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/* Command line parsing for Xconq.
Copyright (C) 1987-1989, 1991-1998 Stanley T. Shebs.
Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version. See the file COPYING. */
/* This is a command-line parser that may be used in implementations that
get a command line from somewhere. */
/* Command lines get parsed in several stages, since for instance the
choice of game module will decide which variants are available. */
#include "conq.h"
extern short initially_no_ai;
#include "cmdline.h"
static void version_info PARAMS ((void));
static void general_usage_info PARAMS ((void));
static void game_usage_info PARAMS ((void));
static void unixify_variant_name PARAMS ((char *buf, char *varname));
static void player_usage_info PARAMS ((void));
static void parse_world_option PARAMS ((char *str));
static void parse_realtime_option PARAMS ((char *subopt, char *arg));
static void parse_variant PARAMS ((char *str));
static void add_a_raw_player_spec PARAMS ((char *specstr));
/* The startup-settable options. */
static int option_totalgametime;
static int option_perturntime;
static int option_persidetime;
static int option_add_default_player;
char *option_game_to_host = NULL;
char *option_game_to_join = NULL;
int option_num_to_wait_for = 0;
static char *default_ai_type = ",mplayer";
/* This says whether the command line arguments actually chose a
specific game to play (as opposed to setting random flags). */
static int game_chosen = FALSE;
char *args_used;
/* The list of asked-for players. */
struct raw_spec {
char *spec;
struct raw_spec *next;
} *raw_player_specs, *last_raw_player_spec;
static char *raw_default_player_spec;
char *default_player_spec;
/* The list of modules to loaded in addition to the main one. */
struct module_spec {
Module *module;
struct module_spec *next;
} *extra_modules, *last_extra_module;
/* The lists of GDL forms to interpret before and after loading. */
struct gdl_spec {
char *spec;
struct gdl_spec *next;
} *pre_gdl_specs, *last_pre_gdl_spec, *post_gdl_specs, *last_post_gdl_spec;
static void add_a_gdl_spec PARAMS ((char *specstr, struct gdl_spec **first,
struct gdl_spec **last));
/* The list of accumulated variant choices. */
static Obj *variant_settings;
static char *program_name = "";
static int help_wanted = FALSE;
static int variant_help_wanted = FALSE;
static int version_wanted = FALSE;
static int had_error = FALSE;
/* Set the most basic of defaults on the dynamically-settable options. */
/* (need flags to indicate which options were actually used, so variant
handling can warn about improper use) */
void
init_options()
{
option_add_default_player = TRUE;
variant_settings = lispnil;
}
/* Generic command line parsing. This is used by several different programs,
so it just collects info, doesn't process it much. This is called
several times, because the validity of some args depends on which
game modules are loaded and which players are to be in the game,
and interfaces may need to do some of their own processing in between. */
void
parse_command_line(argc, argv, spec)
int argc, spec;
char *argv[];
{
char *arg, *aispec, tmpspec[100];
int i, n, numused, total_arg_space;
/* This macro just checks that a required next argument is actually there. */
#define REQUIRE_ONE_ARG \
if (i + 1 >= argc) { \
fprintf(stderr, "Error: `%s' requires an argument, exiting now\n", argv[i]); \
had_error = TRUE; \
continue; \
} \
numused = 2;
/* Each of these causes argument parsing to skip over the option if it's
not the right time to look at it. */
#define GENERAL_OPTION if (spec != general_options) continue;
#define VARIANT_OPTION if (spec != variant_options) continue;
#define PLAYER_OPTION if (spec != player_options) continue;
/* (should peel off any path stuff) */
program_name = argv[0];
if (spec == general_options)
init_options();
total_arg_space = 0;
for (i = 0; i < argc; ++i)
if (!empty_string(argv[i]))
total_arg_space += strlen(argv[i]) + 2;
if (args_used == NULL)
args_used = xmalloc (total_arg_space);
for (i = 1; i < argc; ++i) {
if (argv[i] == NULL || (argv[i])[0] == '\0') {
/* Empty or already munched, nothing to do. */
} else if ((argv[i])[0] == '-') {
arg = argv[i];
Dprintf("%s\n", arg);
numused = 1;
if (strcmp(arg, "-c") == 0) {
REQUIRE_ONE_ARG;
GENERAL_OPTION;
checkpoint_interval = atoi(argv[i+1]);
} else if (strcmp(arg, "-design") == 0) {
GENERAL_OPTION;
#ifdef DESIGNERS
allbedesigners = TRUE;
#else
fprintf(stderr,
"No designing available, ignoring option `%s'\n", arg);
#endif /* DESIGNERS */
} else if (strncmp(arg, "-D", 2) == 0) {
GENERAL_OPTION;
#ifdef DEBUGGING
Debug = TRUE;
if (strchr(arg+2, '-'))
Debug = FALSE;
if (strchr(arg+2, 'M'))
DebugM = TRUE;
if (strchr(arg+2, 'G'))
DebugG = TRUE;
#else
fprintf(stderr,
"No debugging available, ignoring option `%s'\n", arg);
#endif /* DEBUGGING */
} else if (strncmp(arg, "-e", 2) == 0) {
REQUIRE_ONE_ARG;
PLAYER_OPTION;
n = atoi(argv[i+1]);
/* A comma indicates that the name of a particular desired
AI type follows. */
if (strlen(arg) > 2) {
aispec = arg + 2;
if (*aispec != ',') {
sprintf(tmpspec, ",mplayer%s", aispec);
aispec = tmpspec;
}
} else {
aispec = default_ai_type;
}
while (n-- > 0)
add_a_raw_player_spec(aispec);
} else if (strcmp(arg, "-f") == 0) {
REQUIRE_ONE_ARG;
GENERAL_OPTION;
add_a_module(NULL, argv[i+1]);
} else if (strcmp(arg, "-g") == 0) {
REQUIRE_ONE_ARG;
GENERAL_OPTION;
add_a_module(copy_string(argv[i+1]), NULL);
} else if (strcmp(arg, "-h") == 0) {
REQUIRE_ONE_ARG;
PLAYER_OPTION;
option_num_to_wait_for = atoi(argv[i+1]);
} else if (strcmp(arg, "-help") == 0) {
GENERAL_OPTION;
help_wanted = TRUE;
/* Will display help info later. */
} else if (strcmp(arg, "-host") == 0) {
REQUIRE_ONE_ARG;
PLAYER_OPTION;
option_game_to_host = copy_string(argv[i+1]);
} else if (strcmp(arg, "-join") == 0) {
REQUIRE_ONE_ARG;
GENERAL_OPTION;
option_game_to_join = copy_string(argv[i+1]);
} else if (strcmp(arg, "-L") == 0) {
REQUIRE_ONE_ARG;
GENERAL_OPTION;
if (strcmp(argv[i+1], "-") == 0)
add_library_path(NULL);
else
add_library_path(argv[i+1]);
} else if (strcmp(arg, "-M") == 0) {
REQUIRE_ONE_ARG;
VARIANT_OPTION;
parse_world_option(argv[i+1]);
} else if (strcmp(arg, "-noai") == 0) {
PLAYER_OPTION;
initially_no_ai = TRUE;
} else if (strcmp(arg, "-pre") == 0) {
REQUIRE_ONE_ARG;
GENERAL_OPTION;
add_a_gdl_spec(argv[i+1], &pre_gdl_specs, &last_pre_gdl_spec);
} else if (strcmp(arg, "-post") == 0) {
REQUIRE_ONE_ARG;
GENERAL_OPTION;
add_a_gdl_spec(argv[i+1], &post_gdl_specs, &last_post_gdl_spec);
} else if (strcmp(arg, "-r") == 0) {
PLAYER_OPTION;
option_add_default_player = FALSE;
} else if (strcmp(arg, "-R") == 0) {
REQUIRE_ONE_ARG;
GENERAL_OPTION;
#ifdef DEBUGGING
init_xrandom(atoi(argv[i+1]));
#else
fprintf(stderr,
"No debugging available, ignoring option `%s'\n", arg);
#endif /* DEBUGGING */
} else if (strcmp(arg, "-seq") == 0) {
VARIANT_OPTION;
push_key_int_binding(&variant_settings, K_SEQUENTIAL, 1);
} else if (strcmp(arg, "-sim") == 0) {
VARIANT_OPTION;
push_key_int_binding(&variant_settings, K_SEQUENTIAL, 0);
} else if (strncmp(arg, "-t", 2) == 0) {
REQUIRE_ONE_ARG;
VARIANT_OPTION;
parse_realtime_option(arg, argv[i+1]);
} else if (strncmp(arg, "-v", 2) == 0) {
VARIANT_OPTION;
parse_variant(arg + 2);
} else if (strcmp(arg, "-V") == 0) {
VARIANT_OPTION;
push_key_int_binding(&variant_settings, K_SEE_ALL, 1);
} else if (strcmp(arg, "-w") == 0) {
GENERAL_OPTION;
warnings_suppressed = TRUE;
} else if (strcmp(arg, "-x") == 0) {
GENERAL_OPTION;
option_popup_new_game_dialog = TRUE;
} else if (strcmp(arg, "--help") == 0) {
GENERAL_OPTION;
help_wanted = TRUE;
/* Will display help info later. */
} else if (strcmp(arg, "--version") == 0) {
GENERAL_OPTION;
version_wanted = TRUE;
} else {
numused = 0;
/* Anything unrecognized during the last parse is an error. */
if (spec >= leftover_options) {
fprintf(stderr, "Unrecognized option `%s'\n", arg);
had_error = TRUE;
}
}
if (numused >= 1) {
strcat(args_used, " ");
strcat(args_used, argv[i]);
argv[i] = "";
}
if (numused >= 2) {
strcat(args_used, " ");
strcat(args_used, argv[i+1]);
argv[i+1] = "";
}
if (numused >= 1)
i += (numused - 1);
} else {
if (spec == player_options) {
if (*(argv[i]) == '+' || *(argv[i]) == '@') {
raw_default_player_spec = argv[i];
} else {
add_a_raw_player_spec(argv[i]);
}
strcat(args_used, " ");
strcat(args_used, argv[i]);
argv[i] = NULL;
}
}
}
if (version_wanted) {
version_info();
}
if (had_error || help_wanted || variant_help_wanted) {
/* If we want to get help about a particular game, have to
load it first. */
if (help_wanted || variant_help_wanted)
load_all_modules();
if (had_error || help_wanted)
general_usage_info();
if (had_error || help_wanted || variant_help_wanted)
game_usage_info();
if (had_error || help_wanted)
player_usage_info();
if (help_wanted && mainmodule != NULL) {
/* (should display other random info about the game here) */
}
}
if (had_error || help_wanted || variant_help_wanted || version_wanted) {
exit(had_error);
}
}
/* Given a module name and/or filename, add it to the list of modules
to load. */
void
add_a_module(name, filename)
char *name, *filename;
{
Module *module;
struct module_spec *extra;
module = get_game_module(name);
if (module == NULL)
exit(1); /* bad error if happens */
if (filename)
module->filename = copy_string(filename);
if (mainmodule == NULL) {
mainmodule = module;
} else {
extra = (struct module_spec *) xmalloc(sizeof(struct module_spec));
extra->module = module;
/* Add the module at the end of the list. */
if (extra_modules == NULL)
extra_modules = extra;
else
last_extra_module->next = extra;
last_extra_module = extra;
}
game_chosen = TRUE;
}
static void
add_a_raw_player_spec(specstr)
char *specstr;
{
struct raw_spec *spec =
(struct raw_spec *) xmalloc (sizeof(struct raw_spec));
spec->spec = copy_string(specstr);
if (raw_player_specs == NULL)
raw_player_specs = spec;
else
last_raw_player_spec->next = spec;
last_raw_player_spec = spec;
}
static void
add_a_gdl_spec(specstr, firstp, lastp)
char *specstr;
struct gdl_spec **firstp, **lastp;
{
struct gdl_spec *spec =
(struct gdl_spec *) xmalloc (sizeof(struct gdl_spec));
spec->spec = copy_string(specstr);
if (*firstp == NULL)
*firstp = spec;
else
(*lastp)->next = spec;
*lastp = spec;
}
static void
version_info()
{
printf("Xconq (%s) version %s\n", program_name, version_string());
}
/* This routine prints out help info about all the possible arguments. */
static void
general_usage_info()
{
printf("Usage:\n\t%s [ -options ... ]\n\n", program_name);
printf("General options:\n\n");
printf(" -c n\t\tcheckpoint every <n> turns\n");
printf(" -f filename\t\trun <filename> as a game\n");
printf(" -g gamename\t\tfind <gamename> in library and run it\n");
printf(" -help\t\tdisplay this help info\n");
printf(" -host <game@host>\thost the given game\n");
printf(" -join <game@host>\tconnect to the given game\n");
printf(" -L pathname\t\tset <pathname> to be library location\n");
printf(" -mail\t\tset up game as play-by-email\n");
printf(" -w\t\t\tsuppress warnings\n");
printf(" -design\t\tmake every player a designer");
#ifndef DESIGNERS
printf(" (not available)");
#endif
printf("\n");
printf("Long options:\n");
printf(" --help\t\tdisplay this help info\n");
printf(" --version\t\tdisplay version info\n");
}
/* Describe the available variants for a game. */
static void
game_usage_info()
{
int i, wid, hgt, circumf, lat, lon, pergame, perside, perturn;
char *varname = "?", *vartypename = NULL;
char buf[BUFSIZE];
Variant *var;
Obj *vardflt;
printf("\nGame variant options");
if (mainmodule == NULL) {
printf(":\n\n No game loaded, no information available.\n\n");
return;
}
printf(" for \"%s\":\n\n", mainmodule->name);
if (mainmodule->variants == NULL) {
printf(" No variants available.\n\n");
return;
}
for (i = 0; mainmodule->variants[i].id != lispnil; ++i) {
var = &(mainmodule->variants[i]);
varname = var->name;
vartypename = c_string(var->id);
vardflt = var->dflt;
switch (keyword_code(vartypename)) {
case K_SEE_ALL:
printf(" -V\t\t\tmake everything be always seen (default %s)\n",
(vardflt == lispnil ? "true" :
(c_number(eval(vardflt)) ? "true" : "false")));
break;
case K_SEQUENTIAL:
printf(" -seq\t\t\tmove sequentially (default %s)\n",
(vardflt == lispnil ? "false" :
(c_number(eval(vardflt)) ? "false" : "true")));
printf(" -sim\t\t\tmove simultaneously (default %s)\n",
(vardflt == lispnil ? "true" :
(c_number(eval(vardflt)) ? "true" : "false")));
break;
case K_WORLD_SEEN:
printf(" -v\t\t\tmake the world be seen already (default %s)\n",
(vardflt == lispnil ? "true" :
(c_number(eval(vardflt)) ? "true" : "false")));
break;
case K_WORLD_SIZE:
printf(" -M wid[xhgt][Wcircumf][+lat][+long]\tset world size (default ");
/* Note that if the game definition sets these values
directly using world or area forms, this is misleading;
but that's the fault of the game designer for including
both preset values and a variant whose defaults don't
match those presets. */
circumf = DEFAULTCIRCUMFERENCE;
wid = DEFAULTWIDTH; hgt = DEFAULTHEIGHT;
lat = lon = 0;
/* Pick the width and height out of the list. */
if (vardflt != lispnil) {
wid = c_number(eval(car(vardflt)));
vardflt = cdr(vardflt);
}
if (vardflt != lispnil) {
hgt = c_number(eval(car(vardflt)));
vardflt = cdr(vardflt);
} else {
hgt = wid;
}
/* Pick up a circumference etc if given. */
if (vardflt != lispnil) {
circumf = c_number(eval(car(vardflt)));
vardflt = cdr(vardflt);
}
if (vardflt != lispnil) {
lat = c_number(eval(car(vardflt)));
vardflt = cdr(vardflt);
}
if (vardflt != lispnil) {
lon = c_number(eval(car(vardflt)));
}
printf("%dx%dW%d", wid, hgt, circumf);
if (lat != 0 || lon != 0)
printf("+%d+%d", lat, lon);
printf(")\n");
break;
case K_REAL_TIME:
pergame = perside = perturn = 0;
if (vardflt != lispnil) {
pergame = c_number(eval(car(vardflt)));
vardflt = cdr(vardflt);
}
if (vardflt != lispnil) {
perside = c_number(eval(car(vardflt)));
vardflt = cdr(vardflt);
}
if (vardflt != lispnil) {
perturn = c_number(eval(car(vardflt)));
}
printf(" -tgame mins\t\tlimit game time to <mins> minutes (default %d)\n",
pergame);
printf(" -tside mins\t\tlimit each player <mins> minutes in all (default %d)\n",
perside);
printf(" -tturn mins\t\tlimit each turn to <mins> minutes (default %d)\n",
perturn);
break;
default:
unixify_variant_name(buf, varname);
printf(" -v%s[=value] (default ", buf);
if (vardflt == lispnil
|| (numberp(vardflt) && c_number(vardflt) == 0)) {
printf("false");
} else if (numberp(vardflt) && c_number(vardflt) == 1) {
printf("true");
} else {
sprintlisp(buf, vardflt, BUFSIZE);
printf("%s", buf);
}
printf(")\n");
break;
}
}
}
/* Replace blanks in a variant's name with hyphens, and put the whole
name in lowercase. */
static void
unixify_variant_name(buf, varname)
char *buf, *varname;
{
int i, slen;
strcpy(buf, varname);
slen = (int) strlen(buf);
for (i = 0; i < slen; ++i) {
if (buf[i] == ' ')
buf[i] = '-';
if (isupper(buf[i]))
buf[i] = tolower(buf[i]);
}
}
static void
player_usage_info()
{
printf("\nPlayer setup options:\n\n");
printf(" [[name][,ai][/config]@]host[+advantage]\tadd player\n");
printf(" ai\t\t= name of AI type or \"ai\" for default type\n");
printf(" config\t\t= name of config file\n");
printf(" host\t\t= name of player's host machine or display\n");
printf(" advantage\t= numerical initial advantage (default 1)\n");
printf(" -e number[,ai]\tadd <number> computer players\n");
printf(" -h number[,ai]\tadd <number> human players\n");
printf(" -noai\tsuppress all AIs\n");
printf(" -r\t\t\tno default player on local display\n");
printf(" -wait minutes\t\twait time for players to join\n");
}
/* Given a string representing world dimensions, extract various components
and compose a variant setting. */
static void
parse_world_option(str)
char *str;
{
int width, height, circumference;
char *str2;
Obj *varval;
width = atoi(str);
str2 = strchr(str, 'x');
if (str2 != NULL) {
height = atoi(str2 + 1);
} else {
height = width;
}
varval = lispnil;
/* Add a world circumference setting if present. */
str2 = strchr(str, 'W');
if (str2 != NULL) {
circumference = atoi(str2 + 1);
if (circumference > 0)
varval = cons(new_number(circumference), varval);
else
fprintf(stderr, "Requested circumference is bad, ignoring\n");
}
varval = cons(new_number(width), cons(new_number(height), varval));
/* Glue onto the list of variant_settings. */
push_key_cdr_binding(&variant_settings, K_WORLD_SIZE, varval);
}
static void
parse_realtime_option(subopt, arg)
char *subopt, *arg;
{
if (strcmp(subopt, "-tgame") == 0) {
option_totalgametime = 60 * atoi(arg);
} else if (strcmp(subopt, "-tside") == 0) {
option_persidetime = 60 * atoi(arg);
} else if (strcmp(subopt, "-tturn") == 0) {
option_perturntime = 60 * atoi(arg);
} else {
fprintf(stderr, "Realtime option not one of -tgame, -tside, -tturn, ignoring\n");
}
}
/* Given a variant, turn it into a list "(name val)". */
static void
parse_variant(str)
char *str;
{
char *varname = NULL, *str2;
Obj *varval = lispnil;
if (strcmp(str, "") == 0) {
push_key_int_binding(&variant_settings, K_WORLD_SEEN, 1);
} else if (strcmp(str, "help") == 0) {
variant_help_wanted = TRUE;
} else {
str2 = strchr(str, '=');
if (str2 != NULL && str2 != str) {
/* (should interp val as string or number) */
varval = new_number(atoi(str2 + 1));
varname = copy_string(str);
varname[str2 - str] = '\0';
} else {
/* Assume varname by itself means "enable" (set to value of 1). */
varname = str;
varval = new_number(1);
}
if (varname)
push_binding(&variant_settings, intern_symbol(varname), varval);
}
}
/* Load all the game modules that were asked for on cmd line. */
void
load_all_modules()
{
struct module_spec *extra;
struct gdl_spec *gdlspec;
Obj *gdlform;
for (gdlspec = pre_gdl_specs; gdlspec != NULL; gdlspec = gdlspec->next) {
gdlform = read_form_from_string(gdlspec->spec, NULL, NULL, NULL);
interp_form(NULL, gdlform);
}
if (mainmodule != NULL) {
load_game_module(mainmodule, TRUE);
for (extra = extra_modules; extra != NULL; extra = extra->next) {
load_game_module(extra->module, TRUE);
}
} else {
/* If we've got absolutely no files to load, the standard game is
the one to go for. It will direct the remainder of random gen. */
load_default_game();
}
for (gdlspec = post_gdl_specs; gdlspec != NULL; gdlspec = gdlspec->next) {
gdlform = read_form_from_string(gdlspec->spec, NULL, NULL, NULL);
interp_form(NULL, gdlform);
}
}
/* Set module variants from command line options. */
void
set_variants_from_options()
{
Obj *varval;
/* Only the host of a networked game can set variants. */
if (option_game_to_join != NULL) {
if (variant_settings != lispnil)
fprintf(stderr, "Not the host, ignoring variant settings\n");
return;
}
/* Build and add a real-time variant if any times were supplied. */
if (option_totalgametime != 0
|| option_persidetime != 0
|| option_perturntime != 0) {
varval = cons(new_number(option_totalgametime),
cons(new_number(option_persidetime),
cons(new_number(option_perturntime), lispnil)));
/* Glue onto the list of variant_settings. */
push_key_cdr_binding(&variant_settings, K_REAL_TIME, varval);
}
do_module_variants(mainmodule, variant_settings);
}
/* Set player characteristics from command-line options. */
void
set_players_from_options()
{
int mergespecs;
Player *player;
struct raw_spec *spec;
/* Only the host of a networked game can set up players. */
if (option_game_to_join != NULL) {
if (default_player_spec == NULL)
default_player_spec = xmalloc(BUFSIZE);
default_player_spec[0] = '\0';
if (!empty_string(getenv("USER"))) {
strcpy(default_player_spec, getenv("USER"));
strcat(default_player_spec, "@");
}
if (!empty_string(raw_default_player_spec)
&& raw_default_player_spec[0] == '@') {
strcat(default_player_spec, raw_default_player_spec);
} else if (!empty_string(getenv("DISPLAY"))) {
strcat(default_player_spec, getenv("DISPLAY"));
}
return;
}
player = NULL;
/* Assume that if any players exist already, then this is a restored
game of some sort, and merge instead of adding new players. */
mergespecs = (numplayers > 0);
if (mergespecs)
player = playerlist;
/* Add the default player. */
if (raw_player_specs == NULL || option_add_default_player) {
if (!mergespecs)
player = add_default_player();
parse_player_spec(player, raw_default_player_spec);
canonicalize_player(player);
player = player->next;
}
/* Add the explicitly listed players. */
for (spec = raw_player_specs; spec != NULL; spec = spec->next) {
if (mergespecs) {
if (player == NULL) {
fprintf(stderr, "Excess player spec \"%s\", ignoring\n",
spec->spec);
continue;
}
} else {
player = add_player();
}
parse_player_spec(player, spec->spec);
canonicalize_player(player);
player = player->next;
}
/* If we made a special request to suppress AIs, go through all
players existing at this time. */
if (initially_no_ai) {
for_all_players(player) {
player->aitypename = NULL;
}
}
}
/* This is not, strictly speaking, part of command line processing,
but command-line programs are also the ones for which stdio is
useful. */
void
print_instructions()
{
Obj *instructions = mainmodule->instructions, *rest;
printf("\n");
if (instructions != lispnil) {
if (stringp(instructions)) {
printf("%s\n", c_string(instructions));
} else if (consp(instructions)) {
for_all_list(instructions, rest) {
if (stringp(car(rest))) {
printf("%s\n", c_string(car(rest)));
} else {
run_warning("Instructions are of wrong type");
}
}
} else {
run_warning("Instructions are of wrong type");
}
} else {
printf("(no instructions supplied)\n");
}
}
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