File: arrow.cpp

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// arrow.cpp - Arrow's implementation of functions

#include <qobject.h>
#include <iostream.h>
#include <math.h>

#include "render2d.h"
#include "drawable.h"
#include "arrow.h"
#include "bondedit.h"
#include "defs.h"

Arrow::Arrow(Render2D *r1, QObject *parent, const char *name)
  : Drawable(parent, name)
{
  r = r1;
  highlighted = false;
  style = ARROW_REGULAR;
}

QString Arrow::ToXML(QString xml_id) {
  QString s, n1;

  // begin arrow
  s.append("<arrow id=");
  s.append(xml_id);
  s.append(">\n");

  // write Start
  s.append("<Start>");
  n1.setNum(start->x);
  s.append(n1);
  s.append(" ");
  n1.setNum(start->y);
  s.append(n1);
  s.append("</Start>\n");

  // write End
  s.append("<End>");
  n1.setNum(end->x);
  s.append(n1);
  s.append(" ");
  n1.setNum(end->y);
  s.append(n1);
  s.append("</End>\n");

  // write color
  s.append("<color>");
  n1.setNum(color.red());
  s.append(n1);
  s.append(" ");
  n1.setNum(color.green());
  s.append(n1);
  s.append(" ");
  n1.setNum(color.blue());
  s.append(n1);
  s.append("</color>\n");

  // write style
  s.append("<style>");
  n1.setNum(style);
  s.append(n1);
  s.append("</style>\n");

  // end arrow
  s.append("</arrow>\n");

  return s;
}

QString Arrow::ToCDXML(QString xml_id) {
  QString s, n1;
  // begin arrow
  s.append("<graphic id=\"");
  s.append(xml_id);
  s.append("\" BoundingBox=\"");
  n1.setNum(end->x);
  s.append(n1);
  s.append(" ");
  n1.setNum(end->y);
  s.append(n1);
  s.append(" ");
  n1.setNum(start->x);
  s.append(n1);
  s.append(" ");
  n1.setNum(start->y);
  s.append(n1);
  s.append("\" ");
  if (style == ARROW_REGULAR)
    s.append("GraphicType=\"Line\" ArrowType=\"FullHead\" HeadSize=\"1000\"");
  if (style == ARROW_DASH)
    s.append("GraphicType=\"Line\" LineType=\"Dashed\" ArrowType=\"FullHead\" HeadSize=\"1000\"");
  if (style == ARROW_BI1)
    s.append("GraphicType=\"Line\" ArrowType=\"Resonance\" HeadSize=\"1000\"");
  if (style == ARROW_BI2)
    s.append("GraphicType=\"Line\" ArrowType=\"Equilibrium\" HeadSize=\"1000\"");
  if (style == ARROW_RETRO)
    s.append("GraphicType=\"Line\" ArrowType=\"RetroSynthetic\" HeadSize=\"1000\"");
  s.append("/>\n");

  return s;
}

// set Arrow from XDrawChem-format XML
void Arrow::FromXML(QString xml_tag) {
  int i1, i2;

  i1 = xml_tag.find("<Start>");
  i2 = xml_tag.find("</Start>") + 8;
  SetStartFromXML(xml_tag.mid(i1, i2 - i1));
  i1 = xml_tag.find("<End>");
  i2 = xml_tag.find("</End>") + 6;
  SetEndFromXML(xml_tag.mid(i1, i2 - i1));
  i1 = xml_tag.find("<style>");
  if (i1 >= 0) {
    i2 = xml_tag.find("</style>") + 8;
    style = xml_tag.mid(i1 + 7, 1).toInt();
  }
  i1 = xml_tag.find("<color>");
  if (i1 >= 0) {
    i2 = xml_tag.find("</color>") + 8;
    SetColorFromXML(xml_tag.mid(i1, i2 - i1));
  }
}

void Arrow::Render(void)
{
  QColor c1;
  if (highlighted)
    c1 = QColor(255,0,0);
  else
    c1 = color;
  r->drawArrow(start->toQPoint(), end->toQPoint(), c1, style);
}

int Arrow::Type(void)
{
  return TYPE_ARROW;
}

void Arrow::Edit() {
  cout << "edit arrow" << endl;
  BondEditDialog be(r, "arrow editor", start, end, TYPE_ARROW, 0, 0, 0, 
		    style, color);
  if ( !be.exec() ) return;
  cout << "change" << endl;
  style = be.Style();
  color = be.Color();
}

int Arrow::Orientation() {
  double a1 = getAngle(start, end);
  if (a1 < 45.0) return ARROW_HORIZONTAL;
  if (a1 < 135.0) return ARROW_VERTICAL;
  if (a1 < 225.0) return ARROW_HORIZONTAL;
  if (a1 < 315.0) return ARROW_VERTICAL;
  return ARROW_HORIZONTAL;
}

QPoint Arrow::Midpoint() {
  QPoint a;
  a.setX((start->x + end->x) / 2);
  a.setY((start->y + end->y) / 2);
  return a;
}

bool Arrow::Find(DPoint *target) {
  if (start == target) return true;
  if (end == target) return true;
  return false;
}

// Do not allow connections to this object.
// Simplest way to do this, I think, is to disallow this function
DPoint * Arrow::FindNearestPoint(DPoint *target, double &dist) {
  dist = 99999.0;
  return 0;
}

Drawable * Arrow::FindNearestObject(DPoint *target, double &dist) {
  dist = DistanceToLine(start, end, target);
  return this;
}

void Arrow::setPoints(DPoint *s, DPoint *e) {
  start = s;
  end = e;
}

QRect Arrow::BoundingBox() {
  if (highlighted == false)
    return QRect( QPoint(999,999), QPoint(0,0) ); 
  int top, bottom, left, right, swp;
  top = (int)start->y;
  left = (int)start->x;
  bottom = (int)end->y;
  right = (int)end->x;
  if (bottom < top) { swp = top; top = bottom; bottom = swp; }
  if (right < left) { swp = left; left = right; right = swp; }
  return QRect( QPoint(left,top), QPoint(right,bottom) );
}

bool Arrow::WithinRect(QRect n, bool shiftdown) {
  if ( DPointInRect(start, n) && DPointInRect(end, n) )
    highlighted = true;
  else
    highlighted = false;
  return highlighted;
}