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/* Name generation for Xconq.
Copyright (C) 1991-1998 Stanley T. Shebs.
Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version. See the file COPYING. */
/* Naming is a special class of init method, since it may run both during
init and throughout a game. Name generation has a very strong influence
on the flavor of a game, so it has some extra flexibility, including
a capability to use a simple context-free grammar to generate names. */
#include "conq.h"
Obj *choose_from_weighted_list PARAMS ((Obj *lis, int *totalweightp));
Obj *namerlist;
Obj *lastnamer;
static int totalsideweights;
void
init_namers()
{
namerlist = lastnamer = lispnil;
totalsideweights = 0;
}
Obj *
choose_from_weighted_list(lis, totalweightp)
Obj *lis;
int *totalweightp;
{
int n, sofar;
Obj *rest, *head, *rslt;
if (*totalweightp <= 0) {
for_all_list(lis, rest) {
head = car(rest);
*totalweightp +=
((consp(head) && numberp(car(head))) ? c_number(car(head)) : 1);
}
}
n = xrandom(*totalweightp);
sofar = 0;
rslt = lispnil;
for_all_list(lis, rest) {
head = car(rest);
sofar += ((consp(head) && numberp(car(head))) ? c_number(car(head)) : 1);
if (sofar > n) {
rslt = head;
break;
}
}
/* Remove the weighting if present. */
if (consp(rslt) && numberp(car(rslt))) {
rslt = cdr(rslt);
}
return rslt;
}
/* Pick a side name that is not already being used. */
/* (should reindent) */
void
make_up_side_name(side)
Side *side;
{
int uniq = FALSE, tries = 0, n, sofar;
Obj *sidelib, *subobj, *subelts, *head, *filler;
sidelib = g_side_lib();
filler = lispnil;
if (sidelib != lispnil) {
while (tries++ < 100 * numsides) {
subobj = choose_from_weighted_list(sidelib, &totalsideweights);
uniq = TRUE;
for_all_list(subobj, subelts) {
head = car(subelts);
if (stringp(cadr(head))) {
if (name_in_use(side, c_string(cadr(head)))) {
uniq = FALSE;
break;
}
}
}
if (uniq) {
filler = subobj;
break;
}
}
} else {
/* The fallback is to label the side 'A', 'B', etc. Note that
we don't test for these "names" being already in use, but this
should be OK, because real games should rarely need these. */
n = side_number(side) - 1;
sprintf(spbuf, "%c", 'A' + n);
sprintf(tmpbuf, "%cian", 'A' + n); /* should be in nlang.c? */
filler = cons(cons(intern_symbol(keyword_name(K_NAME)),
cons(new_string(copy_string(spbuf)),
lispnil)),
filler);
filler = cons(cons(intern_symbol(keyword_name(K_NOUN)),
cons(new_string(copy_string(tmpbuf)),
lispnil)),
filler);
}
/* Now fill the side from the chosen obj - no effect if it is nil. */
fill_in_side(side, filler, FALSE);
}
/* This tests whether a given string is already being used by a side. */
int
name_in_use(side, str)
Side *side;
char *str;
{
Side *side2;
if (empty_string(str))
return FALSE;
for_all_sides(side2) {
if (side2 != side) {
if ((side2->name && strcmp(str, side2->name) == 0)
|| (side2->noun && strcmp(str, side2->noun) == 0)
|| (side2->pluralnoun && strcmp(str, side2->pluralnoun) == 0)
|| (side2->adjective && strcmp(str, side2->adjective) == 0)
)
return TRUE;
}
}
return FALSE;
}
Obj *
make_namer(sym, meth)
Obj *sym, *meth;
{
Obj *namer = new_pointer(sym, (char *) meth), *tmpobj;
/* Append the new namer to the end of the list of namers. */
tmpobj = cons(namer, lispnil);
if (lastnamer != lispnil) {
set_cdr(lastnamer, tmpobj);
lastnamer = tmpobj;
} else {
namerlist = lastnamer = tmpobj;
}
return namer;
}
/* Method to add names to units that want them and don't have them already. */
int
name_units_randomly(calls, runs)
int calls, runs;
{
Unit *unit;
/* There's never any reason not to run this method. */
/* (should this announce progress?) */
for_all_units(unit) {
make_up_unit_name(unit);
assign_unit_number(unit);
}
return TRUE;
}
/* Given a unit, return its naming method if it has one. */
char *
unit_namer(unit)
Unit *unit;
{
Side *side;
if (unit == NULL)
return NULL;
/* Look for and return a side-specific namer if found. */
side = (unit->side ? unit->side : indepside);
if (side->unitnamers != NULL && side->unitnamers[unit->type] != NULL) {
return side->unitnamers[unit->type];
}
return u_namer(unit->type);
}
/* Generate a name for a unit, using an appropriate method.
It is possible (in fact encouraged) to add cool new unit name generation
methods in here, especially when the grammar-based or thematic methods
don't give the desired results. */
char *
propose_unit_name(unit)
Unit *unit;
{
int u;
char *method;
if (unit == NULL)
return NULL;
u = unit->type;
method = unit_namer(unit);
if (empty_string(method)) {
/* Nothing to work with. */
} else if (boundp(intern_symbol(method))) {
return run_namer(symbol_value(intern_symbol(method)));
} else {
/* Do builtin naming methods. */
switch (keyword_code(method)) {
case K_JUNKY:
/* Kind of a bizarre thing, but flavorful sometimes. */
if (unit->side) {
sprintf(spbuf, "%c%c-%s-%02ld",
uppercase(unit->side->name[0]),
uppercase(unit->side->name[1]),
utype_name_n(u, 3), unit->number);
} else {
sprintf(spbuf, "%s-%d", utype_name_n(u, 3), unit->id);
}
return copy_string(spbuf);
default:
init_warning("No naming method `%s', ignoring", method);
break;
}
}
return NULL;
}
/* This names only units that do not already have names. */
void
make_up_unit_name(unit)
Unit *unit;
{
if (unit == NULL || unit->name != NULL)
return;
/* (should check that proposed name is not in use by matching side and type?) */
unit->name = propose_unit_name(unit);
}
/* Unit numbering only happens to designated types that are on a side. */
void
assign_unit_number(unit)
Unit *unit;
{
if (u_assign_number(unit->type)
&& unit->side != NULL) {
/* If unnumbered, give it the next available number and increment. */
if (unit->number == 0)
unit->number = (unit->side->counts)[unit->type]++;
} else {
/* Note that this will erase any already-assigned number,
if the type is one that is not supposed to be numbered. */
unit->number = 0;
}
}
/* Given a naming method, run it and get back a string. */
char *
run_namer(namer)
Obj *namer;
{
int len, ix;
Obj *prev;
Obj *rslt;
Obj *code = (Obj *) namer->v.ptr.data;
Obj *type;
if (!consp(code))
return "?format?";
type = car(code);
if (!symbolp(type))
return "?type?";
switch (keyword_code(c_string(type))) {
case K_JUNKY:
case K_RANDOM:
len = length(cdr(code));
if (len > 0) {
ix = xrandom(len - 1) + 1;
prev = code;
while (--ix)
prev = cdr(prev);
rslt = cadr(prev);
/* Splice out our desired name. */
set_cdr(prev, cddr(prev));
return c_string(rslt);
} else {
return "?no more names?";
}
break;
case K_GRAMMAR:
return name_from_grammar(code);
default:
return "?method?";
}
}
static int maxdepth;
char *
name_from_grammar(grammar)
Obj *grammar;
{
char rslt[500]; /* not really safe... */
Obj *root = cadr(grammar);
Obj *depth = caddr(grammar);
Obj *rules = cdr(cddr(grammar));
maxdepth = 5;
if (numberp(depth))
maxdepth = c_number(depth);
rslt[0] = '\0';
gen_name(root, rules, 0, rslt);
/* This should be optional maybe. */
rslt[0] = uppercase(rslt[0]);
return copy_string(rslt);
}
/* Given a nonterminal and a set of rules, find and apply the right rule. */
void
gen_name(nonterm, rules, depth, rslt)
Obj *nonterm, *rules;
int depth;
char *rslt;
{
Obj *lis;
for (lis = rules; lis != lispnil; lis = cdr(lis)) {
if (equal(nonterm, car(car(lis)))) {
gen_from_rule(cadr(car(lis)), rules, depth, rslt);
return;
}
}
if (symbolp(nonterm)
&& boundp(nonterm)
&& pointerp(symbol_value(nonterm))) {
strcat(rslt, run_namer(symbol_value(nonterm)));
} else {
/* Assume that the purported nonterm symbol is actually a terminal. */
strcat(rslt, c_string(nonterm));
}
}
/* Given a rule body, decide how to add to the output string. This may
recurse, so there is a limit check. */
void
gen_from_rule(rule, rules, depth, rslt)
Obj *rule, *rules;
int depth;
char *rslt;
{
Obj *lis;
int total, num, oldlen;
if (depth >= maxdepth)
return;
switch (rule->type) {
case NUMBER:
case NIL:
case UTYPE:
case MTYPE:
case TTYPE:
case POINTER:
case EOFOBJ:
break; /* ignore for now.. */
case SYMBOL:
gen_name(rule, rules, depth, rslt);
break;
case STRING:
strcat(rslt, c_string(rule));
break;
case CONS:
if (symbolp(car(rule))) {
switch (keyword_code(c_string(car(rule)))) {
case K_OR:
/* weighted selection */
total = 0;
for (lis = cdr(rule); lis != lispnil; lis = cdr(lis)) {
if (numberp(car(lis))) {
total += c_number(car(lis));
lis = cdr(lis);
} else {
total += 1;
}
}
/* We now know the range, make a random index into it. */
num = xrandom(total);
/* Go through again to figure out which choice the index
references. */
total = 0;
for (lis = cdr(rule); lis != lispnil; lis = cdr(lis)) {
if (numberp(car(lis))) {
total += c_number(car(lis));
lis = cdr(lis);
} else {
total += 1;
}
if (total > num) {
gen_from_rule(car(lis), rules, depth + 1, rslt);
return;
}
}
break;
case K_ANY:
/* uniform selection */
strcat(rslt, c_string(elt(cdr(rule),
xrandom(length(cdr(rule))))));
break;
case K_CAPITALIZE:
oldlen = strlen(rslt);
gen_name(cadr(rule), rules, depth + 1, rslt);
if (islower(rslt[oldlen]))
rslt[oldlen] = uppercase(rslt[oldlen]);
break;
default:
/* Nested subsequence. */
for (lis = rule; lis != lispnil; lis = cdr(lis)) {
gen_from_rule(car(lis), rules, depth + 1, rslt);
}
}
} else {
/* syntax error */
}
break;
default:
case_panic("lisp type in grammar", rule->type);
break;
}
}
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