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;;; This is a test game that mentions *everything*.
;;;
;;; Comments and symbols or strings beginning with xxx
;;; will be filtered out when comparing with the set of
;;; defined symbols.
(game-module "all"
(base-game "")
(base-module "")
(blurb "xxxyyy")
(default-base-module "")
(design-notes "")
(instructions "")
(notes "")
(picture-name "xxxzzz")
(program-version "")
(title "xxx")
(variants
(real-time)
(see-all)
(sequential)
(world-seen)
(world-size)
)
(version "")
(original-module)
(original-variants)
(original-version)
)
(unit-type xxxunit
(start-with 1)
(acp-damage-effect nil)
(acp-max 0)
(acp-min 0)
(acp-per-turn 0)
(acp-per-turn-max 0)
(acp-per-turn-min 0)
(acp-season-effect nil)
(acp-temperature-effect nil)
(acp-to-change-side 0)
(acp-to-detonate 0)
(acp-to-disband 0)
(acp-to-fire 0)
(acp-to-move 0)
(acp-to-transfer-part 0)
(action-priority 0)
(already-seen 0)
(already-seen-independent 0)
(assign-number 0)
(available 1)
(can-be-self 0)
(capacity 0)
(char "")
(color "")
(consumption-temperature-effect nil)
(country-units-max 0)
(courage-max 0)
(courage-min 0)
(cp 1)
(cp-attrition 0)
(cp-per-self-build 0)
(cp-to-self-build 0)
(cxp-max 0)
(cxp-on-capture-effect 0)
(description-format nil)
(detonate-on-death 0)
(direct-control 1)
(extensions nil)
(fire-angle-max 0)
(free-acp 0)
(free-mp 0)
(generic-name "")
(help "")
(hit-falloff-range 0)
(hp-max 1)
(hp-per-disband 0)
(hp-per-detonation 0)
(hp-recovery 0)
(hp-to-recover 0)
(image-name "")
(independent-growth-chance 0)
(independent-near-start 0)
(independent-takeover-chance 0)
(initial-seen-radius 0)
(long-name "")
(lost-revolt-chance 0)
(lost-vanish-chance 0)
(lost-wreck-chance 0)
(morale-max 0)
(move-range 0)
(mp-to-leave-world 0)
(namer "")
(name "")
(name-internal "")
(notes nil)
(occupant-total-max 0)
(opinion-max 0)
(opinion-min 0)
(point-value 0)
(parts-max 1)
(possible-sides nil)
(range 0)
(range-min 0)
(revolt-at-opinion-min 0)
(revolt-chance 0)
(road-to-edge-chance 0)
(see-always 0)
(see-occupants 0)
(see-terrain-if-captured 0)
(self-changeable 0)
(self-resurrects 0)
(short-name "")
(speed 0)
(speed-max 0)
(speed-damage-effect nil)
(speed-min 0)
(speed-wind-effect nil)
(spot-action 1)
(spur-chance 0)
(spur-range 0)
(spy-chance 0)
(spy-range 0)
(stack-order 0)
(start-with 0)
(tech-from-ownership 0)
(tech-leakage 0)
(tech-max 0)
(tech-per-turn-max 0)
(tech-to-build 0)
(tech-to-own 0)
(tech-to-see 0)
(tech-to-use 0)
(temperature-attrition nil)
(type-in-game-max -1)
(type-per-side-max -1)
(unit-growth-chance 0)
(unit-takeover-chance 0)
(vision-range 0)
(vision-bend 0)
(wrecked-type 0)
(zz-b 0)
(zz-bb 0)
(zz-transport 0)
(zz-c 0)
(zz-cm 0)
(zz-cc 0)
(zz-bw 0)
)
(terrain-type xxxterrain
(alt-percentile-max 0)
(alt-percentile-min 0)
(available 1)
(capacity 0)
(char "")
(clouds-max 0)
(clouds-min 0)
(country-growth-chance 0)
(country-people-chance 0)
(country-takeover-chance 0)
(country-terrain-max 0)
(country-terrain-min 0)
(description-format nil)
(elevation-max 0)
(elevation-min 0)
(extensions nil)
(help "")
(image-name "")
(independent-people-chance 0)
(liquid 0)
(maze-passage-occurrence 0)
(maze-room-occurrence 0)
(name "")
(notes nil)
(occurrence 0)
(people-max 0)
(river-chance 0)
(subtype 0)
(subtype-x 0)
(temperature-average 0)
(temperature-max 0)
(temperature-min 0)
(temperature-variability 0)
(thickness 0)
(wet-percentile-max 0)
(wet-percentile-min 0)
(wind-force-average 0)
(wind-force-max 0)
(wind-force-min 0)
(wind-force-variability 0)
(wind-variability 0)
(zz-fr 0)
)
(terrain-type xxxterrain2
(subtype border)
)
(terrain-type xxxterrain3
(subtype connection)
)
(terrain-type xxxterrain4
(subtype coating)
)
(material-type xxxmaterial
(available 1)
(color "")
(description-format nil)
(extensions nil)
(help "")
(image-name "")
(name "")
(notes nil)
(people 0)
)
;(print false)
;(print true)
(add xxxunit start-with 1)
;;; Variables.
(set action-movies nil)
(set action-narratives nil)
(set action-notices nil)
(set advantage-default 1)
(set advantage-max 3)
(set advantage-min 1)
(set alt-blob-density 0)
(set alt-blob-height 0)
(set alt-blob-size 0)
(set alt-smoothing 0)
(set calendar nil)
(set country-radius-max 0)
(set country-radius-min 0)
(set country-separation-max 0)
(set country-separation-min 0)
(set create-units-from-specs true)
(set edge-road-density 0)
(set edge-terrain 0)
(set elapsed-real-time 0)
(set event-movies nil)
(set event-narratives nil)
(set event-notices nil)
(set extra-turn-chance 0)
(set feature-namers nil)
(set feature-types nil)
(set grid-color "")
(set growth-stop-chance 0)
(set initial-date "")
(set initial-date-max "")
(set initial-date-min "")
(set initial-day-part 0)
(set initial-year-part 0)
(set last-turn 100)
(set maze-passage-density 0)
(set maze-room-density 0)
;(set player-mix-default nil)
;(set player-mix-required nil)
(set player-sides-locked 0)
(set random-state 0)
(set real-time-for-game 0)
(set real-time-per-side 0)
(set real-time-per-turn 0)
(set river-sink-terrain 0)
(set zz-run-serial-number 12345)
(set scorefile-name "")
(set season-names nil)
(set see-all 0)
(set see-terrain-always 0)
(set see-weather-always 0)
(set self-required 0)
(set side-library nil)
(set sides-max 9)
(set sides-min 1)
(set synthesis-methods nil)
(set temperature-floor 0)
(set temperature-floor-elevation 0)
(set temperature-moderation-range 0)
(set terrain-seen 0)
(set turn 0)
(set units-in-game-max 100)
(set units-per-side-max 100)
(set unseen-char "")
(set unseen-color "")
(set unseen-image-name "")
(set use-side-priority 0)
(set wet-blob-density 0)
(set wet-blob-height 0)
(set wet-blob-size 0)
(set wet-smoothing 0)
(set wind-mix-range 0)
;;; Tables.
(table accident-damage)
(table accident-hit-chance)
(table accident-vanish-chance)
(table acp-night-effect)
(table acp-for-retreat)
(table acp-occupant-effect)
(table acp-to-add-terrain)
(table acp-to-attack)
(table acp-to-be-fired-on)
(table acp-to-build)
(table acp-to-capture)
(table acp-to-change-type)
(table acp-to-create)
(table acp-to-defend)
(table acp-to-enter-unit)
(table acp-to-load)
(table acp-to-remove-terrain)
(table acp-to-produce)
(table acp-to-repair)
(table acp-to-research)
(table acp-to-toolup)
(table acp-to-unload)
(table adjacent-terrain-effect)
(table alter-terrain-range)
(table altitude-max)
(table altitude-min)
(table attack-range)
(table attack-range-min)
(table attack-terrain-effect)
(table attrition)
(table auto-repair)
(table auto-repair-range)
(table base-consumption)
(table base-production)
(table body-height)
(table bridge)
(table build-range)
(table can-enter-independent)
(table capacity-negation)
(table capture-chance)
(table change-on-exhaustion-chance)
(table coating-depth-max)
(table coating-depth-min)
(table consumption-as-occupant)
(table consumption-on-creation)
(table consumption-per-add-terrain)
(table consumption-per-attack)
(table consumption-per-build)
(table consumption-per-fire)
(table consumption-per-move)
(table consumption-per-repair)
(table control-range)
(table counterattack)
(table countercapture)
(table cp-on-creation)
(table cp-per-build)
(table create-range)
(table cxp-per-capture)
(table cxp-per-combat)
(table damage)
(table damage-cxp-effect)
(table defend-terrain-effect)
(table detonate-on-approach-range)
(table detonate-on-capture)
(table detonate-on-hit)
(table detonation-accident-chance)
(table detonation-damage-at)
(table detonation-damage-adjacent)
(table detonation-terrain-damage-chance)
(table detonation-terrain-range)
(table detonation-unit-range)
(table eye-height)
(table favored-terrain)
(table ferry-on-entry)
(table ferry-on-departure)
(table fire-attack-terrain-effect)
(table fire-damage)
(table fire-defend-terrain-effect)
(table fire-hit-chance)
(table hp-min)
(table hp-to-garrison)
(table hit-at-max-range-effect)
(table hit-by)
(table hit-chance)
(table hit-cxp-effect)
(table hp-per-repair)
(table hp-to-repair)
(table hp-per-starve)
(table in-length)
(table independent-density)
(table independent-capture-chance)
(table keep-control-range)
(table load-max)
(table looks-like)
(table lose-track-chance)
(table lost-surrender-chance)
(table material-per-production)
(table material-per-remove-terrain)
(table material-to-add-terrain)
(table material-to-act)
(table material-to-attack)
(table material-to-build)
(table material-to-change-type)
(table material-to-create)
(table material-to-fire)
(table material-to-move)
(table material-to-produce)
(table material-to-remove-terrain)
(table material-to-repair)
(table material-to-research)
(table morale-hit)
(table morale-hit-by)
(table morale-on-creation)
(table morale-terrain-effect)
(table mp-to-enter-terrain)
(table mp-to-enter-unit)
(table mp-to-enter-zoc)
(table mp-to-leave-terrain)
(table mp-to-leave-unit)
(table mp-to-leave-zoc)
(table mp-to-traverse)
(table mp-to-traverse-zoc)
(table occupant-can-have-occupants)
(table occupant-combat)
(table occupant-can-construct)
(table occupant-escape-chance)
(table occupant-base-production)
(table occupant-vision)
(table occupant-max)
(table opinions-on-creation)
(table out-length)
(table people-consumption)
(table people-production)
(table people-see-chance)
(table people-surrender-chance)
(table people-surrender-effect)
(table productivity)
(table productivity-adjacent)
(table productivity-max)
(table productivity-min)
(table protection)
(table recycleable-material)
(table retreat-chance)
(table road-chance)
(table road-into-chance)
(table scuttle-chance)
(table see-chance)
(table see-chance-adjacent)
(table see-chance-at)
(table see-material-always)
(table see-mistake-chance)
(table see-others-if-captured)
(table speed-occupant-effect)
(table spy-quality)
(table spy-track-chance)
(table stack-protection)
(table supply-on-creation)
(table supply-on-completion)
(table supply-per-disband)
(table surrender-chance)
(table surrender-chance-per-attack)
(table surrender-range)
(table tech-crossover)
(table tech-per-research)
(table temperature-protection)
(table terrain-consumption)
(table terrain-damaged-type)
(table terrain-production)
(table terrain-capacity-x)
(table terrain-exhaustion-type)
(table terrain-initial-supply)
(table terrain-storage-x)
(table tp-damage)
(table tp-max)
(table tp-per-toolup)
(table tp-to-build)
(table tp-attrition)
(table tp-crossover)
(table track-chance)
(table unit-capacity-x)
(table unit-control-chance)
(table unit-control-chance-adjacent)
(table unit-control-chance-at)
(table unit-control-range)
(table unit-initial-supply)
(table unit-size-as-occupant)
(table unit-size-in-terrain (u* t* 0))
(table unit-storage-x)
(table unload-max)
(table vanishes-on)
(table visibility)
(table vision-night-effect)
(table weapon-height)
(table withdraw-chance-per-attack)
(table wrecks-on)
(table zoc-into-terrain)
(table zoc-from-terrain-effect)
(table zoc-range)
(table zz-basic-hit-worth)
(table zz-basic-capture-worth)
(table zz-basic-transport-worth)
;;; The world.
(world 100
(axial-tilt 30)
(circumference 1000)
(day-length 10)
(year-length 400)
(daylight-fraction 0)
(twilight-fraction 0)
)
(area 20 20
(cell-width 10)
(height 25)
(latitude 40)
(longitude 180)
(projection 0)
(sun 1 1)
(temperature-year-cycle)
(width 30)
)
(area (aux-terrain 1 "fnsifunosiv"))
(area (cloud-bottoms "ababababababa"))
(area (cloud-heights "ababababababa"))
(area (clouds "ababababababa"))
(area (control-sides "ababababababa"))
(area (elevations "dvandkjanldfadreo"))
(area (features (("foo" "typ") ("bar" "tap")) "abababaaba"))
(area (material 0 "dadkjnadvadfadf"))
(area (people-sides "ababababababa"))
(area (temperatures "uhgfuhpoafnpuoafpjh"))
(area (terrain "40a"))
(area (winds "ababababababa"))
(doctrine xxxdefault-doctrine
(construction-run)
(rearm-percent 20)
(repair-percent 20)
(resupply-percent 20)
(locked false)
)
(doctrine xxxbe-aggressive
)
;;; Sides.
(side-defaults)
(side 1
(name "Oneia")
(long-name "Nation of Oneia")
(short-name "ON")
(noun "Oneian")
(plural-noun "Oneiaa")
(adjective "Oneian")
(color "green,blue")
(emblem-name "star")
(feature-namers)
(names-locked true)
(units)
(class "test")
(active true)
(ever-active true)
(status draw)
(advantage 1)
(advantage-min 1)
(advantage-max 3)
(initial-center-at 1 1)
(controlled-by 0)
(trusts)
(trades)
(next-numbers (xxxunit 46))
(unit-namers)
(feature-namers)
(tech)
(init-tech)
(action-priorities)
(already-seen)
(terrain-view)
(terrain-view-dates)
(aux-terrain-view)
(aux-terrain-view-dates)
(unit-view)
(unit-view-dates)
(material-view)
(material-view-dates)
(temperature-view)
(temperature-view-dates)
(cloud-view)
(cloud-bottom-view)
(cloud-height-view)
(cloud-view-dates)
(wind-view)
(wind-view-dates)
(turn-time-used 3)
(total-time-used 15)
(timeouts 3)
(timeouts-used 0)
(finished-turn false)
(willing-to-draw false)
(default-doctrine xxxdefault-doctrine)
(doctrines (u* xxxdefault-doctrine) (xxxunit xxxbe-aggressive))
(doctrines-locked false)
(standing-order xxxunit (always) (move-to 1 2 3 4) )
(self-unit 0)
(priority 1)
(scores (1 3) (2 15))
(loss-counts)
(gain-counts)
(attack-stats)
(hit-stats)
(ui-data)
(ai-data)
(player 1)
)
(side 2
(active false)
(status win)
)
(side 3
(status lose)
)
(side 4
(controlled-by 1)
)
(independent-units
(color "black")
)
;;; Players.
(player 1
(name "Joe")
(config-name "xxx")
(display-name "screen")
(ai-type-name "stupid")
(password "IUL8h786m")
(initial-advantage 1)
)
;;; Units.
(unit-defaults)
(unit xxxunit
(@ 5 2 10000)
(# 3)
(cp 1)
(cxp 0)
(hp 1)
(in 0)
(m 0)
(mo 0)
(n "CPT Socks")
(nb 34)
(opinions 0 0)
(os 1)
(s 1)
(sym xxxfoo)
(tp 0 0 0)
(trk)
(z 15000)
(x
(xxxhi xxxthere)
(appear 2)
(disappear 4)
(sides)
)
(acp 1)
(acp0 10)
(am 3)
(a (move 4 2 15000))
(plan passive
(ai-control 1)
(asleep 1)
(delayed 1)
(final-turn 1)
(formation)
(initial-turn 1)
(reserve 1)
(supply-alarm 0)
(supply-is-low 0)
(tasks
(build)
(capture)
(disband)
(do-action)
(hit-position)
(hit-unit)
(move-dir)
(move-to)
(occupy)
(pickup)
(produce)
(repair)
(research)
(resupply)
(sentry)
)
(wait 0)
(wait-transport 0)
)
)
(xxxunit 1 1 1 (a (add-terrain)))
(xxxunit 1 1 1 (a (alter-terrain)))
(xxxunit 1 1 1 (a (attack)))
(xxxunit 1 1 1 (a (build)))
(xxxunit 1 1 1 (a (capture)))
(xxxunit 1 1 1 (a (change-side)))
(xxxunit 1 1 1 (a (change-type)))
(xxxunit 1 1 1 (a (create-at)))
(xxxunit 1 1 1 (a (create-in)))
(xxxunit 1 1 1 (a (detonate)))
(xxxunit 1 1 1 (a (disband)))
(xxxunit 1 1 1 (a (enter)))
(xxxunit 1 1 1 (a (fire-at)))
(xxxunit 1 1 1 (a (fire-into)))
(xxxunit 1 1 1 (a (overrun)))
(xxxunit 1 1 1 (a (produce)))
(xxxunit 1 1 1 (a (remove-terrain)))
(xxxunit 1 1 1 (a (repair)))
(xxxunit 1 1 1 (a (research)))
(xxxunit 1 1 1 (a (toolup)))
(xxxunit 1 1 1 (a (transfer)))
(xxxunit 1 1 1 (a (transfer-part)))
(xxxunit 1 1 1 (plan none))
(xxxunit 1 1 1 (plan offensive))
(xxxunit 1 1 1 (plan defensive))
(xxxunit 1 1 1 (plan exploratory))
(xxxunit 1 1 1 (plan offensive (goal (no-goal))))
(xxxunit 1 1 1 (plan offensive (goal (won-game))))
(xxxunit 1 1 1 (plan offensive (goal (lost-game))))
(xxxunit 1 1 1 (plan offensive (goal (world-is-known))))
(xxxunit 1 1 1 (plan offensive (goal (vicinity-is-known))))
(xxxunit 1 1 1 (plan offensive (goal (positions-known))))
(xxxunit 1 1 1 (plan offensive (goal (cell-is-occupied))))
(xxxunit 1 1 1 (plan offensive (goal (vicinity-is-held))))
(xxxunit 1 1 1 (plan offensive (goal (has-unit-type))))
(xxxunit 1 1 1 (plan offensive (goal (has-unit-type-near))))
(xxxunit 1 1 1 (plan offensive (goal (has-material-type))))
(xxxunit 1 1 1 (plan offensive (goal (keep-formation))))
;;; Agreements.
(agreement 1
(type-name "test")
(name "Treaty of Testing")
(terms "Be excellent to one another!")
(drafters 1)
(proposers 1)
(signers 1)
(willing-to-sign 1)
(known-to side*)
(enforcement 0)
(state 0)
)
;;; Scorekeepers.
(scorekeeper 1
(applies-to 0)
(do last-side-wins)
(initial 0)
(known-to 0)
(notes "test")
(title "First Test SK")
(trigger)
(triggered 0)
(when)
)
(scorekeeper 2
(do last-alliance-wins)
)
;;; History.
(exu -2 xxxunit 1 1 0)
(evt 0 log-started all)
(evt 0 game-started all)
(evt 1 side-joined all)
(evt 1 side-lost all)
(evt 1 side-withdrew all)
(evt 1 side-won all)
(evt 1 unit-created all)
(evt 1 unit-completed all)
(evt 1 unit-acquired all)
(evt 1 unit-moved all)
(evt 1 unit-assaulted all)
(evt 1 unit-damaged all)
(evt 1 unit-captured all)
(evt 1 unit-killed all)
(evt 1 unit-wrecked all)
(evt 1 unit-vanished all)
(evt 1 unit-garrisoned all)
(evt 1 unit-revolted all)
(evt 1 unit-surrendered all)
(evt 1 unit-disbanded all)
(evt 1 unit-died-in-accident all)
(evt 1 unit-wrecked-in-accident all)
(evt 1 unit-died-from-temperature all)
(evt 1 unit-starved all)
(evt 1 unit-merged all)
(evt 1 unit-left-world all)
(evt 1 unit-gone all)
(evt 1 unit-type-changed all)
(evt 1 unit-name-changed all)
(evt 1 game-ended all)
(evt 1 game-saved all)
(evt 1 game-restarted all)
(evt 1 log-ended all)
(evt 1 action-ok all)
(evt 1 action-error all)
(evt 1 cannot-do all)
(evt 1 insufficient-acp all)
(evt 1 insufficient-material all)
(evt 1 action-done all)
(evt 1 insufficient-mp all)
(evt 1 cannot-leave-world all)
(evt 1 destination-full all)
(evt 1 overrun-failed all)
(evt 1 overrun-succeeded all)
(evt 1 capture-failed all)
(evt 1 capture-succeeded all)
(evt 1 fire-into-outside-world all)
(evt 1 too-far all)
(evt 1 too-near all)
;;; Imagery
(imf "xxximf"
((8 8 tile)
(embed "yyy") (embed-at 0 0) (embed-size 8 8)
(color (pixel-size 1) (palette) "0000000000000000")
(mono "0000000000000000")
(mask "0000000000000000")))
(palette "xxxpalette")
;;; Misc
(battle)
(namer xxxnamer
)
;;; other keywords
(define xxxrandom-list
(quote (
undefine
independent-units
include
namer
text
print
restrict
appear
disappear
feelings
quote
list
append
remove
if
else
end-if
m*
non-unit
non-material
non-terrain
constant
subarea
xform
by-bits
by-char
by-name
random
grammar
junky
tasks
reset
stop
end
cell
no-x
river-x
valley-x
road-x
over-nothing
over-own
over-border
over-all
usual
reject
any
capitalize
cond
and
or
not
=
/=
<
<=
>
>=
sum
before-turn
after-turn
after-action
after-event
make-fractal-percentile-terrain
make-random-terrain
make-earthlike-terrain
make-maze-terrain
make-rivers
make-countries
make-independent-units
make-initial-materials
name-units-randomly
name-geographical-features
make-roads
make-random-date
make-weather
always
near
)
))
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