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/*****************************************************************************
Copyright (C) 1994,1997 Ivan A. Curtis. All rights reserved.
This code must not be re-distributed without these copyright notices intact.
*******************************************************************************
*******************************************************************************
Filename: ~icurtis/src/mx/basic.c
Description:
Update History: (most recent first)
I. Curtis 9-Apr-97 12:02 -- Updated
I. Curtis 22-Mar-94 23:11 -- Created.
******************************************************************************/
#include <stdlib.h>
#include "X11/Xlib.h"
#include "X11/Xutil.h"
#include "X11/cursorfont.h"
#include "basic.h"
/***************************************************
* Default Stipple Pattern for Disabled Menu Items *
***************************************************/
#define DEFAULT_PIX_WIDTH 8
#define DEFAULT_PIX_HEIGHT 8
static unsigned char mx_default_bits [] = {
0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa };
/*****************************
* Default pixmap for button *
*****************************/
#define BUTTON_PIX_WIDTH 8
#define BUTTON_PIX_HEIGHT 8
static unsigned char mx_button_bits [] = {
0x3c, 0x7e, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x3c };
/***************************
* Default pixmap for tick *
***************************/
#define TICK_PIX_WIDTH 8
#define TICK_PIX_HEIGHT 10
static unsigned char mx_tick_bits [] = {
0xc0, 0xc0, 0xe0, 0x60, 0x70, 0x31, 0x3b, 0x1f, 0x1e, 0x0c };
/*********************
* Create a new item *
*********************/
mx_menu_item *mx_menu_item_new(char *text)
{
mx_menu_item *mi;
mi = (mx_menu_item *)malloc(sizeof(mx_menu_item));
mi->length = strlen(text);
mi->text = (char *)malloc(mi->length + 1);
strcpy(mi->text, text);
return mi;
}
/*************************************
* Create a new appearance structure *
*************************************/
mx_appearance *mx_appearance_create(Display *display, int screen,
Window window,
char *font_name,
int win_border, int item_border,
int pix_width, int pix_height,
char *pix_bits,
int (*expose_fun)(XEvent *event))
{
mx_appearance *app;
XCharStruct xcs;
int dir, asc, desc;
app = (mx_appearance *)malloc(sizeof(mx_appearance));
app->expose_fun = expose_fun;
app->win_border = win_border;
app->item_border = item_border;
/* set up font */
if (!(app->font = XLoadQueryFont(display, font_name))) {
app->font = XLoadQueryFont(display, "fixed");
}
if (app->font == NULL) { /* named font and "fixed" not available! */
return NULL;
}
/* compute font dimensions */
XTextExtents(app->font, "M", 1,
&dir, &asc, &desc, &xcs);
app->em = xcs.lbearing + xcs.rbearing;
app->ascent = xcs.ascent;
app->descent = xcs.descent;
/* make the flipping GC */
app->gcf = XCreateGC(display, window, 0, 0);
XSetState(display, app->gcf, 0xffffffff, 0,
GXxor, BlackPixel(display, screen) ^ WhitePixel(display, screen));
XSetLineAttributes(display, app->gcf, 0, LineSolid, CapButt, JoinMiter);
XSetFont(display, app->gcf, app->font->fid);
/* make the drawing GC */
app->gcd = XCreateGC(display, window, 0, 0);
XSetState(display, app->gcd, BlackPixel(display, screen),
WhitePixel(display, screen), GXcopy, 0xffffffff);
XSetLineAttributes(display, app->gcd, 0, LineSolid, CapButt, JoinMiter);
XSetFont(display, app->gcd, app->font->fid);
/* make stipple pattern */
if (pix_bits) { /* user define stipple bitmap */
app->stipple = XCreateBitmapFromData(display, window,
pix_bits, pix_width, pix_height);
}
else { /* use default stipple */
app->stipple = XCreateBitmapFromData(display, window,
mx_default_bits,
DEFAULT_PIX_WIDTH,
DEFAULT_PIX_HEIGHT);
}
app->button = XCreateBitmapFromData(display, window,
mx_tick_bits,
TICK_PIX_WIDTH,
TICK_PIX_HEIGHT);
app->button_width = TICK_PIX_WIDTH;
app->button_height = TICK_PIX_HEIGHT;
return app;
}
/*********************************************
* Create a panel structure from an array of *
* menu items *
*********************************************/
mx_panel *mx_panel_create(Display *display, mx_appearance *app,
int n_items, mx_menu_item *mi)
{
mx_panel *panel;
int i, dir, asc, desc;
XCharStruct xcs;
panel = (mx_panel *)malloc(sizeof(mx_panel));
panel->app = app;
panel->width = 0;
panel->height = 0;
panel->first_item = 0;
panel->last_item = n_items - 1;
panel->n_items = n_items;
panel->item = mi;
for (i = 0; i < n_items; i++) {
mi[i].length = strlen(mi[i].text);
XTextExtents(app->font, mi[i].text, mi[i].length,
&dir, &asc, &desc, &xcs);
if (xcs.lbearing + xcs.rbearing > panel->width)
panel->width = xcs.lbearing + xcs.rbearing;
if (asc + desc > panel->height)
panel->height = asc + desc;
}
return panel;
}
/************************************
* Open a window on the root window *
************************************/
Window mx_window_open(Display *display, int screen, char *title,
int WindowXSize, int WindowYSize, int WindowBorder)
{
Window new_window;
XSizeHints hint;
/*** Set hints for window manager ***/
hint.x = 0; hint.y = 0;
hint.width = WindowXSize; hint.height = WindowYSize;
hint.flags = PPosition|PSize;
/*** Create the top level window ***/
new_window = XCreateSimpleWindow(display, DefaultRootWindow(display),
0, 0, WindowXSize, WindowYSize,
WindowBorder,
BlackPixel(display,screen),
WhitePixel(display,screen));
/*** Tell window manager about hints ***/
XSetStandardProperties(display, new_window, title, title, None,
NULL, 0, &hint);
/*** Initially Select only exposure events ***/
XSelectInput(display, new_window, ExposureMask);
/*** Show the window ***/
XMapRaised(display, new_window);
return new_window;
}
/**********************************
* Open a transient window on the *
* root window *
**********************************/
Window mx_transient_window_open(Display *display, int screen, int border,
int xpos, int ypos, int xsize, int ysize)
{
Window new_window;
XSetWindowAttributes xswa;
unsigned long valuemask;
valuemask = 0;
xswa.cursor = XCreateFontCursor(display, XC_left_ptr);
valuemask |= CWCursor;
xswa.background_pixel = WhitePixel(display,screen);
valuemask |= CWBackPixel;
xswa.override_redirect = True;
valuemask |= CWOverrideRedirect;
/*** Create the window ***/
new_window = XCreateWindow(display, DefaultRootWindow(display),
xpos, ypos, xsize, ysize, border,
CopyFromParent, InputOutput, CopyFromParent,
valuemask, &xswa);
/*** Initially select some events ***/
XSelectInput(display, new_window,
ExposureMask | OwnerGrabButtonMask |
ButtonPressMask | ButtonReleaseMask |
EnterWindowMask | LeaveWindowMask);
/*** Show the window ***/
XMapRaised(display, new_window);
return new_window;
}
/******************
* Close a window *
******************/
void mx_window_close(Display *display, Window window)
{
XDestroyWindow(display, window);
}
/*************************************
* Draw the menu items in the window *
*************************************/
void mx_items_draw(Display *display, Window window, mx_appearance *app,
mx_menu_item *item, int start_item, int max_items,
int width, int height,
int tlx, int tly)
{
int i, x, dir, asc, desc;
XCharStruct xcs;
for (i = start_item; i < max_items + start_item; i++) {
XTextExtents(app->font, item[i].text, item[i].length,
&dir, &asc, &desc, &xcs);
/* determine x position given alignment */
switch (item[i].flag & MXItemMask_Align) {
case MXItemFlag_Center:
x = (width - xcs.lbearing - xcs.rbearing) / 2;
break;
case MXItemFlag_Right:
x = width - app->item_border - (xcs.lbearing + xcs.rbearing);
break;
case MXItemFlag_Left:
default: /* default is left alignment */
x = app->item_border;
break;
}
if (item[i].flag & MXItemFlag_Disabled) {
XSetStipple(display, app->gcd, app->stipple);
XSetFillStyle(display, app->gcd, FillStippled);
XDrawString(display, window, app->gcd,
tlx + x,
tly + (i - start_item) * height + app->item_border + app->ascent,
item[i].text, item[i].length);
XSetFillStyle(display, app->gcd, FillSolid);
}
else
XDrawString(display, window, app->gcd,
tlx + x,
tly + (i - start_item) * height + app->item_border + app->ascent,
item[i].text, item[i].length);
/* possibly overline item */
if ((item[i].flag & MXItemFlag_Overlined) && (i != start_item))
XFillRectangle(display, window, app->gcd,
0, tly + (i - start_item) * height,
width, app->item_border);
/* possible underline item */
if ((item[i].flag & MXItemFlag_Underlined) &&
(i != max_items + start_item - 1))
XFillRectangle(display, window, app->gcd,
0, tly + (i - start_item) * height + app->item_border + app->ascent +
app->descent, width, app->item_border);
}
}
/********************************************************
* Adjust the top left coordinates 'x' and 'y' so that *
* a window positioned there with geometry 'width' and *
* 'height' will not be off the edge of the root window *
********************************************************/
void mx_adjust_xy(Display *display, int width, int height, int *x, int *y)
{
Window root;
int root_x, root_y;
unsigned int root_w, root_h, root_border, root_depth;
/* determine size of root window */
XGetGeometry(display, DefaultRootWindow(display),
&root, &root_x, &root_y, &root_w, &root_h,
&root_border, &root_depth);
/* maybe adjust x coord */
if (*x + width > root_x + root_w)
*x = root_x + root_w - width;
/* maybe adjust y coord */
if (*y + height > root_y + root_h)
*y = root_y + root_h - height;
}
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