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#!/usr/local/bin/perl
# eval 'exec /usr/local/bin/perl -S $0 ${1+"$@"}'
# if $running_under_some_shell;
require "getopts.pl";
&Getopts('o:');
# die "Usage: per2g [-o outfile] [infile]\n" if @ARGV > 1;
#
# Get stdout set up and the default module name
#
if ( $opt_o ) {
#
# If they give us an output file name, open it
# and use it as the module name (minus path and extension).
#
open(STDOUT, ">$opt_o") || die "Couldn't open $opt_o for output: $!\n";
($m = $opt_o) =~ s#(.*/)?(.*)\.g$#$2#;
} elsif (@ARGV) {
#
# If they give us an input file,
# use it as the output file name (minus path and extension plus .g)
# and use it as the module name (minus path and extension).
#
($m = $ARGV[0]) =~ s#(.*/)?(.*)\.per$#$2#;
unless ( -e "$m.g" ) {
open(STDOUT, ">$m.g") || die "Couldn't open $m.g for output: $!\n";
}
} else {
#
# OK, we got nothin', output is stdout and module name is junk.
#
$m = 'xxx';
}
$c_prefix = ';FIXME ';
%drop = (
'attrition-damage', 1,
'dark', 1,
'discipline-effect', 1,
'first-unit', 1,
'first-product', 1,
'maker', 1,
'named', 1,
'neutrality', 1,
'random-move', 1,
'scale', 1,
'nuke-hit', 1,
'accident-message', 0,
'alt-roughness', 0,
'wet-roughness', 0,
'attack-worth', 0,
'attrition-message', 0,
'conceal', 0,
'defense-worth', 0,
'destroy-message', 0,
'disaster-message', 0,
'explore-worth', 0,
'font-name', 0,
'make', 0,
'min-region-size', 0,
'neutral', 0,
'nuked', 0,
'research', 0,
'siege', 0,
'starve-message', 0,
);
%vars = (
'all-seen', 'see-all',
'edge-terrain', 'edge-terrain',
'country-size', 'country-radius-min',
'country-min-distance', 'country-separation-min',
'country-max-distance', 'country-separation-max',
'spy-chance', 'spy-chance',
'spy-quality', 'spy-quality',
);
%props = (
'already-seen', 'already-seen',
'always-seen', 'see-always',
'changes-side', 'acp-to-change-side',
'hold-volume', 'capacity',
'hp', 'hp-max',
'in-country', 'start-with',
'max-alt', 'alt-percentile-max',
'max-wet', 'wet-percentile-max',
'min-alt', 'alt-percentile-min',
'min-wet', 'wet-percentile-min',
'revolt', 'revolt-chance',
'see-best', 'vision-at-max-range',
'see-range', 'vision-at',
'see-worst', 'vision-range',
'self-destruct', 'acp-to-detonate',
'territory', 'point-value',
'max-quality', 'cxp-max',
'skill-effect', 'cxp-hit-effect',
'discipline-effect', 'cxp-hit-effect',
);
%tables = (
'accident', 'accident-hit-chance',
'disaster', 'accident-vanish-chance',
'alter-mobility', 'mp-per-occupant',
'attrition', 'attrition',
'bridge', 'ferry-on-entry',
'capacity', 'occupant-max',
'capture', 'capture-chance',
'consume', 'base-consumption',
'damage', 'damage',
'defense', 'defend-terrain-effect',
'enter-time', 'mp-to-enter-unit',
'favored', 'favored-terrain',
'hit', 'hit-chance',
'hit-by', 'hit-by',
'hits-with', 'consumption-per-attack',
'in-length', 'in-length',
'leave-time', 'mp-to-leave-unit',
'moves', 'mp-to-enter-terrain',
'out-length', 'out-length',
'produce', 'base-production',
'productivity', 'productivity',
'protect', 'protection',
'repair', 'hp-per-repair',
'stockpile', 'supply-on-completion',
'storage', 'unit-storage-x',
'to-make', 'material-to-build',
'to-move', 'consumption-per-move',
);
%lists = (
'can-counter', 'acp-to-defend',
'can-disband', 'hp-per-disband',
'combat-time', 'acp-to-attack',
'consume-as-occupant', 'consumption-as-occupant',
'crippled', 'hp-at-min-speed',
'density', 'independent-density',
'occupant-produce', 'occupant-base-production',
'retreat', 'withdraw-chance-per-attack',
'speed', 'speed',
'startup', 'tp-to-build',
'surrender', 'surrender-chance',
'survival', 'hp-per-starve',
'visibility', 'visibility',
'volume', 'unit-size-as-occupant',
);
%comments = (
'attack-worth', "dunno if this is still useful for AIs",
'defense-worth', "dunno if this is still useful for AIs",
'explore-worth', "dunno if this is still useful for AIs",
'min-region-size', "dunno if this is still useful for AIs",
'alt-roughness', "this is broken into alt-blob-size, etc. etc.",
'wet-roughness', "this is broken into wet-blob-size, etc. etc.",
'accident', "accident is U T -> .01N chance that an accident happens to U\n; and you can set accident-damage",
'acp-to-defend', "acp-to-defend is U1 U2 -> ACP, set to 0 to disable counter-attacks",
'attrition', "attrition is U T -> .01HP (rate of loss, hp/turn)",
'bridge', "ferry-on-entry is U1 U2 -> FTYPE how much terrain U2 crosses to board U1",
'can-disband', "hp-per-disband is U1 U2 -> HP lost in a disband action performed by U2\n; you might add U1 acp-to-disband U2 as well, U1 U2 -> ACP",
'capacity', "occupant-max is U1 U2 -> N upper limit on occupants by type",
'combat-time', "acp-to-attack U1 U2 -> ACP for U1 to attack U2",
'conceal', "conceal is now visibility, you should subtr these numbers from that table",
'crippled', "in addition you can set hp-to-repair and other things to cripple a unit",
'hold-volume', "capacity is N, upper limit on total occupants by size",
'make', "make is replaced by acp-to-create, cp-per-build and friends",
'moves', "moves is mp-to-{enter|leave}-terrain U T -> MP",
'nuked', "I guess nuked is damaged-terrain now, T1 T2 -> N",
'occupant-produce', "occupant-base-production is U M -> N of M that U produces as occupant",
'repair', "hp-per-repair is U1 U2 -> .01HP that U1 restores to U2 per repair action\n; ...and you have to add...\n; acp-to-repair is U1 U2 -> ACP to do one repair action",
'research', "this is handled by tech level and research now...",
'retreat', "U1 U2 -> % that U2 withdraws before U1 attacks",
'see-best', "vision-at is N, coverage afforded by unit in its own hex",
'see-worst', "vision-at-max-range is N, coverage afforded by unit at max range",
'speed', "don't forget to add acp-per-turn for non-movers!",
'spy-chance', "spy-chance is now on a per unit basis...\n; and spy-range specifies how far a unit can spy",
'spy-quality', "spy-quality is U1 U2 -> % that U1 returns info about U2",
'startup', "tp-to-build is U1 U2 -> TP that U1 needs before building U2\n; you also need UnitProperty acp-to-toolup and Table tp-per-toolup",
'stockpile', "this used to be % now it is a raw number.",
'surrender', "surrender is U1 U2 -> .01N chance that U1 surrenders to U2\n; and surrender-range is distance at which it can occur",
'survival', "survival is now hp-per-starve U M -> HP",
'visibility', "visibility is U T -> N, U's % visibility in T",
'volume', "unit-size-as-occupant is U1 U2 -> N U1's size as occupant of U2",
);
$\ = "\n"; # automatically add newline on print
LINE:
while (<>) {
# strip leading/trailing whitespace (and the newline).
s/^\s+//;
s/\s+$//;
# transform () to []
tr/[]/()/;
# change r* (resources) to m* (materials)
s/r\*/m*/g;
# Grab the comment off the end of the line...
s/\s*(;.*)$//;
$trail = "$1";
# blank line...
unless ( $_ ) {
# ...it may be a terminator for sname or uname...
print('))'), $in_name = 0 if $in_namer;
# ...actually it coulda been a comment.
print "$trail";
next LINE;
}
if (/^Xconq . [\+-]+ (.*)$/) {
# This is the file starter.
# Now we KNOW we're in the right kinda file.
print qq/(game-module "$m"\n (blurb "$1")\n)/;
next LINE;
} elsif (/(.*) period-name$/) {
print qq/(game-module (title $1))/, ($trail)? "\t$trail" : '';
next LINE;
} elsif ( /Period [01]/ ) {
next LINE;
} elsif ( /begin{notes}/ ) {
print("(game-module (notes");
++$seen_key{'notes'};
while (<>) {
print("))"), last if /end{notes}/;
}
next LINE;
} elsif (/\s*"(.)"\s+"(.*)"\s+"(.*)"\s+(.)type$/) {
if ( $4 eq 'u' ) {
$u = $1; # ($u = $2) =~ y/A-Z/a-z/;
$utype{$1} = $u;
if ( $defines{'u*'} ) {
$defines{'u*'} .= " $1";
} else {
$defines{'u*'} = "$1";
}
print "$trail" if $trail;
print qq/(unit-type $u (name "$2") (char "$1")\n (help "$3")\n)/;
} elsif ( $4 eq 'r' ) {
print qq/(material-type |$2| (help "$3"))/, ($trail)? "\t$trail" : '';
} elsif ( $4 eq 't' ) {
print qq/(terrain-type |$2| (char "$1") (color "$3"))/, ($trail)? "\t$trail" : '';
}
next LINE;
} elsif (/(.*)\s+(.*)\s+icon-name$/) {
print "(add $utype{$2} image-name $1)", ($trail)? "\t$trail" : '';
next LINE;
} elsif (/(.*)\s+"(.*)"\s+define$/) {
$defines{$2} = $1;
print "(define $2 $1)", ($trail)? "\t$trail" : '';
next LINE;
} elsif (/clear-(\S*)-names$/) {
print "(namer $1-names (random", ($trail)? "\t$trail" : '';
++$in_namer;
next LINE;
} elsif (/[su]name/) {
s/[su]name\s?//g;
s/\*/ /g;
print;
next LINE;
} elsif (/^end$/) {
# ain't no mo...
last;
}
#
# strip the last word off the line and see if we can
# find it in our list of keywords.
#
split;
$key = pop(@_);
next LINE if $drop{$key};
print $c_prefix, $comments{$key} if $comments{$key} && !$seen_key{$key}++;
if ( $vars{$key} ) {
m/^(.*) $key$/;
# These are special cases that don't quite match
# or need additional processing...
if ($key eq 'spy-chance') {
local($val) = ($1 eq 'true')? 10 : ($1 eq 'false')? 0 : $1;
print "(add u* $vars{$key} $1)", ($trail)? "\t$trail" : '';
next LINE;
} elsif ($key eq 'spy-quality') {
local($val) = ($1 eq 'true')? 10 : ($1 eq 'false')? 0 : $1;
print "(table $vars{$key} (u* u* $1))", ($trail)? "\t$trail" : '';
next LINE;
}
print "(set $vars{$key} $1)", ($trail)? "\t$trail" : '';
next LINE;
} elsif ( $props{$key} ) {
m/(^[^ ()]*|\(.*\))\s+([^ ()]*|\(.*\))\s+$key$/;
local($val) = ($1 eq 'true')? 1 : ($1 eq 'false')? 0 : $1;
# These are special cases that don't quite match
# or need additional processing...
if ($key eq 'revolt') {
push(@random_events, 'units-revolt');
}
print "(add $2 $props{$key} $val)", ($trail)? "\t$trail" : '';
next LINE;
} elsif ( $lists{$key} ) {
m/(^[^ ()]*|\(.*\))\s+([^ ()]*|\(.*\))\s+$key$/;
# @vals = split(/\s+/, ($defines{$1})? $defines{$1} : $1);
# @typs = split(/\s+/, ($defines{$2})? $defines{$2} : $2);
# shift(@vals), pop(@vals) if @vals[0] eq '(';
# shift(@typs), pop(@typs) if @typs[0] eq '(';
# These are special cases that don't quite match
# or need additional processing...
if ($key eq 'surrender') {
push(@random_events, 'units-surrender') unless $seen_key{$key}++;
} elsif ($key eq 'consume-as-occupant' || $key eq 'survival') {
print "(table $lists{$key} add ($2 m* $1))", ($trail)?"\t$trail":'';
next LINE;
} elsif ($key eq 'startup' || $key eq 'retreat') {
print "(table $lists{$key} add (u* $2 $1))", ($trail)?"\t$trail":'';
next LINE;
} elsif ($key eq 'can-disband') {
print "; (table $lists{$key} add ($2 u* 100))", ($trail)?"\t$trail":'';
next LINE;
} elsif ($key eq 'occupant-produce') {
local($v) = ($1 =~ /true/i)? 1 : 0;
print "(table $lists{$key} add ($2 m* $v))", ($trail)?"\t$trail":'';
next LINE;
} elsif ($key eq 'visibility' || $key eq 'density') {
print "(table $lists{$key} add ($2 t* $1))", ($trail)?"\t$trail":'';
next LINE;
} elsif ($key eq 'crippled') {
print "(add $2 $lists{$key} $1)";
next LINE;
} elsif ($key eq 'speed') {
print "(add $2 acp-per-turn $1)\n(add $2 $lists{$key} 100)";
next LINE;
}
print "(table $lists{$key} add ($2 u* $1))", $trail ? "\t$trail" : '';
next LINE;
} elsif ( $tables{$key} ) {
m/^([^ ()]*|\(.*\))\s+([^ ()]*|\(.*\))\s+([^ ()]*|\(.*\))\s+$key$/;
local($val) = $1;
# These are special cases that don't quite match
# or need additional processing...
if ($key eq 'attrition') {
push(@random_events, 'attrition-in-terrain') unless $seen_key{$key}++;
} elsif ($key eq 'accident') {
push(@random_events, 'accidents-in-terrain') unless $seen_key{$key}++;
} elsif ($key eq 'bridge') {
$val = 'over-all';
} elsif ($key eq 'defense' || $key eq 'protect') {
local(@vals, $i);
$val =~ s/\s*[()]\s*//g;
@vals = split(/\s+/, $val);
foreach $i (@vals) {
$i = 100 - $i;
}
$val = join(' ', @vals);
$val =~ s/^(.*)$/($1)/ if @vals > 1;
} elsif ($key eq 'moves') {
local(@vals, $i);
$val =~ s/\s*[()]\s*//g;
@vals = split(/\s+/, $val);
foreach $i (@vals) {
if ( $i < 0 ) {
$i = 99;
} else {
++$i;
}
}
$val = join(' ', @vals);
$val =~ s/^(.*)$/($1)/ if @vals > 1;
} elsif ($key eq 'repair') {
print "(table acp-to-repair add ($3 $2 1))";
local(@vals, $i);
if ( $val =~ /[()]/ ) {
@vals = split(/\s+/, $val);
for ($i = 1; $i < @vals - 1; ++$i) {
if ( @vals[$i] == 0 ) {
@vals[$i] = 1;
}
@vals[$i] = int(100 / @vals[$i]);
}
$val = join(' ', @vals);
} else {
if ( $val == 0 ) {
$val = 1;
}
$val = int(100 / $val);
}
}
print "(table $tables{$key} add ($3 $2 $val))", ($trail)?"\t$trail":'';
next LINE;
} elsif ( !defined($drop{$key}) ) {
print STDERR "Unknown keyword: $key" unless $unkey{$key}++;
}
# turn everything else into a comment,
# so that we don't throw any important bits away.
print $c_prefix, $_, ($trail)? "\t$trail" : '';
}
print "\n;(set random-events (@random_events))" if @random_events;
print "
(game-module (instructions (
)))
(game-module (design-notes (
)))";
print "(game-module (notes (\n)))" unless $seen_key{'notes'};
exit(0);
|