1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254
|
(game-module "cave"
(title "Cave")
(blurb "Explore the Cave of Wandering Death")
)
(terrain-type floor (char "."))
(terrain-type passage (image-name "flagstone") (char "."))
(terrain-type rock (char "#"))
(add rock thickness 10)
(unit-type human (image-name "adventurer") (char "@")
(hp-max 10) (acp-per-turn 4))
(unit-type orc
(hp-max 10) (acp-per-turn 4) (cp 4))
(unit-type elf
(hp-max 10) (acp-per-turn 4) (cp 12))
(unit-type dwarf
(hp-max 10) (acp-per-turn 4) (cp 16))
(unit-type giant-ant (image-name "ant")
(hp-max 15) (acp-per-turn 4) (cp 4))
(unit-type giant-beetle (image-name "beetle")
(hp-max 20) (acp-per-turn 4) (cp 8))
(unit-type giant-spider (image-name "spider")
(hp-max 25) (acp-per-turn 4) (cp 12))
(unit-type white-dragon (image-name "dragon")
(hp-max 40) (acp-per-turn 4))
(unit-type red-dragon (image-name "red-dragon")
(hp-max 50) (acp-per-turn 4))
(unit-type imp (image-name "person")
(hp-max 5) (acp-per-turn 4) (cp 4))
(unit-type pit-demon
(hp-max 50) (acp-per-turn 4) (cp 40))
(unit-type sapphire (name "huge sapphire") (char "*"))
(unit-type emerald (name "huge emerald") (char "*"))
(unit-type ruby (name "huge ruby") (char "*"))
(unit-type diamond (name "huge diamond") (char "*"))
(unit-type nest
(hp-max 50) (acp-per-turn 1))
(unit-type orc-hole (image-name "ruins")
(hp-max 50) (acp-per-turn 1))
(unit-type pentagram (image-name "star-2")
(hp-max 100) (acp-per-turn 1))
(define humanoids (orc elf dwarf))
(define insects (giant-ant giant-beetle giant-spider))
(define dragons (white-dragon red-dragon))
(define reptiles (white-dragon red-dragon))
(define demons (imp pit-demon))
(define monsters (append humanoids insects reptiles demons))
(define animate (append human monsters))
(define items (sapphire emerald ruby diamond))
(define places (nest orc-hole pentagram))
(material-type food)
(material-type water)
(material-type gold)
;;; Static relationships.
(include "ng-weird")
(add human namer "generic-names")
(add human possible-sides "human")
(add monsters possible-sides "monster")
(add places possible-sides "monster")
(table unit-storage-x
(human m* (200 50 0))
)
(add human capacity 100)
(add humanoids capacity 100)
(add dragons capacity 200)
(add places capacity 8)
(table unit-size-as-occupant
(u* u* 999)
(items u* 1)
(insects nest 1)
(humanoids orc-hole 1)
(demons pentagram 1)
)
(add t* capacity (16 4 0))
(table unit-size-in-terrain
(animate t* 4)
(items t* 0)
)
;;; Vision.
;; (should make longer only around light sources or some such)
(add u* vision-range 5)
;; Humans are not cave dwellers by nature, don't see as well.
(add human vision-range 4)
(add items vision-range -1)
(add u* vision-bend 0)
(table eye-height
(u* t* 5)
)
;;; Actions.
(add items acp-per-turn 0)
;;; Movement.
(add places speed 0)
(table mp-to-enter-terrain
(u* rock 99)
)
(table mp-to-enter-own
(u* items 0)
)
;;; Construction.
(table acp-to-create
(nest insects 1)
(orc-hole humanoids 1)
(pentagram demons 1)
)
(table acp-to-build
(nest insects 1)
(orc-hole humanoids 1)
(pentagram demons 1)
)
;;; Combat.
(table hit-chance
(u* u* 50)
(items u* 0)
(places u* 0)
)
(table damage
(u* u* 1d6)
(u* items 0)
(items u* 0)
(places u* 0)
)
(table acp-to-capture
(u* items 1)
)
(table capture-chance
(u* items 100)
)
(table independent-capture-chance
(u* items 100)
)
;; Dwarves can dig.
(table acp-to-add-terrain
(dwarf (floor passage) 1)
)
(table acp-to-remove-terrain
(dwarf rock 1)
)
;;; Backdrop activities.
(add u* hp-recovery 100)
(set action-notices '(
((destroy u* items) (actor " smash " actee "!"))
((destroy u* orc-hole) (actor " plug " actee "!"))
((destroy u* pentagram) (actor " erase " actee "!"))
))
;;; Random setup.
(add floor maze-room-occurrence 1)
(add passage maze-passage-occurrence 1)
(add t* occurrence 0)
(add rock occurrence 1)
(set edge-terrain rock)
(set maze-passage-density 5000)
;;; One adventurer on a side.
(add human start-with 1)
(add places start-with 1)
(add dragons start-with 1)
(set country-radius-min 5)
(set country-separation-min 20)
(set country-separation-max 30)
(table independent-density
(items floor 500)
)
(table favored-terrain
(u* floor 100)
(u* rock 0)
)
(set synthesis-methods
'(make-maze-terrain make-countries make-independent-units))
(set sides-min 2)
(side 1 (name "You") (class "human") (emblem-name "none")
(self-unit 1))
(side 2 (noun "Monster") (class "monster") (emblem-name "none"))
(scorekeeper (do last-side-wins))
(game-module (notes (
"Cave exploration, with monsters."
)))
(game-module (design-notes (
"This is a pretty basic game. It could be much elaborated."
)))
|