wdir, FALSE, srcBic);
plot_sicn(curport, sx, sy, windsicnhandle[wforce], wdir, FALSE, srcOr);
}
/* Draw the view coverage of a cell (for debugging). */
void
draw_coverage(int sx, int sy, int power, int cov, int altcov)
{
char buf[40];
buf[0] = '\0';
if (cov > 0) {
tprintf(buf, ":%d:", cov);
}
if (altcov > -1) {
tprintf(buf, ",%d:", altcov);
}
if (buf[0] != '\0') {
/* Adjust to the lower left corner of the cell. */
sx += 2; sy += hcs[power] - 2;
draw_legend_text(sx, sy, hhs[power] / 2, buf, -1);
}
}
/* Draw a unit's name, if it has one. */
void
draw_unit_name(Unit *unit, int sx, int sy, int sw, int sh)
{
if (unit->name) {
draw_legend_text(sx + sw + 1, sy + sh/2, sh, unit->name, -1);
}
}
void
draw_legend_text(int sx, int sy, int sh, char *legend, int just)
{
int strwid, strleft;
Rect maskrect;
FontInfo fontinfo;
/* Scale text sizes to fit in smaller cells if necessary. */
TextSize(min(max(5, sh), 10));
strwid = TextWidth(legend, 0, strlen(legend));
if (just < 0) {
strleft = sx;
} else if (just > 0) {
strleft = sx - strwid;
} else {
strleft = sx - strwid / 2;
}
MoveTo(strleft, sy);
if (0) {
/* Make it readable against a noisy background. */
/* TextFace(bold|outline); */
TextMode(srcBic);
} else {
/* This makes a big white box for name, less attractive but easier to read. */
GetFontInfo(&fontinfo);
maskrect.top = sy - fontinfo.ascent;
/* Ensure a one pixel strip of white all along the top. */
maskrect.top += 1;
maskrect.left = strleft - 1;
maskrect.bottom = sy + fontinfo.descent;
/* Ensure a one pixel strip of white all along the bottom, even below descenders. */
maskrect.bottom += 1;
maskrect.right = maskrect.left + strwid + 1;
FillRect(&maskrect, QDPat(white));
}
DrawText(legend, 0, strlen(legend));
}
void
draw_blast_image(WindowPtr win, int sx, int sy, int sw, int sh, int blasttype)
{
int i;
Rect tmprect;
Rect srcrect, imagerect;
BitMap bm, *winbits;
GrafPtr curport;
/* Collect sicns if not already in. */
if (numblastsicns == 0) {
for (i = 0; i <= 2; ++i) {
blastsicnhandle[i] = GetResource('SICN', sicnMiss + i);
++numblastsicns;
}
}
SetRect(&tmprect, sx, sy, sx + sw, sy + sh);
if (sw >= 16) {
winbits = &(((GrafPtr) win)->portBits);
imagerect.top = sy; imagerect.left = sx;
imagerect.bottom = imagerect.top + sh; imagerect.right = imagerect.left + sw;
/* should save image under here, then draw blast */
GetPort(&curport);
SetRect(&srcrect, 0, 0, 16, 16);
bm.rowBytes = 2;
bm.bounds = srcrect;
bm.baseAddr = *(blastsicnhandle[blasttype]);
if (hasColorQD) {
RGBColor tmpcolor;
OffsetRect(&imagerect, 1, 1);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcOr, nil);
tmpcolor.red = 60000; tmpcolor.green = tmpcolor.blue = 0;
RGBForeColor(&tmpcolor);
OffsetRect(&imagerect, -1, -1);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcOr, nil);
/* Restore the previous color. */
tmpcolor.red = tmpcolor.green = tmpcolor.blue = 0;
RGBForeColor(&tmpcolor);
} else {
OffsetRect(&imagerect, 1, 1);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcBic, nil);
OffsetRect(&imagerect, -1, -1);
CopyBits(&bm, winbits, &srcrect, &imagerect, srcOr, nil);
}
} else {
InvertRect(&tmprect);
}
}
void
clear_blast_image(WindowPtr win, int sx, int sy, int sw, int sh, int blasttype)
{
Rect tmprect;
SetRect(&tmprect, sx, sy, sx + sw, sy + sh);
if (sw >= 16) {
/* should restore image under here */
} else {
InvertRect(&tmprect);
}
}
int
picture_width(PicHandle pichandle)
{
return ((*pichandle)->picFrame.right - (*pichandle)->picFrame.left);
}
int
picture_height(PicHandle pichandle)
{
return ((*pichandle)->picFrame.bottom - (*pichandle)->picFrame.top);
}
/* Generic sicn drawer. */
void
plot_sicn(WindowPtr win, int sx, int sy, Handle sicnhandle, int n, int erase, int mode)
{
Rect srcrect, imagerect;
BitMap bm, *winbits;
if (sicnhandle == nil)
return;
imagerect.left = sx; imagerect.top = sy;
imagerect.right = imagerect.left + 16; imagerect.bottom = imagerect.top + 16;
winbits = &(((GrafPtr) win)->portBits);
SetRect(&srcrect, 0, 0, 16, 16);
bm.rowBytes = 2;
bm.bounds = srcrect;
if (erase)
EraseRect(&imagerect);
bm.baseAddr = *(sicnhandle) + 32 * n;
CopyBits(&bm, winbits, &srcrect, &imagerect, mode, nil);
}
/* Given a rectangle, make half of its pixels white. */
void
gray_out_rect(Rect *rectptr)
{
PenPat(QDPat(gray));
PenMode(patBic);
PaintRect(rectptr);
PenNormal();
}
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