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;; This is a test of transport construction.
;(include "standard")
;(add aircraft acp-per-turn 0)
;(add aircraft speed 0)
(include "stdunit")
;(define plains land)
(set see-all true)
(area 30 30)
(area (terrain (by-name ".+" sea plains)
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
"10+10.10+"
))
;; Limit to two players only.
(set sides-min 2)
(set sides-max 2)
;; Two sides, no special properties needed (?).
(side 1)
(side 2)
;;; (no player for one side?)
(infantry 6 15 1)
;(troop-transport 11 19 1)
(city 9 14 1)
;; Two bases, one for each side.
(base 5 15 1)
(base 25 15 2)
(set synthesis-methods ())
;;; This motivates the AI to go chasing after the destination.
(scorekeeper (do last-side-wins))
(add base point-value 1)
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