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/* Unit lists for the Mac interface to Xconq.
Copyright (C) 1992, 1993, 1994, 1995, 1996 Stanley T. Shebs.
Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version. See the file COPYING. */
#include "conq.h"
#include "macconq.h"
static pascal void list_vscroll_fn(ControlHandle control, short code);
static pascal void list_hscroll_fn(ControlHandle control, short code);
/* (should be adjusted for expected range of values) */
int curactcolw = 10;
int imagecolw = 20;
int namecolw = 100;
int typecolw = 70;
int sidecolw = 70;
int hpcolw = 40;
int acpcolw = 60;
int poscolw = 60;
int supcolw = 40;
int notecolw = 50;
/* Sum of non-scrolling field widths. */
int fixedfieldwidth;
/* Sum of all field widths. */
int maxlistwidth;
/* The height of the headings lines at the top of the window. */
int listtoph = 20;
int listtopbaseline = 13;
/* The possible heights of each individual list entry. */
int smallentryspacing = 18;
int largeentryspacing = 34;
int listnum = 1;
int lastlisth = -1, lastlistv = -1;
ControlActionUPP list_vscroll_proc;
ControlActionUPP list_hscroll_proc;
/* Create a new list of units. */
void
create_list()
{
int i;
List *list = (List *) xmalloc(sizeof(List));
Rect hscrollrect, vscrollrect;
maxlistwidth = 0;
maxlistwidth += curactcolw;
maxlistwidth += imagecolw;
maxlistwidth += namecolw;
fixedfieldwidth = maxlistwidth;
maxlistwidth += typecolw;
maxlistwidth += sidecolw;
maxlistwidth += hpcolw;
maxlistwidth += acpcolw;
maxlistwidth += poscolw;
maxlistwidth += nummtypes * supcolw;
maxlistwidth += notecolw;
DGprintf("Creating a list\n");
list->sides == -1L; /* lists every side and indeps too */
for (i = 0; i < MAXSORTKEYS; ++i) {
list->sortkeys[i] = bynothing;
}
list->sortkeys[0] = byside;
list->mainsortmi = miViewBySide;
list->listglimpsed = FALSE;
list->largeicons = FALSE; /* (should be a preference) */
list->entryspacing = (list->largeicons ? largeentryspacing : smallentryspacing);
list->firstvisible = 0;
init_list_contents(list);
organize_list_contents(list);
list->next = listlist;
listlist = list;
/* Make a window for the list, give it scrollbars. */
list->window = GetNewWindow(wList, nil, (WindowPtr) -1L);
stagger_window(list->window, &lastlisth, &lastlistv);
ShowWindow(list->window);
SetPort(list->window);
/* Create the scrollbars. */
hscrollrect = list->window->portRect;
hscrollrect.top = hscrollrect.bottom - sbarwid;
hscrollrect.bottom += 1;
hscrollrect.left = fixedfieldwidth - 1;
hscrollrect.right -= sbarwid - 1;
list->hscrollbar = NewControl(list->window, &hscrollrect, "\p", TRUE,
0, 0, 100, scrollBarProc, 0L);
vscrollrect = list->window->portRect;
vscrollrect.top = listtoph - 1;
vscrollrect.bottom -= sbarwid - 1;
vscrollrect.left = vscrollrect.right - sbarwid;
vscrollrect.right += 1;
list->vscrollbar = NewControl(list->window, &vscrollrect, "\p", TRUE,
0, 0, 100, scrollBarProc, 0L);
/* Now set the scrollbars to their *real* limits. */
set_list_scrollbars(list);
sprintf(spbuf, "List %d", listnum++);
add_window_menu_item(spbuf, list->window);
}
/* Make the list be empty. */
void
init_list_contents(List *list)
{
/* Set up a unit vector with a first cut at needed space;
will adjust upwards automatically if necessary. */
list->contents = make_unit_vector(numunits + 50);
list->numunits = 0;
}
/* This takes the list and fills in the items it is to display. */
void
organize_list_contents(List *list)
{
Side *side2;
Unit *unit;
/* Build up the array of units for this list. */
list->numunits = 0;
clear_unit_vector(list->contents);
/* We always see our own units. */
for_all_side_units(dside, unit) {
add_unit_to_list(list, unit);
}
for_all_sides(side2) {
if (dside != side2) {
for_all_side_units(side2, unit) {
if (side_sees_image(dside, unit)) {
add_unit_to_list(list, unit);
}
}
}
}
for_all_side_units(indepside, unit) {
if (side_sees_image(dside, unit)) {
add_unit_to_list(list, unit);
}
}
/* Now sort the list according to its keys. */
sort_list_contents(list);
}
void
sort_list_contents(List *list)
{
int i;
for (i = 0; i < MAXSORTKEYS; ++i) {
tmpsortkeys[i] = list->sortkeys[i];
}
sort_unit_vector(list->contents);
}
void
add_unit_to_list(List *list, Unit *unit)
{
if (alive(unit)) {
list->contents = add_unit_to_vector(list->contents, unit, FALSE);
/* (should apply other inclusion criteria too?) */
++list->numunits;
}
}
/* Calculate reasonable/valid values and maxima for the scrollbars,
starting from the window size. */
void
set_list_scrollbars(List *list)
{
int numvisunits, visfieldwidth, val, maxval;
Rect winrect = list->window->portRect;
/* Set the vertical scrollbar correctly. */
numvisunits = (winrect.bottom - winrect.top - sbarwid - listtoph) / list->entryspacing;
maxval = max(0, list->numunits - numvisunits);
val = GetCtlValue(list->vscrollbar);
SetCtlMax(list->vscrollbar, maxval);
if (val > maxval) {
SetCtlValue(list->vscrollbar, maxval);
list->firstvisible = maxval;
}
/* Set up the horizontal scrollbar. */
visfieldwidth = winrect.right - winrect.left - sbarwid - fixedfieldwidth;
val = GetCtlValue(list->hscrollbar);
maxval = (maxlistwidth - fixedfieldwidth) - visfieldwidth;
maxval = max(0, maxval);
SetCtlMax(list->hscrollbar, maxval);
if (val > maxval) {
SetCtlValue(list->hscrollbar, maxval);
list->firstvisfield = maxval;
}
}
List *
list_from_window(WindowPtr window)
{
List *list;
if (dside == NULL) return NULL;
for_all_lists(list) {
if (list->window == window) return list;
}
return NULL;
}
void
draw_list(List *list)
{
WindowPtr listwin = list->window;
Rect tmprect, cliprect;
RgnHandle tmprgn;
tmprgn = NewRgn();
GetClip(tmprgn);
tmprect = listwin->portRect;
tmprect.right -= sbarwid;
tmprect.bottom -= sbarwid;
BackPat(QDPat(white));
EraseRect(&tmprect);
/* Set up clipping for the contents of the list. */
cliprect = listwin->portRect;
cliprect.right -= sbarwid;
tmprect.bottom -= sbarwid;
ClipRect(&cliprect);
TextSize(9);
draw_list_contents(list);
SetClip(tmprgn);
DisposeRgn(tmprgn);
}
void
draw_list_contents(List *list)
{
int line, numvisunits, viswidth;
Rect winrect = list->window->portRect;
/* Image is basically square, but add a bit of extra space on each side. */
imagecolw = list->entryspacing + 2;
/* Draw the selection and sorting as a sort of header. */
draw_list_headings(list);
/* Compute how many list elements are actually visible. */
numvisunits = (winrect.bottom - winrect.top - listtoph - sbarwid) / list->entryspacing;
numvisunits = min(numvisunits, list->numunits);
list->lastvisible = list->firstvisible + numvisunits - 1;
for (line = list->firstvisible; line <= list->lastvisible; ++line) {
draw_unit_list_entry(list, line, FALSE);
}
HiliteControl(list->vscrollbar, ((numvisunits < list->numunits) ? 0 : 255));
viswidth = winrect.right - winrect.left - sbarwid;
HiliteControl(list->hscrollbar, ((viswidth < maxlistwidth) ? 0 : 255));
}
void
draw_list_headings(List *list)
{
int x = 0, m;
Str255 tmpstr;
Rect cliprect, tmprect, winrect = list->window->portRect;
RgnHandle tmprgn;
/* Save the current clip region. */
tmprgn = NewRgn();
GetClip(tmprgn);
cliprect = winrect;
cliprect.right -= sbarwid;
ClipRect(&cliprect);
/* Clear the heading area. */
SetRect(&tmprect, 0, 0, winrect.right - sbarwid, listtoph);
EraseRect(&tmprect);
/* Draw dividing lines that cross both fixed and scrolling fields. */
MoveTo(0, listtoph - 3);
Line(winrect.right, 0);
MoveTo(0, listtoph - 1);
Line(winrect.right, 0);
/* (should underline sort keys with varying line heaviness) */
/* We have to do MoveTo everywhere because DrawString moves the pen. */
/* First draw headings for fields not affected by horizontal scrolling. */
x += curactcolw;
MoveTo(x, listtopbaseline);
DrawString("\ps/L");
x += imagecolw;
MoveTo(x, listtopbaseline);
DrawString("\pName/Number");
/* Shift left by horiz scroll. */
x -= list->firstvisfield;
/* Now clip against the fixed fields' area. */
cliprect = winrect;
cliprect.right -= sbarwid;
cliprect.left = fixedfieldwidth;
ClipRect(&cliprect);
x += namecolw;
MoveTo(x, listtopbaseline);
DrawString("\pType");
x += typecolw;
MoveTo(x, listtopbaseline);
DrawString("\pSide");
x += sidecolw;
MoveTo(x, listtopbaseline);
DrawString("\pHp");
x += hpcolw;
MoveTo(x, listtopbaseline);
DrawString("\pAcp");
x += acpcolw;
MoveTo(x, listtopbaseline);
DrawString("\pLoc");
x += poscolw;
for_all_material_types(m) {
MoveTo(x, listtopbaseline);
c2p(m_type_name(m), tmpstr);
DrawString(tmpstr);
x += supcolw;
}
MoveTo(x, listtopbaseline);
DrawString("\pNotes");
x += notecolw;
/* Draw a gray line indicating the end of the data columns. */
PenPat(QDPat(gray));
MoveTo(x, 0);
Line(0, listtoph - 4);
PenNormal();
/* Restore the clipping. */
SetClip(tmprgn);
DisposeRgn(tmprgn);
}
/* This draws a one-line entry for the given unit. */
/* This routine does *not* save/restore the clip region, but does
modify it, so it should not be used except in a safe context. */
void
draw_unit_list_entry(List *list, int n, int clearfirst)
{
int u, m, x, y = (n - list->firstvisible) * list->entryspacing + listtoph;
int texty = y + 15;
char tmpnbuf[BUFSIZE];
Side *side2;
Rect entryrect, tmprect;
Unit *unit = list->contents->units[n].unit;
Rect cliprect;
Rect bbox = (*(list->window->visRgn))->rgnBBox;
SetRect(&entryrect, 0, y, list->window->portRect.right, y + list->entryspacing);
#if 0
/* (should use rect intersection?) */
if (!between(bbox.top, y, bbox.bottom)
&& !between(bbox.top, y+list->entryspacing, bbox.bottom)) return;
#endif
cliprect = list->window->portRect;
cliprect.right -= sbarwid;
ClipRect(&cliprect);
if (clearfirst) {
EraseRect(&entryrect);
}
if (unit == NULL || !alive(unit)) {
/* We need to recalculate the list contents. */
list->shouldreorg = TRUE;
return;
}
u = unit->type;
/* Draw whether the unit is awake or asleep. */
if (unit->plan && completed(unit)) {
SetRect(&tmprect, 0, y + list->entryspacing/2 - curactcolw/2,
curactcolw, y + list->entryspacing/2 + curactcolw/2);
InsetRect(&tmprect, 2, 2);
/* (should draw the following analogously to map display) */
if (unit->plan->asleep) {
/* Leave rectangle blank. */
} else if (unit->plan->reserve) {
FillRect(&tmprect, QDPat(gray));
} else {
FillRect(&tmprect, QDPat(black));
}
FrameRect(&tmprect);
}
/* Draw an icon with side emblem for this unit. */
draw_unit_image(list->window, curactcolw + 2, y + 1,
(list->largeicons ? 32 : 16), (list->largeicons ? 32 : 16),
u, side_number(unit->side), !completed(unit));
/* Write the name or ordinal number. */
name_or_number(unit, spbuf);
spbuf[15] = '\0'; /* (should be clipping by pixels) */
x = curactcolw + imagecolw;
MoveTo(x, texty);
DrawText(spbuf, 0, strlen(spbuf));
/* Adjust according to the horizontal scroll. */
x -= list->firstvisfield;
cliprect = list->window->portRect;
cliprect.right -= sbarwid;
cliprect.left = fixedfieldwidth;
ClipRect(&cliprect);
/* Write the name of the unit's type. */
x += namecolw;
MoveTo(x, texty);
sprintf(spbuf, "%s", u_type_name(u));
spbuf[10] = '\0';
DrawText(spbuf, 0, strlen(spbuf));
/* Write the side of the unit. */
x += typecolw;
MoveTo(x, texty);
side2 = unit->side;
strcpy(tmpnbuf, shortest_side_title(side2, spbuf));
tmpnbuf[15] = '\0'; /* truncate long side names */
DrawText(tmpnbuf, 0, strlen(tmpnbuf));
/* Draw the current hit points of the unit. */
x += sidecolw;
if (side_sees_unit(dside, unit)) {
MoveTo(x, texty);
hp_desc(spbuf, unit, FALSE);
DrawText(spbuf, 0, strlen(spbuf));
}
x += hpcolw;
if (side_sees_unit(dside, unit) && inside_area(unit->x, unit->y)) {
MoveTo(x, texty);
acp_desc(spbuf, unit, FALSE);
if (strlen(spbuf) == 0)
strcpy(spbuf, "-");
DrawText(spbuf, 0, strlen(spbuf));
}
/* Draw the location. */
x += acpcolw;
MoveTo(x, texty);
if (inside_area(unit->x, unit->y)) {
sprintf(spbuf, "%d,%d", unit->x, unit->y);
if (unit->z != 0) {
tprintf(spbuf, ",%d", unit->z);
}
} else {
strcpy(spbuf, " - ");
}
DrawText(spbuf, 0, strlen(spbuf));
/* Draw the state of all the supplies. */
x += poscolw;
if (side_sees_unit(dside, unit)) {
for_all_material_types(m) {
MoveTo(x, texty);
sprintf(spbuf, "%d", unit->supply[m]);
DrawText(spbuf, 0, strlen(spbuf));
x += supcolw;
}
} else {
x += nummtypes * supcolw;
}
spbuf[0] = '\0';
if (side_sees_unit(dside, unit)
&& !inside_area(unit->x, unit->y)
&& unit_appear_turn(unit) >= 0) {
tprintf(spbuf, "appear %s", absolute_date_string(unit_appear_turn(unit)));
}
if (strlen(spbuf) > 0) {
MoveTo(x, texty);
DrawText(spbuf, 0, strlen(spbuf));
}
/* Fix the clipping. */
cliprect = list->window->portRect;
cliprect.right -= sbarwid;
ClipRect(&cliprect);
/* Highlight this entry if it was selected. */
if (list->contents->units[n].flag) {
InvertRect(&entryrect);
}
}
void
grow_list(List *list, int w, int h)
{
WindowPtr listwin = list->window;
SizeWindow(listwin, w, h, 1);
adjust_list_decor(list);
InvalRect(&listwin->portRect);
}
/* Zooming works like a list view in the Finder - it calculates a "perfect" size,
showing as much as possible but with no wasted blank areas. */
void
zoom_list(List *list, int part)
{
int maxh;
WindowPtr listwin = list->window;
if (part == inZoomOut) {
maxh = listtoph + list->numunits * list->entryspacing + sbarwid;
set_standard_state(listwin, maxlistwidth, maxh);
}
EraseRect(&listwin->portRect);
ZoomWindow(listwin, part, true);
adjust_list_decor(list);
}
/* Move and size the scrollbars to reflect the list's window. */
void
adjust_list_decor(List *list)
{
int w, h;
w = list->window->portRect.right - list->window->portRect.left;
h = list->window->portRect.bottom - list->window->portRect.top;
MoveControl(list->vscrollbar, w - sbarwid, listtoph - 1);
SizeControl(list->vscrollbar, sbarwid + 1, h - listtoph - sbarwid + 1);
MoveControl(list->hscrollbar, fixedfieldwidth - 1, h - sbarwid);
SizeControl(list->hscrollbar, w - fixedfieldwidth - sbarwid + 1, sbarwid + 1);
set_list_scrollbars(list);
}
/* Temporary used by scroll procs (saves looking up from the control). */
List *curlist;
static pascal void
list_vscroll_fn(ControlHandle control, short code)
{
int curvalue, minvalue, maxvalue, oldvalue, pagesize, jump;
RgnHandle tmprgn;
Rect tmprect;
WindowPtr listwin = curlist->window;
curvalue = oldvalue = GetCtlValue(control);
minvalue = GetCtlMin(control);
maxvalue = GetCtlMax(control);
pagesize = curlist->lastvisible - curlist->firstvisible + 1;
switch (code) {
case inPageDown:
jump = max(1, pagesize - 1);
break;
case inDownButton:
jump = 1;
break;
case inPageUp:
jump = min(-1, - (pagesize - 1));
break;
case inUpButton:
jump = -1;
break;
default:
jump = 0;
break;
}
curvalue = max(min(curvalue + jump, maxvalue), minvalue);
curlist->firstvisible = curvalue;
curlist->lastvisible = min(curlist->numunits, curlist->firstvisible + pagesize) - 1;
SetCtlValue(control, curvalue);
/* Scroll the already-drawn bits. */
tmprgn = NewRgn();
SetRect(&tmprect, 0, listtoph, listwin->portRect.right - sbarwid, listwin->portRect.bottom - sbarwid);
ScrollRect(&tmprect, 0, (oldvalue - curvalue) * curlist->entryspacing, tmprgn);
InvalRgn(tmprgn);
/* We'll need to redraw the headings line. */
draw_list_headings(curlist);
/* Do the update now, because we won't get back to the main event loop
until the mouse button is released. */
update_window(curlist->window);
DisposeRgn(tmprgn);
}
static pascal void
list_hscroll_fn(ControlHandle control, short code)
{
int curvalue, minvalue, maxvalue, oldvalue, pagesize, jump;
RgnHandle tmprgn;
Rect tmprect;
WindowPtr listwin = curlist->window;
oldvalue = GetCtlValue(control);
minvalue = GetCtlMin(control);
maxvalue = GetCtlMax(control);
pagesize = curlist->lastvisfield - curlist->firstvisfield;
switch (code) {
case inPageDown:
jump = pagesize - 10;
break;
case inDownButton:
jump = 10;
break;
case inPageUp:
jump = - (pagesize - 10);
break;
case inUpButton:
jump = -10;
break;
default:
jump = 0;
break;
}
curvalue = max(min(oldvalue + jump, maxvalue), minvalue);
curlist->firstvisfield = curvalue;
curlist->lastvisfield = curlist->firstvisfield + pagesize;
SetCtlValue(control, curvalue);
/* Scroll the already-drawn bits. */
tmprgn = NewRgn();
SetRect(&tmprect, 0, listtoph, listwin->portRect.right - sbarwid, listwin->portRect.bottom - sbarwid);
ScrollRect(&tmprect, 0, (oldvalue - curvalue) * curlist->entryspacing, tmprgn);
InvalRgn(tmprgn);
/* We'll need to redraw the headings line. */
draw_list_headings(curlist);
/* Do the update now, because we won't get back to the main event loop
until the mouse button is released. */
update_window(curlist->window);
DisposeRgn(tmprgn);
}
/* Handle a mouse down in the list. Grafport already set, mouse coords are local. */
/* (mouse downs should select/deselect list elements) */
void
do_mouse_down_list(List *list, Point mouse, int mods)
{
ControlHandle control;
short part;
int n, tmp;
WindowPtr window = list->window;
if (list_vscroll_proc == NULL)
list_vscroll_proc = NewControlActionProc(list_vscroll_fn);
if (list_hscroll_proc == NULL)
list_hscroll_proc = NewControlActionProc(list_hscroll_fn);
part = FindControl(mouse, window, &control);
if (control == list->vscrollbar) {
switch (part) {
case inThumb:
part = TrackControl(control, mouse, NULL);
if (part == inThumb) {
list->firstvisible = GetCtlValue(control);
force_update(window);
}
break;
default:
curlist = list;
part = TrackControl(control, mouse, list_vscroll_proc);
list->firstvisible = GetCtlValue(control);
break;
}
} else if (control == list->hscrollbar) {
switch (part) {
case inThumb:
part = TrackControl(control, mouse, NULL);
if (part == inThumb) {
list->firstvisfield = GetCtlValue(control);
force_update(window);
}
break;
default:
curlist = list;
part = TrackControl(control, mouse, list_hscroll_proc);
list->firstvisfield = GetCtlValue(control);
break;
}
} else {
if (mouse.v < listtoph) {
if (between(curactcolw, mouse.h, curactcolw + imagecolw)) {
toggle_list_large_icons(list);
}
/* do others eventually */
} else {
/* Figure out the selected unit. */
n = (mouse.v - listtoph) / list->entryspacing + list->firstvisible;
tmp = list->contents->units[n].flag;
clear_selections(list);
list->contents->units[n].flag = !tmp;
redraw_unit_list_entry(list, n);
}
}
}
void
set_list_sorting(List *list, enum sortkeys newkey, int mi)
{
int i;
if (newkey != list->sortkeys[0]) {
/* Push all the existing sortkeys back - this way they'll can be
used as tiebreakers for the new sort key. */
for (i = MAXSORTKEYS - 1; i > 0; --i) {
list->sortkeys[i] = list->sortkeys[i - 1];
}
/* Add the new one onto the front. */
list->sortkeys[0] = newkey;
sort_list_contents(list);
force_update(list->window);
/* Record the menu item so it can get a checkmark during menu adjust. */
list->mainsortmi = mi;
}
}
void
toggle_list_large_icons(List *list)
{
list->largeicons = !list->largeicons;
list->entryspacing = (list->largeicons ? largeentryspacing : smallentryspacing);
force_update(list->window);
}
void
update_unit_in_lists(Unit *unit)
{
int line;
List *list;
for_all_lists(list) {
if ((line = unit_position_in_list(list, unit)) >= 0) {
if (between(list->firstvisible, line, list->lastvisible)) {
redraw_unit_list_entry(list, line);
}
} else {
/* (should attempt to insert at the correct location) */
add_unit_to_list(list, unit);
force_update(list->window);
}
}
}
int
unit_position_in_list(List *list, Unit *unit)
{
int i;
for (i = 0; i < list->numunits; ++i) {
if (unit == list->contents->units[i].unit) return i;
}
return (-1);
}
void
reorganize_list(List *list)
{
organize_list_contents(list);
force_update(list->window);
}
void
redraw_unit_list_entry(List *list, int n)
{
WindowPtr listwin;
Rect cliprect;
GrafPtr oldport;
RgnHandle tmprgn;
if (!active_display(dside) || list == NULL) return;
listwin = list->window;
GetPort(&oldport);
SetPort(listwin);
tmprgn = NewRgn();
GetClip(tmprgn);
/* Set up clipping for the contents of the list. */
cliprect = listwin->portRect;
cliprect.right -= sbarwid;
ClipRect(&cliprect);
TextSize(9);
draw_unit_list_entry(list, n, TRUE);
SetClip(tmprgn);
DisposeRgn(tmprgn);
SetPort(oldport);
}
void
clear_selections(List *list)
{
int i;
for (i = 0; i < list->numunits; ++i) {
if (list->contents->units[i].flag) {
list->contents->units[i].flag = FALSE;
redraw_unit_list_entry(list, i);
}
}
}
Unit *
selected_unit_in_list(List *list)
{
int i;
for (i = 0; i < list->numunits; ++i) {
if (list->contents->units[i].flag) return list->contents->units[i].unit;
}
return NULL;
}
/* This finds a good map to scroll over to look at a unit mentioned in the list. */
void
scroll_to_selected_unit_in_list(List *list)
{
Unit *unit;
/* Beep and return if there are no maps open currently. */
if (maplist == NULL) {
beep();
return;
}
unit = selected_unit_in_list(list);
if (unit != NULL && inside_area(unit->x, unit->y))
scroll_best_map_to_unit(unit);
}
void
activate_list(List *list, int activate)
{
Rect growRect;
if (activate) {
HiliteControl(list->vscrollbar, 0);
HiliteControl(list->hscrollbar, 0);
#if 0
/* the controls must be redrawn on activation: */
(*(list->vscrollbar))->contrlVis = 255;
(*(list->hscrollbar))->contrlVis = 255;
InvalRect(&(*(list->vscrollbar))->contrlRect);
InvalRect(&(*(list->hscrollbar))->contrlRect);
#endif
/* The growbox needs to be redrawn on activation. */
growRect = list->window->portRect;
/* adjust for the scrollbars */
growRect.top = growRect.bottom - sbarwid;
growRect.left = growRect.right - sbarwid;
InvalRect(&growRect);
} else {
/* The scrollbars must be hidden on deactivation. */
HiliteControl(list->vscrollbar, 255);
HiliteControl(list->hscrollbar, 255);
/* HideControl(list->vscrollbar);
HideControl(list->hscrollbar); */
/* The growbox should be changed immediately on deactivation. */
DrawGrowIcon(list->window);
}
}
void
print_list(List *list)
{
#if 0
TPPrPort printport;
extern THPrint printrecordhandle;
printport = PrOpenDoc(printrecordhandle, nil, nil);
PrCloseDoc(printport);
#endif
}
/* Remove and destroy the list object. */
void
destroy_list(List *list)
{
List *list2;
if (listlist == list) {
listlist = list->next;
} else {
for_all_lists(list2) {
if (list2->next == list) {
list2->next = list->next;
}
}
}
/* (should destroy substructs) */
free(list);
}
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