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# Makefile for interface-independent code in Xconq.
# Copyright (C) 1994 Ed Boston.
# Xconq is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
srcdir = .
# Set this for wherever the library directory should be.
libdir = $(srcdir)/../lib
# Set this for wherever the man page should live.
MANDIR = /usr/man/manl
CC = cl
CFLAGS = -AL -Od -Zepi -DDEBUG -Gt10
# Host and target-dependent makefile fragments come in here.
####
# End of host and target-dependent makefile fragments.
GAME_H = game.h gvar.def utype.def mtype.def ttype.def table.def
UNIT_H = unit.h action.def plan.def task.def
ALL_H = conq.h config.h misc.h dir.h lisp.h $(GAME_H) player.h side.h \
$(UNIT_H) world.h history.h history.def module.h score.h \
ai.h goal.def keyword.def
# Non-interface-specific object files.
OBJ = \
init.obj \
cmdline.obj \
ai.obj \
mplayer.obj \
actions.obj \
combat.obj \
run.obj \
score.obj \
world.obj \
history.obj \
module.obj \
write.obj \
read.obj \
lisp.obj \
mkterr.obj \
mkunits.obj \
mkrivers.obj \
mkroads.obj \
mknames.obj \
side.obj \
unit.obj \
plan.obj \
task.obj \
nlang.obj \
ui.obj \
ps.obj \
tp.obj \
obstack.obj \
help.obj \
copying.obj \
generic.obj \
types.obj \
tables.obj \
util.obj \
dos.obj
# Random C compiler flags.
MSDOS_CFLAGS = -DMSDOS -DXCONQLIB=\"$(libdir)\"
ALL_CFLAGS = $(CFLAGS) $(MSDOS_CFLAGS) -I$(srcdir)
.c.obj:
$(CC) -c /YX $(ALL_CFLAGS) $<
# Do it all.
all: conq.lib skelconq.exe
# The kernel library. This is linked with interface code.
conq.lib: $(OBJ)
!lib /PAGE:32 conq.lib -+$?;
# Test version of xconq.
skelconq.exe: skelconq.obj $(OBJ)
$(CC) $(ALL_CFLAGS) skelconq.obj $(OBJ)
# Support things.
tests:
run-tests
# Usual cleaning, and flushing of anything junk-like.
clean:
del *.obj
del *.log
del *.bak
distclean: clean
del *.exe
del *.lib
del msvc.*
realclean: distclean
# All the .h dependencies.
init.obj: $(ALL_H)
cmdline.obj: $(ALL_H)
mknames.obj: $(ALL_H)
ai.obj: $(ALL_H)
actions.obj: $(ALL_H)
combat.obj: $(ALL_H)
plan.obj: $(ALL_H)
plan2.obj: $(ALL_H)
task.obj: $(ALL_H)
run.obj: $(ALL_H)
score.obj: $(ALL_H)
world.obj: $(ALL_H)
history.obj: $(ALL_H)
module.obj: $(ALL_H)
read.obj: $(ALL_H)
write.obj: $(ALL_H)
side.obj: $(ALL_H)
unit.obj: $(ALL_H)
help.obj: $(ALL_H)
nlang.obj: $(ALL_H)
grutil.obj: $(ALL_H)
ps.obj: $(ALL_H)
util.obj: $(ALL_H)
dos.obj: $(ALL_H)
mkunits.obj: $(ALL_H)
mkterr.obj: $(ALL_H)
mkrivers.obj: $(ALL_H)
mkroads.obj: $(ALL_H)
generic.obj: config.h misc.h lisp.h $(GAME_H)
types.obj: config.h misc.h lisp.h $(GAME_H)
tables.obj: config.h misc.h lisp.h $(GAME_H)
lisp.obj: config.h misc.h lisp.h
mplay.obj: $(ALL_H) mplay.h
mplay2.obj: $(ALL_H) mplay.h
skelconq.obj: $(ALL_H)
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