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/* Definitions of all the tables in Xconq GDL.
Copyright (C) 1991-1997 Stanley T. Shebs.
Xconq is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version. See the file COPYING. */
DEF_UT_TABLE("accident-damage", ut_accident_damage,
"damage from an accident",
utaccidentdamage, constaccidentdamage, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("accident-hit-chance", ut_accident_hit,
"chance to be hit in given terrain type, as .01% chance",
utaccidenthit, constaccidenthit, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("accident-vanish-chance", ut_accident_vanish,
"chance to vanish in given terrain type, as .01% chance",
utaccidentvanish, constaccidentvanish, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-for-retreat", uu_acp_retreat,
"extra acp available when retreating",
uuacpretreat, constuuacpretreat, TABLO, 0, TABHI, TABINT)
DEF_UT_TABLE("acp-night-effect", ut_acp_night_effect,
"effect of night on acp",
utacpnighteffect, constutacpnighteffect, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("acp-occupant-effect", uu_acp_occ_effect,
"effect of occupants on acp",
uuacpocceffect, constuuacpocceffect, 0, 100, TABHI, TABINT)
DEF_UT_TABLE("acp-to-add-terrain", ut_acp_to_add_terrain,
"the acp needed by a type of unit to add a type of terrain",
utacptoaddterrain, constutacptoaddterrain, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-to-attack", uu_acp_to_attack,
"acp needed by a type of unit to attack another type",
uuacptoattack, constuuacptoattack, 0, 1, TABHI, TABINT)
DEF_UU_TABLE("acp-to-be-fired-on", uu_acp_to_be_fired_on,
"acp used up by a type of unit when fired on by another type",
uuacptobefiredon, constuuacptobefiredon, 0, 1, TABHI, TABINT)
DEF_UU_TABLE("acp-to-build", uu_acp_to_build,
"acp needed by a type of unit to work on another type",
uuacptobuild, constuuacptobuild, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-to-capture", uu_acp_to_capture,
"acp needed by a type of unit to capture another type",
uuacptocapture, constuuacptocapture, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-to-change-type", uu_acp_to_change_type,
"acp needed by one type of unit to change to another type",
uuacptochangetype, constuuacptochangetype, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-to-create", uu_acp_to_create,
"acp needed by one type of unit to create another type",
uuacptocreate, constuuacptocreate, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-to-defend", uu_acp_to_defend,
"acp used up by a type of unit to defend against another type",
uuacptodefend, constuuacptodefend, 0, 1, TABHI, TABINT)
DEF_UU_TABLE("acp-to-enter-unit", uu_acp_to_enter,
"acp needed by one type of unit to enter another type",
uuacptoenter, constuuacptoenter, 0, 1, TABHI, TABINT)
DEF_UM_TABLE("acp-to-load", um_acp_to_load,
"",
umacptoload, constumacptoload, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("acp-to-remove-terrain", ut_acp_to_remove_terrain,
"acp needed to remove a type of terrain",
utacptoremoveterrain, constutacptoremoveterrain, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("acp-to-produce", um_acp_to_produce,
"",
umacptoproduce, constumacptoproduce, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-to-repair", uu_acp_to_repair,
"acp needed by one type of unit to repair another type",
uuacptorepair, constuuacptorepair, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-to-research", uu_acp_to_research,
"acp needed by one type of unit to research another type",
uuacptoresearch, constuuacptoresearch, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("acp-to-toolup", uu_acp_to_toolup,
"acp needed by one type of unit to toolup another type",
uuacptotoolup, constuuacptotoolup, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("acp-to-unload", um_acp_to_unload,
"",
umacptounload, constumacptounload, 0, 0, TABHI, TABINT)
DEF_TT_TABLE("adjacent-terrain-effect", tt_adj_terr_effect,
"effect of adjacent terrain on another",
ttadjterreffect, constttadjterreffect, -1, -1, MAXTTYPES, TABINT)
DEF_UT_TABLE("alter-terrain-range", ut_alter_range,
"distance at which a unit can alter terrain",
utalterrange, constutalterrange, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("altitude-max", ut_alt_max,
"how high unit can go in the terrain",
utaltmax, constutaltmax, TABLO, 0, TABHI, TABINT)
DEF_UT_TABLE("altitude-min", ut_alt_min,
"how low unit can go in the terrain",
utaltmin, constutaltmin, TABLO, 0, TABHI, TABINT)
DEF_UU_TABLE("attack-range", uu_attack_range,
"maximum distance at which a unit may attack",
uuattackrange, constuuattackrange, -1, 1, TABHI, TABINT)
DEF_UU_TABLE("attack-range-min", uu_attack_range_min,
"minimum distance at which a unit may attack",
uuattackrangemin, constuuattackrangemin, -1, 0, TABHI, TABINT)
DEF_UT_TABLE("attack-terrain-effect", ut_attack_terrain_effect,
"effect of terrain on an attack's hit chance",
utattackterraineffect, constutattackterraineffect, 0, 100, TABHI, TABINT)
DEF_UT_TABLE("attrition", ut_attrition,
"base chance to lose hp in given terrain type",
utattrition, constutattrition, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("auto-repair", uu_auto_repair,
"amount of automatic repair of damage",
uuautorepair, constuuautorepair, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("auto-repair-range", uu_auto_repair_range,
"distance up to which automatic repair of damage can occur",
uuautorepairrange, constuuautorepairrange, -1, 0, TABHI, TABINT)
DEF_UM_TABLE("base-consumption", um_base_consumption,
"basic amount of supply consumption in each turn",
umbaseconsumption, constumbaseconsumption, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("base-production", um_base_production,
"basic amount of supply production",
umbaseproduction, constumbaseproduction, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("body-height", ut_body_height,
"effective height of a unit's body in a type of terrain",
utbodyheight, constutbodyheight, TABLO, 0, TABHI, TABINT)
DEF_UU_TABLE("bridge", uu_bridge,
"whether an assault can cross to a unit on impassable terrain",
uubridge, constbridge, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("build-range", uu_build_range,
"max distance between unit and unit being worked on",
uubuildrange, constuubuildrange, -1, 0, TABHI, TABINT)
DEF_UU_TABLE("can-enter-independent", uu_can_enter_indep,
"true if the type can enter an indep of some other type",
uucanenterindep, constuucanenterindep, 0, 0, 1, TABINT)
DEF_UT_TABLE("capacity-negation", ut_capacity_neg,
"true if the unit negates capacity of connections of the terrain type",
utcapacityneg, constutcapacityneg, 0, 0, 1, TABINT)
DEF_UU_TABLE("capture-chance", uu_capture,
"base chance for one type of unit to capture another type",
uucapture, constuucapture, 0, 0, 100, TABINT)
DEF_TM_TABLE("change-on-exhaustion-chance", tm_change_on_exhaust,
"chance that terrain will change type if no more of material",
tmchangeonexhaust, consttmchangeonexhaust, 0, 0, 100, TABINT)
DEF_TT_TABLE("coating-depth-max", tt_coat_max,
"max depth of coating type over another type of terrain",
ttcoatmax, constttcoatmax, 0, 0, TABHI, TABINT)
DEF_TT_TABLE("coating-depth-min", tt_coat_min,
"min depth of coating type over another type of terrain",
ttcoatmin, constttcoatmin, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("consumption-as-occupant", um_consumption_as_occupant,
"effect of being an occupant on base consumption",
umconsumpasoccupant, constumconsumpasoccupant, 0, 100, TABHI, TABINT)
DEF_UM_TABLE("consumption-on-creation", um_consumption_on_creation,
"amount of material used by any creator to create a type of unit",
umconsumponcreation, constumconsumponcreation, TABLO, 0, TABHI, TABINT)
DEF_TM_TABLE("consumption-per-add-terrain", tm_consumption_per_add_terrain,
"amount of material consumed by adding terrain",
tmconsumpperaddterr, consttmconsumpperaddterr, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("consumption-per-attack", um_consumption_per_attack,
"amount of material used up by an attack action",
umconsumpperattack, constumconsumpperattack, TABLO, 0, TABHI, TABINT)
DEF_UM_TABLE("consumption-per-build", um_consumption_per_build,
"amount of material used up by a build action",
umconsumpperbuild, constumconsumpperbuild, TABLO, 0, TABHI, TABINT)
DEF_UM_TABLE("consumption-per-fire", um_consumption_per_fire,
"amount of material used up by a fire action",
umconsumpperfire, constumconsumpperfire, TABLO, -1, TABHI, TABINT)
DEF_UM_TABLE("consumption-per-move", um_consumption_per_move,
"amount of material used up by a move action",
umconsumppermove, constumconsumppermove, TABLO, 0, TABHI, TABINT)
DEF_UM_TABLE("consumption-per-repair", um_consumption_per_repair,
"amount of material used up by any repair action on a type of unit",
umconsumpoperrepair, constumconsumpperrepair, TABLO, 0, TABHI, TABINT)
DEF_UT_TABLE("control-range", ut_control_range,
"distance out to which a unit can get control of terrain",
utcontrolrange, constutcontrolrange, -1, -1, TABHI, TABINT)
DEF_UT_TABLE("keep-control-range", ut_keep_control_range,
"distance out to which a unit can keep control of terrain",
utkeepcontrolrange, constutkeepcontrolrange, -1, -1, TABHI, TABINT)
DEF_UU_TABLE("counterattack", uu_counterattack,
"normal strength of reaction to direct attack",
uucounterattack, constuucounterattack, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("countercapture", uu_countercapture,
"normal strength of reaction to capture attempts",
uucountercapture, constuucountercapture, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("cp-on-creation", uu_creation_cp,
"completeness point of the unit when first created",
uucreationcp, constuucreationcp, 0, 1, TABHI, TABINT)
DEF_UU_TABLE("cp-per-build", uu_cp_per_build,
"completeness points added by one build action",
uucpperbuild, constuucpperbuild, 0, 1, TABHI, TABINT)
DEF_UU_TABLE("create-range", uu_create_range,
"max distance between unit and unit being created",
uucreaterange, constuucreaterange, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("cxp-per-capture", uu_cxp_per_capture,
"combat experience gained from attempting to capture",
uucxppercapture, constuucxppercapture, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("cxp-per-combat", uu_cxp_per_combat,
"combat experience gained from attack or defense",
uucxppercombat, constuucxppercombat, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("damage", uu_damage,
"points of damage that one unit will inflict on another",
uudamage, constuudamage, 0, 0, TABHI, TABDICE)
DEF_UU_TABLE("damage-cxp-effect", uu_damage_cxp,
"effect of combat experience on damage",
uudamagecxp, constuudamagecxp, 0, 100, TABHI, TABINT)
DEF_UT_TABLE("defend-terrain-effect", ut_defend_terrain_effect,
"effect of defender's terrain on attack results",
utdefendterraineffect, constutdefendterraineffect, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("detonate-on-approach-range", uu_detonate_approach_range,
"range at which a unit will detonate if another approaches",
uudetonateapproachrange, constdetonateapproachrange, -1, -1, TABHI, TABINT)
DEF_UU_TABLE("detonate-on-capture", uu_detonate_on_capture,
"chance that a unit will detonate when captured",
uudetonateoncapture, constdetonateoncapture, 0, 0, 100, TABINT)
DEF_UU_TABLE("detonate-on-hit", uu_detonate_on_hit,
"chance that a unit will detonate when hit in combat",
uudetonateonhit, constdetonateonhit, 0, 0, 100, TABINT)
DEF_UT_TABLE("detonation-accident-chance", ut_detonation_accident,
"chance of an accidental detonation",
utdetonationaccident, constutdetonationaccident, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("detonation-damage-adjacent", uu_detonation_damage_adj,
"damage done to units adjacent to a detonation",
uudetonationdamageadj, constuudetonationdamageadj, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("detonation-damage-at", uu_detonation_damage_at,
"damage done to units in the same cell as a detonation",
uudetonationdamageat, constuudetonationdamageat, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("detonation-terrain-range", ut_detonation_range,
"distance for detonation effects on terrain",
utdetonationrange, constutdetonationrange, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("detonation-unit-range", uu_detonation_range,
"distance for detonation effects on units",
uudetonationrange, constuudetonationrange, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("detonation-terrain-damage-chance", ut_detonation_damage,
"chance that detonation will damage a type of terrain",
utdetonationdamage, constutdetonationdamage, 0, 0, 100, TABINT)
DEF_UT_TABLE("eye-height", ut_eye_height,
"effective height of a unit's eyes in a type of terrain",
uteyeheight, constuteyeheight, TABLO, 0, TABHI, TABINT)
DEF_UT_TABLE("favored-terrain", ut_favored,
"the chance for a unit to be placed on a type of terrain",
utfavored, constfavored, 0, 100, 100, TABINT)
DEF_UU_TABLE("ferry-on-entry", uu_ferry_on_enter,
"amount of intervening terrain that transport will take entering units over",
uuferryonenter, constuuferryonenter, 0, 2, 3, TABINT)
DEF_UU_TABLE("ferry-on-departure", uu_ferry_on_leave,
"amount of intervening terrain that transport will take leaving units over",
uuferryonleave, constuuferryonleave, 0, 2, 3, TABINT)
DEF_UT_TABLE("fire-attack-terrain-effect", ut_fire_attack_terrain_effect,
"effect of attacking unit's terrain on fire hit chance",
utfireattackterraineffect, constfireutattackterraineffect, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("fire-damage", uu_fire_damage,
"damage that a unit will inflict on another by firing at it",
uufiredamage, constuufiredamage, -1, -1, 32767, TABINT)
DEF_UT_TABLE("fire-defend-terrain-effect", ut_fire_defend_terrain_effect,
"effect of defending unit's terrain on fire hit chance",
utfiredefendterraineffect, constfireutdefendterraineffect, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("fire-hit-chance", uu_fire_hit,
"base chance for a unit to hit another unit by firing at it",
uufirehitchance, constuufirehitchance, -1, -1, 100, TABINT)
DEF_UU_TABLE("hp-min", uu_hp_min,
"minimum below which attacker cannot reduce a defender's HP",
uuhpmin, constuuhpmin, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("hp-to-garrison", uu_hp_to_garrison,
"hp of a unit that gets used up to garrison a capture",
uuhptogarrison, constuuhptogarrison, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("hit-at-max-range-effect", uu_hit_max_range_effect,
"chance for a type of unit to hit another type of unit at longest range",
uuhitatmaxrangeeffect, constuuhitatmaxrangeeffect, 0, 100, TABHI, TABINT)
DEF_UM_TABLE("hit-by", um_hit_by,
"kind of ammo that hits unit",
umhitby, constumhitby, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("hit-chance", uu_hit,
"base chance for a type of unit to hit another type of unit",
uuhitchance, constuuhitchance, 0, 0, 100, TABINT)
DEF_UU_TABLE("hit-cxp-effect", uu_hit_cxp,
"effect of combat experience on hit chance",
uuhitcxp, constuuhitcxp, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("hp-per-repair", uu_repair,
"HP restored by a repair action",
uuhprepair, constuuhprepair, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("hp-to-repair", uu_hp_to_repair,
"minimum HP to be able to do repairs to another unit",
uuhptorepair, constuuhptorepair, 1, 1, TABHI, TABINT)
DEF_UM_TABLE("hp-per-starve", um_hp_per_starve,
"HP lost/gained per turn of starvation",
umhpstarve, constumhpstarve, TABLO, 0, TABHI, TABINT)
DEF_UM_TABLE("in-length", um_inlength,
"length of supply line coming in",
uminlength, constuminlength, -1, 0, TABHI, TABINT)
DEF_UU_TABLE("independent-capture-chance", uu_indep_capture,
"base chance for one type of unit to capture another indep type",
uuindepcapture, constuuindepcapture, -1, -1, 100, TABINT)
DEF_UT_TABLE("independent-density", ut_indep_density,
"likelihood of an indep unit type on a terrain type",
utindepdensity, constutindepdensity, 0, 0, 10000, TABINT)
DEF_UM_TABLE("load-max", um_load_max,
"maximum of material that may be added by a transfer action",
umloadmax, constumloadmax, -1, -1, TABHI, TABINT)
DEF_UU_TABLE("looks-like", uu_looks_like,
"weights for resemblance of units to each other",
uulookslike, constuulookslike, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("lose-track-chance", ut_lose_track,
"chance to lose track of a unit in some terrain",
utlosetrack, constutlosetracks, 0, 0, 10000, TABINT)
DEF_UU_TABLE("lost-surrender-chance", uu_lost_surrender,
"chance that a unit on a losing side will surrender to another",
uulostsurrender, constuulostsurrender, 0, 0, 10000, TABINT)
DEF_UM_TABLE("material-per-production", um_material_per_production,
"amount of material created by a production action",
umperproduction, constumperproduction, 0, 0, TABHI, TABINT)
DEF_TM_TABLE("material-per-remove-terrain", tm_material_per_remove_terrain,
"amount of material created by terrain removal",
tmperremoveterr, consttmperremoveterr, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-act", um_to_act,
"supplies needed to be able to act at all",
umtoact, constumtact, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-build", um_to_build,
"supplies needed to be able to work on a unit",
umtobuild, constumtobuild, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-add-terrain", um_to_add_terrain,
"supplies needed to be able to add terrain",
umtoaddterrain, constumtoaddterrain, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-attack", um_to_attack,
"supplies needed to be able to do close combat",
umtoattack, constumtoattack, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-change-type", um_to_change_type,
"supplies needed to be able to change type",
umtochangetype, constumtochangetype, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-create", um_to_create,
"supplies needed to be able to create",
umtocreate, constumtocreate, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-fire", um_to_fire,
"supplies needed to be able to fire at anything",
umtofire, constumtofire, -1, -1, TABHI, TABINT)
DEF_UM_TABLE("material-to-move", um_to_move,
"supplies needed to be able to move",
umtomove, constumtomove, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-produce", um_to_produce,
"supplies needed to be able to produce anything",
umtoproduce, constumtoproduce, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-remove-terrain", um_to_remove_terrain,
"supplies needed to be able to remove terrain",
umtoremoveterrain, constumtoremoveterrain, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-research", um_to_research,
"supplies needed to be able to do research",
umtoresearch, constumtoresearch, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("material-to-repair", um_to_repair,
"supplies needed to be able to repair anything",
umtorepair, constumtorepair, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("morale-hit", uu_morale_hit,
"morale gained from successful hit",
uumoralehit, constuumoralehit, TABLO, 0, TABHI, TABINT)
DEF_UU_TABLE("morale-hit-by", uu_morale_hit_by,
"morale lost when hit by another",
uumoralehitby, constuumoralehitby, TABLO, 0, TABHI, TABINT)
DEF_UU_TABLE("morale-on-creation", uu_creation_morale,
"morale of the unit when first created, as ratio of creator's morale",
uucreationmorale, constuucreationmorale, 0, 100, TABHI, TABINT)
DEF_UT_TABLE("morale-terrain-effect", ut_morale_terrain_effect,
"effect of terrain on morale",
utmoraleterraineffect, constutmoraleterraineffect, TABLO, 0, TABHI, TABINT)
DEF_UU_TABLE("mp-to-enter-own", uu_mp_to_enter_own,
"mp needed to enter the same cell as another type of unit",
uumptoenterown, constuumptoenterown, -1, -1, TABHI, TABINT)
DEF_UT_TABLE("mp-to-enter-terrain", ut_mp_to_enter,
"mp needed to enter the terrain",
utmptoenter, constutmptoenter, -1, 1, TABHI, TABINT)
DEF_UU_TABLE("mp-to-enter-unit", uu_mp_to_enter,
"mp needed to enter a type of unit",
uumptoenter, constuumptoenter, -1, 0, TABHI, TABINT)
DEF_UU_TABLE("mp-to-enter-zoc", uu_mp_to_enter_zoc,
"mp needed to enter the zoc of a type of unit",
uumptoenterzoc, constuumptoenterzoc, -1, -1, TABHI, TABINT)
DEF_UT_TABLE("mp-to-leave-terrain", ut_mp_to_leave,
"mp needed to leave a type of terrain",
utmptoleave, constutmptoleave, -1, 0, TABHI, TABINT)
DEF_UU_TABLE("mp-to-leave-unit", uu_mp_to_leave,
"mp needed to leave a type of unit",
uumptoleave, constuumptoleave, -1, 0, TABHI, TABINT)
DEF_UU_TABLE("mp-to-leave-zoc", uu_mp_to_leave_zoc,
"mp needed to leave the zoc of a type of unit",
uumptoleavezoc, constuumptoleavezoc, -1, 0, TABHI, TABINT)
DEF_UT_TABLE("mp-to-traverse", ut_mp_to_traverse,
"mp needed to move along a connection",
utmptotraverse, constutmptotraverse, 0, 1, TABHI, TABINT)
DEF_UU_TABLE("mp-to-traverse-zoc", uu_mp_to_traverse_zoc,
"mp needed to move within the zoc of a type of unit",
uumptotraversezoc, constuumptotraversezoc, -1, 0, TABHI, TABINT)
DEF_UM_TABLE("occupant-base-production", um_occ_production,
"amount of material automatically produced by an occupant",
umoccproduction, constumoccproduction, -1, -1, TABHI, TABINT)
DEF_UU_TABLE("occupant-can-construct", uu_occ_can_build,
"true if a type of occupant can build",
uuocccanbuild, constuuocccanbuild, 0, 1, 1, TABINT)
DEF_UU_TABLE("occupant-can-have-occupants", uu_occ_can_have_occs,
"true if a type of occupant can have occupants itself",
uuocccanhaveoccs, constuuocccanhaveoccs, 0, 1, 1, TABINT)
DEF_UU_TABLE("occupant-combat", uu_occ_combat,
"effect of being an occupant on combat performance",
uuocccombat, constuuocccombat, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("occupant-escape-chance", uu_occ_escape,
"base chance for a type of unit to move to avoid capture",
uuoccescape, constuuoccescape, 0, 0, 100, TABINT)
DEF_UU_TABLE("occupant-max", uu_occ_max,
"extra ceiling on total number of a type",
uuoccmax, constuuoccmax, -1, -1, TABHI, TABINT)
DEF_UU_TABLE("occupant-vision", uu_occ_can_see,
"true if a type of occupant can see",
uuocccansee, constuuocccansee, 0, 1, 1, TABINT)
DEF_UU_TABLE("opinions-on-creation", uu_creation_opinions,
"opinions of the unit when first created, as ratio of creator's opinions",
uucreationopinions, constuucreationopinions, 0, 100, TABHI, TABINT)
DEF_UM_TABLE("out-length", um_outlength,
"length of supply line going out",
umoutlength, constoutlength, -1, 0, TABHI, TABINT)
DEF_MM_TABLE("people-consumption", mm_people_consumption,
"amount of material consumption by people",
mmpeopleconsumption, constmmpeopleconsumption, 0, 0, TABHI, TABINT)
DEF_MM_TABLE("people-production", mm_people_production,
"amount of material production by people",
mmpeopleproduction, constmmpeopleproduction, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("people-see-chance", um_people_see,
"base chance for a type of people to see unit",
umpeoplesee, constumpeoplesee, 0, 100, 100, TABINT)
DEF_UT_TABLE("people-surrender-chance", ut_people_surrender,
"Chance that people will surrender to occupying unit",
utpeoplesurrender, constutpeoplesurrender, 0, 0, 100, TABINT)
DEF_UM_TABLE("people-surrender-effect", um_people_surrender,
"effect of people type on surrender chance",
umpeoplesurrender, constumpeoplesurrender, 0, 100, TABHI, TABINT)
DEF_UT_TABLE("productivity", ut_productivity,
"effect of terrain on production",
utproductivity, constproductivity, 0, 100, TABHI, TABINT)
DEF_UT_TABLE("productivity-adjacent", ut_productivity_adj,
"effect of adjacent terrain on production",
utproductivityadj, constproductivityadj, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("productivity-max", um_productivity_max,
"upper limit on productivity for a material",
umproductivitymax, constumproductivitymax, 0, TABHI, TABHI, TABINT)
DEF_UM_TABLE("productivity-min", um_productivity_min,
"lower limit on productivity for a material",
umproductivitymin, constumproductivitymin, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("protection", uu_protection,
"The degree to which transports protect occupants and vice versa",
uuprotection, constuuprotection, 0, 100, TABHI, TABINT)
DEF_UM_TABLE("recycleable-material", um_recycleable,
"amount of material recoverable from a unit being disbanded",
umrecycleable, constumrecycleable, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("retreat-chance", uu_retreat_chance,
"chance to retreat after combat",
uuretreatchance, constuuretreatchance, 0, 0, 100, TABINT)
DEF_UU_TABLE("road-chance", uu_road_chance,
"chance for a road from one type to another",
uuroadchance, constuuroadchance, 0, 0, 100, TABINT)
DEF_TT_TABLE("road-into-chance", tt_road_into_chance,
"chance for type of road into type of terrain",
ttroadintochance, constttroadintochance, 0, 0, 100, TABINT)
DEF_UU_TABLE("scuttle-chance", uu_scuttle,
"base chance for u1 to wreck self to avoid capture by u2",
uuscuttle, constscuttle, 0, 0, 100, TABINT)
DEF_UU_TABLE("see-chance", uu_see,
"chance for a type of unit to see another type at a distance",
uusee, constuusee, 0, 100, 100, TABINT)
DEF_UU_TABLE("see-chance-adjacent", uu_see_adj,
"chance for a type of unit to see another type in the same cell",
uuseeadj, constuuseeadj, 0, 100, 100, TABINT)
DEF_UU_TABLE("see-chance-at", uu_see_at,
"chance for a type of unit to see another type in an adjacent cell",
uuseeat, constuuseeat, 0, 100, 100, TABINT)
DEF_TM_TABLE("see-material-always", tm_see_always,
"true if material in terrain accurately seen all the time",
tmseealways, consttmseealways, 0, 1, 1, TABINT)
DEF_UU_TABLE("see-mistake-chance", uu_see_mistake,
"chance for a type of unit to identify another type wrongly",
uuseemistake, constuuseemistake, 0, 0, 10000, TABINT)
DEF_UU_TABLE("see-others-if-captured", uu_see_others_captured,
"chance to see other units when one captured",
uuseeotherscap, constuuseeotherscap, 0, 0, 100, TABINT)
DEF_UU_TABLE("speed-occupant-effect", uu_speed_occ_effect,
"effect of occupants on transport speed",
uuspeedocceffect, constuuspeedocceffect, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("spy-quality", uu_spy_quality,
"chance for u1 to return info about u2 when spied upon",
uuspyquality, constspyquality, 0, 100, 100, TABINT)
DEF_UU_TABLE("spy-track-chance", uu_spy_track,
"chance that a spy will gain tracking on a unit",
uuspytrack, constuuspytrack, 0, 0, 10000, TABINT)
DEF_UU_TABLE("stack-protection", uu_stack_protection,
"the degree to which units in same cell protect each other",
uustackprotection, constuustackprotection, 0, 100, TABHI, TABINT)
DEF_UM_TABLE("supply-on-creation", um_created_supply,
"materials created for a newly created unit",
umcreatedsupply, constumcreatedsupply, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("supply-on-completion", um_completed_supply,
"materials created for a newly completed unit",
umcompletedsupply, constumcompletedsupply, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("supply-per-disband", um_supply_per_disband,
"amount of supply recovered from a disband action",
umsupplyperdisband, constumsupplyperdisband, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("surrender-chance", uu_surrender_chance,
"base chance for a unit to surrender to another nearby",
uusurrenderchance, constuusurrenderchance, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("surrender-chance-per-attack", uu_surrender_per_attack,
"chance that a unit will surrender upon being attacked",
uusurrenderattack, constuusurrenderattack, 0, 0, 100, TABINT)
DEF_UU_TABLE("surrender-range", uu_surrender_range,
"distance out to which a unit will surrender",
uusurrenderrange, constuusurrenderrange, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("tech-crossover", uu_tech_crossover,
"effect of tech for one type on tech for another type",
uutechcross, constuutechcross, 0, 0, 100, TABINT)
DEF_UU_TABLE("tech-per-research", uu_tech_per_research,
".01 tech increase from one research action",
uutechperresearch, constuutechperresearch, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("temperature-protection", uu_temp_protect,
"true if the transport protects the occupant from temperature effects",
uutempprotect, constuutempprotect, 0, 0, 1, TABINT)
DEF_TM_TABLE("terrain-consumption", tm_consumption,
"amount of material consumption by a cell each turn",
tmconsumption, consttmconsumption, 0, 0, TABHI, TABINT)
DEF_TM_TABLE("terrain-production", tm_production,
"amount of material production by a cell each turn",
tmproduction, consttmproduction, 0, 0, TABHI, TABINT)
DEF_UT_TABLE("terrain-capacity-x", ut_capacity_x,
"number of units that can always be in terrain",
utcapacityx, constutcapacityx, 0, 0, TABHI, TABINT)
DEF_TT_TABLE("terrain-damaged-type", tt_damaged_type,
"chance that a type of terrain will change into another type if damaged",
ttdamagedtype, constttdamagedtype, 0, 0, TABHI, TABINT)
DEF_TM_TABLE("terrain-exhaustion-type", tm_exhaust_type,
"type of terrain that will replace terrain that loses all of a material",
tmexhausttype, consttmexhausttype, 0, NONTTYPE, NONTTYPE, TABINT)
DEF_TM_TABLE("terrain-initial-supply", tm_initial,
"amount of each material that a cell starts with",
tminitial, consttminitial, 0, 0, TABHI, TABINT)
DEF_TM_TABLE("terrain-storage-x", tm_storage_x,
"amount of each material that a cell can hold",
tmstoragex, consttmstoragex, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("tp-damage", uu_tp_damage,
"possible damage to tooling as a result of being hit",
uutpdamage, constuutpdamage, TABLO, 0, TABHI, TABDICE)
DEF_UU_TABLE("tp-max", uu_tp_max,
"maximum possible tooling",
uutpmax, constuutpmax, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("tp-per-toolup", uu_tp_per_toolup,
"tooling points gained from a toolup action",
uutppertoolup, constuutppertoolup, 0, 1, TABHI, TABINT)
DEF_UU_TABLE("tp-to-build", uu_tp_to_build,
"tooling points needed to build a unit",
uutptobuild, constuutptobuild, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("tp-attrition", uu_tp_attrition,
"loss of tooling points each turn",
uutpattrition, constuutpattrition, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("tp-crossover", uu_tp_crossover,
"effect of tooling for one type on tooling for another type",
uutpcrossover, constuutpcrossover, 0, 0, 100, TABINT)
DEF_UU_TABLE("track-chance", uu_track,
"chance that a unit will gain tracking on another",
uutrackchance, constuutrackchance, 0, 0, 10000, TABINT)
DEF_UU_TABLE("unit-control-chance", uu_control,
"base chance that a unit can control another",
uucontrol, constuucontrol, -1, 0, 100, TABINT)
DEF_UU_TABLE("unit-control-chance-adjacent", uu_control_adj,
"base chance that a unit can control another in an adjacent cell",
uucontroladj, constuucontroladj, -1, 0, 100, TABINT)
DEF_UU_TABLE("unit-control-chance-at", uu_control_at,
"base chance that a unit can control another in the same cell",
uucontrolat, constuucontrolat, -1, 0, 100, TABINT)
DEF_UU_TABLE("unit-control-range", uu_control_range,
"distance out to which a unit can control another unit",
uucontrolrange, constuucontrolrange, -1, 0, TABHI, TABINT)
DEF_UM_TABLE("unit-initial-supply", um_initial,
"amount of each material that a unit starts with",
utinitial, constinitial, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("unit-capacity-x", uu_capacity_x,
"carrying capacity reserved for unit type",
uucapacityx, constuucapacityx, 0, 0, TABHI, TABINT)
DEF_UU_TABLE("unit-size-as-occupant", uu_size,
"how much space an occupant takes up in the given transport",
uusize, constuusize, 0, 1, TABHI, TABINT)
DEF_UT_TABLE("unit-size-in-terrain", ut_size,
"how much space a unit takes up in a cell",
utsize, constutsize, 0, 1, TABHI, TABINT)
DEF_UM_TABLE("unit-storage-x", um_storage_x,
"capacity for each material type",
umstoragex, constumstoragex, 0, 0, TABHI, TABINT)
DEF_UM_TABLE("unload-max", um_unload_max,
"maximum amount of material that may be removed by a transfer action",
umunloadmax, constumunloadmax, -1, -1, TABHI, TABINT)
DEF_UT_TABLE("vanishes-on", ut_vanishes_on,
"true if a unit in the terrain simply vanishes",
utvanisheson, constutvanisheson, 0, 0, 1, TABINT)
DEF_UT_TABLE("visibility", ut_visibility,
"base chance to see unit when in terrain",
utvisibility, constutvisibility, 0, 100, 100, TABINT)
DEF_UT_TABLE("vision-night-effect", ut_vision_night_effect,
"effect of night on vision",
utvisionnighteffect, constutvisionnighteffect, 0, 100, TABHI, TABINT)
DEF_UT_TABLE("weapon-height", ut_weapon_height,
"effective height of a unit's weapons in a type of terrain",
utweaponheight, constutweaponheight, TABLO, 0, TABHI, TABINT)
DEF_UU_TABLE("withdraw-chance-per-attack", uu_withdraw_per_attack,
"chance that a unit will retreat to avoid an attack",
uuwithdrawattack, constuuwithdrawattack, 0, 0, 100, TABINT)
DEF_UT_TABLE("wrecks-on", ut_wrecks_on,
"true if a unit in the terrain becomes wrecked",
utwreckson, constutwreckson, 0, 0, 1, TABINT)
DEF_UT_TABLE("zoc-into-terrain", ut_zoc_into,
"true if a unit exerts its ZOC into a type of terrain",
utzocinto, constutzocinto, 0, 1, 1, TABINT)
DEF_UT_TABLE("zoc-from-terrain-effect", ut_zoc_from_terrain,
"effects of a unit's terrain on its ZOC",
utzocfromterrain, constutzocfromterrain, 0, 100, TABHI, TABINT)
DEF_UU_TABLE("zoc-range", uu_zoc_range,
"distance to which ZOC is exerted",
uuzocrange, constuuzocrange, -1, 0, TABHI, TABINT)
DEF_UU_TABLE("zz-basic-hit-worth", uu_zz_bhw,
"",
uuzzbhw, constuuzzbhw, 0, 0, 0, TABINT)
DEF_UU_TABLE("zz-basic-fire-worth", uu_zz_bfw,
"",
uuzzbfw, constuuzzbfw, 0, 0, 0, TABINT)
DEF_UU_TABLE("zz-basic-capture-worth", uu_zz_bcw,
"",
uuzzbcw, constuuzzbcw, 0, 0, 0, TABINT)
DEF_UU_TABLE("zz-basic-transport-worth", uu_zz_btw,
"",
uuzzbtw, constuuzzbtw, 0, 0, 0, TABINT)
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