1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550
|
/* Tabs Widget for XEmacs.
Copyright (C) 1999 Edward A. Falk
This file is part of XEmacs.
XEmacs is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
XEmacs is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with XEmacs; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* Synched up with: Gcs.c 1.7 */
/* #### This code is duplicated many times within lwlib and XEmacs. It
should be modularised. */
/*
* Gcs.c - Utility functions to allocate GCs.
*
* Author: Edward A. Falk
* falk@falconer.vip.best.com
*
* Date: Sept 29, 1998
*/
/* Functions:
*
* GC AllocFgGC(w, fg, font)
* Return a GC with foreground set as specified.
* If font is None, then the returned GC is allocated with font specified
* as a "don't care" value.
*
* GC
* AllocBackgroundGC(w, font)
* Return a GC with the foreground set to the widget's background color.
*
* GC
* AllocGreyGC(w, fg, font, contrast, be_nice_to_cmap)
* Widget w ;
* Pixel fg ;
* Font font ;
* int contrast ;
* int be_nice_to_cmap ;
*
* Return a GC suitable for rendering a widget in its "inactive" color.
* Normally returns a GC with a color somewhere between the widget's
* background color and the specified foreground. If font is None, then
* the returned GC is allocated with font specified as "don't care".
* If be_nice_to_cmap is True, the returned GC is created using a 50%
* dither instead of a new color.
*
*
* GC
* AllocShadeGC(w, fg, bg, font, contrast, be_nice_to_cmap)
* Widget w ;
* Pixel fg, bg ;
* Font font ;
* int contrast ;
* int be_nice_to_cmap ;
*
* Return a GC suitable for rendering in a shade somewhere between
* bg and fg, as determined by contrast (0 = bg, 100 = fg)
* If font is None, then the returned GC is allocated with
* font specified as "don't care". If be_nice_to_cmap
* is True, the returned GC is created using a 50% dither
* instead of a new color.
*
*
* GC
* AllocTopShadowGC(w, contrast, be_nice_to_cmap)
* Return a GC suitable for rendering the "top shadow" decorations of
* a widget. Returns a GC with foreground computed from widget's
* background color and contrast. If be_nice_to_cmap is True, the
* returned GC will use a foreground color of white. If widget depth
* is 1, this function will use a foreground color of black.
*
* GC
* AllocBotShadowGC(w, contrast, be_nice_to_cmap)
* Return a GC suitable for rendering the "bottom shadow" decorations
* of a widget. Returns a GC with foreground computed from widget's
* background color and contrast. If be_nice_to_cmap is True, the
* returned GC will use a foreground color of black.
*
* GC
* AllocArmGC(w, contrast, be_nice_to_cmap)
* Return a GC suitable for rendering the "armed" decorations of a
* widget. This GC would typically be used to fill in the widget's
* background. Returns a GC with foreground computed from widget's
* background color and contrast. If be_nice_to_cmap is True, the
* returned GC will use a foreground color of black and a 50% dither.
*
*
* void
* Draw3dBox(w, x,y,wid,hgt,s, topgc, botgc)
* Utility function. Draws a raised shadow box with outside dimensions
* as specified by x,y,wid,hgt and shadow width specified by s.
* A lowered shadow box may be generated by swapping topgc and botgc.
*
*/
#include <config.h>
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/IntrinsicP.h>
#include <X11/StringDefs.h>
#include "../src/xmu.h"
#include "xlwgcs.h"
/* Color & GC allocation.
*
* Frame widgets use the following graphics contexts:
*
* Foreground tab label text drawn this way
* Insensitive Fg foreground color greyed out.
* Background frame background color
* Top shadow upper-left highlight around widget
* Bottom shadow lower-right highlight around widget
* Arm shadow button pressed and ready to be released
*
*
* GC's are defined as follows, depending on attributes and
* window depth:
*
* Monochrome:
* Foreground = foreground color attribute or BlackPixel()
* Grey = Foreground color + 50% dither
* Background = background color attribute or WhitePixel()
* top shadow = foreground
* bottom shadow = foreground
* arm shadow = (what?)
*
* Color, beNiceToColormap=true:
* Foreground = foreground color attribute or BlackPixel()
* Grey = Foreground color + 50% dither
* Background = background color attribute or WhitePixel()
* top shadow = white
* bottom shadow = black
* arm shadow = (what?)
*
* Color, beNiceToColormap=false:
* Foreground = foreground color attribute or BlackPixel()
* Grey = (foreground color + background color)/2
* Background = background color attribute or WhitePixel()
* top shadow = background * 1.2
* bottom shadow = background * .6
* arm shadow = background * .8
*
* Special cases:
* If background is white, ??
* if background is black, ??
*
*
* If the widget's background is solid white or solid black,
* this code just picks some numbers. (The choice is designed
* to be compatible with ThreeD interface.)
*/
#if XtSpecificationRelease < 5
static GC XtAllocateGC(Widget, int, unsigned long, XGCValues *,
unsigned long, unsigned long) ;
#endif
#if NeedFunctionPrototypes
static Pixmap getDitherPixmap(Widget, int contrast) ;
#else
static Pixmap getDitherPixmap() ;
#endif
/* return a GC with the specified foreground and optional font */
GC
AllocFgGC(Widget w, Pixel fg, Font font)
{
XGCValues values ;
unsigned long vmask, dcmask ;
values.foreground = fg ;
values.font = font ;
if( font != None ) {
vmask = GCForeground|GCFont ;
dcmask = GCSubwindowMode|GCDashOffset|
GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ;
} else {
vmask = GCForeground ;
dcmask = GCFont|GCSubwindowMode|GCDashOffset|
GCDashList|GCArcMode|GCBackground|GCGraphicsExposures ;
}
return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
}
/* return gc with widget background color as the foreground */
GC
AllocBackgroundGC(Widget w, Font font)
{
return AllocFgGC(w, w->core.background_pixel, font) ;
}
/* Allocate an "inactive" GC. Color is grey (possibly via
* dither pattern).
*/
GC
AllocGreyGC(Widget w, Pixel fg, Font font, int contrast, Bool be_nice_to_cmap)
{
return AllocShadeGC(w, fg, w->core.background_pixel,
font, contrast, be_nice_to_cmap) ;
}
/* Allocate a GC somewhere between two colors. */
GC
AllocShadeGC(Widget w, Pixel fg, Pixel bg, Font font,
int contrast, Bool be_nice_to_cmap)
{
XGCValues values ;
unsigned long vmask, dcmask ;
values.foreground = fg ;
values.background = bg ;
values.font = font ;
if( font != None ) {
vmask = GCForeground|GCFont ;
dcmask = GCSubwindowMode|GCDashOffset|
GCDashList|GCArcMode|GCGraphicsExposures ;
} else {
vmask = GCForeground;
dcmask = GCFont|GCSubwindowMode|GCDashOffset|
GCDashList|GCArcMode|GCGraphicsExposures ;
}
#ifdef HAVE_XMU
if( be_nice_to_cmap || w->core.depth == 1)
{
if( contrast <= 5 )
values.foreground = bg ;
else if( contrast >= 95 )
values.foreground = fg ;
else {
vmask |= GCBackground|GCStipple|GCFillStyle ;
values.fill_style = FillOpaqueStippled ;
values.stipple = getDitherPixmap(w, contrast) ;
}
return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
}
else
#endif
{
dcmask |= GCBackground ;
values.foreground = AllocGreyPixel(w, fg, bg, contrast) ;
return XtAllocateGC(w, w->core.depth, vmask, &values, 0L, dcmask) ;
}
}
/* return top-shadow gc. */
GC
AllocTopShadowGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
Screen *scr = XtScreen (w);
XGCValues values ;
if( w->core.depth == 1 )
values.foreground = BlackPixelOfScreen(scr) ;
else if( be_nice_to_cmap )
values.foreground = WhitePixelOfScreen(scr) ;
else
values.foreground = AllocShadowPixel(w, 100+contrast) ;
return XtAllocateGC(w, w->core.depth,
GCForeground, &values,
0L,
GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
GCDashOffset|GCDashList|GCArcMode) ;
}
/* return bottom-shadow gc. */
GC
AllocBotShadowGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
Screen *scr = XtScreen (w);
XGCValues values ;
if( w->core.depth == 1 || be_nice_to_cmap )
values.foreground = BlackPixelOfScreen(scr) ;
else
values.foreground = AllocShadowPixel(w, 100-contrast) ;
return XtAllocateGC(w, w->core.depth,
GCForeground, &values,
0L,
GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
GCDashOffset|GCDashList|GCArcMode) ;
}
/* return arm-shadow gc. */
GC
AllocArmGC(Widget w, int contrast, Bool be_nice_to_cmap)
{
Screen *scr = XtScreen (w);
XGCValues values ;
/* Not clear exactly what we should do here. Take a look at
* Xaw3d to see what they do.
*/
#ifdef HAVE_XMU
if( w->core.depth == 1 || be_nice_to_cmap )
{
values.background = w->core.background_pixel ;
if( values.background == BlackPixelOfScreen(scr) )
values.foreground = WhitePixelOfScreen(scr) ;
else
values.foreground = BlackPixelOfScreen(scr) ;
values.fill_style = FillStippled ;
values.stipple = XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ;
return XtAllocateGC(w, w->core.depth,
GCForeground|GCBackground|GCStipple|GCFillStyle,
&values, 0L,
GCFont|GCSubwindowMode|GCGraphicsExposures|
GCDashOffset|GCDashList|GCArcMode) ;
}
else
#endif
{
values.foreground = AllocShadowPixel(w, 100-contrast) ;
return XtAllocateGC(w, w->core.depth,
GCForeground, &values,
0L,
GCBackground|GCFont|GCSubwindowMode|GCGraphicsExposures|
GCDashOffset|GCDashList|GCArcMode) ;
}
}
Pixel
AllocShadowPixel(Widget w, int scale)
{
XColor get_c, set_c ;
Display *dpy = XtDisplay(w) ;
Screen *scr = XtScreen(w) ;
Colormap cmap ;
Pixel maxColor ;
cmap = w->core.colormap ;
get_c.pixel = w->core.background_pixel ;
if( get_c.pixel == WhitePixelOfScreen(scr) ||
get_c.pixel == BlackPixelOfScreen(scr) )
{
/* what we *ought* to do is choose gray75 as the base color,
* or perhaps gray83. Instead, we choose colors that are
* the same as ThreeD would choose.
*/
if( scale > 100 ) scale = 200 - scale ;
set_c.red = set_c.green = set_c.blue = 65535*scale/100 ;
}
else
{
XQueryColor(dpy, cmap, &get_c) ;
/* adjust scale so that brightest component does not
* exceed 65535; otherwise hue would change.
*/
if( scale > 100 ) {
maxColor = Max(get_c.red, Max(get_c.green, get_c.blue)) ;
if( scale*maxColor > 65535*100 )
scale = 65535*100/maxColor ;
}
set_c.red = scale * get_c.red / 100 ;
set_c.green = scale * get_c.green / 100 ;
set_c.blue = scale * get_c.blue / 100 ;
}
set_c.flags = DoRed | DoGreen | DoBlue ;
if( XAllocColor(dpy, cmap, &set_c) )
return set_c.pixel ;
else if( scale > 100 )
return WhitePixelOfScreen(scr) ;
else
return BlackPixelOfScreen(scr) ;
}
/* Allocate a pixel partway between foreground and background */
Pixel
AllocGreyPixel(Widget w, Pixel fg, Pixel bg, int scale)
{
XColor get_cf, get_cb ;
Display *dpy = XtDisplay(w) ;
Colormap cmap ;
cmap = w->core.colormap ;
get_cf.pixel = fg ;
get_cb.pixel = bg ;
XQueryColor(dpy, cmap, &get_cf) ;
XQueryColor(dpy, cmap, &get_cb) ;
return AllocGreyPixelC(w, &get_cf, &get_cb, scale) ;
}
/* Allocate a pixel partway between foreground and background */
Pixel
AllocGreyPixelC(Widget w, XColor *fg, XColor *bg, int scale)
{
XColor set_c ;
Display *dpy = XtDisplay(w) ;
int r,g,b ;
Colormap cmap = w->core.colormap ;
r = (fg->red * scale + bg->red * (100-scale)) / 100 ;
g = (fg->green * scale + bg->green * (100-scale)) / 100 ;
b = (fg->blue * scale + bg->blue * (100-scale)) / 100 ;
if( scale > 100 || scale < 0 ) /* look out for overflow */
{
int minc, maxc ;
maxc = Max(r, Max(g,b)) ;
minc = Min(r, Min(g,b)) ;
if( maxc > 65535 )
{
maxc /= 16 ;
r = r*(65535/16) / maxc ;
g = g*(65535/16) / maxc ;
b = b*(65535/16) / maxc ;
}
if( minc < 0 )
{
r = Max(r,0) ;
g = Max(g,0) ;
b = Max(b,0) ;
}
}
set_c.red = r ; set_c.green = g ; set_c.blue = b ;
set_c.flags = DoRed | DoGreen | DoBlue ;
(void)XAllocColor(dpy, cmap, &set_c) ;
return set_c.pixel ;
}
/* draw a 3-d box */
void
Draw3dBox(Widget w, int x, int y, int wid, int hgt, int s, GC topgc, GC botgc)
{
Display *dpy = XtDisplay(w) ;
Window win = XtWindow(w) ;
if( s == 0 ) return ;
if( s == 1 ) {
XDrawLine(dpy,win,botgc, x,y+hgt-1, x+wid-1,y+hgt-1) ;
XDrawLine(dpy,win,botgc, x+wid-1,y, x+wid-1,y+hgt-1) ;
XDrawLine(dpy,win,topgc, x,y, x,y+hgt-1) ;
XDrawLine(dpy,win,topgc, x,y, x+wid-1,y) ;
}
else
{
XPoint pts[6] ;
/* bottom-right shadow */
pts[0].x = x ; pts[0].y = y + hgt ;
pts[1].x = s ; pts[1].y = -s ;
pts[2].x = wid-2*s ; pts[2].y = 0 ;
pts[3].x = 0 ; pts[3].y = -(hgt-2*s) ;
pts[4].x = s ; pts[4].y = -s ;
pts[5].x = 0 ; pts[5].y = hgt ;
XFillPolygon(dpy,win,botgc, pts,6, Nonconvex,CoordModePrevious) ;
/* top-left shadow */
pts[0].x = x ; pts[0].y = y ;
pts[1].x = wid ; pts[1].y = 0 ;
pts[2].x = -s ; pts[2].y = s ;
pts[3].x = -wid+2*s ; pts[3].y = 0 ;
pts[4].x = 0 ; pts[4].y = hgt-2*s ;
pts[5].x = -s ; pts[5].y = s ;
XFillPolygon(dpy,win,topgc, pts,6, Nonconvex,CoordModePrevious) ;
}
}
#if XtSpecificationRelease < 5
static GC
XtAllocateGC(Widget w, int depth, unsigned long mask, XGCValues *values,
unsigned long dynamic, unsigned long dontcare)
{
return XtGetGC(w, mask, values) ;
}
#endif
#ifdef HAVE_XMU
static unsigned char screen0[2] = {0,0} ;
static unsigned char screen25[2] = {0,0xaa} ;
static unsigned char screen75[2] = {0xaa,0xff} ;
static unsigned char screen100[2] = {0xff,0xff} ;
static Pixmap
getDitherPixmap(Widget w, int contrast)
{
Display *dpy = XtDisplay(w) ;
Window win = XtWindow(w) ;
if( contrast <= 5 )
return XCreateBitmapFromData(dpy,win, (char *)screen0, 2,2) ;
else if( contrast <= 37 )
return XCreateBitmapFromData(dpy,win, (char *)screen25, 2,2) ;
else if( contrast <= 62 )
return XmuCreateStippledPixmap(XtScreen(w), 1L, 0L, 1) ;
else if( contrast <= 95 )
return XCreateBitmapFromData(dpy,win, (char *)screen75, 2,2) ;
else
return XCreateBitmapFromData(dpy,win, (char *)screen100, 2,2) ;
}
#endif /* HAVE_XMU */
|